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-rw-r--r--src/mapi/glapi/gen/gl_API.xml1462
1 files changed, 731 insertions, 731 deletions
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index 1f0411efaec..b8db8cd2b48 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -1109,51 +1109,51 @@
<type name="DEBUGPROCARB" size="4" pointer="true"/>
<type name="DEBUGPROC" size="4" pointer="true"/>
- <function name="NewList" offset="0" deprecated="3.1">
+ <function name="NewList" deprecated="3.1">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
</function>
- <function name="EndList" offset="1" deprecated="3.1">
+ <function name="EndList" deprecated="3.1">
<glx sop="102"/>
</function>
- <function name="CallList" offset="2" deprecated="3.1">
+ <function name="CallList" deprecated="3.1">
<param name="list" type="GLuint"/>
<glx rop="1"/>
</function>
- <function name="CallLists" offset="3" deprecated="3.1">
+ <function name="CallLists" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
<glx rop="2" large="true"/>
</function>
- <function name="DeleteLists" offset="4" deprecated="3.1">
+ <function name="DeleteLists" deprecated="3.1">
<param name="list" type="GLuint"/>
<param name="range" type="GLsizei"/>
<glx sop="103"/>
</function>
- <function name="GenLists" offset="5" deprecated="3.1">
+ <function name="GenLists" deprecated="3.1">
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
<glx sop="104"/>
</function>
- <function name="ListBase" offset="6" deprecated="3.1">
+ <function name="ListBase" deprecated="3.1">
<param name="base" type="GLuint"/>
<glx rop="3"/>
</function>
- <function name="Begin" offset="7" deprecated="3.1" exec="dynamic">
+ <function name="Begin" deprecated="3.1" exec="dynamic">
<param name="mode" type="GLenum"/>
<glx rop="4"/>
</function>
- <function name="Bitmap" offset="8" deprecated="3.1">
+ <function name="Bitmap" deprecated="3.1">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="xorig" type="GLfloat"/>
@@ -1164,103 +1164,103 @@
<glx rop="5" large="true"/>
</function>
- <function name="Color3b" offset="9" vectorequiv="Color3bv"
+ <function name="Color3b" vectorequiv="Color3bv"
deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="Color3bv" offset="10" deprecated="3.1">
+ <function name="Color3bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
- <function name="Color3d" offset="11" vectorequiv="Color3dv"
+ <function name="Color3d" vectorequiv="Color3dv"
deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="Color3dv" offset="12" deprecated="3.1">
+ <function name="Color3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
- <function name="Color3f" offset="13" vectorequiv="Color3fv"
+ <function name="Color3f" vectorequiv="Color3fv"
deprecated="3.1" exec="dynamic">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
- <function name="Color3fv" offset="14" deprecated="3.1" exec="dynamic">
+ <function name="Color3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="8"/>
</function>
- <function name="Color3i" offset="15" vectorequiv="Color3iv"
+ <function name="Color3i" vectorequiv="Color3iv"
deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="Color3iv" offset="16" deprecated="3.1">
+ <function name="Color3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
- <function name="Color3s" offset="17" vectorequiv="Color3sv"
+ <function name="Color3s" vectorequiv="Color3sv"
deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="Color3sv" offset="18" deprecated="3.1">
+ <function name="Color3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
- <function name="Color3ub" offset="19" vectorequiv="Color3ubv"
+ <function name="Color3ub" vectorequiv="Color3ubv"
deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="Color3ubv" offset="20" deprecated="3.1">
+ <function name="Color3ubv" deprecated="3.1">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
- <function name="Color3ui" offset="21" vectorequiv="Color3uiv"
+ <function name="Color3ui" vectorequiv="Color3uiv"
deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="Color3uiv" offset="22" deprecated="3.1">
+ <function name="Color3uiv" deprecated="3.1">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
- <function name="Color3us" offset="23" vectorequiv="Color3usv"
+ <function name="Color3us" vectorequiv="Color3usv"
deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="Color3usv" offset="24" deprecated="3.1">
+ <function name="Color3usv" deprecated="3.1">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
- <function name="Color4b" offset="25" vectorequiv="Color4bv"
+ <function name="Color4b" vectorequiv="Color4bv"
deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
@@ -1268,12 +1268,12 @@
<param name="alpha" type="GLbyte"/>
</function>
- <function name="Color4bv" offset="26" deprecated="3.1">
+ <function name="Color4bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
- <function name="Color4d" offset="27" vectorequiv="Color4dv"
+ <function name="Color4d" vectorequiv="Color4dv"
deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
@@ -1281,12 +1281,12 @@
<param name="alpha" type="GLdouble"/>
</function>
- <function name="Color4dv" offset="28" deprecated="3.1">
+ <function name="Color4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
- <function name="Color4f" offset="29" vectorequiv="Color4fv" es1="1.0"
+ <function name="Color4f" vectorequiv="Color4fv" es1="1.0"
deprecated="3.1" exec="dynamic">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
@@ -1294,12 +1294,12 @@
<param name="alpha" type="GLfloat"/>
</function>
- <function name="Color4fv" offset="30" deprecated="3.1" exec="dynamic">
+ <function name="Color4fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="16"/>
</function>
- <function name="Color4i" offset="31" vectorequiv="Color4iv"
+ <function name="Color4i" vectorequiv="Color4iv"
deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
@@ -1307,12 +1307,12 @@
<param name="alpha" type="GLint"/>
</function>
- <function name="Color4iv" offset="32" deprecated="3.1">
+ <function name="Color4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
- <function name="Color4s" offset="33" vectorequiv="Color4sv"
+ <function name="Color4s" vectorequiv="Color4sv"
deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
@@ -1320,12 +1320,12 @@
<param name="alpha" type="GLshort"/>
</function>
- <function name="Color4sv" offset="34" deprecated="3.1">
+ <function name="Color4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
- <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
+ <function name="Color4ub" vectorequiv="Color4ubv" es1="1.1"
deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
@@ -1333,12 +1333,12 @@
<param name="alpha" type="GLubyte"/>
</function>
- <function name="Color4ubv" offset="36" deprecated="3.1">
+ <function name="Color4ubv" deprecated="3.1">
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
- <function name="Color4ui" offset="37" vectorequiv="Color4uiv"
+ <function name="Color4ui" vectorequiv="Color4uiv"
deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
@@ -1346,12 +1346,12 @@
<param name="alpha" type="GLuint"/>
</function>
- <function name="Color4uiv" offset="38" deprecated="3.1">
+ <function name="Color4uiv" deprecated="3.1">
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
- <function name="Color4us" offset="39" vectorequiv="Color4usv"
+ <function name="Color4us" vectorequiv="Color4usv"
deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
@@ -1359,215 +1359,215 @@
<param name="alpha" type="GLushort"/>
</function>
- <function name="Color4usv" offset="40" deprecated="3.1">
+ <function name="Color4usv" deprecated="3.1">
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
- <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv"
+ <function name="EdgeFlag" vectorequiv="EdgeFlagv"
deprecated="3.1" exec="dynamic">
<param name="flag" type="GLboolean"/>
</function>
- <function name="EdgeFlagv" offset="42" deprecated="3.1">
+ <function name="EdgeFlagv" deprecated="3.1">
<param name="flag" type="const GLboolean *" count="1"/>
<glx rop="22"/>
</function>
- <function name="End" offset="43" deprecated="3.1" exec="dynamic">
+ <function name="End" deprecated="3.1" exec="dynamic">
<glx rop="23"/>
</function>
- <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1">
+ <function name="Indexd" vectorequiv="Indexdv" deprecated="3.1">
<param name="c" type="GLdouble"/>
</function>
- <function name="Indexdv" offset="45" deprecated="3.1">
+ <function name="Indexdv" deprecated="3.1">
<param name="c" type="const GLdouble *" count="1"/>
<glx rop="24"/>
</function>
- <function name="Indexf" offset="46" vectorequiv="Indexfv" deprecated="3.1"
+ <function name="Indexf" vectorequiv="Indexfv" deprecated="3.1"
exec="dynamic">
<param name="c" type="GLfloat"/>
</function>
- <function name="Indexfv" offset="47" deprecated="3.1" exec="dynamic">
+ <function name="Indexfv" deprecated="3.1" exec="dynamic">
<param name="c" type="const GLfloat *" count="1"/>
<glx rop="25"/>
</function>
- <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1">
+ <function name="Indexi" vectorequiv="Indexiv" deprecated="3.1">
<param name="c" type="GLint"/>
</function>
- <function name="Indexiv" offset="49" deprecated="3.1">
+ <function name="Indexiv" deprecated="3.1">
<param name="c" type="const GLint *" count="1"/>
<glx rop="26"/>
</function>
- <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1">
+ <function name="Indexs" vectorequiv="Indexsv" deprecated="3.1">
<param name="c" type="GLshort"/>
</function>
- <function name="Indexsv" offset="51" deprecated="3.1">
+ <function name="Indexsv" deprecated="3.1">
<param name="c" type="const GLshort *" count="1"/>
<glx rop="27"/>
</function>
- <function name="Normal3b" offset="52" vectorequiv="Normal3bv"
+ <function name="Normal3b" vectorequiv="Normal3bv"
deprecated="3.1">
<param name="nx" type="GLbyte"/>
<param name="ny" type="GLbyte"/>
<param name="nz" type="GLbyte"/>
</function>
- <function name="Normal3bv" offset="53" deprecated="3.1">
+ <function name="Normal3bv" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="28"/>
</function>
- <function name="Normal3d" offset="54" vectorequiv="Normal3dv"
+ <function name="Normal3d" vectorequiv="Normal3dv"
deprecated="3.1">
<param name="nx" type="GLdouble"/>
<param name="ny" type="GLdouble"/>
<param name="nz" type="GLdouble"/>
</function>
- <function name="Normal3dv" offset="55" deprecated="3.1">
+ <function name="Normal3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="29"/>
</function>
- <function name="Normal3f" offset="56" vectorequiv="Normal3fv" es1="1.0"
+ <function name="Normal3f" vectorequiv="Normal3fv" es1="1.0"
deprecated="3.1" exec="dynamic">
<param name="nx" type="GLfloat"/>
<param name="ny" type="GLfloat"/>
<param name="nz" type="GLfloat"/>
</function>
- <function name="Normal3fv" offset="57" deprecated="3.1" exec="dynamic">
+ <function name="Normal3fv" deprecated="3.1" exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="30"/>
</function>
- <function name="Normal3i" offset="58" vectorequiv="Normal3iv"
+ <function name="Normal3i" vectorequiv="Normal3iv"
deprecated="3.1">
<param name="nx" type="GLint"/>
<param name="ny" type="GLint"/>
<param name="nz" type="GLint"/>
</function>
- <function name="Normal3iv" offset="59" deprecated="3.1">
+ <function name="Normal3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="31"/>
</function>
- <function name="Normal3s" offset="60" vectorequiv="Normal3sv"
+ <function name="Normal3s" vectorequiv="Normal3sv"
deprecated="3.1">
<param name="nx" type="GLshort"/>
<param name="ny" type="GLshort"/>
<param name="nz" type="GLshort"/>
</function>
- <function name="Normal3sv" offset="61" deprecated="3.1">
+ <function name="Normal3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="32"/>
</function>
- <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv"
+ <function name="RasterPos2d" vectorequiv="RasterPos2dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="RasterPos2dv" offset="63" deprecated="3.1">
+ <function name="RasterPos2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="33"/>
</function>
- <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv"
+ <function name="RasterPos2f" vectorequiv="RasterPos2fv"
deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="RasterPos2fv" offset="65" deprecated="3.1">
+ <function name="RasterPos2fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="34"/>
</function>
- <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv"
+ <function name="RasterPos2i" vectorequiv="RasterPos2iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="RasterPos2iv" offset="67" deprecated="3.1">
+ <function name="RasterPos2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="35"/>
</function>
- <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv"
+ <function name="RasterPos2s" vectorequiv="RasterPos2sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="RasterPos2sv" offset="69" deprecated="3.1">
+ <function name="RasterPos2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="36"/>
</function>
- <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv"
+ <function name="RasterPos3d" vectorequiv="RasterPos3dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="RasterPos3dv" offset="71" deprecated="3.1">
+ <function name="RasterPos3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="37"/>
</function>
- <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv"
+ <function name="RasterPos3f" vectorequiv="RasterPos3fv"
deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="RasterPos3fv" offset="73" deprecated="3.1">
+ <function name="RasterPos3fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="38"/>
</function>
- <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv"
+ <function name="RasterPos3i" vectorequiv="RasterPos3iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="RasterPos3iv" offset="75" deprecated="3.1">
+ <function name="RasterPos3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="39"/>
</function>
- <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv"
+ <function name="RasterPos3s" vectorequiv="RasterPos3sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="RasterPos3sv" offset="77" deprecated="3.1">
+ <function name="RasterPos3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="40"/>
</function>
- <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv"
+ <function name="RasterPos4d" vectorequiv="RasterPos4dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -1575,12 +1575,12 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="RasterPos4dv" offset="79" deprecated="3.1">
+ <function name="RasterPos4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="41"/>
</function>
- <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv"
+ <function name="RasterPos4f" vectorequiv="RasterPos4fv"
deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
@@ -1588,12 +1588,12 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="RasterPos4fv" offset="81" deprecated="3.1">
+ <function name="RasterPos4fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="42"/>
</function>
- <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv"
+ <function name="RasterPos4i" vectorequiv="RasterPos4iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
@@ -1601,12 +1601,12 @@
<param name="w" type="GLint"/>
</function>
- <function name="RasterPos4iv" offset="83" deprecated="3.1">
+ <function name="RasterPos4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="43"/>
</function>
- <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv"
+ <function name="RasterPos4s" vectorequiv="RasterPos4sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
@@ -1614,25 +1614,25 @@
<param name="w" type="GLshort"/>
</function>
- <function name="RasterPos4sv" offset="85" deprecated="3.1">
+ <function name="RasterPos4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="44"/>
</function>
- <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1">
+ <function name="Rectd" vectorequiv="Rectdv" deprecated="3.1">
<param name="x1" type="GLdouble"/>
<param name="y1" type="GLdouble"/>
<param name="x2" type="GLdouble"/>
<param name="y2" type="GLdouble"/>
</function>
- <function name="Rectdv" offset="87" deprecated="3.1">
+ <function name="Rectdv" deprecated="3.1">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
<glx rop="45"/>
</function>
- <function name="Rectf" offset="88" vectorequiv="Rectfv" deprecated="3.1"
+ <function name="Rectf" vectorequiv="Rectfv" deprecated="3.1"
exec="dynamic">
<param name="x1" type="GLfloat"/>
<param name="y1" type="GLfloat"/>
@@ -1640,174 +1640,174 @@
<param name="y2" type="GLfloat"/>
</function>
- <function name="Rectfv" offset="89" deprecated="3.1">
+ <function name="Rectfv" deprecated="3.1">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
<glx rop="46"/>
</function>
- <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1">
+ <function name="Recti" vectorequiv="Rectiv" deprecated="3.1">
<param name="x1" type="GLint"/>
<param name="y1" type="GLint"/>
<param name="x2" type="GLint"/>
<param name="y2" type="GLint"/>
</function>
- <function name="Rectiv" offset="91" deprecated="3.1">
+ <function name="Rectiv" deprecated="3.1">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
<glx rop="47"/>
</function>
- <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1">
+ <function name="Rects" vectorequiv="Rectsv" deprecated="3.1">
<param name="x1" type="GLshort"/>
<param name="y1" type="GLshort"/>
<param name="x2" type="GLshort"/>
<param name="y2" type="GLshort"/>
</function>
- <function name="Rectsv" offset="93" deprecated="3.1">
