diff options
Diffstat (limited to 'src/intel/vulkan')
-rw-r--r-- | src/intel/vulkan/anv_meta_copy.c | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/intel/vulkan/anv_meta_copy.c b/src/intel/vulkan/anv_meta_copy.c index 372333eb3a9..df2cc2f3930 100644 --- a/src/intel/vulkan/anv_meta_copy.c +++ b/src/intel/vulkan/anv_meta_copy.c @@ -23,6 +23,18 @@ #include "anv_meta.h" +static VkExtent3D +meta_image_block_size(const struct anv_image *image) +{ + if (image->aspects == VK_IMAGE_ASPECT_COLOR_BIT) { + const struct isl_format_layout *isl_layout = + isl_format_get_layout(image->color_surface.isl.format); + return (VkExtent3D) { isl_layout->bw, isl_layout->bh, isl_layout->bd }; + } else { + return (VkExtent3D) { 1, 1, 1 }; + } +} + /* Returns the user-provided VkBufferImageCopy::imageExtent in units of * elements rather than texels. One element equals one texel or one block * if Image is uncompressed or compressed, respectively. @@ -31,12 +43,11 @@ static struct VkExtent3D meta_region_extent_el(const struct anv_image *image, const struct VkExtent3D *extent) { - const struct isl_format_layout *isl_layout = - anv_format_for_vk_format(image->vk_format)->isl_layout; + const VkExtent3D block = meta_image_block_size(image); return anv_sanitize_image_extent(image->type, (VkExtent3D) { - .width = DIV_ROUND_UP(extent->width , isl_layout->bw), - .height = DIV_ROUND_UP(extent->height, isl_layout->bh), - .depth = DIV_ROUND_UP(extent->depth , isl_layout->bd), + .width = DIV_ROUND_UP(extent->width , block.width), + .height = DIV_ROUND_UP(extent->height, block.height), + .depth = DIV_ROUND_UP(extent->depth , block.depth), }); } @@ -48,11 +59,11 @@ static struct VkOffset3D meta_region_offset_el(const struct anv_image *image, const struct VkOffset3D *offset) { - const struct isl_format_layout *isl_layout = image->format->isl_layout; + const VkExtent3D block = meta_image_block_size(image); return anv_sanitize_image_offset(image->type, (VkOffset3D) { - .x = offset->x / isl_layout->bw, - .y = offset->y / isl_layout->bh, - .z = offset->z / isl_layout->bd, + .x = offset->x / block.width, + .y = offset->y / block.height, + .z = offset->z / block.depth, }); } |