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Diffstat (limited to 'src/intel/vulkan/genX_cmd_buffer.c')
-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c62
1 files changed, 30 insertions, 32 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 10cc28446d8..36c56691521 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -253,6 +253,36 @@ color_attachment_compute_aux_usage(struct anv_device * device,
att_state->input_aux_usage = ISL_AUX_USAGE_MCS;
att_state->fast_clear = false;
return;
+ } else if (iview->image->aux_usage == ISL_AUX_USAGE_CCS_E) {
+ att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
+ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
+ } else {
+ att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
+ /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
+ *
+ * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
+ * setting is only allowed if Surface Format supported for Fast
+ * Clear. In addition, if the surface is bound to the sampling
+ * engine, Surface Format must be supported for Render Target
+ * Compression for surfaces bound to the sampling engine."
+ *
+ * In other words, we can only sample from a fast-cleared image if it
+ * also supports color compression.
+ */
+ if (isl_format_supports_ccs_e(&device->info, iview->isl.format)) {
+ /* TODO: Consider using a heuristic to determine if temporarily enabling
+ * CCS_E for this image view would be beneficial.
+ *
+ * While fast-clear resolves and partial resolves are fairly cheap in the
+ * case where you render to most of the pixels, full resolves are not
+ * because they potentially involve reading and writing the entire
+ * framebuffer. If we can't texture with CCS_E, we should leave it off and
+ * limit ourselves to fast clears.
+ */
+ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+ } else {
+ att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
+ }
}
assert(iview->image->aux_surface.isl.usage & ISL_SURF_USAGE_CCS_BIT);
@@ -316,38 +346,6 @@ color_attachment_compute_aux_usage(struct anv_device * device,
} else {
att_state->fast_clear = false;
}
-
- /**
- * TODO: Consider using a heuristic to determine if temporarily enabling
- * CCS_E for this image view would be beneficial.
- *
- * While fast-clear resolves and partial resolves are fairly cheap in the
- * case where you render to most of the pixels, full resolves are not
- * because they potentially involve reading and writing the entire
- * framebuffer. If we can't texture with CCS_E, we should leave it off and
- * limit ourselves to fast clears.
- */
- if (iview->image->aux_usage == ISL_AUX_USAGE_CCS_E) {
- att_state->aux_usage = ISL_AUX_USAGE_CCS_E;
- att_state->input_aux_usage = ISL_AUX_USAGE_CCS_E;
- } else {
- att_state->aux_usage = ISL_AUX_USAGE_CCS_D;
- /* From the Sky Lake PRM, RENDER_SURFACE_STATE::AuxiliarySurfaceMode:
- *
- * "If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D
- * setting is only allowed if Surface Format supported for Fast
- * Clear. In addition, if the surface is bound to the sampling
- * engine, Surface Format must be supported for Render Target
- * Compression for surfaces bound to the sampling engine."
- *
- * In other words, we can only sample from a fast-cleared image if it
- * also supports color compression.
- */
- if (isl_format_supports_ccs_e(&device->info, iview->isl.format))
- att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
- else
- att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
- }
}
static bool