diff options
Diffstat (limited to 'src/mapi/glapi/glapi_getproc.c')
-rw-r--r-- | src/mapi/glapi/glapi_getproc.c | 695 |
1 files changed, 695 insertions, 0 deletions
diff --git a/src/mapi/glapi/glapi_getproc.c b/src/mapi/glapi/glapi_getproc.c new file mode 100644 index 00000000000..c73e8dd3b04 --- /dev/null +++ b/src/mapi/glapi/glapi_getproc.c @@ -0,0 +1,695 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file glapi_getproc.c + * + * Code for implementing glXGetProcAddress(), etc. + * This was originally in glapi.c but refactored out. + */ + + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#include "glapi/mesa.h" +#else +#include "main/glheader.h" +#include "main/compiler.h" +#endif + +#include "glapi/glapi.h" +#include "glapi/glapi_priv.h" +#include "glapi/glapitable.h" +#include "glapi/glapioffsets.h" + + +/********************************************************************** + * Static function management. + */ + + +#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) +# define NEED_FUNCTION_POINTER +#endif +#include "glapi/glprocs.h" + + +/** + * Search the table of static entrypoint functions for the named function + * and return the corresponding glprocs_table_t entry. + */ +static const glprocs_table_t * +get_static_proc( const char * n ) +{ + GLuint i; + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + const char *testName = gl_string_table + static_functions[i].Name_offset; +#ifdef MANGLE + /* skip the prefix on the name */ + if (strcmp(testName, n + 1) == 0) +#else + if (strcmp(testName, n) == 0) +#endif + { + return &static_functions[i]; + } + } + return NULL; +} + + +/** + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + const glprocs_table_t * const f = get_static_proc( funcName ); + if (f == NULL) { + return -1; + } + + return f->Offset; +} + + +#if !defined(XFree86Server) + +/** + * Return dispatch function address for the named static (built-in) function. + * Return NULL if function not found. + */ +static _glapi_proc +get_static_proc_address(const char *funcName) +{ + const glprocs_table_t * const f = get_static_proc( funcName ); + if (f == NULL) { + return NULL; + } + +#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING) + return (f->Address == NULL) + ? get_entrypoint_address(f->Offset) + : f->Address; +#elif defined(DISPATCH_FUNCTION_SIZE) + return get_entrypoint_address(f->Offset); +#else + return f->Address; +#endif +} + +#else + +static _glapi_proc +get_static_proc_address(const char *funcName) +{ + (void) funcName; + return NULL; +} + +#endif /* !defined(XFree86Server) */ + + +/** + * Return the name of the function at the given offset in the dispatch + * table. For debugging only. + */ +static const char * +get_static_proc_name( GLuint offset ) +{ + GLuint i; + for (i = 0; static_functions[i].Name_offset >= 0; i++) { + if (static_functions[i].Offset == offset) { + return gl_string_table + static_functions[i].Name_offset; + } + } + return NULL; +} + + + +/********************************************************************** + * Extension function management. + */ + + +/** + * Track information about a function added to the GL API. + */ +struct _glapi_function { + /** + * Name of the function. + */ + const char * name; + + + /** + * Text string that describes the types of the parameters passed to the + * named function. Parameter types are converted to characters using the + * following rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + */ + const char * parameter_signature; + + + /** + * Offset in the dispatch table where the pointer to the real function is + * located. If the driver has not requested that the named function be + * added to the dispatch table, this will have the value ~0. + */ + unsigned dispatch_offset; + + + /** + * Pointer to the dispatch stub for the named function. + * + * \todo + * The semantic of this field should be changed slightly. Currently, it + * is always expected to be non-\c NULL. However, it would be better to + * only allocate the entry-point stub when the application requests the + * function via \c glXGetProcAddress. This would save memory for all the + * functions that the driver exports but that the application never wants + * to call. + */ + _glapi_proc dispatch_stub; +}; + + +static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + + +static struct _glapi_function * +get_extension_proc(const char *funcName) +{ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].name, funcName) == 0) { + return & ExtEntryTable[i]; + } + } + return NULL; +} + + +static GLint +get_extension_proc_offset(const char *funcName) +{ + const struct _glapi_function * const f = get_extension_proc( funcName ); + if (f == NULL) { + return -1; + } + + return f->dispatch_offset; +} + + +static _glapi_proc +get_extension_proc_address(const char *funcName) +{ + const struct _glapi_function * const f = get_extension_proc( funcName ); + if (f == NULL) { + return NULL; + } + + return f->dispatch_stub; +} + + +static const char * +get_extension_proc_name(GLuint offset) +{ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (ExtEntryTable[i].dispatch_offset == offset) { + return ExtEntryTable[i].name; + } + } + return NULL; +} + + +/** + * strdup() is actually not a standard ANSI C or POSIX routine. + * Irix will not define it if ANSI mode is in effect. + */ +static char * +str_dup(const char *str) +{ + char *copy; + copy = (char*) malloc(strlen(str) + 1); + if (!copy) + return NULL; + strcpy(copy, str); + return copy; +} + + +/** + * Generate new entrypoint + * + * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver + * calls \c _glapi_add_dispatch we'll put in the proper offset. If that + * never happens, and the user calls this function, he'll segfault. That's + * what you get when you try calling a GL function that doesn't really exist. + * + * \param funcName Name of the function to create an entry-point for. + * + * \sa _glapi_add_entrypoint + */ + +static struct _glapi_function * +add_function_name( const char * funcName ) +{ + struct _glapi_function * entry = NULL; + _glapi_proc entrypoint = NULL; + char * name_dup = NULL; + + if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) + return NULL; + + if (funcName == NULL) + return NULL; + + name_dup = str_dup(funcName); + if (name_dup == NULL) + return NULL; + + entrypoint = generate_entrypoint(~0); + + if (entrypoint == NULL) { + free(name_dup); + return NULL; + } + + entry = & ExtEntryTable[NumExtEntryPoints]; + NumExtEntryPoints++; + + entry->name = name_dup; + entry->parameter_signature = NULL; + entry->dispatch_offset = ~0; + entry->dispatch_stub = entrypoint; + + return entry; +} + + +static struct _glapi_function * +set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset ) +{ + char * sig_dup = NULL; + + if (signature == NULL) + return NULL; + + sig_dup = str_dup(signature); + if (sig_dup == NULL) + return NULL; + + fill_in_entrypoint_offset(entry->dispatch_stub, offset); + + entry->parameter_signature = sig_dup; + entry->dispatch_offset = offset; + + return entry; +} + + +/** + * Fill-in the dispatch stub for the named function. + * + * This function is intended to be called by a hardware driver. When called, + * a dispatch stub may be created created for the function. A pointer to this + * dispatch function will be returned by glXGetProcAddress. + * + * \param function_names Array of pointers to function names that should + * share a common dispatch offset. + * \param parameter_signature String representing the types of the parameters + * passed to the named function. Parameter types + * are converted to characters using the following + * rules: + * - 'i' for \c GLint, \c GLuint, and \c GLenum + * - 'p' for any pointer type + * - 'f' for \c GLfloat and \c GLclampf + * - 'd' for \c GLdouble and \c GLclampd + * + * \returns + * The offset in the dispatch table of the named function. A pointer to the + * driver's implementation of the named function should be stored at + * \c dispatch_table[\c offset]. Return -1 if error/problem. + * + * \sa glXGetProcAddress + * + * \warning + * This function can only handle up to 8 names at a time. As far as I know, + * the maximum number of names ever associated with an existing GL function is + * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, + * \c glPointParameterfARB, and \c glPointParameterf), so this should not be + * too painful of a limitation. + * + * \todo + * Determine whether or not \c parameter_signature should be allowed to be + * \c NULL. It doesn't seem like much of a hardship for drivers to have to + * pass in an empty string. + * + * \todo + * Determine if code should be added to reject function names that start with + * 'glX'. + * + * \bug + * Add code to compare \c parameter_signature with the parameter signature of + * a static function. In order to do that, we need to find a way to \b get + * the parameter signature of a static function. + */ + +PUBLIC int +_glapi_add_dispatch( const char * const * function_names, + const char * parameter_signature ) +{ + static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC; + const char * const real_sig = (parameter_signature != NULL) + ? parameter_signature : ""; + struct _glapi_function * entry[8]; + GLboolean is_static[8]; + unsigned i; + int offset = ~0; + + init_glapi_relocs_once(); + + (void) memset( is_static, 0, sizeof( is_static ) ); + (void) memset( entry, 0, sizeof( entry ) ); + + /* Find the _single_ dispatch offset for all function names that already + * exist (and have a dispatch offset). + */ + + for ( i = 0 ; function_names[i] != NULL ; i++ ) { + const char * funcName = function_names[i]; + int static_offset; + int extension_offset; + + if (funcName[0] != 'g' || funcName[1] != 'l') + return -1; + + /* search built-in functions */ + static_offset = get_static_proc_offset(funcName); + + if (static_offset >= 0) { + + is_static[i] = GL_TRUE; + + /* FIXME: Make sure the parameter signatures match! How do we get + * FIXME: the parameter signature for static functions? + */ + + if ( (offset != ~0) && (static_offset != offset) ) { + return -1; + } + + offset = static_offset; + + continue; + } + + /* search added extension functions */ + entry[i] = get_extension_proc(funcName); + + if (entry[i] != NULL) { + extension_offset = entry[i]->dispatch_offset; + + /* The offset may be ~0 if the function name was added by + * glXGetProcAddress but never filled in by the driver. + */ + + if (extension_offset == ~0) { + continue; + } + + if (strcmp(real_sig, entry[i]->parameter_signature) != 0) { + return -1; + } + + if ( (offset != ~0) && (extension_offset != offset) ) { + return -1; + } + + offset = extension_offset; + } + } + + /* If all function names are either new (or with no dispatch offset), + * allocate a new dispatch offset. + */ + + if (offset == ~0) { + offset = next_dynamic_offset; + next_dynamic_offset++; + } + + /* Fill in the dispatch offset for the new function names (and those with + * no dispatch offset). + */ + + for ( i = 0 ; function_names[i] != NULL ; i++ ) { + if (is_static[i]) { + continue; + } + + /* generate entrypoints