diff options
Diffstat (limited to 'src/mapi/glapi/gen/gl_enums.py')
-rw-r--r-- | src/mapi/glapi/gen/gl_enums.py | 405 |
1 files changed, 368 insertions, 37 deletions
diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py index d61f260f528..c8199e29f5c 100644 --- a/src/mapi/glapi/gen/gl_enums.py +++ b/src/mapi/glapi/gen/gl_enums.py @@ -2,6 +2,7 @@ # (C) Copyright Zack Rusin 2005. All Rights Reserved. # Copyright (C) 2015 Intel Corporation +# Copyright (C) 2015 Broadcom Corporation # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), @@ -29,7 +30,9 @@ import argparse import license import gl_XML +import xml.etree.ElementTree as ET import sys, getopt +import re class PrintGlEnums(gl_XML.gl_print_base): @@ -39,7 +42,10 @@ class PrintGlEnums(gl_XML.gl_print_base): self.name = "gl_enums.py (from Mesa)" self.license = license.bsd_license_template % ( \ """Copyright (C) 1999-2005 Brian Paul All Rights Reserved.""", "BRIAN PAUL") + # Mapping from enum value to (name, priority) tuples. self.enum_table = {} + # Mapping from enum name to value + self.string_to_int = {} def printRealHeader(self): @@ -140,23 +146,10 @@ _mesa_lookup_prim_by_nr(GLuint nr) return - def printBody(self, api_list): - self.enum_table = {} - for api in api_list: - self.process_enums( api ) - - enum_table = [] - - for enum in sorted(self.enum_table.keys()): - low_pri = 9 - best_name = '' - for [name, pri] in self.enum_table[ enum ]: - if pri < low_pri: - low_pri = pri - best_name = name - - enum_table.append((enum, best_name)) + def printBody(self, xml): + self.process_enums(xml) + sorted_enum_values = sorted(self.enum_table.keys()) string_offsets = {} i = 0; print '#if defined(__GNUC__)' @@ -166,7 +159,8 @@ _mesa_lookup_prim_by_nr(GLuint nr) print '#endif' print '' print 'LONGSTRING static const char enum_string_table[] = ' - for enum, name in enum_table: + for enum in sorted_enum_values: + (name, pri) = self.enum_table[enum] print ' "%s\\0"' % (name) string_offsets[ enum ] = i i += len(name) + 1 @@ -175,9 +169,10 @@ _mesa_lookup_prim_by_nr(GLuint nr) print '' - print 'static const enum_elt enum_string_table_offsets[%u] =' % (len(enum_table)) + print 'static const enum_elt enum_string_table_offsets[%u] =' % (len(self.enum_table)) print '{' - for enum, name in enum_table: + for enum in sorted_enum_values: + (name, pri) = self.enum_table[enum] print ' { %5u, 0x%08X }, /* %s */' % (string_offsets[enum], enum, name) print '};' print '' @@ -185,22 +180,358 @@ _mesa_lookup_prim_by_nr(GLuint nr) self.print_code() return - - def process_enums(self, api): - for obj in api.enumIterateByName(): - if obj.value not in self.enum_table: - self.enum_table[ obj.value ] = [] - - - enum = self.enum_table[ obj.value ] - name = "GL_" + obj.name - priority = obj.priority() - already_in = False; - for n, p in enum: - if n == name: - already_in = True - if not already_in: - enum.append( [name, priority] ) + def add_enum_provider(self, name, priority): + # Skip some enums, to reduce the diffs from this commit. + if name in ['GL_NEXT_BUFFER_NV', + # Mesa was choosing GL_LINES for this, which wasn't great. + 'GL_TRUE', + # Old names for things where Mesa was using the new names. + 'GL_VERTEX_PROGRAM_POINT_SIZE', + 'GL_MAX_VARYING_FLOATS', + 'GL_CLIP_PLANE0', + 'GL_CLIP_PLANE1', + 'GL_CLIP_PLANE2', + 'GL_CLIP_PLANE3', + 'GL_CLIP_PLANE4', + 'GL_CLIP_PLANE5', + 'GL_MAX_CLIP_PLANES', + 'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', + 'GL_FOG_COORDINATE', + 'GL_CURRENT_FOG_COORDINATE', + 