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-rw-r--r--src/intel/vulkan/genX_pipeline_util.h58
1 files changed, 32 insertions, 26 deletions
diff --git a/src/intel/vulkan/genX_pipeline_util.h b/src/intel/vulkan/genX_pipeline_util.h
index 654d2e0d43f..46be36d4b77 100644
--- a/src/intel/vulkan/genX_pipeline_util.h
+++ b/src/intel/vulkan/genX_pipeline_util.h
@@ -130,12 +130,13 @@ emit_vertex_input(struct anv_pipeline *pipeline,
* that controls instancing. On Haswell and prior, that's part of
* VERTEX_BUFFER_STATE which we emit later.
*/
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING),
- .InstancingEnable = pipeline->instancing_enable[desc->binding],
- .VertexElementIndex = slot,
- /* Vulkan so far doesn't have an instance divisor, so
- * this is always 1 (ignored if not instancing). */
- .InstanceDataStepRate = 1);
+ anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
+ vfi.InstancingEnable = pipeline->instancing_enable[desc->binding],
+ vfi.VertexElementIndex = slot,
+ /* Vulkan so far doesn't have an instance divisor, so
+ * this is always 1 (ignored if not instancing). */
+ vfi.InstanceDataStepRate = 1;
+ }
#endif
}
@@ -172,13 +173,14 @@ emit_vertex_input(struct anv_pipeline *pipeline,
}
#if GEN_GEN >= 8
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS),
- .VertexIDEnable = vs_prog_data->uses_vertexid,
- .VertexIDComponentNumber = 2,
- .VertexIDElementOffset = id_slot,
- .InstanceIDEnable = vs_prog_data->uses_instanceid,
- .InstanceIDComponentNumber = 3,
- .InstanceIDElementOffset = id_slot);
+ anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_VF_SGVS), sgvs) {
+ sgvs.VertexIDEnable = vs_prog_data->uses_vertexid;
+ sgvs.VertexIDComponentNumber = 2;
+ sgvs.VertexIDElementOffset = id_slot;
+ sgvs.InstanceIDEnable = vs_prog_data->uses_instanceid;
+ sgvs.InstanceIDComponentNumber = 3;
+ sgvs.InstanceIDElementOffset = id_slot;
+ }
#endif
}
@@ -196,28 +198,32 @@ emit_urb_setup(struct anv_pipeline *pipeline)
* 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
* needs to be sent before any combination of VS associated 3DSTATE."
*/
- anv_batch_emit(&pipeline->batch, GEN7_PIPE_CONTROL,
- .DepthStallEnable = true,
- .PostSyncOperation = WriteImmediateData,
- .Address = { &device->workaround_bo, 0 });
+ anv_batch_emit_blk(&pipeline->batch, GEN7_PIPE_CONTROL, pc) {
+ pc.DepthStallEnable = true;
+ pc.PostSyncOperation = WriteImmediateData;
+ pc.Address = (struct anv_address) { &device->workaround_bo, 0 };
+ }
#endif
unsigned push_start = 0;
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
unsigned push_size = pipeline->urb.push_size[i];
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS),
- ._3DCommandSubOpcode = 18 + i,
- .ConstantBufferOffset = (push_size > 0) ? push_start : 0,
- .ConstantBufferSize = push_size);
+ anv_batch_emit_blk(&pipeline->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
+ alloc._3DCommandSubOpcode = 18 + i;
+ alloc.ConstantBufferOffset = (push_size > 0) ? push_start : 0;
+ alloc.ConstantBufferSize = push_size;
+ }
push_start += pipeline->urb.push_size[i];
}
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
- anv_batch_emit(&pipeline->batch, GENX(3DSTATE_URB_VS),
- ._3DCommandSubOpcode = 48 + i,
- .VSURBStartingAddress = pipeline->urb.start[i],
- .VSURBEntryAllocationSize = pipeline->urb.size[i] - 1,
- .VSNumberofURBEntries = pipeline->urb.entries[i]);
+ anv_batch_emit_blk(&pipeline->batch, GENX(3DSTATE_URB_VS), urb) {
+ urb._3DCommandSubOpcode = 48 + i;
+ urb.VSURBStartingAddress = pipeline->urb.start[i];
+ urb.VSURBEntryAllocationSize = pipeline->urb.size[i] - 1;
+ urb.VSNumberofURBEntries = pipeline->urb.entries[i];
+ }
}
}