+ <function name="Rectsv" deprecated="3.1">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
<glx rop="48"/>
</function>
- <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"
+ <function name="TexCoord1d" vectorequiv="TexCoord1dv"
deprecated="3.1">
<param name="s" type="GLdouble"/>
</function>
- <function name="TexCoord1dv" offset="95" deprecated="3.1">
+ <function name="TexCoord1dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="49"/>
</function>
- <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"
+ <function name="TexCoord1f" vectorequiv="TexCoord1fv"
deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
</function>
- <function name="TexCoord1fv" offset="97" deprecated="3.1"
+ <function name="TexCoord1fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="50"/>
</function>
- <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"
+ <function name="TexCoord1i" vectorequiv="TexCoord1iv"
deprecated="3.1">
<param name="s" type="GLint"/>
</function>
- <function name="TexCoord1iv" offset="99" deprecated="3.1">
+ <function name="TexCoord1iv" deprecated="3.1">
<param name="v" type="const GLint *" count="1"/>
<glx rop="51"/>
</function>
- <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"
+ <function name="TexCoord1s" vectorequiv="TexCoord1sv"
deprecated="3.1">
<param name="s" type="GLshort"/>
</function>
- <function name="TexCoord1sv" offset="101" deprecated="3.1">
+ <function name="TexCoord1sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="1"/>
<glx rop="52"/>
</function>
- <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"
+ <function name="TexCoord2d" vectorequiv="TexCoord2dv"
deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="TexCoord2dv" offset="103" deprecated="3.1">
+ <function name="TexCoord2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="53"/>
</function>
- <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"
+ <function name="TexCoord2f" vectorequiv="TexCoord2fv"
deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
</function>
- <function name="TexCoord2fv" offset="105" deprecated="3.1"
+ <function name="TexCoord2fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="54"/>
</function>
- <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"
+ <function name="TexCoord2i" vectorequiv="TexCoord2iv"
deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="TexCoord2iv" offset="107" deprecated="3.1">
+ <function name="TexCoord2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="55"/>
</function>
- <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"
+ <function name="TexCoord2s" vectorequiv="TexCoord2sv"
deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="TexCoord2sv" offset="109" deprecated="3.1">
+ <function name="TexCoord2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="56"/>
</function>
- <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"
+ <function name="TexCoord3d" vectorequiv="TexCoord3dv"
deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="TexCoord3dv" offset="111" deprecated="3.1">
+ <function name="TexCoord3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="57"/>
</function>
- <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"
+ <function name="TexCoord3f" vectorequiv="TexCoord3fv"
deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
</function>
- <function name="TexCoord3fv" offset="113" deprecated="3.1"
+ <function name="TexCoord3fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="58"/>
</function>
- <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"
+ <function name="TexCoord3i" vectorequiv="TexCoord3iv"
deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="TexCoord3iv" offset="115" deprecated="3.1">
+ <function name="TexCoord3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="59"/>
</function>
- <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"
+ <function name="TexCoord3s" vectorequiv="TexCoord3sv"
deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="TexCoord3sv" offset="117" deprecated="3.1">
+ <function name="TexCoord3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="60"/>
</function>
- <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"
+ <function name="TexCoord4d" vectorequiv="TexCoord4dv"
deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
@@ -1815,12 +1815,12 @@
<param name="q" type="GLdouble"/>
</function>
- <function name="TexCoord4dv" offset="119" deprecated="3.1">
+ <function name="TexCoord4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="61"/>
</function>
- <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"
+ <function name="TexCoord4f" vectorequiv="TexCoord4fv"
deprecated="3.1" exec="dynamic">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
@@ -1828,13 +1828,13 @@
<param name="q" type="GLfloat"/>
</function>
- <function name="TexCoord4fv" offset="121" deprecated="3.1"
+ <function name="TexCoord4fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="62"/>
</function>
- <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"
+ <function name="TexCoord4i" vectorequiv="TexCoord4iv"
deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
@@ -1842,12 +1842,12 @@
<param name="q" type="GLint"/>
</function>
- <function name="TexCoord4iv" offset="123" deprecated="3.1">
+ <function name="TexCoord4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="63"/>
</function>
- <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"
+ <function name="TexCoord4s" vectorequiv="TexCoord4sv"
deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
@@ -1855,106 +1855,106 @@
<param name="q" type="GLshort"/>
</function>
- <function name="TexCoord4sv" offset="125" deprecated="3.1">
+ <function name="TexCoord4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="64"/>
</function>
- <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"
+ <function name="Vertex2d" vectorequiv="Vertex2dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="Vertex2dv" offset="127" deprecated="3.1">
+ <function name="Vertex2dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="65"/>
</function>
- <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"
+ <function name="Vertex2f" vectorequiv="Vertex2fv"
deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="Vertex2fv" offset="129" deprecated="3.1"
+ <function name="Vertex2fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="66"/>
</function>
- <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"
+ <function name="Vertex2i" vectorequiv="Vertex2iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="Vertex2iv" offset="131" deprecated="3.1">
+ <function name="Vertex2iv" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="67"/>
</function>
- <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"
+ <function name="Vertex2s" vectorequiv="Vertex2sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="Vertex2sv" offset="133" deprecated="3.1">
+ <function name="Vertex2sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="68"/>
</function>
- <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"
+ <function name="Vertex3d" vectorequiv="Vertex3dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="Vertex3dv" offset="135" deprecated="3.1">
+ <function name="Vertex3dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="69"/>
</function>
- <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv"
+ <function name="Vertex3f" vectorequiv="Vertex3fv"
deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="Vertex3fv" offset="137" deprecated="3.1"
+ <function name="Vertex3fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="70"/>
</function>
- <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"
+ <function name="Vertex3i" vectorequiv="Vertex3iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="Vertex3iv" offset="139" deprecated="3.1">
+ <function name="Vertex3iv" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="71"/>
</function>
- <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"
+ <function name="Vertex3s" vectorequiv="Vertex3sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="Vertex3sv" offset="141" deprecated="3.1">
+ <function name="Vertex3sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="72"/>
</function>
- <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"
+ <function name="Vertex4d" vectorequiv="Vertex4dv"
deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -1962,12 +1962,12 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="Vertex4dv" offset="143" deprecated="3.1">
+ <function name="Vertex4dv" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="73"/>
</function>
- <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv"
+ <function name="Vertex4f" vectorequiv="Vertex4fv"
deprecated="3.1" exec="dynamic">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
@@ -1975,13 +1975,13 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="Vertex4fv" offset="145" deprecated="3.1"
+ <function name="Vertex4fv" deprecated="3.1"
exec="dynamic">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="74"/>
</function>
- <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"
+ <function name="Vertex4i" vectorequiv="Vertex4iv"
deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
@@ -1989,12 +1989,12 @@
<param name="w" type="GLint"/>
</function>
- <function name="Vertex4iv" offset="147" deprecated="3.1">
+ <function name="Vertex4iv" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="75"/>
</function>
- <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"
+ <function name="Vertex4s" vectorequiv="Vertex4sv"
deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
@@ -2002,134 +2002,134 @@
<param name="w" type="GLshort"/>
</function>
- <function name="Vertex4sv" offset="149" deprecated="3.1">
+ <function name="Vertex4sv" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="76"/>
</function>
- <function name="ClipPlane" offset="150" deprecated="3.1">
+ <function name="ClipPlane" deprecated="3.1">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLdouble *" count="4"/>
<glx rop="77"/>
</function>
- <function name="ColorMaterial" offset="151" deprecated="3.1">
+ <function name="ColorMaterial" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="78"/>
</function>
- <function name="CullFace" offset="152" es1="1.0" es2="2.0">
+ <function name="CullFace" es1="1.0" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="79"/>
</function>
- <function name="Fogf" offset="153" es1="1.0" deprecated="3.1">
+ <function name="Fogf" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="80"/>
</function>
- <function name="Fogfv" offset="154" es1="1.0" deprecated="3.1">
+ <function name="Fogfv" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="81"/>
</function>
- <function name="Fogi" offset="155" deprecated="3.1">
+ <function name="Fogi" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="82"/>
</function>
- <function name="Fogiv" offset="156" deprecated="3.1">
+ <function name="Fogiv" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="83"/>
</function>
- <function name="FrontFace" offset="157" es1="1.0" es2="2.0">
+ <function name="FrontFace" es1="1.0" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="84"/>
</function>
- <function name="Hint" offset="158" es1="1.0" es2="2.0">
+ <function name="Hint" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="85"/>
</function>
- <function name="Lightf" offset="159" es1="1.0" deprecated="3.1">
+ <function name="Lightf" es1="1.0" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="86"/>
</function>
- <function name="Lightfv" offset="160" es1="1.0" deprecated="3.1">
+ <function name="Lightfv" es1="1.0" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="87"/>
</function>
- <function name="Lighti" offset="161" deprecated="3.1">
+ <function name="Lighti" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="88"/>
</function>
- <function name="Lightiv" offset="162" deprecated="3.1">
+ <function name="Lightiv" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="89"/>
</function>
- <function name="LightModelf" offset="163" es1="1.0" deprecated="3.1">
+ <function name="LightModelf" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="90"/>
</function>
- <function name="LightModelfv" offset="164" es1="1.0" deprecated="3.1">
+ <function name="LightModelfv" es1="1.0" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="91"/>
</function>
- <function name="LightModeli" offset="165" deprecated="3.1">
+ <function name="LightModeli" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="92"/>
</function>
- <function name="LightModeliv" offset="166" deprecated="3.1">
+ <function name="LightModeliv" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="93"/>
</function>
- <function name="LineStipple" offset="167" deprecated="3.1">
+ <function name="LineStipple" deprecated="3.1">
<param name="factor" type="GLint"/>
<param name="pattern" type="GLushort"/>
<glx rop="94"/>
</function>
- <function name="LineWidth" offset="168" es1="1.0" es2="2.0">
+ <function name="LineWidth" es1="1.0" es2="2.0">
<param name="width" type="GLfloat"/>
<glx rop="95"/>
</function>
- <function name="Materialf" offset="169" es1="1.0" deprecated="3.1">
+ <function name="Materialf" es1="1.0" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="96"/>
</function>
- <function name="Materialfv" offset="170" es1="1.0" deprecated="3.1"
+ <function name="Materialfv" es1="1.0" deprecated="3.1"
exec="dynamic">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -2137,37 +2137,37 @@
<glx rop="97"/>
</function>
- <function name="Materiali" offset="171" deprecated="3.1">
+ <function name="Materiali" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="98"/>
</function>
- <function name="Materialiv" offset="172" deprecated="3.1">
+ <function name="Materialiv" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="99"/>
</function>
- <function name="PointSize" offset="173" es1="1.0">
+ <function name="PointSize" es1="1.0">
<param name="size" type="GLfloat"/>
<glx rop="100"/>
</function>
- <function name="PolygonMode" offset="174">
+ <function name="PolygonMode">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="101"/>
</function>
- <function name="PolygonStipple" offset="175" deprecated="3.1">
+ <function name="PolygonStipple" deprecated="3.1">
<param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
<glx rop="102"/>
</function>
- <function name="Scissor" offset="176" es1="1.0" es2="2.0">
+ <function name="Scissor" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
@@ -2175,40 +2175,40 @@
<glx rop="103"/>
</function>
- <function name="ShadeModel" offset="177" es1="1.0" deprecated="3.1">
+ <function name="ShadeModel" es1="1.0" deprecated="3.1">
<param name="mode" type="GLenum"/>
<glx rop="104"/>
</function>
- <function name="TexParameterf" offset="178" es1="1.0" es2="2.0">
+ <function name="TexParameterf" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="105"/>
</function>
- <function name="TexParameterfv" offset="179" es1="1.1" es2="2.0">
+ <function name="TexParameterfv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="106"/>
</function>
- <function name="TexParameteri" offset="180" es1="1.1" es2="2.0">
+ <function name="TexParameteri" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="107"/>
</function>
- <function name="TexParameteriv" offset="181" es1="1.1" es2="2.0">
+ <function name="TexParameteriv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="108"/>
</function>
- <function name="TexImage1D" offset="182">
+ <function name="TexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
@@ -2220,7 +2220,7 @@
<glx rop="109" large="true"/>
</function>
- <function name="TexImage2D" offset="183" es1="1.0" es2="2.0">
+ <function name="TexImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
@@ -2233,129 +2233,129 @@
<glx rop="110" large="true"/>
</function>
- <function name="TexEnvf" offset="184" es1="1.0" deprecated="3.1">
+ <function name="TexEnvf" es1="1.0" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="111"/>
</function>
- <function name="TexEnvfv" offset="185" es1="1.0" deprecated="3.1">
+ <function name="TexEnvfv" es1="1.0" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="112"/>
</function>
- <function name="TexEnvi" offset="186" es1="1.1" deprecated="3.1">
+ <function name="TexEnvi" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="113"/>
</function>
- <function name="TexEnviv" offset="187" es1="1.1" deprecated="3.1">
+ <function name="TexEnviv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="114"/>
</function>
- <function name="TexGend" offset="188" deprecated="3.1">
+ <function name="TexGend" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLdouble"/>
<glx rop="115"/>
</function>
- <function name="TexGendv" offset="189" deprecated="3.1">
+ <function name="TexGendv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLdouble *" variable_param="pname"/>
<glx rop="116"/>
</function>
- <function name="TexGenf" offset="190" deprecated="3.1">
+ <function name="TexGenf" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="117"/>
</function>
- <function name="TexGenfv" offset="191" deprecated="3.1">
+ <function name="TexGenfv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="118"/>
</function>
- <function name="TexGeni" offset="192" deprecated="3.1">
+ <function name="TexGeni" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="119"/>
</function>
- <function name="TexGeniv" offset="193" deprecated="3.1">
+ <function name="TexGeniv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="120"/>
</function>
- <function name="FeedbackBuffer" offset="194" deprecated="3.1">
+ <function name="FeedbackBuffer" deprecated="3.1">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLfloat *" output="true"/>
<glx sop="105" handcode="true"/>
</function>
- <function name="SelectBuffer" offset="195" deprecated="3.1">
+ <function name="SelectBuffer" deprecated="3.1">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLuint *" output="true"/>
<glx sop="106" handcode="true"/>
</function>
- <function name="RenderMode" offset="196" deprecated="3.1">
+ <function name="RenderMode" deprecated="3.1">
<param name="mode" type="GLenum"/>
<return type="GLint"/>
<glx sop="107" handcode="true"/>
</function>
- <function name="InitNames" offset="197" deprecated="3.1">
+ <function name="InitNames" deprecated="3.1">
<glx rop="121"/>
</function>
- <function name="LoadName" offset="198" deprecated="3.1">
+ <function name="LoadName" deprecated="3.1">
<param name="name" type="GLuint"/>
<glx rop="122"/>
</function>
- <function name="PassThrough" offset="199" deprecated="3.1">
+ <function name="PassThrough" deprecated="3.1">
<param name="token" type="GLfloat"/>
<glx rop="123"/>
</function>
- <function name="PopName" offset="200" deprecated="3.1">
+ <function name="PopName" deprecated="3.1">
<glx rop="124"/>
</function>
- <function name="PushName" offset="201" deprecated="3.1">
+ <function name="PushName" deprecated="3.1">
<param name="name" type="GLuint"/>
<glx rop="125"/>
</function>
- <function name="DrawBuffer" offset="202">
+ <function name="DrawBuffer">
<param name="mode" type="GLenum"/>
<glx rop="126"/>
</function>
- <function name="Clear" offset="203" es1="1.0" es2="2.0">
+ <function name="Clear" es1="1.0" es2="2.0">
<param name="mask" type="GLbitfield"/>
<glx rop="127"/>
</function>
- <function name="ClearAccum" offset="204" deprecated="3.1">
+ <function name="ClearAccum" deprecated="3.1">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
@@ -2363,12 +2363,12 @@
<glx rop="128"/>
</function>
- <function name="ClearIndex" offset="205" deprecated="3.1">
+ <function name="ClearIndex" deprecated="3.1">
<param name="c" type="GLfloat"/>
<glx rop="129"/>
</function>
- <function name="ClearColor" offset="206" es1="1.0" es2="2.0">
+ <function name="ClearColor" es1="1.0" es2="2.0">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
@@ -2376,22 +2376,22 @@
<glx rop="130"/>
</function>
- <function name="ClearStencil" offset="207" es1="1.0" es2="2.0">
+ <function name="ClearStencil" es1="1.0" es2="2.0">
<param name="s" type="GLint"/>
<glx rop="131"/>
</function>
- <function name="ClearDepth" offset="208">
+ <function name="ClearDepth">
<param name="depth" type="GLclampd"/>
<glx rop="132"/>
</function>
- <function name="StencilMask" offset="209" es1="1.0" es2="2.0">
+ <function name="StencilMask" es1="1.0" es2="2.0">
<param name="mask" type="GLuint"/>
<glx rop="133"/>
</function>
- <function name="ColorMask" offset="210" es1="1.0" es2="2.0">
+ <function name="ColorMask" es1="1.0" es2="2.0">
<param name="red" type="GLboolean"/>
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
@@ -2399,50 +2399,50 @@
<glx rop="134"/>
</function>
- <function name="DepthMask" offset="211" es1="1.0" es2="2.0">
+ <function name="DepthMask" es1="1.0" es2="2.0">
<param name="flag" type="GLboolean"/>
<glx rop="135"/>
</function>
- <function name="IndexMask" offset="212" deprecated="3.1">
+ <function name="IndexMask" deprecated="3.1">
<param name="mask" type="GLuint"/>
<glx rop="136"/>
</function>
- <function name="Accum" offset="213" deprecated="3.1">
+ <function name="Accum" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="value" type="GLfloat"/>
<glx rop="137"/>
</function>
- <function name="Disable" offset="214" es1="1.0" es2="2.0">
+ <function name="Disable" es1="1.0" es2="2.0">
<param name="cap" type="GLenum"/>
<glx rop="138" handcode="client"/>
</function>
- <function name="Enable" offset="215" es1="1.0" es2="2.0">
+ <function name="Enable" es1="1.0" es2="2.0">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="client"/>
</function>
- <function name="Finish" offset="216" es1="1.0" es2="2.0">
+ <function name="Finish" es1="1.0" es2="2.0">
<glx sop="108" handcode="true"/>
</function>
- <function name="Flush" offset="217" es1="1.0" es2="2.0">
+ <function name="Flush" es1="1.0" es2="2.0">
<glx sop="142" handcode="true"/>
</function>
- <function name="PopAttrib" offset="218" deprecated="3.1">
+ <function name="PopAttrib" deprecated="3.1">
<glx rop="141"/>
</function>
- <function name="PushAttrib" offset="219" deprecated="3.1">
+ <function name="PushAttrib" deprecated="3.1">
<param name="mask" type="GLbitfield"/>
<glx rop="142"/>
</function>
- <function name="Map1d" offset="220" deprecated="3.1">
+ <function name="Map1d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
@@ -2452,7 +2452,7 @@
<glx rop="143" handcode="true"/>
</function>
- <function name="Map1f" offset="221" deprecated="3.1">
+ <function name="Map1f" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
@@ -2462,7 +2462,7 @@
<glx rop="144" handcode="true"/>
</function>
- <function name="Map2d" offset="222" deprecated="3.1">
+ <function name="Map2d" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
@@ -2476,7 +2476,7 @@
<glx rop="145" handcode="true"/>
</function>
- <function name="Map2f" offset="223" deprecated="3.1">
+ <function name="Map2f" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
@@ -2490,21 +2490,21 @@
<glx rop="146" handcode="true"/>
</function>
- <function name="MapGrid1d" offset="224" deprecated="3.1">
+ <function name="MapGrid1d" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="147"/>
</function>
- <function name="MapGrid1f" offset="225" deprecated="3.1">
+ <function name="MapGrid1f" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="148"/>
</function>
- <function name="MapGrid2d" offset="226" deprecated="3.1">
+ <function name="MapGrid2d" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
@@ -2514,7 +2514,7 @@
<glx rop="149"/>
</function>
- <function name="MapGrid2f" offset="227" deprecated="3.1">
+ <function name="MapGrid2f" deprecated="3.1">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
@@ -2524,49 +2524,49 @@
<glx rop="150"/>
</function>
- <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"
+ <function name="EvalCoord1d" vectorequiv="EvalCoord1dv"
deprecated="3.1">
<param name="u" type="GLdouble"/>
</function>
- <function name="EvalCoord1dv" offset="229" deprecated="3.1">
+ <function name="EvalCoord1dv" deprecated="3.1">
<param name="u" type="const GLdouble *" count="1"/>
<glx rop="151"/>
</function>
- <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv"
+ <function name="EvalCoord1f" vectorequiv="EvalCoord1fv"
deprecated="3.1" exec="dynamic">
<param name="u" type="GLfloat"/>
</function>
- <function name="EvalCoord1fv" offset="231" deprecated="3.1">
+ <function name="EvalCoord1fv" deprecated="3.1">
<param name="u" type="const GLfloat *" count="1"/>
<glx rop="152"/>
</function>
- <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"
+ <function name="EvalCoord2d" vectorequiv="EvalCoord2dv"
deprecated="3.1">
<param name="u" type="GLdouble"/>
<param name="v" type="GLdouble"/>
</function>
- <function name="EvalCoord2dv" offset="233" deprecated="3.1">
+ <function name="EvalCoord2dv" deprecated="3.1">
<param name="u" type="const GLdouble *" count="2"/>
<glx rop="153"/>
</function>
- <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv"
+ <function name="EvalCoord2f" vectorequiv="EvalCoord2fv"
deprecated="3.1" exec="dynamic">
<param name="u" type="GLfloat"/>
<param name="v" type="GLfloat"/>
</function>
- <function name="EvalCoord2fv" offset="235" deprecated="3.1">
+ <function name="EvalCoord2fv" deprecated="3.1">
<param name="u" type="const GLfloat *" count="2"/>
<glx rop="154"/>
</function>
- <function name="EvalMesh1" offset="236" deprecated="3.1"
+ <function name="EvalMesh1" deprecated="3.1"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
@@ -2574,13 +2574,13 @@
<glx rop="155"/>
</function>
- <function name="EvalPoint1" offset="237" deprecated="3.1"
+ <function name="EvalPoint1" deprecated="3.1"
exec="dynamic">
<param name="i" type="GLint"/>
<glx rop="156"/>
</function>
- <function name="EvalMesh2" offset="238" deprecated="3.1"
+ <function name="EvalMesh2" deprecated="3.1"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
@@ -2590,106 +2590,106 @@
<glx rop="157"/>
</function>
- <function name="EvalPoint2" offset="239" deprecated="3.1"
+ <function name="EvalPoint2" deprecated="3.1"
exec="dynamic">
<param name="i" type="GLint"/>
<param name="j" type="GLint"/>
<glx rop="158"/>
</function>
- <function name="AlphaFunc" offset="240" es1="1.0" deprecated="3.1">
+ <function name="AlphaFunc" es1="1.0" deprecated="3.1">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
<glx rop="159"/>
</function>
- <function name="BlendFunc" offset="241" es1="1.0" es2="2.0">
+ <function name="BlendFunc" es1="1.0" es2="2.0">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
<glx rop="160"/>
</function>
- <function name="LogicOp" offset="242" es1="1.0">
+ <function name="LogicOp" es1="1.0">
<param name="opcode" type="GLenum"/>
<glx rop="161"/>
</function>
- <function name="StencilFunc" offset="243" es1="1.0" es2="2.0">
+ <function name="StencilFunc" es1="1.0" es2="2.0">
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
<glx rop="162"/>
</function>
- <function name="StencilOp" offset="244" es1="1.0" es2="2.0">
+ <function name="StencilOp" es1="1.0" es2="2.0">
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
<glx rop="163"/>
</function>
- <function name="DepthFunc" offset="245" es1="1.0" es2="2.0">
+ <function name="DepthFunc" es1="1.0" es2="2.0">
<param name="func" type="GLenum"/>
<glx rop="164"/>
</function>
- <function name="PixelZoom" offset="246" deprecated="3.1">
+ <function name="PixelZoom" deprecated="3.1">
<param name="xfactor" type="GLfloat"/>
<param name="yfactor" type="GLfloat"/>
<glx rop="165"/>
</function>
- <function name="PixelTransferf" offset="247" deprecated="3.1">
+ <function name="PixelTransferf" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="166"/>
</function>
- <function name="PixelTransferi" offset="248" deprecated="3.1">
+ <function name="PixelTransferi" deprecated="3.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="167"/>
</function>
- <function name="PixelStoref" offset="249">
+ <function name="PixelStoref">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx sop="109" handcode="client"/>
</function>
- <function name="PixelStorei" offset="250" es1="1.0" es2="2.0">
+ <function name="PixelStorei" es1="1.0" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx sop="110" handcode="client"/>
</function>
- <function name="PixelMapfv" offset="251" deprecated="3.1">
+ <function name="PixelMapfv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLfloat *" count="mapsize"/>
<glx rop="168" large="true"/>
</function>
- <function name="PixelMapuiv" offset="252" deprecated="3.1">
+ <function name="PixelMapuiv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLuint *" count="mapsize"/>
<glx rop="169" large="true"/>
</function>
- <function name="PixelMapusv" offset="253" deprecated="3.1">
+ <function name="PixelMapusv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLushort *" count="mapsize"/>
<glx rop="170" large="true"/>
</function>
- <function name="ReadBuffer" offset="254" es2="3.0">
+ <function name="ReadBuffer" es2="3.0">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
- <function name="CopyPixels" offset="255" deprecated="3.1">
+ <function name="CopyPixels" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
@@ -2698,7 +2698,7 @@
<glx rop="172"/>
</function>
- <function name="ReadPixels" offset="256" es1="1.0" es2="2.0">
+ <function name="ReadPixels" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
@@ -2709,7 +2709,7 @@
<glx sop="111"/>
</function>
- <function name="DrawPixels" offset="257" deprecated="3.1">
+ <function name="DrawPixels" deprecated="3.1">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
@@ -2718,155 +2718,155 @@
<glx rop="173" large="true"/>
</function>
- <function name="GetBooleanv" offset="258" es1="1.1" es2="2.0">
+ <function name="GetBooleanv" es1="1.1" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *" output="true" variable_param="pname"/>
<glx sop="112" handcode="client"/>
</function>
- <function name="GetClipPlane" offset="259" deprecated="3.1">
+ <function name="GetClipPlane" deprecated="3.1">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true" count="4"/>
<glx sop="113" always_array="true"/>
</function>
- <function name="GetDoublev" offset="260">
+ <function name="GetDoublev">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="114" handcode="client"/>
</function>
- <function name="GetError" offset="261" es1="1.0" es2="2.0">
+ <function name="GetError" es1="1.0" es2="2.0">
<return type="GLenum"/>
<glx sop="115" handcode="client"/>
</function>
- <function name="GetFloatv" offset="262" es1="1.1" es2="2.0">
+ <function name="GetFloatv" es1="1.1" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="116" handcode="client"/>
</function>
- <function name="GetIntegerv" offset="263" es1="1.0" es2="2.0">
+ <function name="GetIntegerv" es1="1.0" es2="2.0">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="117" handcode="client"/>
</function>
- <function name="GetLightfv" offset="264" es1="1.1" deprecated="3.1">
+ <function name="GetLightfv" es1="1.1" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="118"/>
</function>
- <function name="GetLightiv" offset="265" deprecated="3.1">
+ <function name="GetLightiv" deprecated="3.1">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="119"/>
</function>
- <function name="GetMapdv" offset="266" deprecated="3.1">
+ <function name="GetMapdv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLdouble *" output="true" variable_param="target query"/>
<glx sop="120"/>
</function>
- <function name="GetMapfv" offset="267" deprecated="3.1">
+ <function name="GetMapfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLfloat *" output="true" variable_param="target query"/>
<glx sop="121"/>
</function>
- <function name="GetMapiv" offset="268" deprecated="3.1">
+ <function name="GetMapiv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLint *" output="true" variable_param="target query"/>
<glx sop="122"/>
</function>
- <function name="GetMaterialfv" offset="269" es1="1.1" deprecated="3.1">
+ <function name="GetMaterialfv" es1="1.1" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="123"/>
</function>
- <function name="GetMaterialiv" offset="270" deprecated="3.1">
+ <function name="GetMaterialiv" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="124"/>
</function>
- <function name="GetPixelMapfv" offset="271" deprecated="3.1">
+ <function name="GetPixelMapfv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLfloat *" output="true" variable_param="map"/>
<glx sop="125"/>
</function>
- <function name="GetPixelMapuiv" offset="272" deprecated="3.1">
+ <function name="GetPixelMapuiv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLuint *" output="true" variable_param="map"/>
<glx sop="126"/>
</function>
- <function name="GetPixelMapusv" offset="273" deprecated="3.1">
+ <function name="GetPixelMapusv" deprecated="3.1">
<param name="map" type="GLenum"/>
<param name="values" type="GLushort *" output="true" variable_param="map"/>
<glx sop="127"/>
</function>
- <function name="GetPolygonStipple" offset="274" deprecated="3.1">
+ <function name="GetPolygonStipple" deprecated="3.1">
<param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
<glx sop="128"/>
</function>
- <function name="GetString" offset="275" es1="1.0" es2="2.0">
+ <function name="GetString" es1="1.0" es2="2.0">
<param name="name" type="GLenum"/>
<return type="const GLubyte *"/>
<glx sop="129" handcode="true"/>
</function>
- <function name="GetTexEnvfv" offset="276" es1="1.1" deprecated="3.1">
+ <function name="GetTexEnvfv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="130"/>
</function>
- <function name="GetTexEnviv" offset="277" es1="1.1" deprecated="3.1">
+ <function name="GetTexEnviv" es1="1.1" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="131"/>
</function>
- <function name="GetTexGendv" offset="278" deprecated="3.1">
+ <function name="GetTexGendv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="132"/>
</function>
- <function name="GetTexGenfv" offset="279" deprecated="3.1">
+ <function name="GetTexGenfv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="133"/>
</function>
- <function name="GetTexGeniv" offset="280" deprecated="3.1">
+ <function name="GetTexGeniv" deprecated="3.1">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="134"/>
</function>
- <function name="GetTexImage" offset="281">
+ <function name="GetTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="format" type="GLenum"/>
@@ -2875,21 +2875,21 @@
<glx sop="135" dimensions_in_reply="true"/>
</function>
- <function name="GetTexParameterfv" offset="282" es1="1.1" es2="2.0">
+ <function name="GetTexParameterfv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="136"/>
</function>
- <function name="GetTexParameteriv" offset="283" es1="1.1" es2="2.0">
+ <function name="GetTexParameteriv" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="137"/>
</function>
- <function name="GetTexLevelParameterfv" offset="284">
+ <function name="GetTexLevelParameterfv">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
@@ -2897,7 +2897,7 @@
<glx sop="138"/>
</function>
- <function name="GetTexLevelParameteriv" offset="285">
+ <function name="GetTexLevelParameteriv">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
@@ -2905,25 +2905,25 @@
<glx sop="139"/>
</function>
- <function name="IsEnabled" offset="286" es1="1.1" es2="2.0">
