diff options
Diffstat (limited to 'src/intel')
-rw-r--r-- | src/intel/compiler/brw_compiler.c | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c index cd9473f9a3b..aa896b9a336 100644 --- a/src/intel/compiler/brw_compiler.c +++ b/src/intel/compiler/brw_compiler.c @@ -112,16 +112,22 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo) compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false); - compiler->scalar_stage[MESA_SHADER_VERTEX] = - devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS); - compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = - devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true); - compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = - devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true); - compiler->scalar_stage[MESA_SHADER_GEOMETRY] = - devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true); - compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true; - compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; + if (devinfo->gen >= 10) { + /* We don't support vec4 mode on Cannonlake. */ + for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) + compiler->scalar_stage[i] = true; + } else { + compiler->scalar_stage[MESA_SHADER_VERTEX] = + devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS); + compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true); + compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true); + compiler->scalar_stage[MESA_SHADER_GEOMETRY] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true); + compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true; + compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; + } /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { |