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Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c78
1 files changed, 69 insertions, 9 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index ee47c2926e0..f5e3530b59d 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -274,6 +274,72 @@ void genX(CmdPipelineBarrier)(
}
}
+static void
+cmd_buffer_alloc_push_constants(struct anv_cmd_buffer *cmd_buffer)
+{
+ VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages;
+
+ /* In order to avoid thrash, we assume that vertex and fragment stages
+ * always exist. In the rare case where one is missing *and* the other
+ * uses push concstants, this may be suboptimal. However, avoiding stalls
+ * seems more important.
+ */
+ stages |= VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_VERTEX_BIT;
+
+ if (stages == cmd_buffer->state.push_constant_stages)
+ return;
+
+#if GEN_GEN >= 8
+ const unsigned push_constant_kb = 32;
+#elif GEN_IS_HASWELL
+ const unsigned push_constant_kb = cmd_buffer->device->info.gt == 3 ? 32 : 16;
+#else
+ const unsigned push_constant_kb = 16;
+#endif
+
+ const unsigned num_stages =
+ _mesa_bitcount(stages & VK_SHADER_STAGE_ALL_GRAPHICS);
+ unsigned size_per_stage = push_constant_kb / num_stages;
+
+ /* Broadwell+ and Haswell gt3 require that the push constant sizes be in
+ * units of 2KB. Incidentally, these are the same platforms that have
+ * 32KB worth of push constant space.
+ */
+ if (push_constant_kb == 32)
+ size_per_stage &= ~1u;
+
+ uint32_t kb_used = 0;
+ for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_FRAGMENT; i++) {
+ unsigned push_size = (stages & (1 << i)) ? size_per_stage : 0;
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
+ alloc._3DCommandSubOpcode = 18 + i;
+ alloc.ConstantBufferOffset = (push_size > 0) ? kb_used : 0;
+ alloc.ConstantBufferSize = push_size;
+ }
+ kb_used += push_size;
+ }
+
+ anv_batch_emit(&cmd_buffer->batch,
+ GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
+ alloc.ConstantBufferOffset = kb_used;
+ alloc.ConstantBufferSize = push_constant_kb - kb_used;
+ }
+
+ cmd_buffer->state.push_constant_stages = stages;
+
+ /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
+ *
+ * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
+ * the next 3DPRIMITIVE command after programming the
+ * 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
+ *
+ * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
+ * pipeline setup, we need to dirty push constants.
+ */
+ cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
+}
+
static uint32_t
cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
@@ -384,16 +450,10 @@ genX(cmd_buffer_flush_state)(struct anv_cmd_buffer *cmd_buffer)
anv_batch_emit_batch(&cmd_buffer->batch, &pipeline->batch);
- /* From the BDW PRM for 3DSTATE_PUSH_CONSTANT_ALLOC_VS:
- *
- * "The 3DSTATE_CONSTANT_VS must be reprogrammed prior to
- * the next 3DPRIMITIVE command after programming the
- * 3DSTATE_PUSH_CONSTANT_ALLOC_VS"
- *
- * Since 3DSTATE_PUSH_CONSTANT_ALLOC_VS is programmed as part of
- * pipeline setup, we need to dirty push constants.
+ /* If the pipeline changed, we may need to re-allocate push constant
+ * space in the URB.
*/
- cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_ALL_GRAPHICS;
+ cmd_buffer_alloc_push_constants(cmd_buffer);
}
#if GEN_GEN <= 7