diff options
Diffstat (limited to 'src/intel/vulkan/genX_pipeline_util.h')
-rw-r--r-- | src/intel/vulkan/genX_pipeline_util.h | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h new file mode 100644 index 00000000000..654d2e0d43f --- /dev/null +++ b/src/intel/vulkan/genX_pipeline_util.h @@ -0,0 +1,433 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +static uint32_t +vertex_element_comp_control(enum isl_format format, unsigned comp) +{ + uint8_t bits; + switch (comp) { + case 0: bits = isl_format_layouts[format].channels.r.bits; break; + case 1: bits = isl_format_layouts[format].channels.g.bits; break; + case 2: bits = isl_format_layouts[format].channels.b.bits; break; + case 3: bits = isl_format_layouts[format].channels.a.bits; break; + default: unreachable("Invalid component"); + } + + if (bits) { + return VFCOMP_STORE_SRC; + } else if (comp < 3) { + return VFCOMP_STORE_0; + } else if (isl_format_layouts[format].channels.r.type == ISL_UINT || + isl_format_layouts[format].channels.r.type == ISL_SINT) { + assert(comp == 3); + return VFCOMP_STORE_1_INT; + } else { + assert(comp == 3); + return VFCOMP_STORE_1_FP; + } +} + +static void +emit_vertex_input(struct anv_pipeline *pipeline, + const VkPipelineVertexInputStateCreateInfo *info, + const struct anv_graphics_pipeline_create_info *extra) +{ + const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); + + uint32_t elements; + if (extra && extra->disable_vs) { + /* If the VS is disabled, just assume the user knows what they're + * doing and apply the layout blindly. This can only come from + * meta, so this *should* be safe. + */ + elements = 0; + for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) + elements |= (1 << info->pVertexAttributeDescriptions[i].location); + } else { + /* Pull inputs_read out of the VS prog data */ + uint64_t inputs_read = vs_prog_data->inputs_read; + assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0); + elements = inputs_read >> VERT_ATTRIB_GENERIC0; + } + +#if GEN_GEN >= 8 + /* On BDW+, we only need to allocate space for base ids. Setting up + * the actual vertex and instance id is a separate packet. + */ + const bool needs_svgs_elem = vs_prog_data->uses_basevertex || + vs_prog_data->uses_baseinstance; +#else + /* On Haswell and prior, vertex and instance id are created by using the + * ComponentControl fields, so we need an element for any of them. + */ + const bool needs_svgs_elem = vs_prog_data->uses_vertexid || + vs_prog_data->uses_instanceid || + vs_prog_data->uses_basevertex || + vs_prog_data->uses_baseinstance; +#endif + + uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem; + if (elem_count == 0) + return; + + uint32_t *p; + + const uint32_t num_dwords = 1 + elem_count * 2; + p = anv_batch_emitn(&pipeline->batch, num_dwords, + GENX(3DSTATE_VERTEX_ELEMENTS)); + memset(p + 1, 0, (num_dwords - 1) * 4); + + for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) { + const VkVertexInputAttributeDescription *desc = + &info->pVertexAttributeDescriptions[i]; + enum isl_format format = anv_get_isl_format(desc->format, + VK_IMAGE_ASPECT_COLOR_BIT, + VK_IMAGE_TILING_LINEAR, + NULL); + + assert(desc->binding < 32); + + if ((elements & (1 << desc->location)) == 0) + continue; /* Binding unused */ + + uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1)); + + struct GENX(VERTEX_ELEMENT_STATE) element = { + .VertexBufferIndex = desc->binding, + .Valid = true, + .SourceElementFormat = format, + .EdgeFlagEnable = false, + .SourceElementOffset = desc->offset, + .Component0Control = vertex_element_comp_control(format, 0), + .Component1Control = vertex_element_comp_control(format, 1), + .Component2Control = vertex_element_comp_control(format, 2), + .Component3Control = vertex_element_comp_control(format, 3), + }; + GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element); + +#if GEN_GEN >= 8 + /* On