+ <function name="IsEnabled" es1="1.1" es2="2.0">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
<glx sop="140" handcode="client"/>
</function>
- <function name="IsList" offset="287" deprecated="3.1">
+ <function name="IsList" deprecated="3.1">
<param name="list" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="141"/>
</function>
- <function name="DepthRange" offset="288">
+ <function name="DepthRange">
<param name="zNear" type="GLclampd"/>
<param name="zFar" type="GLclampd"/>
<glx rop="174"/>
</function>
- <function name="Frustum" offset="289" deprecated="3.1">
+ <function name="Frustum" deprecated="3.1">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
@@ -2933,36 +2933,36 @@
<glx rop="175"/>
</function>
- <function name="LoadIdentity" offset="290" es1="1.0" deprecated="3.1">
+ <function name="LoadIdentity" es1="1.0" deprecated="3.1">
<glx rop="176"/>
</function>
- <function name="LoadMatrixf" offset="291" es1="1.0" deprecated="3.1">
+ <function name="LoadMatrixf" es1="1.0" deprecated="3.1">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="177"/>
</function>
- <function name="LoadMatrixd" offset="292" deprecated="3.1">
+ <function name="LoadMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="178"/>
</function>
- <function name="MatrixMode" offset="293" es1="1.0" deprecated="3.1">
+ <function name="MatrixMode" es1="1.0" deprecated="3.1">
<param name="mode" type="GLenum"/>
<glx rop="179"/>
</function>
- <function name="MultMatrixf" offset="294" es1="1.0" deprecated="3.1">
+ <function name="MultMatrixf" es1="1.0" deprecated="3.1">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="180"/>
</function>
- <function name="MultMatrixd" offset="295" deprecated="3.1">
+ <function name="MultMatrixd" deprecated="3.1">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="181"/>
</function>
- <function name="Ortho" offset="296" deprecated="3.1">
+ <function name="Ortho" deprecated="3.1">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
@@ -2972,15 +2972,15 @@
<glx rop="182"/>
</function>
- <function name="PopMatrix" offset="297" es1="1.0" deprecated="3.1">
+ <function name="PopMatrix" es1="1.0" deprecated="3.1">
<glx rop="183"/>
</function>
- <function name="PushMatrix" offset="298" es1="1.0" deprecated="3.1">
+ <function name="PushMatrix" es1="1.0" deprecated="3.1">
<glx rop="184"/>
</function>
- <function name="Rotated" offset="299" deprecated="3.1">
+ <function name="Rotated" deprecated="3.1">
<param name="angle" type="GLdouble"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -2988,7 +2988,7 @@
<glx rop="185"/>
</function>
- <function name="Rotatef" offset="300" es1="1.0" deprecated="3.1">
+ <function name="Rotatef" es1="1.0" deprecated="3.1">
<param name="angle" type="GLfloat"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
@@ -2996,35 +2996,35 @@
<glx rop="186"/>
</function>
- <function name="Scaled" offset="301" deprecated="3.1">
+ <function name="Scaled" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="187"/>
</function>
- <function name="Scalef" offset="302" es1="1.0" deprecated="3.1">
+ <function name="Scalef" es1="1.0" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="188"/>
</function>
- <function name="Translated" offset="303" deprecated="3.1">
+ <function name="Translated" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="189"/>
</function>
- <function name="Translatef" offset="304" es1="1.0" deprecated="3.1">
+ <function name="Translatef" es1="1.0" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="190"/>
</function>
- <function name="Viewport" offset="305" es1="1.0" es2="2.0">
+ <function name="Viewport" es1="1.0" es2="2.0">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
@@ -3207,13 +3207,13 @@
<enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/>
<enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/>
- <function name="ArrayElement" offset="306" deprecated="3.1"
+ <function name="ArrayElement" deprecated="3.1"
exec="dynamic">
<param name="i" type="GLint"/>
<glx handcode="true"/>
</function>
- <function name="ColorPointer" offset="308" es1="1.0" deprecated="3.1">
+ <function name="ColorPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -3221,13 +3221,13 @@
<glx handcode="true"/>
</function>
- <function name="DisableClientState" offset="309" es1="1.0"
+ <function name="DisableClientState" es1="1.0"
deprecated="3.1">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="DrawArrays" offset="310" es1="1.0" es2="2.0"
+ <function name="DrawArrays" es1="1.0" es2="2.0"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
@@ -3235,7 +3235,7 @@
<glx rop="193" handcode="true"/>
</function>
- <function name="DrawElements" offset="311" es1="1.0" es2="2.0"
+ <function name="DrawElements" es1="1.0" es2="2.0"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
@@ -3244,45 +3244,45 @@
<glx handcode="true"/>
</function>
- <function name="EdgeFlagPointer" offset="312" deprecated="3.1">
+ <function name="EdgeFlagPointer" deprecated="3.1">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="EnableClientState" offset="313" es1="1.0" deprecated="3.1">
+ <function name="EnableClientState" es1="1.0" deprecated="3.1">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
- <function name="GetPointerv" offset="329" es1="1.1">
+ <function name="GetPointerv" es1="1.1">
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function>
- <function name="IndexPointer" offset="314" deprecated="3.1">
+ <function name="IndexPointer" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="InterleavedArrays" offset="317" deprecated="3.1">
+ <function name="InterleavedArrays" deprecated="3.1">
<param name="format" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="NormalPointer" offset="318" es1="1.0" deprecated="3.1">
+ <function name="NormalPointer" es1="1.0" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="TexCoordPointer" offset="320" es1="1.0" deprecated="3.1">
+ <function name="TexCoordPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -3290,7 +3290,7 @@
<glx handcode="true"/>
</function>
- <function name="VertexPointer" offset="321" es1="1.0" deprecated="3.1">
+ <function name="VertexPointer" es1="1.0" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -3298,13 +3298,13 @@
<glx handcode="true"/>
</function>
- <function name="PolygonOffset" offset="319" es1="1.0" es2="2.0">
+ <function name="PolygonOffset" es1="1.0" es2="2.0">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
<glx rop="192"/>
</function>
- <function name="CopyTexImage1D" offset="323">
+ <function name="CopyTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -3315,7 +3315,7 @@
<glx rop="4119"/>
</function>
- <function name="CopyTexImage2D" offset="324" es1="1.0" es2="2.0">
+ <function name="CopyTexImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -3327,7 +3327,7 @@
<glx rop="4120"/>
</function>
- <function name="CopyTexSubImage1D" offset="325">
+ <function name="CopyTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -3337,7 +3337,7 @@
<glx rop="4121"/>
</function>
- <function name="CopyTexSubImage2D" offset="326" es1="1.0" es2="2.0">
+ <function name="CopyTexSubImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -3349,7 +3349,7 @@
<glx rop="4122"/>
</function>
- <function name="TexSubImage1D" offset="332">
+ <function name="TexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -3361,7 +3361,7 @@
<glx rop="4099" large="true"/>
</function>
- <function name="TexSubImage2D" offset="333" es1="1.0" es2="2.0">
+ <function name="TexSubImage2D" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -3375,7 +3375,7 @@
<glx rop="4100" large="true"/>
</function>
- <function name="AreTexturesResident" offset="322" deprecated="3.1">
+ <function name="AreTexturesResident" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true" count="n"/>
@@ -3383,52 +3383,52 @@
<glx sop="143" handcode="client" always_array="true"/>
</function>
- <function name="BindTexture" offset="307" es1="1.0" es2="2.0">
+ <function name="BindTexture" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
<glx rop="4117"/>
</function>
- <function name="DeleteTextures" offset="327" es1="1.0" es2="2.0">
+ <function name="DeleteTextures" es1="1.0" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<glx sop="144"/>
</function>
- <function name="GenTextures" offset="328" es1="1.0" es2="2.0">
+ <function name="GenTextures" es1="1.0" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true" count="n"/>
<glx sop="145" always_array="true"/>
</function>
- <function name="IsTexture" offset="330" es1="1.1" es2="2.0">
+ <function name="IsTexture" es1="1.1" es2="2.0">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="146"/>
</function>
- <function name="PrioritizeTextures" offset="331" deprecated="3.1">
+ <function name="PrioritizeTextures" deprecated="3.1">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="priorities" type="const GLclampf *" count="n"/>
<glx rop="4118"/>
</function>
- <function name="Indexub" offset="315" vectorequiv="Indexubv"
+ <function name="Indexub" vectorequiv="Indexubv"
deprecated="3.1">
<param name="c" type="GLubyte"/>
</function>
- <function name="Indexubv" offset="316" deprecated="3.1">
+ <function name="Indexubv" deprecated="3.1">
<param name="c" type="const GLubyte *" count="1"/>
<glx rop="194"/>
</function>
- <function name="PopClientAttrib" offset="334" deprecated="3.1">
+ <function name="PopClientAttrib" deprecated="3.1">
<glx handcode="true"/>
</function>
- <function name="PushClientAttrib" offset="335" deprecated="3.1">
+ <function name="PushClientAttrib" deprecated="3.1">
<param name="mask" type="GLbitfield"/>
<glx handcode="true"/>
</function>
@@ -3781,7 +3781,7 @@
</enum>
- <function name="BlendColor" offset="336" es2="2.0">
+ <function name="BlendColor" es2="2.0">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
@@ -3789,12 +3789,12 @@
<glx rop="4096"/>
</function>
- <function name="BlendEquation" offset="337" es2="2.0">
+ <function name="BlendEquation" es2="2.0">
<param name="mode" type="GLenum"/>
<glx rop="4097"/>
</function>
- <function name="DrawRangeElements" offset="338" es2="3.0"
+ <function name="DrawRangeElements" es2="3.0"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="start" type="GLuint"/>
@@ -3805,7 +3805,7 @@
<glx handcode="true"/>
</function>
- <function name="ColorTable" offset="339" deprecated="3.1">
+ <function name="ColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
@@ -3815,21 +3815,21 @@
<glx rop="2053" large="true"/>
</function>
- <function name="ColorTableParameterfv" offset="340" deprecated="3.1">
+ <function name="ColorTableParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2054"/>
</function>
- <function name="ColorTableParameteriv" offset="341" deprecated="3.1">
+ <function name="ColorTableParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="2055"/>
</function>
- <function name="CopyColorTable" offset="342" deprecated="3.1">
+ <function name="CopyColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
@@ -3838,7 +3838,7 @@
<glx rop="2056"/>
</function>
- <function name="GetColorTable" offset="343" deprecated="3.1">
+ <function name="GetColorTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
@@ -3846,21 +3846,21 @@
<glx sop="147" dimensions_in_reply="true"/>
</function>
- <function name="GetColorTableParameterfv" offset="344" deprecated="3.1">
+ <function name="GetColorTableParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="148"/>
</function>
- <function name="GetColorTableParameteriv" offset="345" deprecated="3.1">
+ <function name="GetColorTableParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="149"/>
</function>
- <function name="ColorSubTable" offset="346" deprecated="3.1">
+ <function name="ColorSubTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@@ -3870,7 +3870,7 @@
<glx rop="195" large="true"/>
</function>
- <function name="CopyColorSubTable" offset="347" deprecated="3.1">
+ <function name="CopyColorSubTable" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="start" type="GLsizei"/>
<param name="x" type="GLint"/>
@@ -3879,7 +3879,7 @@
<glx rop="196"/>
</function>
- <function name="ConvolutionFilter1D" offset="348" deprecated="3.1">
+ <function name="ConvolutionFilter1D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
@@ -3889,7 +3889,7 @@
<glx rop="4101" large="true"/>
</function>
- <function name="ConvolutionFilter2D" offset="349" deprecated="3.1">
+ <function name="ConvolutionFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
@@ -3900,35 +3900,35 @@
<glx rop="4102" large="true"/>
</function>
- <function name="ConvolutionParameterf" offset="350" deprecated="3.1">
+ <function name="ConvolutionParameterf" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat"/>
<glx rop="4103"/>
</function>
- <function name="ConvolutionParameterfv" offset="351" deprecated="3.1">
+ <function name="ConvolutionParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="4104"/>
</function>
- <function name="ConvolutionParameteri" offset="352" deprecated="3.1">
+ <function name="ConvolutionParameteri" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint"/>
<glx rop="4105"/>
</function>
- <function name="ConvolutionParameteriv" offset="353" deprecated="3.1">
+ <function name="ConvolutionParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4106"/>
</function>
- <function name="CopyConvolutionFilter1D" offset="354" deprecated="3.1">
+ <function name="CopyConvolutionFilter1D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
@@ -3937,7 +3937,7 @@
<glx rop="4107"/>
</function>
- <function name="CopyConvolutionFilter2D" offset="355" deprecated="3.1">
+ <function name="CopyConvolutionFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
@@ -3947,7 +3947,7 @@
<glx rop="4108"/>
</function>
- <function name="GetConvolutionFilter" offset="356" deprecated="3.1">
+ <function name="GetConvolutionFilter" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
@@ -3955,21 +3955,21 @@
<glx sop="150" dimensions_in_reply="true"/>
</function>
- <function name="GetConvolutionParameterfv" offset="357" deprecated="3.1">
+ <function name="GetConvolutionParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="151"/>
</function>
- <function name="GetConvolutionParameteriv" offset="358" deprecated="3.1">
+ <function name="GetConvolutionParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="152"/>
</function>
- <function name="GetSeparableFilter" offset="359" deprecated="3.1">
+ <function name="GetSeparableFilter" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
@@ -3979,7 +3979,7 @@
<glx sop="153" handcode="true"/>
</function>
- <function name="SeparableFilter2D" offset="360" deprecated="3.1">
+ <function name="SeparableFilter2D" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
@@ -3991,7 +3991,7 @@
<glx rop="4109" handcode="true"/>
</function>
- <function name="GetHistogram" offset="361" deprecated="3.1">
+ <function name="GetHistogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
@@ -4000,21 +4000,21 @@
<glx sop="154" dimensions_in_reply="true" img_reset="reset"/>
</function>
- <function name="GetHistogramParameterfv" offset="362" deprecated="3.1">
+ <function name="GetHistogramParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="155"/>
</function>
- <function name="GetHistogramParameteriv" offset="363" deprecated="3.1">
+ <function name="GetHistogramParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="156"/>
</function>
- <function name="GetMinmax" offset="364" deprecated="3.1">
+ <function name="GetMinmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="reset" type="GLboolean"/>
<param name="format" type="GLenum"/>
@@ -4023,21 +4023,21 @@
<glx sop="157" img_reset="reset"/>
</function>
- <function name="GetMinmaxParameterfv" offset="365" deprecated="3.1">
+ <function name="GetMinmaxParameterfv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="158"/>
</function>
- <function name="GetMinmaxParameteriv" offset="366" deprecated="3.1">
+ <function name="GetMinmaxParameteriv" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="159"/>
</function>
- <function name="Histogram" offset="367" deprecated="3.1">
+ <function name="Histogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
@@ -4045,24 +4045,24 @@
<glx rop="4110"/>
</function>
- <function name="Minmax" offset="368" deprecated="3.1">
+ <function name="Minmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="internalformat" type="GLenum"/>
<param name="sink" type="GLboolean"/>
<glx rop="4111"/>
</function>
- <function name="ResetHistogram" offset="369" deprecated="3.1">
+ <function name="ResetHistogram" deprecated="3.1">
<param name="target" type="GLenum"/>
<glx rop="4112"/>
</function>
- <function name="ResetMinmax" offset="370" deprecated="3.1">
+ <function name="ResetMinmax" deprecated="3.1">
<param name="target" type="GLenum"/>
<glx rop="4113"/>
</function>
- <function name="TexImage3D" offset="371" es2="3.0">
+ <function name="TexImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
@@ -4076,7 +4076,7 @@
<glx rop="4114" large="true"/>
</function>
- <function name="TexSubImage3D" offset="372" es2="3.0">
+ <function name="TexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4092,7 +4092,7 @@
<glx rop="4115" large="true"/>
</function>
- <function name="CopyTexSubImage3D" offset="373" es2="3.0">
+ <function name="CopyTexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4320,25 +4320,25 @@
<enum name="DOT3_RGBA" value="0x86AF"/>
<function name="ActiveTexture" es1="1.0"
- es2="2.0" offset="374">
+ es2="2.0">
<param name="texture" type="GLenum"/>
<glx rop="197"/>
</function>
