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-rw-r--r--src/intel/vulkan/genX_pipeline_util.h433
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diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
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+++ b/src/intel/vulkan/genX_pipeline_util.h
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+static uint32_t
+vertex_element_comp_control(enum isl_format format, unsigned comp)
+{
+ uint8_t bits;
+ switch (comp) {
+ case 0: bits = isl_format_layouts[format].channels.r.bits; break;
+ case 1: bits = isl_format_layouts[format].channels.g.bits; break;
+ case 2: bits = isl_format_layouts[format].channels.b.bits; break;
+ case 3: bits = isl_format_layouts[format].channels.a.bits; break;
+ default: unreachable("Invalid component");
+ }
+
+ if (bits) {
+ return VFCOMP_STORE_SRC;
+ } else if (comp < 3) {
+ return VFCOMP_STORE_0;
+ } else if (isl_format_layouts[format].channels.r.type == ISL_UINT ||
+ isl_format_layouts[format].channels.r.type == ISL_SINT) {
+ assert(comp == 3);
+ return VFCOMP_STORE_1_INT;
+ } else {
+ assert(comp == 3);
+ return VFCOMP_STORE_1_FP;
+ }
+}
+
+static void
+emit_vertex_input(struct anv_pipeline *pipeline,
+ const VkPipelineVertexInputStateCreateInfo *info,
+ const struct anv_graphics_pipeline_create_info *extra)
+{
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+
+ uint32_t elements;
+ if (extra && extra->disable_vs) {
+ /* If the VS is disabled, just assume the user knows what they're
+ * doing and apply the layout blindly. This can only come from
+ * meta, so this *should* be safe.
+ */
+ elements = 0;
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
+ elements |= (1 << info->pVertexAttributeDescriptions[i].location);
+ } else {
+ /* Pull inputs_read out of the VS prog data */
+ uint64_t inputs_read = vs_prog_data->inputs_read;
+ assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
+ elements = inputs_read >> VERT_ATTRIB_GENERIC0;
+ }
+
+#if GEN_GEN >= 8
+ /* On BDW+, we only need to allocate space for base ids. Setting up
+ * the actual vertex and instance id is a separate packet.
+ */
+ const bool needs_svgs_elem = vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+#else
+ /* On Haswell and prior, vertex and instance id are created by using the
+ * ComponentControl fields, so we need an element for any of them.
+ */
+ const bool needs_svgs_elem = vs_prog_data->uses_vertexid ||
+ vs_prog_data->uses_instanceid ||
+ vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance;
+#endif
+
+ uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem;
+ if (elem_count == 0)
+ return;
+
+ uint32_t *p;
+
+ const uint32_t num_dwords = 1 + elem_count * 2;
+ p = anv_batch_emitn(&pipeline->batch, num_dwords,
+ GENX(3DSTATE_VERTEX_ELEMENTS));
+ memset(p + 1, 0, (num_dwords - 1) * 4);
+
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
+ const VkVertexInputAttributeDescription *desc =
+ &info->pVertexAttributeDescriptions[i];
+ enum isl_format format = anv_get_isl_format(desc->format,
+ VK_IMAGE_ASPECT_COLOR_BIT,
+ VK_IMAGE_TILING_LINEAR,
+ NULL);
+
+ assert(desc->binding < 32);
+
+ if ((elements & (1 << desc->location)) == 0)
+ continue; /* Binding unused */
+
+ uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1));
+
+ struct GENX(VERTEX_ELEMENT_STATE) element = {
+ .VertexBufferIndex = desc->binding,
+ .Valid = true,
+ .SourceElementFormat = format,
+ .EdgeFlagEnable = false,
+ .SourceElementOffset = desc->offset,
+ .Component0Control = vertex_element_comp_control(format, 0),
+ .Component1Control = vertex_element_comp_control(format, 1),
+ .Component2Control = vertex_element_comp_control(format, 2),
+ .Component3Control = vertex_element_comp_control(format, 3),
+ };
+ GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
+
+#if GEN_GEN >= 8
+ /* On Broadwell and later, we have a separate VF_INSTANCING packet
+ * that controls instancing. On Haswell and prior, that's part of
+ * VERTEX_BUFFER_STATE which we emit later.
+ */
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING),
+ .InstancingEnable = pipeline->instancing_enable[desc->binding],
+ .VertexElementIndex = slot,
+ /* Vulkan so far doesn't have an instance divisor, so
+ * this is always 1 (ignored if not instancing). */
+ .InstanceDataStepRate = 1);
+#endif
+ }
+
+ const uint32_t id_slot = __builtin_popcount(elements);
+ if (needs_svgs_elem) {
+ /* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
+ * "Within a VERTEX_ELEMENT_STATE structure, if a Component
+ * Control field is set to something other than VFCOMP_STORE_SRC,
+ * no higher-numbered Component Control fields may be set to
+ * VFCOMP_STORE_SRC"
+ *
+ * This means, that if we have BaseInstance, we need BaseVertex as
+ * well. Just do all or nothing.
+ */
+ uint32_t base_ctrl = (vs_prog_data->uses_basevertex ||
+ vs_prog_data->uses_baseinstance) ?