'GL_COMPARE_R_TO_TEXTURE', + # GL 2.0 name when Mesa was using GLES 1.0. + 'GL_BLEND_EQUATION_RGB', + # GL3.x compat names that Mesa was missing. + 'GL_ALPHA_SNORM', + 'GL_LUMINANCE_SNORM', + 'GL_LUMINANCE_ALPHA_SNORM', + 'GL_INTENSITY_SNORM', + 'GL_ALPHA8_SNORM', + 'GL_LUMINANCE8_SNORM', + 'GL_LUMINANCE8_ALPHA8_SNORM', + 'GL_INTENSITY8_SNORM', + 'GL_ALPHA16_SNORM', + 'GL_LUMINANCE16_SNORM', + 'GL_LUMINANCE16_ALPHA16_SNORM', + 'GL_INTENSITY16_SNORM', + # ARB_imaging names that Mesa was missing. + 'GL_COLOR_INDEX1_EXT', + 'GL_COLOR_INDEX2_EXT', + 'GL_COLOR_INDEX4_EXT', + 'GL_COLOR_INDEX8_EXT', + 'GL_COLOR_INDEX12_EXT', + 'GL_COLOR_INDEX16_EXT', + 'GL_CONSTANT_BORDER', + 'GL_REPLICATE_BORDER', + 'GL_TABLE_TOO_LARGE', + # ARB_texture_view names that Mesa was missing. + 'GL_TEXTURE_VIEW_MIN_LEVEL', + 'GL_TEXTURE_VIEW_NUM_LEVELS', + 'GL_TEXTURE_VIEW_MIN_LAYER', + 'GL_TEXTURE_VIEW_NUM_LAYERS', + # GL4.2 BPTC names that Mesa was missing. + 'GL_COMPRESSED_RGBA_BPTC_UNORM', + 'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM', + 'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT', + 'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT', + # Mesa was choosing the EXT names for these + # instead of core. + 'GL_ALPHA_INTEGER', + 'GL_PROGRAM_SEPARABLE', + 'GL_PROGRAM_PIPELINE_BINDING', + 'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS', + # Mesa was choosing the ARB names for these instead of core. + 'GL_TEXTURE_CUBE_MAP_ARRAY', + 'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', + 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY', + 'GL_SAMPLER_CUBE_MAP_ARRAY', + 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW', + 'GL_INT_SAMPLER_CUBE_MAP_ARRAY', + 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY', + 'GL_TRANSFORM_FEEDBACK_PAUSED', + 'GL_TRANSFORM_FEEDBACK_ACTIVE', + 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR', + # Mesa was choosing the ANGLE names for these + # instead of EXT. + 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT', + 'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', + ]: + return + + # Mesa didn't know about the second half of this set of enums. + m = re.match('GL_COLOR_ATTACHMENT([0-9]*)', name) + if m and int(m.group(1)) >= 16: + return + + value = self.string_to_int[name] + + # We don't want the weird GL_SKIP_COMPONENTS1_NV enums. + if value < 0: + return + # We don't want the 64-bit GL_TIMEOUT_IGNORED "enums" + if value > 0xffffffff: + return + + if name.endswith('_BIT'): + priority += 100 + + if value in self.enum_table: + (n, p) = self.enum_table[value] + if priority < p: + self.enum_table[value] = (name, priority) + else: + self.enum_table[value] = (name, priority) + + def process_extension(self, extension): + # Skip some of the extensions, to reduce the diffs from this commit. + extension_name = extension.get('name') + whitelist = ['GL_ANGLE_texture_compression_dxt3', + 'GL_ANGLE_texture_compression_dxt5', + 'GL_APPLE_flush_buffer_range', + 'GL_APPLE_object_purgeable', + 'GL_APPLE_texture_range', + 'GL_SGIS_texture_color_mask', + 'GL_SGIX_clipmap', + 'GL_SGIX_texture_coordinate_clamp', + 'GL_SGIX_fog_offset', + 'GL_SGIX_texture_scale_bias', + 'GL_SGIX_texture_lod_bias', + 'GL_SGIX_shadow', + 'GL_APPLE_ycbcr_422'] + whitelist_only_prefixes = ['GL_APPLE', + 'GL_ANGLE', + 'GL_ARM', + 'GL_DMP', + 'GL_FJ', + 'GL_INGR', + 'GL_IMG_', + 'GL_MESAX_', + 'GL_MALI_', + 'GL_NVX_', + 'GL_OML_', + 'GL_OVR_', + 'GL_PGI_', + 'GL_QCOM_', + 'GL_REND_', + 