<function name="ClientActiveTexture"
- es1="1.0" deprecated="3.1" offset="375">
+ es1="1.0" deprecated="3.1">
<param name="texture" type="GLenum"/>
<glx handcode="true"/>
</function>
<function name="MultiTexCoord1d"
- deprecated="3.1" offset="376">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
</function>
<function name="MultiTexCoord1dv"
- deprecated="3.1" offset="377">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="198"/>
@@ -4357,40 +4357,40 @@
</function>
<function name="MultiTexCoord1i"
- deprecated="3.1" offset="380">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
</function>
<function name="MultiTexCoord1iv"
- deprecated="3.1" offset="381">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="1"/>
<glx rop="200"/>
</function>
<function name="MultiTexCoord1s"
- deprecated="3.1" offset="382">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
</function>
<function name="MultiTexCoord1sv"
- deprecated="3.1" offset="383">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="201"/>
</function>
<function name="MultiTexCoord2d"
- deprecated="3.1" offset="384">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
<function name="MultiTexCoord2dv"
- deprecated="3.1" offset="385">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="202"/>
@@ -4410,35 +4410,35 @@
</function>
<function name="MultiTexCoord2i"
- deprecated="3.1" offset="388">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
<function name="MultiTexCoord2iv"
- deprecated="3.1" offset="389">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="2"/>
<glx rop="204"/>
</function>
<function name="MultiTexCoord2s"
- deprecated="3.1" offset="390">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
<function name="MultiTexCoord2sv"
- deprecated="3.1" offset="391">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="205"/>
</function>
<function name="MultiTexCoord3d"
- deprecated="3.1" offset="392">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
@@ -4446,7 +4446,7 @@
</function>
<function name="MultiTexCoord3dv"
- deprecated="3.1" offset="393">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="206"/>
@@ -4467,7 +4467,7 @@
</function>
<function name="MultiTexCoord3i"
- deprecated="3.1" offset="396">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
@@ -4475,14 +4475,14 @@
</function>
<function name="MultiTexCoord3iv"
- deprecated="3.1" offset="397">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="3"/>
<glx rop="208"/>
</function>
<function name="MultiTexCoord3s"
- deprecated="3.1" offset="398">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
@@ -4490,14 +4490,14 @@
</function>
<function name="MultiTexCoord3sv"
- deprecated="3.1" offset="399">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="209"/>
</function>
<function name="MultiTexCoord4d"
- deprecated="3.1" offset="400">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
@@ -4506,7 +4506,7 @@
</function>
<function name="MultiTexCoord4dv"
- deprecated="3.1" offset="401">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="210"/>
@@ -4528,7 +4528,7 @@
</function>
<function name="MultiTexCoord4i"
- deprecated="3.1" offset="404">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
@@ -4537,14 +4537,14 @@
</function>
<function name="MultiTexCoord4iv"
- deprecated="3.1" offset="405">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLint *" count="4"/>
<glx rop="212"/>
</function>
<function name="MultiTexCoord4s"
- deprecated="3.1" offset="406">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
@@ -4553,44 +4553,44 @@
</function>
<function name="MultiTexCoord4sv"
- deprecated="3.1" offset="407">
+ deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="213"/>
</function>
<function name="LoadTransposeMatrixf"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="m" type="const GLfloat *"/>
<glx handcode="true"/>
</function>
<function name="LoadTransposeMatrixd"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="m" type="const GLdouble *"/>
<glx handcode="true"/>
</function>
<function name="MultTransposeMatrixf"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="m" type="const GLfloat *"/>
<glx handcode="true"/>
</function>
<function name="MultTransposeMatrixd"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="m" type="const GLdouble *"/>
<glx handcode="true"/>
</function>
<function name="SampleCoverage" es1="1.0"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
<glx rop="229"/>
</function>
- <function name="CompressedTexImage3D" es2="3.0" offset="assign">
+ <function name="CompressedTexImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -4604,7 +4604,7 @@
</function>
<function name="CompressedTexImage2D"
- es1="1.0" es2="2.0" offset="assign">
+ es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -4616,7 +4616,7 @@
<glx rop="215" handcode="client"/>
</function>
- <function name="CompressedTexImage1D" offset="assign">
+ <function name="CompressedTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -4627,7 +4627,7 @@
<glx rop="214" handcode="client"/>
</function>
- <function name="CompressedTexSubImage3D" es2="3.0" offset="assign">
+ <function name="CompressedTexSubImage3D" es2="3.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4643,7 +4643,7 @@
</function>
<function name="CompressedTexSubImage2D"
- es1="1.0" es2="2.0" offset="assign">
+ es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4656,7 +4656,7 @@
<glx rop="218" handcode="client"/>
</function>
- <function name="CompressedTexSubImage1D" offset="assign">
+ <function name="CompressedTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4667,7 +4667,7 @@
<glx rop="217" handcode="client"/>
</function>
- <function name="GetCompressedTexImage" offset="assign">
+ <function name="GetCompressedTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="img" type="GLvoid *" output="true"/>
@@ -4790,7 +4790,7 @@
</enum>
<enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
- <function name="BlendFuncSeparate" es2="2.0" offset="assign">
+ <function name="BlendFuncSeparate" es2="2.0">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
@@ -4806,24 +4806,24 @@
<param name="coord" type="const GLfloat *"/>
</function>
- <function name="FogCoordd" deprecated="3.1" offset="assign">
+ <function name="FogCoordd" deprecated="3.1">
<param name="coord" type="GLdouble"/>
</function>
- <function name="FogCoorddv" deprecated="3.1" offset="assign">
+ <function name="FogCoorddv" deprecated="3.1">
<param name="coord" type="const GLdouble *" count="1"/>
<glx rop="4125"/>
</function>
<function name="FogCoordPointer"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
- <function name="MultiDrawArrays" offset="assign">
+ <function name="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
@@ -4839,52 +4839,52 @@
<param name="primcount" type="GLsizei"/>
</function>
- <function name="PointParameterf" es1="1.1" offset="assign">
+ <function name="PointParameterf" es1="1.1">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="2065"/>
</function>
- <function name="PointParameterfv" es1="1.1" offset="assign">
+ <function name="PointParameterfv" es1="1.1">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2066"/>
</function>
- <function name="PointParameteri" offset="assign">
+ <function name="PointParameteri">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="4221"/>
</function>
- <function name="PointParameteriv" offset="assign">
+ <function name="PointParameteriv">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="4222"/>
</function>
<function name="SecondaryColor3b"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
<function name="SecondaryColor3bv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="4126"/>
</function>
<function name="SecondaryColor3d"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
<function name="SecondaryColor3dv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4130"/>
</function>
@@ -4902,72 +4902,72 @@
</function>
<function name="SecondaryColor3i"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
<function name="SecondaryColor3iv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="4128"/>
</function>
<function name="SecondaryColor3s"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
<function name="SecondaryColor3sv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4127"/>
</function>
<function name="SecondaryColor3ub"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
<function name="SecondaryColor3ubv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="4131"/>
</function>
<function name="SecondaryColor3ui"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
<function name="SecondaryColor3uiv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="4133"/>
</function>
<function name="SecondaryColor3us"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
<function name="SecondaryColor3usv"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="4132"/>
</function>
<function name="SecondaryColorPointer"
- deprecated="3.1" offset="assign">
+ deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -4975,93 +4975,93 @@
<glx handcode="true"/>
</function>
- <function name="WindowPos2d" deprecated="3.1" offset="assign">
+ <function name="WindowPos2d" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2dv" deprecated="3.1" offset="assign">
+ <function name="WindowPos2dv" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2f" deprecated="3.1" offset="assign">
+ <function name="WindowPos2f" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2fv" deprecated="3.1" offset="assign">
+ <function name="WindowPos2fv" deprecated="3.1">
<param name="v" type="const GLfloat *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2i" deprecated="3.1" offset="assign">
+ <function name="WindowPos2i" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2iv" deprecated="3.1" offset="assign">
+ <function name="WindowPos2iv" deprecated="3.1">
<param name="v" type="const GLint *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2s" deprecated="3.1" offset="assign">
+ <function name="WindowPos2s" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos2sv" deprecated="3.1" offset="assign">
+ <function name="WindowPos2sv" deprecated="3.1">
<param name="v" type="const GLshort *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3d" deprecated="3.1" offset="assign">
+ <function name="WindowPos3d" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3dv" deprecated="3.1" offset="assign">
+ <function name="WindowPos3dv" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3f" deprecated="3.1" offset="assign">
+ <function name="WindowPos3f" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3fv" deprecated="3.1" offset="assign">
+ <function name="WindowPos3fv" deprecated="3.1">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="230"/>
</function>
- <function name="WindowPos3i" deprecated="3.1" offset="assign">
+ <function name="WindowPos3i" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3iv" deprecated="3.1" offset="assign">
+ <function name="WindowPos3iv" deprecated="3.1">
<param name="v" type="const GLint *"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3s" deprecated="3.1" offset="assign">
+ <function name="WindowPos3s" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<glx handcode="true"/>
</function>
- <function name="WindowPos3sv" deprecated="3.1" offset="assign">
+ <function name="WindowPos3sv" deprecated="3.1">
<param name="v" type="const GLshort *"/>
<glx handcode="true"/>
</function>
@@ -5132,13 +5132,13 @@
<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBuffer" es1="1.1" es2="2.0" offset="assign">
+ <function name="BindBuffer" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BufferData" es1="1.1" es2="2.0" offset="assign">
+ <function name="BufferData" es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="size" type="GLsizeiptr" counter="true"/>
<param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
@@ -5147,7 +5147,7 @@
</function>
<function name="BufferSubData" es1="1.1"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr" counter="true"/>
@@ -5156,34 +5156,34 @@
</function>
<function name="DeleteBuffers" es1="1.1"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="const GLuint *" count="n"/>
<glx ignore="true"/>
</function>
- <function name="GenBuffers" es1="1.1" es2="2.0" offset="assign">
+ <function name="GenBuffers" es1="1.1" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="GLuint *" output="true" count="n"/>
<glx ignore="true"/>
</function>
<function name="GetBufferParameteriv"
- es1="1.1" es2="2.0" offset="assign">
+ es1="1.1" es2="2.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetBufferPointerv" es2="3.0" offset="assign">
+ <function name="GetBufferPointerv" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetBufferSubData" offset="assign">
+ <function name="GetBufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr" counter="true"/>
@@ -5191,69 +5191,69 @@
<glx ignore="true"/>
</function>
- <function name="IsBuffer" es1="1.1" es2="2.0" offset="assign">
+ <function name="IsBuffer" es1="1.1" es2="2.0">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="MapBuffer" offset="assign">
+ <function name="MapBuffer">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
<glx ignore="true"/>
</function>
- <function name="UnmapBuffer" es2="3.0" offset="assign">
+ <function name="UnmapBuffer" es2="3.0">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="GenQueries" es2="3.0" offset="assign">
+ <function name="GenQueries" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="GLuint *" output="true" count="n"/>
<glx sop="162" always_array="true"/>
</function>
- <function name="DeleteQueries" es2="3.0" offset="assign">
+ <function name="DeleteQueries" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<glx sop="161"/>
</function>
- <function name="IsQuery" es2="3.0" offset="assign">
+ <function name="IsQuery" es2="3.0">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="163"/>
</function>
- <function name="BeginQuery" es2="3.0" offset="assign">
+ <function name="BeginQuery" es2="3.0">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
<glx rop="231"/>
</function>
- <function name="EndQuery" es2="3.0" offset="assign">
+ <function name="EndQuery" es2="3.0">
<param name="target" type="GLenum"/>
<glx rop="232"/>
</function>
- <function name="GetQueryiv" es2="3.0" offset="assign">
+ <function name="GetQueryiv" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="164"/>
</function>
- <function name="GetQueryObjectiv" offset="assign">
+ <function name="GetQueryObjectiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="165"/>
</function>
- <function name="GetQueryObjectuiv" es2="3.0" offset="assign">
+ <function name="GetQueryObjectuiv" es2="3.0">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *" output="true" variable_param="pname"/>
@@ -5357,19 +5357,19 @@
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
<function name="BlendEquationSeparate"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
<glx rop="4228"/>
</function>
- <function name="DrawBuffers" es2="3.0" offset="assign">
+ <function name="DrawBuffers" es2="3.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
<glx rop="233" large="true"/>
</function>
- <function name="StencilFuncSeparate" offset="assign" es2="2.0">
+ <function name="StencilFuncSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
@@ -5377,7 +5377,7 @@
<glx ignore="true"/>
</function>
- <function name="StencilOpSeparate" offset="assign" es2="2.0">
+ <function name="StencilOpSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="sfail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
@@ -5385,72 +5385,72 @@
<glx ignore="true"/>
</function>
- <function name="StencilMaskSeparate" offset="assign" es2="2.0">
+ <function name="StencilMaskSeparate" es2="2.0">
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="AttachShader" offset="assign" es2="2.0">
+ <function name="AttachShader" es2="2.0">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
<function name="BindAttribLocation"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
</function>
- <function name="CompileShader" es2="2.0" offset="assign">
+ <function name="CompileShader" es2="2.0">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="CreateProgram" offset="assign" es2="2.0">
+ <function name="CreateProgram" es2="2.0">
<return type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="CreateShader" offset="assign" es2="2.0">
+ <function name="CreateShader" es2="2.0">
<param name="type" type="GLenum"/>
<return type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteProgram" offset="assign" es2="2.0">
+ <function name="DeleteProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteShader" offset="assign" es2="2.0">
+ <function name="DeleteShader" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DetachShader" offset="assign" es2="2.0">
+ <function name="DetachShader" es2="2.0">
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DisableVertexAttribArray" es2="2.0" offset="assign">
+ <function name="DisableVertexAttribArray" es2="2.0">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
<glx handcode="true"/>
</function>
<function name="EnableVertexAttribArray"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
<glx handcode="true"/>
</function>
- <function name="GetActiveAttrib" es2="2.0" offset="assign">
+ <function name="GetActiveAttrib" es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei "/>
@@ -5461,7 +5461,7 @@
<glx ignore="true"/>
</function>
- <function name="GetActiveUniform" es2="2.0" offset="assign">
+ <function name="GetActiveUniform" es2="2.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
@@ -5472,7 +5472,7 @@
<glx ignore="true"/>
</function>
- <function name="GetAttachedShaders" offset="assign" es2="2.0">
+ <function name="GetAttachedShaders" es2="2.0">
<param name="program" type="GLuint"/>
<param name="maxCount" type="GLsizei"/>
<param name="count" type="GLsizei *" output="true"/>
@@ -5480,21 +5480,21 @@
<glx ignore="true"/>
</function>
- <function name="GetAttribLocation" es2="2.0" offset="assign">
+ <function name="GetAttribLocation" es2="2.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="GetProgramiv" offset="assign" es2="2.0">
+ <function name="GetProgramiv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetProgramInfoLog" offset="assign" es2="2.0">
+ <function name="GetProgramInfoLog" es2="2.0">
<param name="program" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
@@ -5502,14 +5502,14 @@
<glx ignore="true"/>
</function>
- <function name="GetShaderiv" offset="assign" es2="2.0">
+ <function name="GetShaderiv" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
<glx ignore="true"/>
</function>
- <function name="GetShaderInfoLog" offset="assign" es2="2.0">
+ <function name="GetShaderInfoLog" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
@@ -5517,7 +5517,7 @@
<glx ignore="true"/>
</function>
- <function name="GetShaderSource" es2="2.0" offset="assign">
+ <function name="GetShaderSource" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
@@ -5526,28 +5526,28 @@
</function>
<function name="GetUniformLocation"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformfv" es2="2.0" offset="assign">
+ <function name="GetUniformfv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetUniformiv" es2="2.0" offset="assign">
+ <function name="GetUniformiv" es2="2.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetVertexAttribdv" offset="assign">
+ <function name="GetVertexAttribdv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
@@ -5555,7 +5555,7 @@
<glx handcode="client" vendorpriv="1301"/>
</function>
- <function name="GetVertexAttribfv" es2="2.0" offset="assign">
+ <function name="GetVertexAttribfv" es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
@@ -5563,7 +5563,7 @@
<glx handcode="client" vendorpriv="1302"/>
</function>
- <function name="GetVertexAttribiv" es2="2.0" offset="assign">
+ <function name="GetVertexAttribiv" es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
@@ -5572,7 +5572,7 @@
</function>
<function name="GetVertexAttribPointerv"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
@@ -5580,24 +5580,24 @@
<glx handcode="true"/>
</function>
- <function name="IsProgram" offset="assign" es2="2.0">
+ <function name="IsProgram" es2="2.0">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="IsShader" offset="assign" es2="2.0">
+ <function name="IsShader" es2="2.0">
<param name="shader" type="GLuint"/>
<return type="GLboolean"/>
<glx ignore="true"/>
</function>
- <function name="LinkProgram" es2="2.0" offset="assign">
+ <function name="LinkProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="ShaderSource" es2="2.0" offset="assign">
+ <function name="ShaderSource" es2="2.0">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>
@@ -5605,30 +5605,30 @@
<glx ignore="true"/>
</function>
- <function name="UseProgram" es2="2.0" offset="assign">
+ <function name="UseProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1f" es2="2.0" offset="assign">
+ <function name="Uniform1f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2f" es2="2.0" offset="assign">
+ <function name="Uniform2f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3f" es2="2.0" offset="assign">
+ <function name="Uniform3f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4f" es2="2.0" offset="assign">
+ <function name="Uniform4f" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
@@ -5637,25 +5637,25 @@
<glx ignore="true"/>
</function>
- <function name="Uniform1i" es2="2.0" offset="assign">
+ <function name="Uniform1i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2i" es2="2.0" offset="assign">
+ <function name="Uniform2i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3i" es2="2.0" offset="assign">
+ <function name="Uniform3i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4i" es2="2.0" offset="assign">
+ <function name="Uniform4i" es2="2.0">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
@@ -5664,71 +5664,71 @@
<glx ignore="true"/>
</function>
- <function name="Uniform1fv" es2="2.0" offset="assign">
+ <function name="Uniform1fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2fv" es2="2.0" offset="assign">
+ <function name="Uniform2fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3fv" es2="2.0" offset="assign">
+ <function name="Uniform3fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4fv" es2="2.0" offset="assign">
+ <function name="Uniform4fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="Uniform1iv" es2="2.0" offset="assign">
+ <function name="Uniform1iv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
</function>
- <function name="Uniform2iv" es2="2.0" offset="assign">
+ <function name="Uniform2iv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
</function>
- <function name="Uniform3iv" es2="2.0" offset="assign">
+ <function name="Uniform3iv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
</function>
- <function name="Uniform4iv" es2="2.0" offset="assign">
+ <function name="Uniform4iv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2fv" es2="2.0" offset="assign">
+ <function name="UniformMatrix2fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3fv" es2="2.0" offset="assign">
+ <function name="UniformMatrix3fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4fv" es2="2.0" offset="assign">
+ <function name="UniformMatrix4fv" es2="2.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
@@ -5736,16 +5736,16 @@
<glx ignore="true"/>
</function>
- <function name="ValidateProgram" es2="2.0" offset="assign">
+ <function name="ValidateProgram" es2="2.0">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="VertexAttrib1d" offset="assign">
+ <function name="VertexAttrib1d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dv" offset="assign">
+ <function name="VertexAttrib1dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4197" doubles_in_order="true"/>
@@ -5758,22 +5758,22 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib1s" offset="assign">
+ <function name="VertexAttrib1s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1sv" offset="assign">
+ <function name="VertexAttrib1sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4189"/>
</function>
- <function name="VertexAttrib2d" offset="assign">
+ <function name="VertexAttrib2d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dv" offset="assign">
+ <function name="VertexAttrib2dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4198" doubles_in_order="true"/>
@@ -5787,24 +5787,24 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib2s" offset="assign">
+ <function name="VertexAttrib2s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2sv" offset="assign">
+ <function name="VertexAttrib2sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4190"/>
</function>
- <function name="VertexAttrib3d" offset="assign">
+ <function name="VertexAttrib3d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dv" offset="assign">
+ <function name="VertexAttrib3dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4199" doubles_in_order="true"/>
@@ -5819,68 +5819,68 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib3s" offset="assign">
+ <function name="VertexAttrib3s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3sv" offset="assign">
+ <function name="VertexAttrib3sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4191"/>
</function>
- <function name="VertexAttrib4Nbv" offset="assign">
+ <function name="VertexAttrib4Nbv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="4235"/>
</function>
- <function name="VertexAttrib4Niv" offset="assign">
+ <function name="VertexAttrib4Niv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
<glx rop="4237"/>
</function>
- <function name="VertexAttrib4Nsv" offset="assign">
+ <function name="VertexAttrib4Nsv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4236"/>
</function>
- <function name="VertexAttrib4Nub" offset="assign">
+ <function name="VertexAttrib4Nub">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<param name="z" type="GLubyte"/>
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4Nubv" offset="assign">
+ <function name="VertexAttrib4Nubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4201"/>
</function>
- <function name="VertexAttrib4Nuiv" offset="assign">
+ <function name="VertexAttrib4Nuiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
<glx rop="4239"/>
</function>
- <function name="VertexAttrib4Nusv" offset="assign">
+ <function name="VertexAttrib4Nusv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
<glx rop="4238"/>
</function>
- <function name="VertexAttrib4bv" offset="assign">
+ <function name="VertexAttrib4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="4230"/>
</function>
- <function name="VertexAttrib4d" offset="assign">
+ <function name="VertexAttrib4d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dv" offset="assign">
+ <function name="VertexAttrib4dv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4200" doubles_in_order="true"/>
@@ -5896,41 +5896,41 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib4iv" offset="assign">
+ <function name="VertexAttrib4iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
<glx rop="4231"/>
</function>
- <function name="VertexAttrib4s" offset="assign">
+ <function name="VertexAttrib4s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4sv" offset="assign">
+ <function name="VertexAttrib4sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4192"/>
</function>
- <function name="VertexAttrib4ubv" offset="assign">
+ <function name="VertexAttrib4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4232"/>
</function>
- <function name="VertexAttrib4uiv" offset="assign">
+ <function name="VertexAttrib4uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
<glx rop="4234"/>
</function>
- <function name="VertexAttrib4usv" offset="assign">
+ <function name="VertexAttrib4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
<glx rop="4233"/>
</function>
<function name="VertexAttribPointer"
- es2="2.0" offset="assign">
+ es2="2.0">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
@@ -5971,42 +5971,42 @@
<enum name="COMPRESSED_SLUMINANCE" value="0x8C4A"/>
<enum name="COMPRESSED_SLUMINANCE_ALPHA" value="0x8C4B"/>
- <function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix2x3fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix3x2fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix2x4fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix4x2fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="8"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix3x4fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
- <function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
+ <function name="UniformMatrix4x3fv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
@@ -6081,13 +6081,13 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord1fARB" offset="378"
+ <function name="MultiTexCoord1fARB"
vectorequiv="MultiTexCoord1fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
</function>
- <function name="MultiTexCoord1fvARB" offset="379" exec="dynamic">
+ <function name="MultiTexCoord1fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="199"/>
@@ -6127,14 +6127,14 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord2fARB" offset="386"
+ <function name="MultiTexCoord2fARB"
vectorequiv="MultiTexCoord2fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
</function>
- <function name="MultiTexCoord2fvARB" offset="387" exec="dynamic">
+ <function name="MultiTexCoord2fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="203"/>
@@ -6177,7 +6177,7 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord3fARB" offset="394"
+ <function name="MultiTexCoord3fARB"
vectorequiv="MultiTexCoord3fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
@@ -6185,7 +6185,7 @@
<param name="r" type="GLfloat"/>
</function>
- <function name="MultiTexCoord3fvARB" offset="395" exec="dynamic">
+ <function name="MultiTexCoord3fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="207"/>
@@ -6231,7 +6231,7 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="MultiTexCoord4fARB" offset="402"
+ <function name="MultiTexCoord4fARB"
vectorequiv="MultiTexCoord4fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="s" type="GLfloat"/>
@@ -6240,7 +6240,7 @@
<param name="q" type="GLfloat"/>
</function>
- <function name="MultiTexCoord4fvARB" offset="403" exec="dynamic">
+ <function name="MultiTexCoord4fvARB" exec="dynamic">
<param name="target" type="GLenum"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="211"/>
@@ -7108,13 +7108,13 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib1fARB" offset="assign"
+ <function name="VertexAttrib1fARB"
vectorequiv="VertexAttrib1fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
</function>
- <function name="VertexAttrib1fvARB" offset="assign" exec="dynamic">
+ <function name="VertexAttrib1fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4193"/>
@@ -7143,14 +7143,14 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib2fARB" offset="assign"
+ <function name="VertexAttrib2fARB"
vectorequiv="VertexAttrib2fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="VertexAttrib2fvARB" offset="assign" exec="dynamic">
+ <function name="VertexAttrib2fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4194"/>
@@ -7181,7 +7181,7 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib3fARB" offset="assign"
+ <function name="VertexAttrib3fARB"
vectorequiv="VertexAttrib3fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
@@ -7189,7 +7189,7 @@
<param name="z" type="GLfloat"/>
</function>
- <function name="VertexAttrib3fvARB" offset="assign" exec="dynamic">
+ <function name="VertexAttrib3fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4195"/>
@@ -7222,7 +7222,7 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="VertexAttrib4fARB" offset="assign"
+ <function name="VertexAttrib4fARB"
vectorequiv="VertexAttrib4fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
@@ -7231,7 +7231,7 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib4fvARB" offset="assign" exec="dynamic">
+ <function name="VertexAttrib4fvARB" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4196"/>
@@ -7332,7 +7332,7 @@
<param name="index" type="GLuint"/>
</function>
- <function name="ProgramStringARB" offset="assign" deprecated="3.1">
+ <function name="ProgramStringARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="format" type="GLenum"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -7340,31 +7340,31 @@
<glx rop="4217" large="true"/>
</function>
- <function name="BindProgramARB" offset="assign">
+ <function name="BindProgramARB">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
<glx rop="4180"/>
</function>
- <function name="DeleteProgramsARB" offset="assign">
+ <function name="DeleteProgramsARB">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="const GLuint *" count="n"/>
<glx vendorpriv="1294"/>
</function>
- <function name="GenProgramsARB" offset="assign">
+ <function name="GenProgramsARB">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="GLuint *" output="true" count="n"/>
<glx vendorpriv="1295" always_array="true"/>
</function>
- <function name="IsProgramARB" offset="assign">
+ <function name="IsProgramARB">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
<glx vendorpriv="1304"/>
</function>
- <function name="ProgramEnvParameter4dARB" offset="assign"
+ <function name="ProgramEnvParameter4dARB"
vectorequiv="ProgramEnvParameter4dvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7374,7 +7374,7 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramEnvParameter4dvARB" offset="assign"
+ <function name="ProgramEnvParameter4dvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7382,7 +7382,7 @@
<glx rop="4185" doubles_in_order="true"/>
</function>
- <function name="ProgramEnvParameter4fARB" offset="assign"
+ <function name="ProgramEnvParameter4fARB"
vectorequiv="ProgramEnvParameter4fvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7392,7 +7392,7 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramEnvParameter4fvARB" offset="assign"
+ <function name="ProgramEnvParameter4fvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7400,7 +7400,7 @@
<glx rop="4184"/>
</function>
- <function name="ProgramLocalParameter4dARB" offset="assign"
+ <function name="ProgramLocalParameter4dARB"
vectorequiv="ProgramLocalParameter4dvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7410,7 +7410,7 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramLocalParameter4dvARB" offset="assign"
+ <function name="ProgramLocalParameter4dvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7418,7 +7418,7 @@
<glx rop="4216" doubles_in_order="true"/>
</function>
- <function name="ProgramLocalParameter4fARB" offset="assign"
+ <function name="ProgramLocalParameter4fARB"
vectorequiv="ProgramLocalParameter4fvARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7428,7 +7428,7 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramLocalParameter4fvARB" offset="assign"
+ <function name="ProgramLocalParameter4fvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7448,7 +7448,7 @@
the ARB_vertex_program protocol to unused padding.