+ VFCOMP_STORE_SRC : VFCOMP_STORE_0;
+
+ struct GENX(VERTEX_ELEMENT_STATE) element = {
+ .VertexBufferIndex = 32, /* Reserved for this */
+ .Valid = true,
+ .SourceElementFormat = ISL_FORMAT_R32G32_UINT,
+ .Component0Control = base_ctrl,
+ .Component1Control = base_ctrl,
+#if GEN_GEN >= 8
+ .Component2Control = VFCOMP_STORE_0,
+ .Component3Control = VFCOMP_STORE_0,
+#else
+ .Component2Control = VFCOMP_STORE_VID,
+ .Component3Control = VFCOMP_STORE_IID,
+#endif
+ };
+ GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element);
+ }
+
+#if GEN_GEN >= 8
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS),
+ .VertexIDEnable = vs_prog_data->uses_vertexid,
+ .VertexIDComponentNumber = 2,
+ .VertexIDElementOffset = id_slot,
+ .InstanceIDEnable = vs_prog_data->uses_instanceid,
+ .InstanceIDComponentNumber = 3,
+ .InstanceIDElementOffset = id_slot);
+#endif
+}
+
+static inline void
+emit_urb_setup(struct anv_pipeline *pipeline)
+{
+#if GEN_GEN == 7 && !GEN_IS_HASWELL
+ struct anv_device *device = pipeline->device;
+
+ /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
+ *
+ * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
+ * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
+ * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
+ * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
+ * needs to be sent before any combination of VS associated 3DSTATE."
+ */
+ anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL,
+ .DepthStallEnable = true,
+ .PostSyncOperation = WriteImmediateData,
+ .Address = { &device->workaround_bo, 0 });
+#endif
+
+ unsigned push_start = 0;
+ for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
+ unsigned push_size = pipeline->urb.push_size[i];
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS),
+ ._3DCommandSubOpcode = 18 + i,
+ .ConstantBufferOffset = (push_size > 0) ? push_start : 0,
+ .ConstantBufferSize = push_size);
+ push_start += pipeline->urb.push_size[i];
+ }
+
+ for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS),
+ ._3DCommandSubOpcode = 48 + i,
+ .VSURBStartingAddress = pipeline->urb.start[i],
+ .VSURBEntryAllocationSize = pipeline->urb.size[i] - 1,
+ .VSNumberofURBEntries = pipeline->urb.entries[i]);
+ }
+}
+
+static void
+emit_3dstate_sbe(struct anv_pipeline *pipeline)
+{
+ const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
+ const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
+ const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
+ const struct brw_vue_map *fs_input_map;
+
+ if (pipeline->gs_kernel == NO_KERNEL)
+ fs_input_map = &vs_prog_data->base.vue_map;
+ else
+ fs_input_map = &gs_prog_data->base.vue_map;
+
+ struct GENX(3DSTATE_SBE) sbe = {
+ GENX(3DSTATE_SBE_header),
+ .AttributeSwizzleEnable = true,
+ .PointSpriteTextureCoordinateOrigin = UPPERLEFT,
+ .NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs,
+ .ConstantInterpolationEnable = wm_prog_data->flat_inputs,
+
+#if GEN_GEN >= 9
+ .Attribute0ActiveComponentFormat = ACF_XYZW,
+ .Attribute1ActiveComponentFormat = ACF_XYZW,
+ .Attribute2ActiveComponentFormat = ACF_XYZW,
+ .Attribute3ActiveComponentFormat = ACF_XYZW,
+ .Attribute4ActiveComponentFormat = ACF_XYZW,
+ .Attribute5ActiveComponentFormat = ACF_XYZW,
+ .Attribute6ActiveComponentFormat = ACF_XYZW,
+ .Attribute7ActiveComponentFormat = ACF_XYZW,
+ .Attribute8ActiveComponentFormat = ACF_XYZW,
+ .Attribute9ActiveComponentFormat = ACF_XYZW,
+ .Attribute10ActiveComponentFormat = ACF_XYZW,
+ .Attribute11ActiveComponentFormat = ACF_XYZW,
+ .Attribute12ActiveComponentFormat = ACF_XYZW,
+ .Attribute13ActiveComponentFormat = ACF_XYZW,
+ .Attribute14ActiveComponentFormat = ACF_XYZW,
+ .Attribute15ActiveComponentFormat = ACF_XYZW,
+ /* wow, much field, very attribute */
+ .Attribute16ActiveComponentFormat = ACF_XYZW,
+ .Attribute17ActiveComponentFormat = ACF_XYZW,
+ .Attribute18ActiveComponentFormat = ACF_XYZW,
+ .Attribute19ActiveComponentFormat = ACF_XYZW,
+ .Attribute20ActiveComponentFormat = ACF_XYZW,
+ .Attribute21ActiveComponentFormat = ACF_XYZW,
+ .Attribute22ActiveComponentFormat = ACF_XYZW,
+ .Attribute23ActiveComponentFormat = ACF_XYZW,
+ .Attribute24ActiveComponentFormat = ACF_XYZW,
+ .Attribute25ActiveComponentFormat = ACF_XYZW,
+ .Attribute26ActiveComponentFormat = ACF_XYZW,
+ .Attribute27ActiveComponentFormat = ACF_XYZW,
+ .Attribute28ActiveComponentFormat = ACF_XYZW,
+ .Attribute29ActiveComponentFormat = ACF_XYZW,
+ .Attribute28ActiveComponentFormat = ACF_XYZW,
+ .Attribute29ActiveComponentFormat = ACF_XYZW,
+ .Attribute30ActiveComponentFormat = ACF_XYZW,
+#endif
+ };
+
+#if GEN_GEN >= 8
+ /* On Broadwell, they broke 3DSTATE_SBE into two packets */
+ struct GENX(3DSTATE_SBE_SWIZ) swiz = {
+ GENX(3DSTATE_SBE_SWIZ_header),
+ };
+#else
+# define swiz sbe
+#endif
+
+ int max_source_attr = 0;
+ for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ int input_index = wm_prog_data->urb_setup[attr];
+
+ if (input_index < 0)
+ continue;
+
+ const int slot = fs_input_map->varying_to_slot[attr];
+
+ if (input_index >= 16)
+ continue;
+
+ if (slot == -1) {
+ /* This attribute does not exist in the VUE--that means that the