Broadwell and later, we have a separate VF_INSTANCING packet + * that controls instancing. On Haswell and prior, that's part of + * VERTEX_BUFFER_STATE which we emit later. + */ + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), + .InstancingEnable = pipeline->instancing_enable[desc->binding], + .VertexElementIndex = slot, + /* Vulkan so far doesn't have an instance divisor, so + * this is always 1 (ignored if not instancing). */ + .InstanceDataStepRate = 1); +#endif + } + + const uint32_t id_slot = __builtin_popcount(elements); + if (needs_svgs_elem) { + /* From the Broadwell PRM for the 3D_Vertex_Component_Control enum: + * "Within a VERTEX_ELEMENT_STATE structure, if a Component + * Control field is set to something other than VFCOMP_STORE_SRC, + * no higher-numbered Component Control fields may be set to + * VFCOMP_STORE_SRC" + * + * This means, that if we have BaseInstance, we need BaseVertex as + * well. Just do all or nothing. + */ + uint32_t base_ctrl = (vs_prog_data->uses_basevertex || + vs_prog_data->uses_baseinstance) ? + VFCOMP_STORE_SRC : VFCOMP_STORE_0; + + struct GENX(VERTEX_ELEMENT_STATE) element = { + .VertexBufferIndex = 32, /* Reserved for this */ + .Valid = true, + .SourceElementFormat = ISL_FORMAT_R32G32_UINT, + .Component0Control = base_ctrl, + .Component1Control = base_ctrl, +#if GEN_GEN >= 8 + .Component2Control = VFCOMP_STORE_0, + .Component3Control = VFCOMP_STORE_0, +#else + .Component2Control = VFCOMP_STORE_VID, + .Component3Control = VFCOMP_STORE_IID, +#endif + }; + GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + id_slot * 2], &element); + } + +#if GEN_GEN >= 8 + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), + .VertexIDEnable = vs_prog_data->uses_vertexid, + .VertexIDComponentNumber = 2, + .VertexIDElementOffset = id_slot, + .InstanceIDEnable = vs_prog_data->uses_instanceid, + .InstanceIDComponentNumber = 3, + .InstanceIDElementOffset = id_slot); +#endif +} + +static inline void +emit_urb_setup(struct anv_pipeline *pipeline) +{ +#if GEN_GEN == 7 && !GEN_IS_HASWELL + struct anv_device *device = pipeline->device; + + /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1: + * + * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall + * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, + * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, + * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL + * needs to be sent before any combination of VS associated 3DSTATE." + */ + anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL, + .DepthStallEnable = true, + .PostSyncOperation = WriteImmediateData, + .Address = { &device->workaround_bo, 0 }); +#endif + + unsigned push_start = 0; + for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { + unsigned push_size = pipeline->urb.push_size[i]; + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), + ._3DCommandSubOpcode = 18 + i, + .ConstantBufferOffset = (push_size > 0) ? push_start : 0, + .ConstantBufferSize = push_size); + push_start += pipeline->urb.push_size[i]; + } + + for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) { + anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), + ._3DCommandSubOpcode = 48 + i, + .VSURBStartingAddress = pipeline->urb.start[i], + .VSURBEntryAllocationSize = pipeline->urb.size[i] - 1, + .VSNumberofURBEntries = pipeline->urb.entries[i]); + } +} + +static void +emit_3dstate_sbe(struct anv_pipeline *pipeline) +{ + const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); + const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline); + const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); + const struct brw_vue_map *fs_input_map; + + if (pipeline->gs_kernel == NO_KERNEL) + fs_input_map = &vs_prog_data->base.vue_map; + else + fs_input_map = &gs_prog_data->base.vue_map; + + struct GENX(3DSTATE_SBE) sbe = { + GENX(3DSTATE_SBE_header), + .AttributeSwizzleEnable = true, + .PointSpriteTextureCoordinateOrigin = UPPERLEFT, + .NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs, + .ConstantInterpolationEnable = wm_prog_data->flat_inputs, + +#if GEN_GEN >= 9 + .Attribute0ActiveComponentFormat = ACF_XYZW, + .Attribute1ActiveComponentFormat = ACF_XYZW, + .Attribute2ActiveComponentFormat = ACF_XYZW, + .Attribute3ActiveComponentFormat = ACF_XYZW, + .Attribute4ActiveComponentFormat = ACF_XYZW, + .Attribute5ActiveComponentFormat = ACF_XYZW, + .Attribute6ActiveComponentFormat = ACF_XYZW, + .Attribute7ActiveComponentFormat = ACF_XYZW, + .Attribute8ActiveComponentFormat = ACF_XYZW, + .Attribute9ActiveComponentFormat = ACF_XYZW, + .Attribute10ActiveComponentFormat = ACF_XYZW, + .Attribute11ActiveComponentFormat = ACF_XYZW, + .Attribute12ActiveComponentFormat = ACF_XYZW, + .Attribute13ActiveComponentFormat = ACF_XYZW, + .Attribute14ActiveComponentFormat = ACF_XYZW, + .Attribute15ActiveComponentFormat = ACF_XYZW, + /* wow, much field, very attribute */ + .Attribute16ActiveComponentFormat = ACF_XYZW, + .Attribute17ActiveComponentFormat = ACF_XYZW, + .Attribute18ActiveComponentFormat = ACF_XYZW, + .Attribute19ActiveComponentFormat = ACF_XYZW, + .Attribute20ActiveComponentFormat = ACF_XYZW, + .Attribute21ActiveComponentFormat = ACF_XYZW, + .Attribute22ActiveComponentFormat = ACF_XYZW, + .Attribute23ActiveComponentFormat = ACF_XYZW, + .Attribute24ActiveComponentFormat = ACF_XYZW, + .Attribute25ActiveComponentFormat = ACF_XYZW, + .Attribute26ActiveComponentFormat = ACF_XYZW, + .Attribute27ActiveComponentFormat = ACF_XYZW, + .Attribute28ActiveComponentFormat = ACF_XYZW, + .Attribute29ActiveComponentFormat = ACF_XYZW, + .Attribute28ActiveComponentFormat = ACF_XYZW, + .Attribute29ActiveComponentFormat = ACF_XYZW, + .Attribute30ActiveComponentFormat = ACF_XYZW, +#endif + }; + +#if GEN_GEN >= 8 + /* On Broadwell, they broke 3DSTATE_SBE into two packets */ + struct GENX(3DSTATE_SBE_SWIZ) swiz = { + GENX(3DSTATE_SBE_SWIZ_header), + }; +#else +# define swiz sbe +#endif + + int max_source_attr = 0; + for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { + int input_index = wm_prog_data->urb_setup[attr]; + + if (input_index < 0) + continue; + + const int slot = fs_input_map->varying_to_slot[attr]; + + if (input_index >= 16) + continue; + + if (slot == -1) { + /* This attribute does not exist in the VUE--that means that the + * vertex shader did not write to it. It could be that it's a + * regular varying read by the fragment shader but not written by + * the vertex shader or it's gl_PrimitiveID. In the first case the + * value is undefined, in the second it needs to be + * gl_PrimitiveID. + */ + swiz.Attribute[input_index].ConstantSource = PRIM_ID; + swiz.Attribute[input_index].ComponentOverrideX = true; + swiz.Attribute[input_index].ComponentOverrideY = true; + swiz.Attribute[input_index].ComponentOverrideZ = true; + swiz.Attribute[input_index].ComponentOverrideW = true; + } else { + assert(slot >= 2); + const int source_attr = slot - 2; + max_source_attr = MAX2(max_source_attr, source_attr); + /* We have to subtract two slots to accout for the URB entry output + * read offset in the VS and GS stages. + */ + swiz.Attribute[input_index].SourceAttribute = source_attr; + } + } + + sbe.VertexURBEntryReadOffset = 1; /* Skip the VUE header and position slots */ + sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2); + + uint32_t *dw = anv_batch_emit_dwords(&pipeline->batch, + GENX(3DSTATE_SBE_length)); + GENX(3DSTATE_SBE_pack)(&pipeline->batch, dw, &sbe); + +#if GEN_GEN >= 8 + dw = anv_batch_emit_dwords(&pipeline->batch, GENX(3DSTATE_SBE_SWIZ_length)); + GENX(3DSTATE_SBE_SWIZ_pack)(&pipeline->batch, dw, &swiz); +#endif +} + +static inline uint32_t +scratch_space(const struct brw_stage_prog_data *prog_data) +{ + return ffs(prog_data->total_scratch / 2048); +} + +static const uint32_t