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-rw-r--r--src/intel/compiler/brw_compiler.h1
-rw-r--r--src/intel/compiler/brw_vec4.cpp1
2 files changed, 0 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 014202d36ca..6a330537a5b 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -954,7 +954,6 @@ struct brw_vs_prog_data {
GLbitfield64 inputs_read;
GLbitfield64 double_inputs_read;
- unsigned nr_attributes;
unsigned nr_attribute_slots;
bool uses_vertexid;
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 04304fcb457..4a87b28822c 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2829,7 +2829,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
prog_data->base.urb_read_length =
DIV_ROUND_UP(MAX2(nr_attribute_slots, 1), 2);
- prog_data->nr_attributes = nr_attributes;
prog_data->nr_attribute_slots = nr_attribute_slots;
/* Since vertex shaders reuse the same VUE entry for inputs and outputs