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-rw-r--r--src/mapi/glapi/gen/GL3x.xml100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml
index 5078f7b6d91..7919d657774 100644
--- a/src/mapi/glapi/gen/GL3x.xml
+++ b/src/mapi/glapi/gen/GL3x.xml
@@ -119,38 +119,38 @@
<!-- These functions are unique to GL3 -->
- <function name="ClearBufferiv" offset="assign" es2="3.0">
+ <function name="ClearBufferiv" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="ClearBufferuiv" offset="assign" es2="3.0">
+ <function name="ClearBufferuiv" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" offset="assign" es2="3.0">
+ <function name="ClearBufferfv" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="ClearBufferfi" offset="assign" es2="3.0">
+ <function name="ClearBufferfi" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<param name="stencil" type="GLint"/>
</function>
- <function name="GetStringi" offset="assign" es2="3.0">
+ <function name="GetStringi" es2="3.0">
<param name="name" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="const GLubyte *"/>
</function>
- <function name="ClampColor" offset="assign">
+ <function name="ClampColor">
<param name="target" type="GLenum"/>
<param name="clamp" type="GLenum"/>
<glx rop="234"/>
@@ -158,7 +158,7 @@
<!-- These functions alias ones form GL_ARB_draw_buffers2 -->
- <function name="ColorMaski" offset="assign">
+ <function name="ColorMaski">
<param name="buf" type="GLuint"/>
<param name="r" type="GLboolean"/>
<param name="g" type="GLboolean"/>
@@ -166,29 +166,29 @@
<param name="a" type="GLboolean"/>
</function>
- <function name="GetBooleani_v" offset="assign">
+ <function name="GetBooleani_v" es2="3.1">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLboolean *"/>
</function>
- <function name="GetIntegeri_v" es2="3.0" offset="assign">
+ <function name="GetIntegeri_v" es2="3.0">
<param name="value" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint *"/>
</function>
- <function name="Enablei" offset="assign">
+ <function name="Enablei">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="Disablei" offset="assign">
+ <function name="Disablei">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
</function>
- <function name="IsEnabledi" offset="assign">
+ <function name="IsEnabledi">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<return type="GLboolean"/>
@@ -196,26 +196,26 @@
<!-- These functions alias ones form GL_EXT_transform_feedback -->
- <function name="GetFragDataLocation" es2="3.0" offset="assign">
+ <function name="GetFragDataLocation" es2="3.0">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
</function>
- <function name="BindFragDataLocation" offset="assign">
+ <function name="BindFragDataLocation">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
- <function name="BeginTransformFeedback" es2="3.0" offset="assign">
+ <function name="BeginTransformFeedback" es2="3.0">
<param name="mode" type="GLenum"/>
</function>
- <function name="EndTransformFeedback" es2="3.0" offset="assign">
+ <function name="EndTransformFeedback" es2="3.0">
</function>
- <function name="BindBufferRange" es2="3.0" offset="assign">
+ <function name="BindBufferRange" es2="3.0">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
@@ -223,20 +223,20 @@
<param name="size" type="GLsizeiptr"/>
</function>
- <function name="BindBufferBase" es2="3.0" offset="assign">
+ <function name="BindBufferBase" es2="3.0">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
+ <function name="TransformFeedbackVaryings" es2="3.0">
<param name="program" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="varyings" type="const GLchar * const *"/>
<param name="bufferMode" type="GLenum"/>
</function>
- <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
+ <function name="GetTransformFeedbackVarying" es2="3.0">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
@@ -248,17 +248,17 @@
<!-- These functions alias ones from GL_NV_conditional_render -->
- <function name="BeginConditionalRender" offset="assign">
+ <function name="BeginConditionalRender">
<param name="query" type="GLuint"/>
<param name="mode" type="GLenum"/>
</function>
- <function name="EndConditionalRender" offset="assign">
+ <function name="EndConditionalRender">
</function>
<!-- These functions alias ones from GL_EXT_gpu_shader4 -->
- <function name="VertexAttribIPointer" es2="3.0" offset="assign">
+ <function name="VertexAttribIPointer" es2="3.0">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
@@ -266,13 +266,13 @@
<param name="pointer" type="const GLvoid *"/>
</function>
- <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
