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Diffstat (limited to 'src/intel/vulkan/genX_pipeline_util.h')
-rw-r--r--src/intel/vulkan/genX_pipeline_util.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
index 46be36d4b77..fe1f8120c4b 100644
--- a/src/intel/vulkan/genX_pipeline_util.h
+++ b/src/intel/vulkan/genX_pipeline_util.h
@@ -130,7 +130,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
* that controls instancing. On Haswell and prior, that's part of
* VERTEX_BUFFER_STATE which we emit later.
*/
- anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
vfi.InstancingEnable = pipeline->instancing_enable[desc->binding],
vfi.VertexElementIndex = slot,
/* Vulkan so far doesn't have an instance divisor, so
@@ -173,7 +173,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
}
#if GEN_GEN >= 8
- anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
sgvs.VertexIDComponentNumber = 2;
sgvs.VertexIDElementOffset = id_slot;
@@ -198,7 +198,7 @@ emit_urb_setup(struct anv_pipeline *pipeline)
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
* needs to be sent before any combination of VS associated 3DSTATE."
*/
- anv_batch_emit_blk(&pipeline->batch, GEN7_PIPE_CONTROL, pc) {
+ anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL, pc) {
pc.DepthStallEnable = true;
pc.PostSyncOperation = WriteImmediateData;
pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
@@ -208,8 +208,8 @@ emit_urb_setup(struct anv_pipeline *pipeline)
unsigned push_start = 0;
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
unsigned push_size = pipeline->urb.push_size[i];
- anv_batch_emit_blk(&pipeline->batch,
- GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
+ anv_batch_emit(&pipeline->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
alloc._3DCommandSubOpcode = 18 + i;
alloc.ConstantBufferOffset = (push_size > 0) ? push_start : 0;
alloc.ConstantBufferSize = push_size;
@@ -218,7 +218,7 @@ emit_urb_setup(struct anv_pipeline *pipeline)
}
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
+ anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode = 48 + i;
urb.VSURBStartingAddress = pipeline->urb.start[i];
urb.VSURBEntryAllocationSize = pipeline->urb.size[i] - 1;