'GL_SGIS_', + 'GL_SGIX_', + 'GL_WIN_', + 'GL_VIV_'] + + for prefix in whitelist_only_prefixes: + if extension_name.startswith(prefix): + if extension_name not in whitelist: + return + + if extension_name in ['GL_ATI_element_array', + 'GL_ATI_meminfo', + 'GL_ATI_text_fragment_shader', + 'GL_ATI_pixel_format_float', + 'GL_ATI_pn_triangles', + 'GL_ATI_vertex_array_object', + 'GL_ATI_vertex_streams', + 'GL_AMD_blend_minmax_factor', + 'GL_AMD_compressed_3DC_texture', + 'GL_AMD_compressed_ATC_texture', + 'GL_AMD_debug_output', + 'GL_AMD_depth_clamp_separate', + 'GL_AMD_gpu_shader_int64', + 'GL_AMD_query_buffer_object', + 'GL_AMD_interleaved_elements', + 'GL_AMD_name_gen_delete', + 'GL_AMD_occlusion_query_event', + 'GL_AMD_program_binary_Z400', + 'GL_AMD_sample_positions', + 'GL_AMD_sparse_texture', + 'GL_AMD_stencil_operation_extended', + 'GL_AMD_transform_feedback4', + 'GL_AMD_vertex_shader_tessellator', + 'GL_ARB_bindless_texture', + 'GL_ARB_cl_event', + 'GL_ARB_compute_variable_group_size', + 'GL_ARB_cull_distance', + 'GL_ARB_enhanced_layouts', + 'GL_ARB_indirect_parameters', + 'GL_ARB_internalformat_query2', + 'GL_ARB_query_buffer_object', + 'GL_ARB_shading_language_include', + 'GL_ARB_sparse_buffer', + 'GL_ARB_sparse_texture', + 'GL_ARB_texture_compression_bptc', + 'GL_ARB_texture_mirror_clamp_to_edge', + 'GL_ARB_texture_view', + 'GL_ARB_transform_feedback_overflow_query', + 'GL_EXT_422_pixels', + 'GL_EXT_bindable_uniform', + 'GL_EXT_cmyka', + 'GL_EXT_coordinate_frame', + 'GL_EXT_debug_label', + 'GL_EXT_direct_state_access', + 'GL_EXT_disjoint_timer_query', + 'GL_EXT_geometry_shader', + 'GL_EXT_light_texture', + 'GL_EXT_robustness', + 'GL_EXT_tessellation_shader', + 'GL_EXT_texture_compression_latc', + 'GL_EXT_texture_filter_minmax', + 'GL_EXT_texture_sRGB_R8', + 'GL_EXT_texture_sRGB_RG8', + 'GL_EXT_framebuffer_multisample_blit_scaled', + 'GL_EXT_multisample', + 'GL_EXT_multisampled_render_to_texture', + 'GL_EXT_multiview_draw_buffers', + 'GL_EXT_pixel_transform', + 'GL_EXT_primitive_bounding_box', + 'GL_EXT_pvrtc_sRGB', + 'GL_EXT_raster_multisample', + 'GL_EXT_shader_framebuffer_fetch', + 'GL_EXT_shader_pixel_local_storage', + 'GL_EXT_sparse_texture', + 'GL_EXT_stencil_clear_tag', + 'GL_EXT_tesselation_shader', + 'GL_EXT_texture_perturb_normal', + 'GL_EXT_texture_sRGB', + 'GL_EXT_texture_storage', + 'GL_EXT_texture_view', + 'GL_EXT_vertex_shader', + 'GL_EXT_vertex_weighting', + 'GL_EXT_x11_sync_object', + 'GL_EXT_YUV_target', + 'GL_IBM_cull_vertex', + 'GL_IBM_static_data', + 'GL_IBM_vertex_array_lists', + 'GL_INTEL_map_texture', + 'GL_INTEL_parallel_arrays', + 'GL_HP_image_transform', + 'GL_HP_texture_lighting', + 'GL_KHR_blend_equation_advanced', + 'GL_KHR_blend_equation_advanced_coherent', + 'GL_KHR_robustness', + 'GL_NV_blend_equation_advanced', + 'GL_NV_blend_equation_advanced_coherent', + 'GL_NV_command_list', + 'GL_NV_compute_program5', + 'GL_NV_conservative_raster', + 'GL_NV_coverage_sample', + 'GL_NV_deep_texture3D', + 'GL_NV_depth_buffer_float', + 'GL_NV_depth_nonlinear', + 'GL_NV_evaluators', + 'GL_NV_explicit_multisample', + 'GL_NV_fence', + 'GL_NV_fill_rectangle', + 'GL_NV_float_buffer', + 'GL_NV_fragment_coverage_to_color', + 'GL_NV_framebuffer_mixed_samples', + 'GL_NV_framebuffer_multisample_coverage', + 'GL_NV_geometry_program4', + 'GL_NV_gpu_program4', + 'GL_NV_gpu_program5', + 'GL_NV_gpu_shader5', + 'GL_NV_internalformat_sample_query', + 'GL_NV_multisample_coverage', + 'GL_NV_parameter_buffer_object', + 