+ <function name="GetVertexAttribIiv" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
+ <function name="GetVertexAttribIuiv" es2="3.0">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
@@ -330,7 +330,7 @@
<param name="w" type="GLuint"/>
</function>
- <function name="VertexAttribI1iv" offset="assign">
+ <function name="VertexAttribI1iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
@@ -350,7 +350,7 @@
<param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttribI1uiv" offset="assign">
+ <function name="VertexAttribI1uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
@@ -370,51 +370,51 @@
<param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribI4bv" offset="assign">
+ <function name="VertexAttribI4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttribI4sv" offset="assign">
+ <function name="VertexAttribI4sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttribI4ubv" offset="assign">
+ <function name="VertexAttribI4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttribI4usv" offset="assign">
+ <function name="VertexAttribI4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
- <function name="GetUniformuiv" es2="3.0" offset="assign">
+ <function name="GetUniformuiv" es2="3.0">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
- <function name="Uniform1ui" es2="3.0" offset="assign">
+ <function name="Uniform1ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
- <function name="Uniform2ui" es2="3.0" offset="assign">
+ <function name="Uniform2ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
- <function name="Uniform3ui" es2="3.0" offset="assign">
+ <function name="Uniform3ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
- <function name="Uniform4ui" es2="3.0" offset="assign">
+ <function name="Uniform4ui" es2="3.0">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
@@ -422,25 +422,25 @@
<param name="w" type="GLuint"/>
</function>
- <function name="Uniform1uiv" es2="3.0" offset="assign">
+ <function name="Uniform1uiv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLuint *" count="count"/>
</function>
- <function name="Uniform2uiv" es2="3.0" offset="assign">
+ <function name="Uniform2uiv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLuint *" count="count" count_scale="2"/>
</function>
- <function name="Uniform3uiv" es2="3.0" offset="assign">
+ <function name="Uniform3uiv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLuint *" count="count" count_scale="3"/>
</function>
- <function name="Uniform4uiv" es2="3.0" offset="assign">
+ <function name="Uniform4uiv" es2="3.0">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLuint *" count="count" count_scale="4"/>
@@ -448,25 +448,25 @@
<!-- These functions alias ones from GL_EXT_texture_integer -->
- <function name="TexParameterIiv" offset="assign">
+ <function name="TexParameterIiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *"/>
</function>
- <function name="TexParameterIuiv" offset="assign">
+ <function name="TexParameterIuiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLuint *"/>
</function>
- <function name="GetTexParameterIiv" offset="assign">
+ <function name="GetTexParameterIiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetTexParameterIuiv" offset="assign">
+ <function name="GetTexParameterIuiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
@@ -557,13 +557,13 @@
<param name="primcount" type="GLsizei"/>
</function>
- <function name="TexBuffer" offset="assign">
+ <function name="TexBuffer">
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</function>
- <function name="PrimitiveRestartIndex" offset="assign">
+ <function name="PrimitiveRestartIndex">
<param name="index" type="GLuint"/>
</function>
@@ -595,19 +595,19 @@
<enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/>
<enum name="CONTEXT_PROFILE_MASK" value="0x9126"/>
- <function name="GetInteger64i_v" offset="assign" es2="3.0">
+ <function name="GetInteger64i_v" es2="3.0">
<param name="cap" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLint64 *"/>
</function>
- <function name="GetBufferParameteri64v" offset="assign" es2="3.0">
+ <function name="GetBufferParameteri64v" es2="3.0">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
</function>
- <function name="FramebufferTexture" offset="assign">
+ <function name="FramebufferTexture">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
@@ -625,7 +625,7 @@
<enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/>
<enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/>
- <function name="VertexAttribDivisor" offset="assign" es2="3.0">
+ <function name="VertexAttribDivisor" es2="3.0">
<param name="index" type="GLuint"/>
<param name="divisor" type="GLuint"/>
</function>