+ * vertex shader did not write to it. It could be that it's a
+ * regular varying read by the fragment shader but not written by
+ * the vertex shader or it's gl_PrimitiveID. In the first case the
+ * value is undefined, in the second it needs to be
+ * gl_PrimitiveID.
+ */
+ swiz.Attribute[input_index].ConstantSource = PRIM_ID;
+ swiz.Attribute[input_index].ComponentOverrideX = true;
+ swiz.Attribute[input_index].ComponentOverrideY = true;
+ swiz.Attribute[input_index].ComponentOverrideZ = true;
+ swiz.Attribute[input_index].ComponentOverrideW = true;
+ } else {
+ assert(slot >= 2);
+ const int source_attr = slot - 2;
+ max_source_attr = MAX2(max_source_attr, source_attr);
+ /* We have to subtract two slots to accout for the URB entry output
+ * read offset in the VS and GS stages.
+ */
+ swiz.Attribute[input_index].SourceAttribute = source_attr;
+ }
+ }
+
+ sbe.VertexURBEntryReadOffset = 1; /* Skip the VUE header and position slots */
+ sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2);
+
+ uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch,
+ GENX(3DSTATE_SBE_length));
+ GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe);
+
+#if GEN_GEN >= 8
+ dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length));
+ GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz);
+#endif
+}
+
+static inline uint32_t
+scratch_space(const struct brw_stage_prog_data *prog_data)
+{
+ return ffs(prog_data->total_scratch / 2048);
+}
+
+static const uint32_t vk_to_gen_cullmode[] = {
+ [VK_CULL_MODE_NONE] = CULLMODE_NONE,
+ [VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT,
+ [VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK,
+ [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH
+};
+
+static const uint32_t vk_to_gen_fillmode[] = {
+ [VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID,
+ [VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME,
+ [VK_POLYGON_MODE_POINT] = FILL_MODE_POINT,
+};
+
+static const uint32_t vk_to_gen_front_face[] = {
+ [VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1,
+ [VK_FRONT_FACE_CLOCKWISE] = 0
+};
+
+static const uint32_t vk_to_gen_logic_op[] = {
+ [VK_LOGIC_OP_COPY] = LOGICOP_COPY,
+ [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR,
+ [VK_LOGIC_OP_AND] = LOGICOP_AND,
+ [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE,
+ [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED,
+ [VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP,
+ [VK_LOGIC_OP_XOR] = LOGICOP_XOR,
+ [VK_LOGIC_OP_OR] = LOGICOP_OR,
+ [VK_LOGIC_OP_NOR] = LOGICOP_NOR,
+ [VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV,
+ [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT,
+ [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE,
+ [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED,
+ [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED,
+ [VK_LOGIC_OP_NAND] = LOGICOP_NAND,
+ [VK_LOGIC_OP_SET] = LOGICOP_SET,
+};
+
+static const uint32_t vk_to_gen_blend[] = {
+ [VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO,
+ [VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE,
+ [VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR,
+ [VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR,
+ [VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA,
+ [VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA,
+ [VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR,
+ [VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA,
+ [VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE,
+ [VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR,
+ [VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA,
+ [VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA,
+};
+
+static const uint32_t vk_to_gen_blend_op[] = {
+ [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD,
+ [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT,
+ [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT,
+ [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN,
+ [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX,
+};
+
+static const uint32_t vk_to_gen_compare_op[] = {
+ [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER,
+ [VK_COMPARE_OP_LESS] = PREFILTEROPLESS,
+ [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL,
+ [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL,
+ [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER,
+ [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL,
+ [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL,
+ [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS,
+};
+
+static const uint32_t vk_to_gen_stencil_op[] = {
+ [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP,
+ [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO,
+ [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE,
+ [VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT,
+ [VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT,
+ [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT,
+ [VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR,
+ [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR,
+};