'GL_NV_path_rendering', + 'GL_NV_path_rendering_shared_edge', + 'GL_NV_pixel_data_range', + 'GL_NV_present_video', + 'GL_NV_register_combiners', + 'GL_NV_register_combiners2', + 'GL_NV_sample_locations', + 'GL_NV_shader_buffer_load', + 'GL_NV_shader_image_load_store', + 'GL_NV_shader_thread_group', + 'GL_NV_sRGB_formats', + 'GL_NV_tessellation_program5', + 'GL_NV_texgen_emboss', + 'GL_NV_texture_multisample', + 'GL_NV_texture_shader', + 'GL_NV_texture_shader2', + 'GL_NV_texture_shader3', + 'GL_NV_transform_feedback', + 'GL_NV_uniform_buffer_unified_memory', + 'GL_NV_vertex_array_range', + 'GL_NV_vertex_array_range2', + 'GL_NV_vertex_attrib_integer_64bit', + 'GL_NV_vertex_buffer_unified_memory', + 'GL_NV_video_capture', + 'GL_OES_geometry_shader', + 'GL_OES_primitive_bounding_box', + 'GL_OES_tessellation_shader', + 'GL_OES_texture_compression_astc', + 'GL_OES_texture_view', + 'GL_SGI_color_table', + 'GL_SUN_global_alpha', + 'GL_SUN_triangle_list', + 'GL_SUNX_constant_data', + 'GL_EXT_index_func', + 'GL_EXT_index_array_formats', + 'GL_EXT_index_material']: + return + + if extension.get('name').startswith('GL_ARB_'): + extension_prio = 400 + elif extension.get('name').startswith('GL_EXT_'): + extension_prio = 600 + else: + extension_prio = 800 + + for enum in extension.findall('require/enum'): + self.add_enum_provider(enum.get('name'), extension_prio) + + # Part of 4.4, but Mesa added it early. + self.add_enum_provider('GL_MAX_VERTEX_ATTRIB_STRIDE', 44) + + def process_enums(self, xml): + # First, process the XML entries that define the hex values + # for all of the enum names. + for enum in xml.findall('enums/enum'): + name = enum.get('name') + value = int(enum.get('value'), base=16) + + if name == 'GL_ALL_ATTRIB_BITS': + # Khronos XML defines this one as 0xffffffff, but Mesa + # has always had the original definition of + # 0x000fffff. + value = 0x000fffff + + # If the same name ever maps to multiple values, that can + # confuse us. GL_ACTIVE_PROGRAM_EXT is OK to lose because + # we choose GL_ACTIVE PROGRAM instead. + if name in self.string_to_int and name != "GL_ACTIVE_PROGRAM_EXT": + print "#error Renumbering {0} from {1} to {2}".format(name, self.string_to_int[name], value) + + self.string_to_int[name] = value + + # Now, process all of the API versions and extensions that + # provide enums, so we can decide what name to call any hex + # value. + for feature in xml.findall('feature'): + feature_name = feature.get('name') + # Skip some of the extensions, to reduce the diffs from this commit. + if feature_name in ['GL_VERSION_4_3', + 'GL_VERSION_4_4', + 'GL_VERSION_4_5', + 'GL_ES_VERSION_3_1']: + continue + + # Give priority to the older versions of various symbol + # names, since Mesa tended to have the older ones. + m = re.match('GL_VERSION_([0-9])_([0-9])', feature_name) + if m: + feature_prio = int(m.group(1) + m.group(2)) + else: + m = re.match('GL_ES_VERSION_([0-9])_([0-9])', feature_name) + if m: + feature_prio = int(m.group(1) + m.group(2)) + else: + feature_prio = 200 + + for enum in feature.findall('require/enum'): + self.add_enum_provider(enum.get('name'), feature_prio) + + for extension in xml.findall('extensions/extension'): + self.process_extension(extension) def _parser(): @@ -213,10 +544,10 @@ def _parser(): def main(): args = _parser() - api_list = [gl_XML.parse_GL_API(args.input_file)] + xml = ET.parse(args.input_file) printer = PrintGlEnums() - printer.Print(api_list) + printer.Print(xml) if __name__ == '__main__': |