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Diffstat (limited to 'src/mapi/glapi/gen/gl_API.xml')
-rw-r--r--src/mapi/glapi/gen/gl_API.xml46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 10135018725..a46d6131c14 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -2603,7 +2603,7 @@
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" offset="254">
+ <function name="ReadBuffer" offset="254" es2="3.0">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
@@ -3708,7 +3708,7 @@
<glx rop="4097"/>
</function>
- <function name="DrawRangeElements" offset="338">
+ <function name="DrawRangeElements" offset="338" es2="3.0">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
<param name="end" type="GLuint"/>
@@ -3975,7 +3975,7 @@
<glx rop="4113"/>
</function>
- <function name="TexImage3D" offset="371">
+ <function name="TexImage3D" offset="371" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
@@ -3989,7 +3989,7 @@
<glx rop="4114" large="true"/>
</function>
- <function name="TexSubImage3D" offset="372">
+ <function name="TexSubImage3D" offset="372" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4005,7 +4005,7 @@
<glx rop="4115" large="true"/>
</function>
- <function name="CopyTexSubImage3D" offset="373">
+ <function name="CopyTexSubImage3D" offset="373" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4448,7 +4448,7 @@
<param name="invert" type="GLboolean"/>
</function>
- <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB">
+ <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -4482,7 +4482,7 @@
<param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB">
+ <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4972,7 +4972,7 @@
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</function>
- <function name="GetBufferPointerv" alias="GetBufferPointervARB">
+ <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
@@ -4996,36 +4996,36 @@
<return type="GLvoid *"/>
</function>
- <function name="UnmapBuffer" alias="UnmapBufferARB">
+ <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
</function>
- <function name="GenQueries" alias="GenQueriesARB">
+ <function name="GenQueries" alias="GenQueriesARB" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="GLuint *" output="true" count="n"/>
</function>
- <function name="DeleteQueries" alias="DeleteQueriesARB">
+ <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0">
<param name="n" type="GLsizei"/>
<param name="ids" type="const GLuint *"/>
</function>
- <function name="IsQuery" alias="IsQueryARB">
+ <function name="IsQuery" alias="IsQueryARB" es2="3.0">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
</function>
- <function name="BeginQuery" alias="BeginQueryARB">
+ <function name="BeginQuery" alias="BeginQueryARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
</function>
- <function name="EndQuery" alias="EndQueryARB">
+ <function name="EndQuery" alias="EndQueryARB" es2="3.0">
<param name="target" type="GLenum"/>
</function>
- <function name="GetQueryiv" alias="GetQueryivARB">
+ <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
@@ -5037,7 +5037,7 @@
<param name="params" type="GLint *" output="true" variable_param="pname"/>
</function>
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB">
+ <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *" output="true" variable_param="pname"/>
@@ -5145,7 +5145,7 @@
<param name="modeA" type="GLenum"/>
</function>
- <function name="DrawBuffers" alias="DrawBuffersARB">
+ <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
</function>
@@ -5727,42 +5727,42 @@
<enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
<enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
- <function name="UniformMatrix2x3fv" offset="assign">
+ <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x2fv" offset="assign">
+ <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2x4fv" offset="assign">
+ <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x2fv" offset="assign">
+ <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x4fv" offset="assign">
+ <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x3fv" offset="assign">
+ <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>