-->
- <function name="GetProgramEnvParameterdvARB" offset="assign"
+ <function name="GetProgramEnvParameterdvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7456,7 +7456,7 @@
<glx vendorpriv="1297" handcode="client" doubles_in_order="true"/>
</function>
- <function name="GetProgramEnvParameterfvARB" offset="assign"
+ <function name="GetProgramEnvParameterfvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7464,7 +7464,7 @@
<glx vendorpriv="1296" handcode="client"/>
</function>
- <function name="GetProgramLocalParameterdvARB" offset="assign"
+ <function name="GetProgramLocalParameterdvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7472,7 +7472,7 @@
<glx vendorpriv="1306" handcode="client" doubles_in_order="true"/>
</function>
- <function name="GetProgramLocalParameterfvARB" offset="assign"
+ <function name="GetProgramLocalParameterfvARB"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -7481,14 +7481,14 @@
</function>
- <function name="GetProgramivARB" offset="assign" deprecated="3.1">
+ <function name="GetProgramivARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx vendorpriv="1307"/>
</function>
- <function name="GetProgramStringARB" offset="assign" deprecated="3.1">
+ <function name="GetProgramStringARB" deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="string" type="GLvoid *" output="true"/>
@@ -7774,24 +7774,24 @@
<type name="charARB" size="1" glx_name="CARD8"/>
<type name="handleARB" size="4" glx_name="CARD32"/>
- <function name="DeleteObjectARB" offset="assign">
+ <function name="DeleteObjectARB">
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="GetHandleARB" offset="assign">
+ <function name="GetHandleARB">
<param name="pname" type="GLenum"/>
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="DetachObjectARB" offset="assign">
+ <function name="DetachObjectARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="attachedObj" type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="CreateShaderObjectARB" offset="assign">
+ <function name="CreateShaderObjectARB">
<param name="shaderType" type="GLenum"/>
<return type="GLhandleARB"/>
<glx ignore="true"/>
@@ -7808,12 +7808,12 @@
<param name="shader" type="GLhandleARB"/>
</function>
- <function name="CreateProgramObjectARB" offset="assign">
+ <function name="CreateProgramObjectARB">
<return type="GLhandleARB"/>
<glx ignore="true"/>
</function>
- <function name="AttachObjectARB" offset="assign">
+ <function name="AttachObjectARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="obj" type="GLhandleARB"/>
<glx ignore="true"/>
@@ -7952,21 +7952,21 @@
<param name="value" type="const GLfloat *"/>
</function>
- <function name="GetObjectParameterfvARB" offset="assign">
+ <function name="GetObjectParameterfvARB">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetObjectParameterivARB" offset="assign">
+ <function name="GetObjectParameterivARB">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
</function>
- <function name="GetInfoLogARB" offset="assign">
+ <function name="GetInfoLogARB">
<param name="obj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
@@ -7974,7 +7974,7 @@
<glx ignore="true"/>
</function>
- <function name="GetAttachedObjectsARB" offset="assign">
+ <function name="GetAttachedObjectsARB">
<param name="containerObj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
@@ -8189,17 +8189,17 @@
<enum name="TIMESTAMP" value="0x8E28"/>
<type name="int64" size="8"/>
<type name="uint64" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64v" offset="assign">
+ <function name="GetQueryObjecti64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
</function>
- <function name="GetQueryObjectui64v" offset="assign">
+ <function name="GetQueryObjectui64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint64 *"/>
</function>
- <function name="QueryCounter" offset="assign">
+ <function name="QueryCounter">
<param name="id" type="GLuint"/>
<param name="target" type="GLenum"/>
</function>
@@ -8219,25 +8219,25 @@
<enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
<enum name="MAX_VERTEX_STREAMS" value="0x8E71"/>
- <function name="DrawTransformFeedbackStream" offset="assign"
+ <function name="DrawTransformFeedbackStream"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="stream" type="GLuint"/>
</function>
- <function name="BeginQueryIndexed" offset="assign">
+ <function name="BeginQueryIndexed">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="id" type="GLuint"/>
</function>
- <function name="EndQueryIndexed" offset="assign">
+ <function name="EndQueryIndexed">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="GetQueryIndexediv" offset="assign">
+ <function name="GetQueryIndexediv">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -8268,14 +8268,14 @@
<xi:include href="ARB_base_instance.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
<category name="GL_ARB_transform_feedback_instanced" number="109">
- <function name="DrawTransformFeedbackInstanced" offset="assign"
+ <function name="DrawTransformFeedbackInstanced"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
<param name="primcount" type="GLsizei"/>
</function>
- <function name="DrawTransformFeedbackStreamInstanced" offset="assign"
+ <function name="DrawTransformFeedbackStreamInstanced"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="id" type="GLuint"/>
@@ -8360,7 +8360,7 @@
<enum name="BUFFER_STORAGE_FLAGS" value="0x8220" />
<enum name="CLIENT_MAPPED_BUFFER_BARRIER_BIT" value="0x4000" />
- <function name="BufferStorage" offset="assign">
+ <function name="BufferStorage">
<param name="target" type="GLenum"/>
<param name="size" type="GLsizeiptr"/>
<param name="data" type="const GLvoid *"/>
@@ -8420,7 +8420,7 @@
<category name="GL_EXT_polygon_offset" number="3">
<enum name="POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
- <function name="PolygonOffsetEXT" offset="assign" deprecated="3.1">
+ <function name="PolygonOffsetEXT" deprecated="3.1">
<param name="factor" type="GLfloat"/>
<param name="bias" type="GLfloat"/>
<glx rop="4098" ignore="true"/>
@@ -9170,13 +9170,13 @@
</category>
<category name="GL_SGIS_multisample" number="25">
- <function name="SampleMaskSGIS" offset="assign" exec="skip">
+ <function name="SampleMaskSGIS" exec="skip">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
<glx rop="2048"/>
</function>
- <function name="SamplePatternSGIS" offset="assign" exec="skip">
+ <function name="SamplePatternSGIS" exec="skip">
<param name="pattern" type="GLenum"/>
<glx rop="2049"/>
</function>
@@ -9207,7 +9207,7 @@
<param name="i" type="GLint"/>
</function>
- <function name="ColorPointerEXT" offset="assign" deprecated="3.1">
+ <function name="ColorPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -9222,7 +9222,7 @@
<param name="count" type="GLsizei"/>
</function>
- <function name="EdgeFlagPointerEXT" offset="assign" deprecated="3.1">
+ <function name="EdgeFlagPointerEXT" deprecated="3.1">
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
<param name="pointer" type="const GLboolean *"/>
@@ -9234,7 +9234,7 @@
<param name="params" type="GLvoid **" output="true"/>
</function>
- <function name="IndexPointerEXT" offset="assign" deprecated="3.1">
+ <function name="IndexPointerEXT" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@@ -9242,7 +9242,7 @@
<glx handcode="true"/>
</function>
- <function name="NormalPointerEXT" offset="assign" deprecated="3.1">
+ <function name="NormalPointerEXT" deprecated="3.1">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="count" type="GLsizei"/>
@@ -9250,7 +9250,7 @@
<glx handcode="true"/>
</function>
- <function name="TexCoordPointerEXT" offset="assign" deprecated="3.1">
+ <function name="TexCoordPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -9259,7 +9259,7 @@
<glx handcode="true"/>
</function>
- <function name="VertexPointerEXT" offset="assign" deprecated="3.1">
+ <function name="VertexPointerEXT" deprecated="3.1">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
@@ -9798,13 +9798,13 @@
<enum name="ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/>
<enum name="ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/>
- <function name="LockArraysEXT" offset="assign" deprecated="3.1">
+ <function name="LockArraysEXT" deprecated="3.1">
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx handcode="true" ignore="true"/>
</function>
- <function name="UnlockArraysEXT" offset="assign" deprecated="3.1">
+ <function name="UnlockArraysEXT" deprecated="3.1">
<glx handcode="true" ignore="true"/>
</function>
</category>
@@ -10146,13 +10146,13 @@
<param name="v" type="const GLdouble *"/>
</function>
- <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
+ <function name="SecondaryColor3fEXT" vectorequiv="SecondaryColor3fvEXT">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
- <function name="SecondaryColor3fvEXT" offset="assign">
+ <function name="SecondaryColor3fvEXT">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4129"/>
</function>
@@ -10234,7 +10234,7 @@
<param name="primcount" type="GLsizei"/>
</function>
- <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0"
+ <function name="MultiDrawElementsEXT" es1="1.0" es2="2.0"
exec="dynamic">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
@@ -10246,12 +10246,12 @@
</category>
<category name="GL_EXT_fog_coord" number="149">
- <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT"
+ <function name="FogCoordfEXT" vectorequiv="FogCoordfvEXT"
exec="dynamic">
<param name="coord" type="GLfloat"/>
</function>
- <function name="FogCoordfvEXT" offset="assign" exec="dynamic">
+ <function name="FogCoordfvEXT" exec="dynamic">
<param name="coord" type="const GLfloat *" count="1"/>
<glx rop="4124"/>
</function>
@@ -11103,7 +11103,7 @@
</category>
<category name="GL_MESA_resize_buffers" number="196">
- <function name="ResizeBuffersMESA" offset="assign" exec="skip">
+ <function name="ResizeBuffersMESA" exec="skip">
<glx ignore="true"/>
</function>
</category>
@@ -11185,7 +11185,7 @@
<param name="v" type="const GLshort *"/>
</function>
- <function name="WindowPos4dMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4dMESA" deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
@@ -11193,12 +11193,12 @@
<glx ignore="true"/>
</function>
- <function name="WindowPos4dvMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4dvMESA" deprecated="3.1">
<param name="v" type="const GLdouble *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4fMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4fMESA" deprecated="3.1">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
@@ -11206,12 +11206,12 @@
<glx ignore="true"/>
</function>
- <function name="WindowPos4fvMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4fvMESA" deprecated="3.1">
<param name="v" type="const GLfloat *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4iMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4iMESA" deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
@@ -11219,12 +11219,12 @@
<glx ignore="true"/>
</function>
- <function name="WindowPos4ivMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4ivMESA" deprecated="3.1">
<param name="v" type="const GLint *"/>
<glx ignore="true"/>
</function>
- <function name="WindowPos4sMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4sMESA" deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
@@ -11232,7 +11232,7 @@
<glx ignore="true"/>
</function>
- <function name="WindowPos4svMESA" offset="assign" deprecated="3.1">
+ <function name="WindowPos4svMESA" deprecated="3.1">
<param name="v" type="const GLshort *"/>
<glx ignore="true"/>
</function>
@@ -11246,7 +11246,7 @@
</category>
<category name="GL_IBM_multimode_draw_arrays" number="200">
- <function name="MultiModeDrawArraysIBM" offset="assign">
+ <function name="MultiModeDrawArraysIBM">
<param name="mode" type="const GLenum *"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
@@ -11255,7 +11255,7 @@
<glx handcode="true" ignore="true"/>
</function>
- <function name="MultiModeDrawElementsIBM" offset="assign">
+ <function name="MultiModeDrawElementsIBM">
<param name="mode" type="const GLenum *"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
@@ -11654,7 +11654,7 @@
<enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/>
<enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/>
- <function name="AreProgramsResidentNV" offset="assign" deprecated="3.1"
+ <function name="AreProgramsResidentNV" deprecated="3.1"
exec="skip">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
@@ -11673,7 +11673,7 @@
<param name="programs" type="const GLuint *"/>
</function>
- <function name="ExecuteProgramNV" offset="assign" deprecated="3.1"
+ <function name="ExecuteProgramNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
@@ -11692,7 +11692,7 @@
of these functions.
