diff options
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/compiler/brw_compiler.h | 13 | ||||
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 43 | ||||
-rw-r--r-- | src/intel/vulkan/anv_nir_compute_push_layout.c | 190 | ||||
-rw-r--r-- | src/intel/vulkan/anv_private.h | 4 | ||||
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 25 |
5 files changed, 131 insertions, 144 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h index 62c7e85e55f..ab39af22684 100644 --- a/src/intel/compiler/brw_compiler.h +++ b/src/intel/compiler/brw_compiler.h @@ -657,6 +657,19 @@ struct brw_stage_prog_data { GLuint nr_params; /**< number of float params/constants */ GLuint nr_pull_params; + /* zero_push_reg is a bitfield which indicates what push registers (if any) + * should be zeroed by SW at the start of the shader. The corresponding + * push_reg_mask_param specifies the param index (in 32-bit units) where + * the actual runtime 64-bit mask will be pushed. The shader will zero + * push reg i if + * + * reg_used & zero_push_reg & ~*push_reg_mask_param & (1ull << i) + * + * If this field is set, brw_compiler::compact_params must be false. + */ + uint64_t zero_push_reg; + unsigned push_reg_mask_param; + unsigned curb_read_length; unsigned total_scratch; unsigned total_shared; diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 4e13dcca54a..b578d82a252 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -1604,6 +1604,8 @@ fs_visitor::assign_curb_setup() prog_data->curb_read_length = uniform_push_length + ubo_push_length; + uint64_t used = 0; + /* Map the offsets in the UNIFORM file to fixed HW regs. */ foreach_block_and_inst(block, fs_inst, inst, cfg) { for (unsigned int i = 0; i < inst->sources; i++) { @@ -1625,6 +1627,9 @@ fs_visitor::assign_curb_setup() constant_nr = 0; } + assert(constant_nr / 8 < 64); + used |= BITFIELD64_BIT(constant_nr / 8); + struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs + constant_nr / 8, constant_nr % 8); @@ -1639,6 +1644,44 @@ fs_visitor::assign_curb_setup() } } + uint64_t want_zero = used & stage_prog_data->zero_push_reg; + if (want_zero) { + assert(!compiler->compact_params); + fs_builder ubld = bld.exec_all().group(8, 0).at( + cfg->first_block(), cfg->first_block()->start()); + + /* push_reg_mask_param is in 32-bit units */ + unsigned mask_param = stage_prog_data->push_reg_mask_param; + struct brw_reg mask = brw_vec1_grf(payload.num_regs + mask_param / 8, + mask_param % 8); + + fs_reg b32; + for (unsigned i = 0; i < 64; i++) { + if (i % 16 == 0 && (want_zero & BITFIELD64_RANGE(i, 16))) { + fs_reg shifted = ubld.vgrf(BRW_REGISTER_TYPE_W, 2); + ubld.SHL(horiz_offset(shifted, 8), + byte_offset(retype(mask, BRW_REGISTER_TYPE_W), i / 8), + brw_imm_v(0x01234567)); + ubld.SHL(shifted, horiz_offset(shifted, 8), brw_imm_w(8)); + + fs_builder ubld16 = ubld.group(16, 0); + b32 = ubld16.vgrf(BRW_REGISTER_TYPE_D); + ubld16.group(16, 0).ASR(b32, shifted, brw_imm_w(15)); + } + + if (want_zero & BITFIELD64_BIT(i)) { + assert(i < prog_data->curb_read_length); + struct brw_reg push_reg = + retype(brw_vec8_grf(payload.num_regs + i, 0), + BRW_REGISTER_TYPE_D); + + ubld.AND(push_reg, push_reg, component(b32, i % 16)); + } + } + + invalidate_analysis(DEPENDENCY_INSTRUCTIONS); + } + /* This may be updated in assign_urb_setup or assign_vs_urb_setup. */ this->first_non_payload_grf = payload.num_regs + prog_data->curb_read_length; } diff --git a/src/intel/vulkan/anv_nir_compute_push_layout.c b/src/intel/vulkan/anv_nir_compute_push_layout.c index 960fb1ca4a3..9fcc2f74e22 100644 --- a/src/intel/vulkan/anv_nir_compute_push_layout.c +++ b/src/intel/vulkan/anv_nir_compute_push_layout.c @@ -80,13 +80,15 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, if (push_ubo_ranges && robust_buffer_access) { /* We can't on-the-fly adjust our push ranges because doing so would * mess up the layout in the shader. When robustBufferAccess is - * enabled, we have to manually bounds check our pushed UBO accesses. + * enabled, we push a mask into the shader indicating which pushed + * registers are valid and we zero out the invalid ones at the top of + * the shader. */ - const uint32_t ubo_size_start = - offsetof(struct anv_push_constants, push_ubo_sizes); - const uint32_t ubo_size_end = ubo_size_start + (4 * sizeof(uint32_t)); - push_start = MIN2(push_start, ubo_size_start); - push_end = MAX2(push_end, ubo_size_end); + const uint32_t push_reg_mask_start = + offsetof(struct anv_push_constants, push_reg_mask); + const uint32_t push_reg_mask_end = push_reg_mask_start + sizeof(uint64_t); + push_start = MIN2(push_start, push_reg_mask_start); + push_end = MAX2(push_end, push_reg_mask_end); } if (nir->info.stage == MESA_SHADER_COMPUTE) { @@ -121,8 +123,32 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, .length = DIV_ROUND_UP(push_end - push_start, 32), }; - /* Mapping from brw_ubo_range to anv_push_range */ - int push_range_idx_map[4] = { -1, -1, -1, -1 }; + if (has_push_intrinsic) { + nir_foreach_function(function, nir) { + if (!function->impl) + continue; + + nir_foreach_block(block, function->impl) { + nir_foreach_instr_safe(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + switch (intrin->intrinsic) { + case nir_intrinsic_load_push_constant: + intrin->intrinsic = nir_intrinsic_load_uniform; + nir_intrinsic_set_base(intrin, + nir_intrinsic_base(intrin) - + push_start); + break; + + default: + break; + } + } + } + } + } if (push_ubo_ranges) { brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges); @@ -144,6 +170,16 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, if (push_constant_range.length > 0) map->push_ranges[n++] = push_constant_range; + if (robust_buffer_access) { + const uint32_t push_reg_mask_offset = + offsetof(struct anv_push_constants, push_reg_mask); + assert(push_reg_mask_offset >= push_start); + prog_data->push_reg_mask_param = + (push_reg_mask_offset - push_start) / 4; + } + + unsigned range_start_reg = push_constant_range.length; + for (int i = 0; i < 4; i++) { struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i]; if (ubo_range->length == 0) @@ -157,7 +193,6 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, const struct anv_pipeline_binding *binding = &map->surface_to_descriptor[ubo_range->block]; - push_range_idx_map[i] = n; map->push_ranges[n++] = (struct anv_push_range) { .set = binding->set, .index = binding->index, @@ -165,6 +200,14 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, .start = ubo_range->start, .length = ubo_range->length, }; + + /* We only bother to shader-zero pushed client UBOs */ + if (binding->set < MAX_SETS && robust_buffer_access) { + prog_data->zero_push_reg |= BITFIELD64_RANGE(range_start_reg, + ubo_range->length); + } + + range_start_reg += ubo_range->length; } } else { /* For Ivy Bridge, the push constants packets have a different @@ -178,135 +221,6 @@ anv_nir_compute_push_layout(const struct anv_physical_device *pdevice, map->push_ranges[0] = push_constant_range; } - if (has_push_intrinsic || (push_ubo_ranges && robust_buffer_access)) { - nir_foreach_function(function, nir) { - if (!function->impl) - continue; - - nir_builder b; - nir_builder_init(&b, function->impl); - - nir_foreach_block(block, function->impl) { - nir_foreach_instr_safe(instr, block) { - if (instr->type != nir_instr_type_intrinsic) - continue; - - nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - switch (intrin->intrinsic) { - case nir_intrinsic_load_ubo: { - if (!robust_buffer_access) - break; - - if (!nir_src_is_const(intrin->src[0]) || - !nir_src_is_const(intrin->src[1])) - break; - - uint32_t index = nir_src_as_uint(intrin->src[0]); - uint64_t offset = nir_src_as_uint(intrin->src[1]); - uint32_t size = intrin->num_components * - (intrin->dest.ssa.bit_size / 8); - - int ubo_range_idx = -1; - for (unsigned i = 0; i < 4; i++) { - const struct brw_ubo_range *range = - &prog_data->ubo_ranges[i]; - if (range->block == index && - offset + size > range->start * 32 && - offset < (range->start + range->length) * 32) { - ubo_range_idx = i; - break; - } - } - - if (ubo_range_idx < 0) - break; - - b.cursor = nir_after_instr(&intrin->instr); - - assert(push_range_idx_map[ubo_range_idx] >= 0); - const uint32_t ubo_size_offset = - offsetof(struct anv_push_constants, push_ubo_sizes) + - push_range_idx_map[ubo_range_idx] * sizeof(uint32_t); - - nir_intrinsic_instr *load_size = - nir_intrinsic_instr_create(b.shader, - nir_intrinsic_load_uniform); - load_size->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); - nir_intrinsic_set_base(load_size, - ubo_size_offset - push_start); - nir_intrinsic_set_range(load_size, 4); - nir_intrinsic_set_type(load_size, nir_type_uint32); - load_size->num_components = 1; - nir_ssa_dest_init(&load_size->instr, &load_size->dest, - 1, 32, NULL); - nir_builder_instr_insert(&b, &load_size->instr); - - /* Do the size checks per-component. Thanks to scalar block - * layout, we could end up with a single vector straddling a - * 32B boundary. - * - * We intentionally push a size starting from the UBO - * binding in the descriptor set rather than starting from - * the started of the pushed range. This prevents us from - * accidentally flagging things as out-of-bounds due to - * roll-over if a vector access crosses the push range - * boundary. - * - * We align up to 32B so that we can get better CSE. - * - * We check - * - * offset + size - 1 < push_ubo_sizes[i] - * - * rather than - * - * offset + size <= push_ubo_sizes[i] - * - * because it properly returns OOB for the case where - * offset + size == 0. - */ - nir_const_value last_byte_const[NIR_MAX_VEC_COMPONENTS]; - for (unsigned c = 0; c < intrin->dest.ssa.num_components; c++) { - assert(intrin->dest.ssa.bit_size % 8 == 0); - const unsigned comp_size_B = intrin->dest.ssa.bit_size / 8; - const uint32_t comp_last_byte = - align_u32(offset + (c + 1) * comp_size_B, - ANV_UBO_BOUNDS_CHECK_ALIGNMENT) - 1; - last_byte_const[c] = - nir_const_value_for_uint(comp_last_byte, 32); - } - nir_ssa_def *last_byte = - nir_build_imm(&b, intrin->dest.ssa.num_components, 32, - last_byte_const); - nir_ssa_def *in_bounds = - nir_ult(&b, last_byte, &load_size->dest.ssa); - - nir_ssa_def *zero = - nir_imm_zero(&b, intrin->dest.ssa.num_components, - intrin->dest.ssa.bit_size); - nir_ssa_def *value = - nir_bcsel(&b, in_bounds, &intrin->dest.ssa, zero); - nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa, - nir_src_for_ssa(value), - value->parent_instr); - break; - } - - case nir_intrinsic_load_push_constant: - intrin->intrinsic = nir_intrinsic_load_uniform; - nir_intrinsic_set_base(intrin, - nir_intrinsic_base(intrin) - - push_start); - break; - - default: - break; - } - } - } - } - } - /* Now that we're done computing the push constant portion of the * bind map, hash it. This lets us quickly determine if the actual * mapping has changed and not just a no-op pipeline change. diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index af07a1d203a..20ed281d062 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -2477,8 +2477,10 @@ struct anv_push_constants { /** Dynamic offsets for dynamic UBOs and SSBOs */ uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS]; + uint64_t push_reg_mask; + /** Pad out to a multiple of 32 bytes */ - uint32_t push_ubo_sizes[4]; + uint32_t pad[2]; struct { /** Base workgroup ID diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index 13ad1ced3bc..4375b99f873 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -3152,16 +3152,31 @@ cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer, &cmd_buffer->state.push_constants[stage]; if (cmd_buffer->device->robust_buffer_access) { + push->push_reg_mask = 0; + /* Start of the current range in the shader, relative to the start + * of push constants in the shader. + */ + unsigned range_start_reg = 0; for (unsigned i = 0; i < 4; i++) { const struct anv_push_range *range = &bind_map->push_ranges[i]; - if (range->length == 0) { - push->push_ubo_sizes[i] = 0; - } else { - push->push_ubo_sizes[i] = - get_push_range_bound_size(cmd_buffer, stage, range); + if (range->length == 0) + continue; + + unsigned bound_size = + get_push_range_bound_size(cmd_buffer, stage, range); + if (bound_size >= range->start * 32) { + unsigned bound_regs = + MIN2(DIV_ROUND_UP(bound_size, 32) - range->start, + range->length); + assert(range_start_reg + bound_regs <= 64); + push->push_reg_mask |= BITFIELD64_RANGE(range_start_reg, + bound_regs); } + cmd_buffer->state.push_constants_dirty |= mesa_to_vk_shader_stage(stage); + + range_start_reg += range->length; } } |