vk_to_gen_cullmode[] = { + [VK_CULL_MODE_NONE] = CULLMODE_NONE, + [VK_CULL_MODE_FRONT_BIT] = CULLMODE_FRONT, + [VK_CULL_MODE_BACK_BIT] = CULLMODE_BACK, + [VK_CULL_MODE_FRONT_AND_BACK] = CULLMODE_BOTH +}; + +static const uint32_t vk_to_gen_fillmode[] = { + [VK_POLYGON_MODE_FILL] = FILL_MODE_SOLID, + [VK_POLYGON_MODE_LINE] = FILL_MODE_WIREFRAME, + [VK_POLYGON_MODE_POINT] = FILL_MODE_POINT, +}; + +static const uint32_t vk_to_gen_front_face[] = { + [VK_FRONT_FACE_COUNTER_CLOCKWISE] = 1, + [VK_FRONT_FACE_CLOCKWISE] = 0 +}; + +static const uint32_t vk_to_gen_logic_op[] = { + [VK_LOGIC_OP_COPY] = LOGICOP_COPY, + [VK_LOGIC_OP_CLEAR] = LOGICOP_CLEAR, + [VK_LOGIC_OP_AND] = LOGICOP_AND, + [VK_LOGIC_OP_AND_REVERSE] = LOGICOP_AND_REVERSE, + [VK_LOGIC_OP_AND_INVERTED] = LOGICOP_AND_INVERTED, + [VK_LOGIC_OP_NO_OP] = LOGICOP_NOOP, + [VK_LOGIC_OP_XOR] = LOGICOP_XOR, + [VK_LOGIC_OP_OR] = LOGICOP_OR, + [VK_LOGIC_OP_NOR] = LOGICOP_NOR, + [VK_LOGIC_OP_EQUIVALENT] = LOGICOP_EQUIV, + [VK_LOGIC_OP_INVERT] = LOGICOP_INVERT, + [VK_LOGIC_OP_OR_REVERSE] = LOGICOP_OR_REVERSE, + [VK_LOGIC_OP_COPY_INVERTED] = LOGICOP_COPY_INVERTED, + [VK_LOGIC_OP_OR_INVERTED] = LOGICOP_OR_INVERTED, + [VK_LOGIC_OP_NAND] = LOGICOP_NAND, + [VK_LOGIC_OP_SET] = LOGICOP_SET, +}; + +static const uint32_t vk_to_gen_blend[] = { + [VK_BLEND_FACTOR_ZERO] = BLENDFACTOR_ZERO, + [VK_BLEND_FACTOR_ONE] = BLENDFACTOR_ONE, + [VK_BLEND_FACTOR_SRC_COLOR] = BLENDFACTOR_SRC_COLOR, + [VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR] = BLENDFACTOR_INV_SRC_COLOR, + [VK_BLEND_FACTOR_DST_COLOR] = BLENDFACTOR_DST_COLOR, + [VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR] = BLENDFACTOR_INV_DST_COLOR, + [VK_BLEND_FACTOR_SRC_ALPHA] = BLENDFACTOR_SRC_ALPHA, + [VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA] = BLENDFACTOR_INV_SRC_ALPHA, + [VK_BLEND_FACTOR_DST_ALPHA] = BLENDFACTOR_DST_ALPHA, + [VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA] = BLENDFACTOR_INV_DST_ALPHA, + [VK_BLEND_FACTOR_CONSTANT_COLOR] = BLENDFACTOR_CONST_COLOR, + [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR]= BLENDFACTOR_INV_CONST_COLOR, + [VK_BLEND_FACTOR_CONSTANT_ALPHA] = BLENDFACTOR_CONST_ALPHA, + [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA]= BLENDFACTOR_INV_CONST_ALPHA, + [VK_BLEND_FACTOR_SRC_ALPHA_SATURATE] = BLENDFACTOR_SRC_ALPHA_SATURATE, + [VK_BLEND_FACTOR_SRC1_COLOR] = BLENDFACTOR_SRC1_COLOR, + [VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR] = BLENDFACTOR_INV_SRC1_COLOR, + [VK_BLEND_FACTOR_SRC1_ALPHA] = BLENDFACTOR_SRC1_ALPHA, + [VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA] = BLENDFACTOR_INV_SRC1_ALPHA, +}; + +static const uint32_t vk_to_gen_blend_op[] = { + [VK_BLEND_OP_ADD] = BLENDFUNCTION_ADD, + [VK_BLEND_OP_SUBTRACT] = BLENDFUNCTION_SUBTRACT, + [VK_BLEND_OP_REVERSE_SUBTRACT] = BLENDFUNCTION_REVERSE_SUBTRACT, + [VK_BLEND_OP_MIN] = BLENDFUNCTION_MIN, + [VK_BLEND_OP_MAX] = BLENDFUNCTION_MAX, +}; + +static const uint32_t vk_to_gen_compare_op[] = { + [VK_COMPARE_OP_NEVER] = PREFILTEROPNEVER, + [VK_COMPARE_OP_LESS] = PREFILTEROPLESS, + [VK_COMPARE_OP_EQUAL] = PREFILTEROPEQUAL, + [VK_COMPARE_OP_LESS_OR_EQUAL] = PREFILTEROPLEQUAL, + [VK_COMPARE_OP_GREATER] = PREFILTEROPGREATER, + [VK_COMPARE_OP_NOT_EQUAL] = PREFILTEROPNOTEQUAL, + [VK_COMPARE_OP_GREATER_OR_EQUAL] = PREFILTEROPGEQUAL, + [VK_COMPARE_OP_ALWAYS] = PREFILTEROPALWAYS, +}; + +static const uint32_t vk_to_gen_stencil_op[] = { + [VK_STENCIL_OP_KEEP] = STENCILOP_KEEP, + [VK_STENCIL_OP_ZERO] = STENCILOP_ZERO, + [VK_STENCIL_OP_REPLACE] = STENCILOP_REPLACE, + [VK_STENCIL_OP_INCREMENT_AND_CLAMP] = STENCILOP_INCRSAT, + [VK_STENCIL_OP_DECREMENT_AND_CLAMP] = STENCILOP_DECRSAT, + [VK_STENCIL_OP_INVERT] = STENCILOP_INVERT, + [VK_STENCIL_OP_INCREMENT_AND_WRAP] = STENCILOP_INCR, + [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR, +}; 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