diff options
Diffstat (limited to 'src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | src/mapi/glapi/gen/gl_API.xml | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index 10135018725..a46d6131c14 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -2603,7 +2603,7 @@ <glx rop="170" large="true"/> </function> - <function name="ReadBuffer" offset="254"> + <function name="ReadBuffer" offset="254" es2="3.0"> <param name="mode" type="GLenum"/> <glx rop="171"/> </function> @@ -3708,7 +3708,7 @@ <glx rop="4097"/> </function> - <function name="DrawRangeElements" offset="338"> + <function name="DrawRangeElements" offset="338" es2="3.0"> <param name="mode" type="GLenum"/> <param name="start" type="GLuint"/> <param name="end" type="GLuint"/> @@ -3975,7 +3975,7 @@ <glx rop="4113"/> </function> - <function name="TexImage3D" offset="371"> + <function name="TexImage3D" offset="371" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLint"/> @@ -3989,7 +3989,7 @@ <glx rop="4114" large="true"/> </function> - <function name="TexSubImage3D" offset="372"> + <function name="TexSubImage3D" offset="372" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4005,7 +4005,7 @@ <glx rop="4115" large="true"/> </function> - <function name="CopyTexSubImage3D" offset="373"> + <function name="CopyTexSubImage3D" offset="373" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4448,7 +4448,7 @@ <param name="invert" type="GLboolean"/> </function> - <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB"> + <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4482,7 +4482,7 @@ <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB"> + <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4972,7 +4972,7 @@ <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetBufferPointerv" alias="GetBufferPointervARB"> + <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> @@ -4996,36 +4996,36 @@ <return type="GLvoid *"/> </function> - <function name="UnmapBuffer" alias="UnmapBufferARB"> + <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0"> <param name="target" type="GLenum"/> <return type="GLboolean"/> </function> - <function name="GenQueries" alias="GenQueriesARB"> + <function name="GenQueries" alias="GenQueriesARB" es2="3.0"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="GLuint *" output="true" count="n"/> </function> - <function name="DeleteQueries" alias="DeleteQueriesARB"> + <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> </function> - <function name="IsQuery" alias="IsQueryARB"> + <function name="IsQuery" alias="IsQueryARB" es2="3.0"> <param name="id" type="GLuint"/> <return type="GLboolean"/> </function> - <function name="BeginQuery" alias="BeginQueryARB"> + <function name="BeginQuery" alias="BeginQueryARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> </function> - <function name="EndQuery" alias="EndQueryARB"> + <function name="EndQuery" alias="EndQueryARB" es2="3.0"> <param name="target" type="GLenum"/> </function> - <function name="GetQueryiv" alias="GetQueryivARB"> + <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -5037,7 +5037,7 @@ <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB"> + <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *" output="true" variable_param="pname"/> @@ -5145,7 +5145,7 @@ <param name="modeA" type="GLenum"/> </function> - <function name="DrawBuffers" alias="DrawBuffersARB"> + <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0"> <param name="n" type="GLsizei" counter="true"/> <param name="bufs" type="const GLenum *" count="n"/> </function> @@ -5727,42 +5727,42 @@ <enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/> <enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/> - <function name="UniformMatrix2x3fv" offset="assign"> + <function name="UniformMatrix2x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix3x2fv" offset="assign"> + <function name="UniformMatrix3x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix2x4fv" offset="assign"> + <function name="UniformMatrix2x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix4x2fv" offset="assign"> + <function name="UniformMatrix4x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix3x4fv" offset="assign"> + <function name="UniformMatrix3x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="UniformMatrix4x3fv" offset="assign"> + <function name="UniformMatrix4x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> |