for new function names */ + if (entry[i] == NULL) { + entry[i] = add_function_name( function_names[i] ); + if (entry[i] == NULL) { + /* FIXME: Possible memory leak here. */ + return -1; + } + } + + if (entry[i]->dispatch_offset == ~0) { + set_entry_info( entry[i], real_sig, offset ); + } + } + + return offset; +} + + +/** + * Return offset of entrypoint for named function within dispatch table. + */ +PUBLIC GLint +_glapi_get_proc_offset(const char *funcName) +{ + GLint offset; + + /* search extension functions first */ + offset = get_extension_proc_offset(funcName); + if (offset >= 0) + return offset; + + /* search static functions */ + return get_static_proc_offset(funcName); +} + + + +/** + * Return pointer to the named function. If the function name isn't found + * in the name of static functions, try generating a new API entrypoint on + * the fly with assembly language. + */ +PUBLIC _glapi_proc +_glapi_get_proc_address(const char *funcName) +{ + _glapi_proc func; + struct _glapi_function * entry; + + init_glapi_relocs_once(); + +#ifdef MANGLE + /* skip the prefix on the name */ + if (funcName[1] != 'g' || funcName[2] != 'l') + return NULL; +#else + if (funcName[0] != 'g' || funcName[1] != 'l') + return NULL; +#endif + + /* search extension functions first */ + func = get_extension_proc_address(funcName); + if (func) + return func; + + /* search static functions */ + func = get_static_proc_address(funcName); + if (func) + return func; + + /* generate entrypoint, dispatch offset must be filled in by the driver */ + entry = add_function_name(funcName); + if (entry == NULL) + return NULL; + + return entry->dispatch_stub; +} + + + +/** + * Return the name of the function at the given dispatch offset. + * This is only intended for debugging. + */ +const char * +_glapi_get_proc_name(GLuint offset) +{ + const char * n; + + /* search built-in functions */ + n = get_static_proc_name(offset); + if ( n != NULL ) { + return n; + } + + /* search added extension functions */ + return get_extension_proc_name(offset); +} + + + +/********************************************************************** + * GL API table functions. + */ + + +/* + * The dispatch table size (number of entries) is the size of the + * _glapi_table struct plus the number of dynamic entries we can add. + * The extra slots can be filled in by DRI drivers that register new extension + * functions. + */ +#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) + + +/** + * Return size of dispatch table struct as number of functions (or + * slots). + */ +PUBLIC GLuint +_glapi_get_dispatch_table_size(void) +{ + return DISPATCH_TABLE_SIZE; +} + + +/** + * Make sure there are no NULL pointers in the given dispatch table. + * Intended for debugging purposes. + */ +void +_glapi_check_table_not_null(const struct _glapi_table *table) +{ +#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ + const GLuint entries = _glapi_get_dispatch_table_size(); + const void **tab = (const void **) table; + GLuint i; + for (i = 1; i < entries; i++) { + assert(tab[i]); + } +#else + (void) table; +#endif +} + + +/** + * Do some spot checks to be sure that the dispatch table + * slots are assigned correctly. For debugging only. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ +#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ + { + GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); + char *BeginFunc = (char*) &table->Begin; + GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); + assert(BeginOffset == _gloffset_Begin); + assert(BeginOffset == offset); + } + { + GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); + char *viewportFunc = (char*) &table->Viewport; + GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); + assert(viewportOffset == _gloffset_Viewport); + assert(viewportOffset == offset); + } + { + GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); + char *VertexPointerFunc = (char*) &table->VertexPointer; + GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); + assert(VertexPointerOffset == _gloffset_VertexPointer); + assert(VertexPointerOffset == offset); + } + { + GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); + char *ResetMinMaxFunc = (char*) &table->ResetMinmax; + GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); + assert(ResetMinMaxOffset == _gloffset_ResetMinmax); + assert(ResetMinMaxOffset == offset); + } + { + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); + char *blendColorFunc = (char*) &table->BlendColor; + GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); + assert(blendColorOffset == _gloffset_BlendColor); + assert(blendColorOffset == offset); + } + { + GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); + char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; + GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); + assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); + assert(secondaryColor3fOffset == offset); + } + { + GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); + char *pointParameterivFunc = (char*) &table->PointParameterivNV; + GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); + assert(pointParameterivOffset == _gloffset_PointParameterivNV); + assert(pointParameterivOffset == offset); + } + { + GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); + char *setFenceFunc = (char*) &table->SetFenceNV; + GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); + assert(setFenceOffset == _gloffset_SetFenceNV); + assert(setFenceOffset == offset); + } +#else + (void) table; +#endif +} |