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-rw-r--r--src/intel/vulkan/genX_state.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_state.c b/src/intel/vulkan/genX_state.c
index 75bcd96d78a..42800a2581e 100644
--- a/src/intel/vulkan/genX_state.c
+++ b/src/intel/vulkan/genX_state.c
@@ -157,6 +157,16 @@ genX(init_device_state)(struct anv_device *device)
GEN_SAMPLE_POS_16X(sp._16xSample);
#endif
}
+
+ /* The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in the
+ * section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer
+ * Clear." It mentions that the packet overrides GPU state for the clear
+ * operation and needs to be reset to 0s to clear the overrides. Depending
+ * on the kernel, we may not get a context with the state for this packet
+ * zeroed. Do it ourselves just in case. We've observed this to prevent a
+ * number of GPU hangs on ICL.
+ */
+ anv_batch_emit(&batch, GENX(3DSTATE_WM_HZ_OP), hzp);
#endif
#if GEN_GEN == 10