diff options
Diffstat (limited to 'src/intel/vulkan/anv_meta_resolve.c')
-rw-r--r-- | src/intel/vulkan/anv_meta_resolve.c | 870 |
1 files changed, 0 insertions, 870 deletions
diff --git a/src/intel/vulkan/anv_meta_resolve.c b/src/intel/vulkan/anv_meta_resolve.c deleted file mode 100644 index dd2f768577d..00000000000 --- a/src/intel/vulkan/anv_meta_resolve.c +++ /dev/null @@ -1,870 +0,0 @@ -/* - * Copyright © 2016 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include <assert.h> -#include <stdbool.h> - -#include "anv_meta.h" -#include "anv_private.h" -#include "nir/nir_builder.h" - -/** - * Vertex attributes used by all pipelines. - */ -struct vertex_attrs { - struct anv_vue_header vue_header; - float position[2]; /**< 3DPRIM_RECTLIST */ - float tex_position[2]; -}; - -static void -meta_resolve_save(struct anv_meta_saved_state *saved_state, - struct anv_cmd_buffer *cmd_buffer) -{ - anv_meta_save(saved_state, cmd_buffer, 0); -} - -static void -meta_resolve_restore(struct anv_meta_saved_state *saved_state, - struct anv_cmd_buffer *cmd_buffer) -{ - anv_meta_restore(saved_state, cmd_buffer); -} - -static VkPipeline * -get_pipeline_h(struct anv_device *device, uint32_t samples) -{ - uint32_t i = ffs(samples) - 2; /* log2(samples) - 1 */ - - assert(samples >= 2); - assert(i < ARRAY_SIZE(device->meta_state.resolve.pipelines)); - - return &device->meta_state.resolve.pipelines[i]; -} - -static nir_shader * -build_nir_vs(void) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - - nir_builder b; - nir_variable *a_position; - nir_variable *v_position; - nir_variable *a_tex_position; - nir_variable *v_tex_position; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs"); - - a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, - "a_position"); - a_position->data.location = VERT_ATTRIB_GENERIC0; - - v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, - "gl_Position"); - v_position->data.location = VARYING_SLOT_POS; - - a_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, - "a_tex_position"); - a_tex_position->data.location = VERT_ATTRIB_GENERIC1; - - v_tex_position = nir_variable_create(b.shader, nir_var_shader_out, vec4, - "v_tex_position"); - v_tex_position->data.location = VARYING_SLOT_VAR0; - - nir_copy_var(&b, v_position, a_position); - nir_copy_var(&b, v_tex_position, a_tex_position); - - return b.shader; -} - -static nir_shader * -build_nir_fs(uint32_t num_samples) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - - const struct glsl_type *sampler2DMS = - glsl_sampler_type(GLSL_SAMPLER_DIM_MS, - /*is_shadow*/ false, - /*is_array*/ false, - GLSL_TYPE_FLOAT); - - nir_builder b; - nir_variable *u_tex; /* uniform sampler */ - nir_variable *v_position; /* vec4, varying fragment position */ - nir_variable *v_tex_position; /* vec4, varying texture coordinate */ - nir_variable *f_color; /* vec4, fragment output color */ - nir_ssa_def *accum; /* vec4, accumulation of sample values */ - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_asprintf(b.shader, - "meta_resolve_fs_samples%02d", - num_samples); - - u_tex = nir_variable_create(b.shader, nir_var_uniform, sampler2DMS, - "u_tex"); - u_tex->data.descriptor_set = 0; - u_tex->data.binding = 0; - - v_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, - "v_position"); - v_position->data.location = VARYING_SLOT_POS; - v_position->data.origin_upper_left = true; - - v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4, - "v_tex_position"); - v_tex_position->data.location = VARYING_SLOT_VAR0; - - f_color = nir_variable_create(b.shader, nir_var_shader_out, vec4, - "f_color"); - f_color->data.location = FRAG_RESULT_DATA0; - - accum = nir_imm_vec4(&b, 0, 0, 0, 0); - - nir_ssa_def *tex_position_ivec = - nir_f2i(&b, nir_load_var(&b, v_tex_position)); - - for (uint32_t i = 0; i < num_samples; ++i) { - nir_tex_instr *tex; - - tex = nir_tex_instr_create(b.shader, /*num_srcs*/ 2); - tex->texture = nir_deref_var_create(tex, u_tex); - tex->sampler = nir_deref_var_create(tex, u_tex); - tex->sampler_dim = GLSL_SAMPLER_DIM_MS; - tex->op = nir_texop_txf_ms; - tex->src[0].src = nir_src_for_ssa(tex_position_ivec); - tex->src[0].src_type = nir_tex_src_coord; - tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, i)); - tex->src[1].src_type = nir_tex_src_ms_index; - tex->dest_type = nir_type_float; - tex->is_array = false; - tex->coord_components = 3; - nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); - nir_builder_instr_insert(&b, &tex->instr); - - accum = nir_fadd(&b, accum, &tex->dest.ssa); - } - - accum = nir_fdiv(&b, accum, nir_imm_float(&b, num_samples)); - nir_store_var(&b, f_color, accum, /*writemask*/ 4); - - return b.shader; -} - -static VkResult -create_pass(struct anv_device *device) -{ - VkResult result; - VkDevice device_h = anv_device_to_handle(device); - const VkAllocationCallbacks *alloc = &device->meta_state.alloc; - - result = anv_CreateRenderPass(device_h, - &(VkRenderPassCreateInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = &(VkAttachmentDescription) { - .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ - .samples = 1, - .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, - .storeOp = VK_ATTACHMENT_STORE_OP_STORE, - .initialLayout = VK_IMAGE_LAYOUT_GENERAL, - .finalLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - .subpassCount = 1, - .pSubpasses = &(VkSubpassDescription) { - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, - .inputAttachmentCount = 0, - .colorAttachmentCount = 1, - .pColorAttachments = &(VkAttachmentReference) { - .attachment = 0, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .pResolveAttachments = NULL, - .pDepthStencilAttachment = &(VkAttachmentReference) { - .attachment = VK_ATTACHMENT_UNUSED, - }, - .preserveAttachmentCount = 0, - .pPreserveAttachments = NULL, - }, - .dependencyCount = 0, - }, - alloc, - &device->meta_state.resolve.pass); - - return result; -} - -static VkResult -create_pipeline(struct anv_device *device, - uint32_t num_samples, - VkShaderModule vs_module_h) -{ - VkResult result; - VkDevice device_h = anv_device_to_handle(device); - - struct anv_shader_module fs_module = { - .nir = build_nir_fs(num_samples), - }; - - if (!fs_module.nir) { - /* XXX: Need more accurate error */ - result = VK_ERROR_OUT_OF_HOST_MEMORY; - goto cleanup; - } - - result = anv_graphics_pipeline_create(device_h, - VK_NULL_HANDLE, - &(VkGraphicsPipelineCreateInfo) { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = 2, - .pStages = (VkPipelineShaderStageCreateInfo[]) { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = vs_module_h, - .pName = "main", - }, - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = anv_shader_module_to_handle(&fs_module), - .pName = "main", - }, - }, - .pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 1, - .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { - { - .binding = 0, - .stride = sizeof(struct vertex_attrs), - .inputRate = VK_VERTEX_INPUT_RATE_VERTEX - }, - }, - .vertexAttributeDescriptionCount = 3, - .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { - { - /* VUE Header */ - .location = 0, - .binding = 0, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offset = offsetof(struct vertex_attrs, vue_header), - }, - { - /* Position */ - .location = 1, - .binding = 0, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = offsetof(struct vertex_attrs, position), - }, - { - /* Texture Coordinate */ - .location = 2, - .binding = 0, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = offsetof(struct vertex_attrs, tex_position), - }, - }, - }, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .depthClampEnable = false, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { 0x1 }, - .alphaToCoverageEnable = false, - .alphaToOneEnable = false, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .logicOpEnable = false, - .attachmentCount = 1, - .pAttachments = (VkPipelineColorBlendAttachmentState []) { - { - .