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Diffstat (limited to 'src/intel/vulkan/genX_pipeline.c')
-rw-r--r--src/intel/vulkan/genX_pipeline.c20
1 files changed, 4 insertions, 16 deletions
diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
index b58aac4da7a..7fa68c004eb 100644
--- a/src/intel/vulkan/genX_pipeline.c
+++ b/src/intel/vulkan/genX_pipeline.c
@@ -286,7 +286,6 @@ static void
emit_3dstate_sbe(struct anv_pipeline *pipeline)
{
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
- const struct brw_vue_map *fs_input_map;
if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) {
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
@@ -296,7 +295,8 @@ emit_3dstate_sbe(struct anv_pipeline *pipeline)
return;
}
- fs_input_map = anv_pipeline_get_fs_input_map(pipeline);
+ const struct brw_vue_map *fs_input_map =
+ &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
struct GENX(3DSTATE_SBE) sbe = {
GENX(3DSTATE_SBE_header),
@@ -846,19 +846,6 @@ emit_cb_state(struct anv_pipeline *pipeline,
}
}
-/**
- * Get the brw_vue_prog_data for the last stage which outputs VUEs.
- */
-static inline struct brw_vue_prog_data *
-get_last_vue_prog_data(struct anv_pipeline *pipeline)
-{
- for (int s = MESA_SHADER_GEOMETRY; s >= 0; s--) {
- if (pipeline->shaders[s])
- return (struct brw_vue_prog_data *) pipeline->shaders[s]->prog_data;
- }
- return NULL;
-}
-
static void
emit_3dstate_clip(struct anv_pipeline *pipeline,
const VkPipelineViewportStateCreateInfo *vp_info,
@@ -886,7 +873,8 @@ emit_3dstate_clip(struct anv_pipeline *pipeline,
clip.FrontWinding = vk_to_gen_front_face[rs_info->frontFace];
clip.CullMode = vk_to_gen_cullmode[rs_info->cullMode];
clip.ViewportZClipTestEnable = !pipeline->depth_clamp_enable;
- const struct brw_vue_prog_data *last = get_last_vue_prog_data(pipeline);
+ const struct brw_vue_prog_data *last =
+ anv_pipeline_get_last_vue_prog_data(pipeline);
if (last) {
clip.UserClipDistanceClipTestEnableBitmask = last->clip_distance_mask;
clip.UserClipDistanceCullTestEnableBitmask = last->cull_distance_mask;