diff options
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/blorp/blorp_blit.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 0757db0d04b..7d717da0912 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -1155,6 +1155,20 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx, key->dst_layout); } + nir_ssa_def *comp = NULL; + if (key->dst_rgb) { + /* The destination image is bound as a red texture three times as wide + * as the actual image. Our shader is effectively running one color + * component at a time. We need to save off the component and adjust + * the destination position. + */ + assert(dst_pos->num_components == 2); + nir_ssa_def *dst_x = nir_channel(&b, dst_pos, 0); + comp = nir_umod(&b, dst_x, nir_imm_int(&b, 3)); + dst_pos = nir_vec2(&b, nir_idiv(&b, dst_x, nir_imm_int(&b, 3)), + nir_channel(&b, dst_pos, 1)); + } + /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)). * * That is: X, Y and S now contain the true coordinates and sample index of @@ -1285,8 +1299,6 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx, * from the source color and write that to destination red. */ assert(dst_pos->num_components == 2); - nir_ssa_def *comp = - nir_umod(&b, nir_channel(&b, dst_pos, 0), nir_imm_int(&b, 3)); nir_ssa_def *color_component = nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)), @@ -1549,16 +1561,13 @@ struct blt_coords { static void surf_fake_rgb_with_red(const struct isl_device *isl_dev, - struct brw_blorp_surface_info *info, - uint32_t *x, uint32_t *width) + struct brw_blorp_surface_info *info) { blorp_surf_convert_to_single_slice(isl_dev, info); info->surf.logical_level0_px.width *= 3; info->surf.phys_level0_sa.width *= 3; info->tile_x_sa *= 3; - *x *= 3; - *width *= 3; enum isl_format red_format; switch (info->view.format) { @@ -1588,28 +1597,6 @@ surf_fake_rgb_with_red(const struct isl_device *isl_dev, info->surf.format = info->view.format = red_format; } -static void -fake_dest_rgb_with_red(const struct isl_device *dev, - struct blorp_params *params, - struct brw_blorp_blit_prog_key *wm_prog_key, - struct blt_coords *coords) -{ - /* Handle RGB destinations for blorp_copy */ - const struct isl_format_layout *dst_fmtl = - isl_format_get_layout(params->dst.surf.format); - - if (dst_fmtl->bpb % 3 == 0) { - uint32_t dst_x = coords->x.dst0; - uint32_t dst_width = coords->x.dst1 - dst_x; - surf_fake_rgb_with_red(dev, ¶ms->dst, - &dst_x, &dst_width); - coords->x.dst0 = dst_x; - coords->x.dst1 = dst_x + dst_width; - wm_prog_key->dst_rgb = true; - wm_prog_key->need_dst_offset = true; - } -} - enum blit_shrink_status { BLIT_NO_SHRINK = 0, BLIT_WIDTH_SHRINK = 1, @@ -1628,8 +1615,6 @@ try_blorp_blit(struct blorp_batch *batch, { const struct gen_device_info *devinfo = batch->blorp->isl_dev->info; - fake_dest_rgb_with_red(batch->blorp->isl_dev, params, wm_prog_key, coords); - if (isl_format_has_sint_channel(params->src.view.format)) { wm_prog_key->texture_data_type = nir_type_int; } else if (isl_format_has_uint_channel(params->src.view.format)) { @@ -1835,6 +1820,21 @@ try_blorp_blit(struct blorp_batch *batch, params->src.view.base_level); } + if (isl_format_get_layout(params->dst.view.format)->bpb % 3 == 0) { + /* We can't render to RGB formats natively because they aren't a + * power-of-two size. Instead, we fake them by using a red format + * with the same channel type and size and emitting shader code to + * only write one channel at a time. + */ + params->x0 *= 3; + params->x1 *= 3; + + surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst); + + wm_prog_key->dst_rgb = true; + wm_prog_key->need_dst_offset = true; + } + if (params->src.tile_x_sa || params->src.tile_y_sa) { assert(wm_prog_key->need_src_offset); surf_get_intratile_offset_px(¶ms->src, |