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | - VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT | - VK_COLOR_COMPONENT_A_BIT, - }, - }, - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 2, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - }, - }, - .layout = device->meta_state.resolve.pipeline_layout, - .renderPass = device->meta_state.resolve.pass, - .subpass = 0, - }, - &(struct anv_graphics_pipeline_create_info) { - .color_attachment_count = -1, - .use_repclear = false, - .disable_vs = true, - .use_rectlist = true - }, - &device->meta_state.alloc, - get_pipeline_h(device, num_samples)); - if (result != VK_SUCCESS) - goto cleanup; - - goto cleanup; - -cleanup: - ralloc_free(fs_module.nir); - return result; -} - -void -anv_device_finish_meta_resolve_state(struct anv_device *device) -{ - struct anv_meta_state *state = &device->meta_state; - VkDevice device_h = anv_device_to_handle(device); - VkRenderPass pass_h = device->meta_state.resolve.pass; - VkPipelineLayout pipeline_layout_h = device->meta_state.resolve.pipeline_layout; - VkDescriptorSetLayout ds_layout_h = device->meta_state.resolve.ds_layout; - const VkAllocationCallbacks *alloc = &device->meta_state.alloc; - - if (pass_h) - ANV_CALL(DestroyRenderPass)(device_h, pass_h, - &device->meta_state.alloc); - - if (pipeline_layout_h) - ANV_CALL(DestroyPipelineLayout)(device_h, pipeline_layout_h, alloc); - - if (ds_layout_h) - ANV_CALL(DestroyDescriptorSetLayout)(device_h, ds_layout_h, alloc); - - for (uint32_t i = 0; i < ARRAY_SIZE(state->resolve.pipelines); ++i) { - VkPipeline pipeline_h = state->resolve.pipelines[i]; - - if (pipeline_h) { - ANV_CALL(DestroyPipeline)(device_h, pipeline_h, alloc); - } - } -} - -VkResult -anv_device_init_meta_resolve_state(struct anv_device *device) -{ - VkResult res = VK_SUCCESS; - VkDevice device_h = anv_device_to_handle(device); - const VkAllocationCallbacks *alloc = &device->meta_state.alloc; - - const isl_sample_count_mask_t sample_count_mask = - isl_device_get_sample_counts(&device->isl_dev); - - zero(device->meta_state.resolve); - - struct anv_shader_module vs_module = { .nir = build_nir_vs() }; - if (!vs_module.nir) { - /* XXX: Need more accurate error */ - res = VK_ERROR_OUT_OF_HOST_MEMORY; - goto fail; - } - - VkShaderModule vs_module_h = anv_shader_module_to_handle(&vs_module); - - res = anv_CreateDescriptorSetLayout(device_h, - &(VkDescriptorSetLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - .bindingCount = 1, - .pBindings = (VkDescriptorSetLayoutBinding[]) { - { - .binding = 0, - .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = 1, - .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, - }, - }, - }, - alloc, - &device->meta_state.resolve.ds_layout); - if (res != VK_SUCCESS) - goto fail; - - res = anv_CreatePipelineLayout(device_h, - &(VkPipelineLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - .setLayoutCount = 1, - .pSetLayouts = (VkDescriptorSetLayout[]) { - device->meta_state.resolve.ds_layout, - }, - }, - alloc, - &device->meta_state.resolve.pipeline_layout); - if (res != VK_SUCCESS) - goto fail; - - res = create_pass(device); - if (res != VK_SUCCESS) - goto fail; - - for (uint32_t i = 0; - i < ARRAY_SIZE(device->meta_state.resolve.pipelines); ++i) { - - uint32_t sample_count = 1 << (1 + i); - if (!(sample_count_mask & sample_count)) - continue; - - res = create_pipeline(device, sample_count, vs_module_h); - if (res != VK_SUCCESS) - goto fail; - } - - goto cleanup; - -fail: - anv_device_finish_meta_resolve_state(device); - -cleanup: - ralloc_free(vs_module.nir); - - return res; -} - -static void -emit_resolve(struct anv_cmd_buffer *cmd_buffer, - struct anv_image_view *src_iview, - const VkOffset2D *src_offset, - struct anv_image_view *dest_iview, - const VkOffset2D *dest_offset, - const VkExtent2D *resolve_extent) -{ - struct anv_device *device = cmd_buffer->device; - VkDevice device_h = anv_device_to_handle(device); - VkCommandBuffer cmd_buffer_h = anv_cmd_buffer_to_handle(cmd_buffer); - const struct anv_image *src_image = src_iview->image; - - const struct vertex_attrs vertex_data[3] = { - { - .vue_header = {0}, - .position = { - dest_offset->x + resolve_extent->width, - dest_offset->y + resolve_extent->height, - }, - .tex_position = { - src_offset->x + resolve_extent->width, - src_offset->y + resolve_extent->height, - }, - }, - { - .vue_header = {0}, - .position = { - dest_offset->x, - dest_offset->y + resolve_extent->height, - }, - .tex_position = { - src_offset->x, - src_offset->y + resolve_extent->height, - }, - }, - { - .vue_header = {0}, - .position = { - dest_offset->x, - dest_offset->y, - }, - .tex_position = { - src_offset->x, - src_offset->y, - }, - }, - }; - - struct anv_state vertex_mem = - anv_cmd_buffer_emit_dynamic(cmd_buffer, vertex_data, - sizeof(vertex_data), 16); - - struct anv_buffer vertex_buffer = { - .device = device, - .size = sizeof(vertex_data), - .bo = &cmd_buffer->dynamic_state_stream.block_pool->bo, - .offset = vertex_mem.offset, - }; - - VkBuffer vertex_buffer_h = anv_buffer_to_handle(&vertex_buffer); - - anv_CmdBindVertexBuffers(cmd_buffer_h, - /*firstBinding*/ 0, - /*bindingCount*/ 1, - (VkBuffer[]) { vertex_buffer_h }, - (VkDeviceSize[]) { 0 }); - - VkSampler sampler_h; - ANV_CALL(CreateSampler)(device_h, - &(VkSamplerCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, - .magFilter = VK_FILTER_NEAREST, - .minFilter = VK_FILTER_NEAREST, - .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, - .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - .mipLodBias = 0.0, - .anisotropyEnable = false, - .compareEnable = false, - .minLod = 0.0, - .maxLod = 0.0, - .unnormalizedCoordinates = false, - }, - &cmd_buffer->pool->alloc, - &sampler_h); - - VkDescriptorPool desc_pool; - anv_CreateDescriptorPool(anv_device_to_handle(device), - &(const VkDescriptorPoolCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .pNext = NULL, - .flags = 0, - .maxSets = 1, - .poolSizeCount = 1, - .pPoolSizes = (VkDescriptorPoolSize[]) { - { - .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = 1 - }, - } - }, &cmd_buffer->pool->alloc, &desc_pool); - - VkDescriptorSet desc_set_h; - anv_AllocateDescriptorSets(device_h, - &(VkDescriptorSetAllocateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorPool = desc_pool, - .descriptorSetCount = 1, - .pSetLayouts = (VkDescriptorSetLayout[]) { - device->meta_state.resolve.ds_layout, - }, - }, - &desc_set_h); - - anv_UpdateDescriptorSets(device_h, - /*writeCount*/ 1, - (VkWriteDescriptorSet[]) { - { - .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - .dstSet = desc_set_h, - .dstBinding = 0, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .pImageInfo = (VkDescriptorImageInfo[]) { - { - .sampler = sampler_h, - .imageView = anv_image_view_to_handle(src_iview), - .imageLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - }, - }, - }, - /*copyCount*/ 0, - /*copies */ NULL); - - VkPipeline pipeline_h = *get_pipeline_h(device, src_image->samples); - ANV_FROM_HANDLE(anv_pipeline, pipeline, pipeline_h); - - if (cmd_buffer->state.pipeline != pipeline) { - anv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, - pipeline_h); - } - - anv_CmdBindDescriptorSets(cmd_buffer_h, - VK_PIPELINE_BIND_POINT_GRAPHICS, - device->meta_state.resolve.pipeline_layout, - /*firstSet*/ 0, - /* setCount */ 1, - (VkDescriptorSet[]) { - desc_set_h, - }, - /*copyCount*/ 0, - /*copies */ NULL); - - ANV_CALL(CmdDraw)(cmd_buffer_h, 3, 1, 0, 0); - - /* All objects below are consumed by the draw call. We may safely destroy - * them. - */ - anv_DestroyDescriptorPool(anv_device_to_handle(device), - desc_pool, &cmd_buffer->pool->alloc); - anv_DestroySampler(device_h, sampler_h, - &cmd_buffer->pool->alloc); -} - -void anv_CmdResolveImage( - VkCommandBuffer cmd_buffer_h, - VkImage src_image_h, - VkImageLayout src_image_layout, - VkImage dest_image_h, - VkImageLayout dest_image_layout, - uint32_t region_count, - const VkImageResolve* regions) -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmd_buffer_h); - ANV_FROM_HANDLE(anv_image, src_image, src_image_h); - ANV_FROM_HANDLE(anv_image, dest_image, dest_image_h); - struct anv_device *device = cmd_buffer->device; - struct anv_meta_saved_state state; - VkDevice device_h = anv_device_to_handle(device); - - meta_resolve_save(&state, cmd_buffer); - - assert(src_image->samples > 1); - assert(dest_image->samples == 1); - - if (src_image->samples >= 16) { - /* See commit aa3f9aaf31e9056a255f9e0472ebdfdaa60abe54 for the - * glBlitFramebuffer workaround for samples >= 16. - */ - anv_finishme("vkCmdResolveImage: need interpolation workaround when " - "samples >= 16"); - } - - if (src_image->array_size > 1) - anv_finishme("vkCmdResolveImage: multisample array images"); - - for (uint32_t r = 0; r < region_count; ++r) { - const VkImageResolve *region = ®ions[r]; - - /* From the Vulkan 1.0 spec: - * - * - The aspectMask member of srcSubresource and dstSubresource must - * only contain VK_IMAGE_ASPECT_COLOR_BIT - * - * - The layerCount member of srcSubresource and dstSubresource must - * match - */ - assert(region->srcSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); - assert(region->dstSubresource.