diff options
Diffstat (limited to 'src/mapi/es2api/ABI-check')
-rwxr-xr-x | src/mapi/es2api/ABI-check | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/src/mapi/es2api/ABI-check b/src/mapi/es2api/ABI-check new file mode 100755 index 00000000000..4a61050059b --- /dev/null +++ b/src/mapi/es2api/ABI-check @@ -0,0 +1,292 @@ +#!/bin/bash + +# Print defined gl.* functions not in GL ES 3.0 or in +# (FIXME, none of these should be part of the ABI) +# GL_EXT_discard_framebuffer +# GL_EXT_map_buffer_range +# GL_EXT_multi_draw_arrays +# GL_NV_draw_buffers +# GL_NV_read_buffer +# GL_OES_EGL_image +# GL_OES_get_program_binary +# GL_OES_mapbuffer +# GL_OES_texture_3D +# GL_OES_vertex_array_object + +FUNCS=$(nm -D --defined-only ${1-.libs/libGLESv2.so.2} | grep -o 'T gl.*' | cut -c 3- | while read func; do +( grep -q "^$func$" || echo $func ) <<EOF +glActiveTexture +glAttachShader +glBeginQuery +glBeginTransformFeedback +glBindAttribLocation +glBindBuffer +glBindBufferBase +glBindBufferRange +glBindFramebuffer +glBindRenderbuffer +glBindSampler +glBindTexture +glBindTransformFeedback +glBindVertexArray +glBindVertexArrayOES +glBlendColor +glBlendEquation +glBlendEquationSeparate +glBlendFunc +glBlendFuncSeparate +glBlitFramebuffer +glBufferData +glBufferSubData +glCheckFramebufferStatus +glClear +glClearBufferfi +glClearBufferfv +glClearBufferiv +glClearBufferuiv +glClearColor +glClearDepthf +glClearStencil +glClientWaitSync +glColorMask +glCompileShader +glCompressedTexImage2D +glCompressedTexImage3D +glCompressedTexImage3DOES +glCompressedTexSubImage2D +glCompressedTexSubImage3D +glCompressedTexSubImage3DOES +glCopyBufferSubData +glCopyTexImage2D +glCopyTexSubImage2D +glCopyTexSubImage3D +glCopyTexSubImage3DOES +glCreateProgram +glCreateShader +glCullFace +glDeleteBuffers +glDeleteFramebuffers +glDeleteProgram +glDeleteQueries +glDeleteRenderbuffers +glDeleteSamplers +glDeleteShader +glDeleteSync +glDeleteTextures +glDeleteTransformFeedbacks +glDeleteVertexArrays +glDeleteVertexArraysOES +glDepthFunc +glDepthMask +glDepthRangef +glDetachShader +glDisable +glDisableVertexAttribArray +glDiscardFramebufferEXT +glDrawArrays +glDrawArraysInstanced +glDrawBuffers +glDrawBuffersNV +glDrawElements +glDrawElementsInstanced +glDrawRangeElements +glEGLImageTargetRenderbufferStorageOES +glEGLImageTargetTexture2DOES +glEnable +glEnableVertexAttribArray +glEndQuery +glEndTransformFeedback +glFenceSync +glFinish +glFlush +glFlushMappedBufferRange +glFlushMappedBufferRangeEXT +glFramebufferRenderbuffer +glFramebufferTexture2D +glFramebufferTexture3DOES +glFramebufferTextureLayer +glFrontFace +glGenBuffers +glGenerateMipmap +glGenFramebuffers +glGenQueries +glGenRenderbuffers +glGenSamplers +glGenTextures +glGenTransformFeedbacks +glGenVertexArrays +glGenVertexArraysOES +glGetActiveAttrib +glGetActiveUniform +glGetActiveUniformBlockiv +glGetActiveUniformBlockName +glGetActiveUniformsiv +glGetAttachedShaders +glGetAttribLocation +glGetBooleanv +glGetBufferParameteri64v +glGetBufferParameteriv +glGetBufferPointerv +glGetBufferPointervOES +glGetError +glGetFloatv +glGetFragDataLocation +glGetFramebufferAttachmentParameteriv +glGetInteger64i_v +glGetInteger64v +glGetIntegeri_v +glGetIntegerv +glGetInternalformativ +glGetProgramBinary +glGetProgramBinaryOES +glGetProgramInfoLog +glGetProgramiv +glGetQueryiv +glGetQueryObjectuiv +glGetRenderbufferParameteriv +glGetSamplerParameterfv +glGetSamplerParameteriv +glGetShaderInfoLog +glGetShaderiv +glGetShaderPrecisionFormat +glGetShaderSource +glGetString +glGetStringi +glGetSynciv +glGetTexParameterfv +glGetTexParameteriv +glGetTransformFeedbackVarying +glGetUniformBlockIndex +glGetUniformfv +glGetUniformIndices +glGetUniformiv +glGetUniformLocation +glGetUniformuiv +glGetVertexAttribfv +glGetVertexAttribIiv +glGetVertexAttribIuiv +glGetVertexAttribiv +glGetVertexAttribPointerv +glHint +glInvalidateFramebuffer +glInvalidateSubFramebuffer +glIsBuffer +glIsEnabled +glIsFramebuffer +glIsProgram +glIsQuery +glIsRenderbuffer +glIsSampler +glIsShader +glIsSync +glIsTexture +glIsTransformFeedback +glIsVertexArray +glIsVertexArrayOES +glLineWidth +glLinkProgram +glMapBufferOES +glMapBufferRange +glMapBufferRangeEXT +glMultiDrawArraysEXT +glMultiDrawElementsEXT +glPauseTransformFeedback +glPixelStorei +glPolygonOffset +glProgramBinary +glProgramBinaryOES +glProgramParameteri +glReadBuffer +glReadBufferNV +glReadPixels +glReleaseShaderCompiler +glRenderbufferStorage +glRenderbufferStorageMultisample +glResumeTransformFeedback +glSampleCoverage +glSamplerParameterf +glSamplerParameterfv +glSamplerParameteri +glSamplerParameteriv +glScissor +glShaderBinary +glShaderSource +glStencilFunc +glStencilFuncSeparate +glStencilMask +glStencilMaskSeparate +glStencilOp +glStencilOpSeparate +glTexImage2D +glTexImage3D +glTexImage3DOES +glTexParameterf +glTexParameterfv +glTexParameteri +glTexParameteriv +glTexStorage2D +glTexStorage3D +glTexSubImage2D +glTexSubImage3D +glTexSubImage3DOES +glTransformFeedbackVaryings +glUniform1f +glUniform1fv +glUniform1i +glUniform1iv +glUniform1ui +glUniform1uiv +glUniform2f +glUniform2fv +glUniform2i +glUniform2iv +glUniform2ui +glUniform2uiv +glUniform3f +glUniform3fv +glUniform3i +glUniform3iv +glUniform3ui +glUniform3uiv +glUniform4f +glUniform4fv +glUniform4i +glUniform4iv +glUniform4ui +glUniform4uiv +glUniformBlockBinding +glUniformMatrix2fv +glUniformMatrix2x3fv +glUniformMatrix2x4fv +glUniformMatrix3fv +glUniformMatrix3x2fv +glUniformMatrix3x4fv +glUniformMatrix4fv +glUniformMatrix4x2fv +glUniformMatrix4x3fv +glUnmapBuffer +glUnmapBufferOES +glUseProgram +glValidateProgram +glVertexAttrib1f +glVertexAttrib1fv +glVertexAttrib2f +glVertexAttrib2fv +glVertexAttrib3f +glVertexAttrib3fv +glVertexAttrib4f +glVertexAttrib4fv +glVertexAttribDivisor +glVertexAttribI4i +glVertexAttribI4iv +glVertexAttribI4ui +glVertexAttribI4uiv +glVertexAttribIPointer +glVertexAttribPointer +glViewport +glWaitSync +EOF +done) + +test ! -n "$FUNCS" || echo $FUNCS +test ! -n "$FUNCS" |