-->
- <function name="GetProgramParameterdvNV" offset="assign" deprecated="3.1"
+ <function name="GetProgramParameterdvNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -11701,7 +11701,7 @@
<glx vendorpriv="1297"/>
</function>
- <function name="GetProgramParameterfvNV" offset="assign" deprecated="3.1"
+ <function name="GetProgramParameterfvNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -11710,7 +11710,7 @@
<glx vendorpriv="1296"/>
</function>
- <function name="GetProgramivNV" offset="assign" deprecated="3.1"
+ <function name="GetProgramivNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -11718,7 +11718,7 @@
<glx vendorpriv="1298"/>
</function>
- <function name="GetProgramStringNV" offset="assign" deprecated="3.1"
+ <function name="GetProgramStringNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -11726,7 +11726,7 @@
<glx vendorpriv="1299" handcode="server" always_array="true"/>
</function>
- <function name="GetTrackMatrixivNV" offset="assign" deprecated="3.1"
+ <function name="GetTrackMatrixivNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="address" type="GLuint"/>
@@ -11735,7 +11735,7 @@
<glx vendorpriv="1300"/>
</function>
- <function name="GetVertexAttribdvNV" offset="assign" deprecated="3.1"
+ <function name="GetVertexAttribdvNV" deprecated="3.1"
exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -11743,7 +11743,7 @@
<glx vendorpriv="1301"/>
</function>
- <function name="GetVertexAttribfvNV" offset="assign" deprecated="3.1"
+ <function name="GetVertexAttribfvNV" deprecated="3.1"
exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -11751,7 +11751,7 @@
<glx vendorpriv="1302"/>
</function>
- <function name="GetVertexAttribivNV" offset="assign" deprecated="3.1"
+ <function name="GetVertexAttribivNV" deprecated="3.1"
exec="skip">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
@@ -11770,7 +11770,7 @@
<return type="GLboolean"/>
</function>
- <function name="LoadProgramNV" offset="assign" deprecated="3.1"
+ <function name="LoadProgramNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
@@ -11809,7 +11809,7 @@
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ProgramParameters4dvNV" offset="assign" deprecated="3.1"
+ <function name="ProgramParameters4dvNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -11818,7 +11818,7 @@
<glx rop="4187"/>
</function>
- <function name="ProgramParameters4fvNV" offset="assign" deprecated="3.1"
+ <function name="ProgramParameters4fvNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -11827,14 +11827,14 @@
<glx rop="4186"/>
</function>
- <function name="RequestResidentProgramsNV" offset="assign"
+ <function name="RequestResidentProgramsNV"
deprecated="3.1" exec="skip">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="const GLuint *" count="n"/>
<glx rop="4182"/>
</function>
- <function name="TrackMatrixNV" offset="assign" deprecated="3.1"
+ <function name="TrackMatrixNV" deprecated="3.1"
exec="skip">
<param name="target" type="GLenum"/>
<param name="address" type="GLuint"/>
@@ -11843,7 +11843,7 @@
<glx rop="4188"/>
</function>
- <function name="VertexAttribPointerNV" offset="assign" deprecated="3.1"
+ <function name="VertexAttribPointerNV" deprecated="3.1"
exec="skip">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
@@ -11853,32 +11853,32 @@
<glx handcode="true"/>
</function>
- <function name="VertexAttrib1sNV" offset="assign"
+ <function name="VertexAttrib1sNV"
vectorequiv="VertexAttrib1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4265"/>
</function>
- <function name="VertexAttrib2sNV" offset="assign"
+ <function name="VertexAttrib2sNV"
vectorequiv="VertexAttrib2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4266"/>
</function>
- <function name="VertexAttrib3sNV" offset="assign"
+ <function name="VertexAttrib3sNV"
vectorequiv="VertexAttrib3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
@@ -11886,13 +11886,13 @@
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4267"/>
</function>
- <function name="VertexAttrib4sNV" offset="assign"
+ <function name="VertexAttrib4sNV"
vectorequiv="VertexAttrib4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
@@ -11901,27 +11901,27 @@
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4268"/>
</function>
- <function name="VertexAttrib1fNV" offset="assign"
+ <function name="VertexAttrib1fNV"
vectorequiv="VertexAttrib1fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
</function>
- <function name="VertexAttrib1fvNV" offset="assign" deprecated="3.1"
+ <function name="VertexAttrib1fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="4269"/>
</function>
- <function name="VertexAttrib2fNV" offset="assign"
+ <function name="VertexAttrib2fNV"
vectorequiv="VertexAttrib2fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
@@ -11929,14 +11929,14 @@
<param name="y" type="GLfloat"/>
</function>
- <function name="VertexAttrib2fvNV" offset="assign" deprecated="3.1"
+ <function name="VertexAttrib2fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="4270"/>
</function>
- <function name="VertexAttrib3fNV" offset="assign"
+ <function name="VertexAttrib3fNV"
vectorequiv="VertexAttrib3fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
@@ -11945,14 +11945,14 @@
<param name="z" type="GLfloat"/>
</function>
- <function name="VertexAttrib3fvNV" offset="assign" deprecated="3.1"
+ <function name="VertexAttrib3fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="4271"/>
</function>
- <function name="VertexAttrib4fNV" offset="assign"
+ <function name="VertexAttrib4fNV"
vectorequiv="VertexAttrib4fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
@@ -11962,39 +11962,39 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="VertexAttrib4fvNV" offset="assign" deprecated="3.1"
+ <function name="VertexAttrib4fvNV" deprecated="3.1"
exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="4272"/>
</function>
- <function name="VertexAttrib1dNV" offset="assign"
+ <function name="VertexAttrib1dNV"
vectorequiv="VertexAttrib1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4273" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib2dNV" offset="assign"
+ <function name="VertexAttrib2dNV"
vectorequiv="VertexAttrib2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4274" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib3dNV" offset="assign"
+ <function name="VertexAttrib3dNV"
vectorequiv="VertexAttrib3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
@@ -12002,13 +12002,13 @@
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4275" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib4dNV" offset="assign"
+ <function name="VertexAttrib4dNV"
vectorequiv="VertexAttrib4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
@@ -12017,13 +12017,13 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4276" doubles_in_order="true"/>
</function>
- <function name="VertexAttrib4ubNV" offset="assign"
+ <function name="VertexAttrib4ubNV"
vectorequiv="VertexAttrib4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
@@ -12032,97 +12032,97 @@
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttrib4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4277"/>
</function>
- <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n"/>
<glx rop="4202"/>
</function>
- <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="2"/>
<glx rop="4203"/>
</function>
- <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="3"/>
<glx rop="4204"/>
</function>
- <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="4"/>
<glx rop="4205"/>
</function>
- <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n"/>
<glx rop="4206"/>
</function>
- <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="2"/>
<glx rop="4207"/>
</function>
- <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="3"/>
<glx rop="4208"/>
</function>
- <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4fvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="4"/>
<glx rop="4209"/>
</function>
- <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n"/>
<glx rop="4210" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="2"/>
<glx rop="4211" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="3"/>
<glx rop="4212" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="4"/>
<glx rop="4213" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1">
+ <function name="VertexAttribs4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLubyte *" count="n" count_scale="4"/>
@@ -12191,22 +12191,22 @@
<size name="GetTexEnviv" mode="get"/>
<size name="GetTexEnvfv" mode="get"/>
</enum>
- <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
+ <function name="TexBumpParameterfvATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
+ <function name="TexBumpParameterivATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="const GLint *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1" exec="skip">
+ <function name="GetTexBumpParameterfvATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat *" variable_param="pname"/>
<glx ignore="true"/>
</function>
- <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1" exec="skip">
+ <function name="GetTexBumpParameterivATI" deprecated="3.1" exec="skip">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint *" variable_param="pname"/>
<glx ignore="true"/>
@@ -12325,45 +12325,45 @@
redudndant garbage. There are a lot of enums with the value 0x00000001.
-->
- <function name="GenFragmentShadersATI" offset="assign" deprecated="3.1">
+ <function name="GenFragmentShadersATI" deprecated="3.1">
<return type="GLuint"/>
<param name="range" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BindFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="BindFragmentShaderATI" deprecated="3.1">
<param name="id" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="DeleteFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="DeleteFragmentShaderATI" deprecated="3.1">
<param name="id" type="GLuint"/>
<glx ignore="true"/>
</function>
- <function name="BeginFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="BeginFragmentShaderATI" deprecated="3.1">
<glx ignore="true"/>
</function>
- <function name="EndFragmentShaderATI" offset="assign" deprecated="3.1">
+ <function name="EndFragmentShaderATI" deprecated="3.1">
<glx ignore="true"/>
</function>
- <function name="PassTexCoordATI" offset="assign" deprecated="3.1">
+ <function name="PassTexCoordATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="coord" type="GLuint"/>
<param name="swizzle" type="GLenum"/>
<glx ignore="true"/>
</function>
- <function name="SampleMapATI" offset="assign" deprecated="3.1">
+ <function name="SampleMapATI" deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="interp" type="GLuint"/>
<param name="swizzle" type="GLenum"/>
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp1ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp1ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
@@ -12374,7 +12374,7 @@
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp2ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp2ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
@@ -12388,7 +12388,7 @@
<glx ignore="true"/>
</function>
- <function name="ColorFragmentOp3ATI" offset="assign" deprecated="3.1">
+ <function name="ColorFragmentOp3ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMask" type="GLuint"/>
@@ -12405,7 +12405,7 @@
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp1ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp1ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
@@ -12415,7 +12415,7 @@
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp2ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp2ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
@@ -12428,7 +12428,7 @@
<glx ignore="true"/>
</function>
- <function name="AlphaFragmentOp3ATI" offset="assign" deprecated="3.1">
+ <function name="AlphaFragmentOp3ATI" deprecated="3.1">
<param name="op" type="GLenum"/>
<param name="dst" type="GLuint"/>
<param name="dstMod" type="GLuint"/>
@@ -12444,7 +12444,7 @@
<glx ignore="true"/>
</function>
- <function name="SetFragmentShaderConstantATI" offset="assign"
+ <function name="SetFragmentShaderConstantATI"
deprecated="3.1">
<param name="dst" type="GLuint"/>
<param name="value" type="const GLfloat *"/>
@@ -12545,7 +12545,7 @@
<size name="Get" mode="get"/>
</enum>
- <function name="ActiveStencilFaceEXT" offset="assign" deprecated="3.1">
+ <function name="ActiveStencilFaceEXT" deprecated="3.1">
<param name="face" type="GLenum"/>
<glx rop="4220"/>
</function>
@@ -12585,7 +12585,7 @@
<enum name="MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/>
<enum name="PROGRAM_ERROR_STRING_NV" value="0x8874"/>
- <function name="ProgramNamedParameter4fNV" offset="assign"
+ <function name="ProgramNamedParameter4fNV"
vectorequiv="ProgramNamedParameter4fvNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
@@ -12597,7 +12597,7 @@
<param name="w" type="GLfloat"/>
</function>
- <function name="ProgramNamedParameter4dNV" offset="assign"
+ <function name="ProgramNamedParameter4dNV"
vectorequiv="ProgramNamedParameter4dvNV" deprecated="3.1"
exec="skip">
<param name="id" type="GLuint"/>
@@ -12609,7 +12609,7 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="ProgramNamedParameter4fvNV" offset="assign"
+ <function name="ProgramNamedParameter4fvNV"
deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -12618,7 +12618,7 @@
<glx rop="4218"/>
</function>
- <function name="ProgramNamedParameter4dvNV" offset="assign"
+ <function name="ProgramNamedParameter4dvNV"
deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -12627,7 +12627,7 @@
<glx rop="4219"/>
</function>
- <function name="GetProgramNamedParameterfvNV" offset="assign"
+ <function name="GetProgramNamedParameterfvNV"
deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -12636,7 +12636,7 @@
<glx vendorpriv="1310" always_array="true"/>
</function>
- <function name="GetProgramNamedParameterdvNV" offset="assign"
+ <function name="GetProgramNamedParameterdvNV"
deprecated="3.1" exec="skip">
<param name="id" type="GLuint"/>
<param name="len" type="GLsizei" counter="true"/>
@@ -12681,7 +12681,7 @@
<size name="Get" mode="get"/>
</enum>
- <function name="DepthBoundsEXT" offset="assign">
+ <function name="DepthBoundsEXT">
<param name="zmin" type="GLclampd"/>
<param name="zmax" type="GLclampd"/>
<glx rop="4229" ignore="true"/>
@@ -12786,12 +12786,12 @@
<enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13">
<size name="GetBufferParameteriv" mode="get"/>
</enum>
- <function name="BufferParameteriAPPLE" offset="assign" exec="skip">
+ <function name="BufferParameteriAPPLE" exec="skip">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
</function>
- <function name="FlushMappedBufferRangeAPPLE" offset="assign" exec="skip">
+ <function name="FlushMappedBufferRangeAPPLE" exec="skip">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
@@ -12870,7 +12870,7 @@
<enum name="POLYGON_OFFSET_CLAMP_EXT" value="0x8E1B">
<size name="Get" mode="get"/>
</enum>
- <function name="PolygonOffsetClampEXT" offset="assign">
+ <function name="PolygonOffsetClampEXT">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
<param name="clamp" type="GLfloat"/>
@@ -12906,7 +12906,7 @@
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</function>
- <function name="StencilFuncSeparateATI" offset="assign" deprecated="3.1">
+ <function name="StencilFuncSeparateATI" deprecated="3.1">
<param name="frontfunc" type="GLenum"/>
<param name="backfunc" type="GLenum"/>
<param name="ref" type="GLint"/>
@@ -12916,7 +12916,7 @@
</category>
<category name="GL_EXT_gpu_program_parameters">
- <function name="ProgramEnvParameters4fvEXT" offset="assign"
+ <function name="ProgramEnvParameters4fvEXT"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
@@ -12924,7 +12924,7 @@
<param name="params" type="const GLfloat *"/>
</function>
- <function name="ProgramLocalParameters4fvEXT" offset="assign"
+ <function name="ProgramLocalParameters4fvEXT"
deprecated="3.1">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>