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); - assert(region->srcSubresource.layerCount == - region->dstSubresource.layerCount); - - const uint32_t src_base_layer = - anv_meta_get_iview_layer(src_image, ®ion->srcSubresource, - ®ion->srcOffset); - - const uint32_t dest_base_layer = - anv_meta_get_iview_layer(dest_image, ®ion->dstSubresource, - ®ion->dstOffset); - - /** - * From Vulkan 1.0.6 spec: 18.6 Resolving Multisample Images - * - * extent is the size in texels of the source image to resolve in width, - * height and depth. 1D images use only x and width. 2D images use x, y, - * width and height. 3D images use x, y, z, width, height and depth. - * - * srcOffset and dstOffset select the initial x, y, and z offsets in - * texels of the sub-regions of the source and destination image data. - * extent is the size in texels of the source image to resolve in width, - * height and depth. 1D images use only x and width. 2D images use x, y, - * width and height. 3D images use x, y, z, width, height and depth. - */ - const struct VkExtent3D extent = - anv_sanitize_image_extent(src_image->type, region->extent); - const struct VkOffset3D srcOffset = - anv_sanitize_image_offset(src_image->type, region->srcOffset); - const struct VkOffset3D dstOffset = - anv_sanitize_image_offset(dest_image->type, region->dstOffset); - - - for (uint32_t layer = 0; layer < region->srcSubresource.layerCount; - ++layer) { - - struct anv_image_view src_iview; - anv_image_view_init(&src_iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = src_image_h, - .viewType = anv_meta_get_view_type(src_image), - .format = src_image->vk_format, - .subresourceRange = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = region->srcSubresource.mipLevel, - .levelCount = 1, - .baseArrayLayer = src_base_layer + layer, - .layerCount = 1, - }, - }, - cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT); - - struct anv_image_view dest_iview; - anv_image_view_init(&dest_iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = dest_image_h, - .viewType = anv_meta_get_view_type(dest_image), - .format = dest_image->vk_format, - .subresourceRange = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = region->dstSubresource.mipLevel, - .levelCount = 1, - .baseArrayLayer = dest_base_layer + layer, - .layerCount = 1, - }, - }, - cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); - - VkFramebuffer fb_h; - anv_CreateFramebuffer(device_h, - &(VkFramebufferCreateInfo) { - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkImageView[]) { - anv_image_view_to_handle(&dest_iview), - }, - .width = anv_minify(dest_image->extent.width, - region->dstSubresource.mipLevel), - .height = anv_minify(dest_image->extent.height, - region->dstSubresource.mipLevel), - .layers = 1 - }, - &cmd_buffer->pool->alloc, - &fb_h); - - ANV_CALL(CmdBeginRenderPass)(cmd_buffer_h, - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderPass = device->meta_state.resolve.pass, - .framebuffer = fb_h, - .renderArea = { - .offset = { - dstOffset.x, - dstOffset.y, - }, - .extent = { - extent.width, - extent.height, - } - }, - .clearValueCount = 0, - .pClearValues = NULL, - }, - VK_SUBPASS_CONTENTS_INLINE); - - emit_resolve(cmd_buffer, - &src_iview, - &(VkOffset2D) { - .x = srcOffset.x, - .y = srcOffset.y, - }, - &dest_iview, - &(VkOffset2D) { - .x = dstOffset.x, - .y = dstOffset.y, - }, - &(VkExtent2D) { - .width = extent.width, - .height = extent.height, - }); - - ANV_CALL(CmdEndRenderPass)(cmd_buffer_h); - - anv_DestroyFramebuffer(device_h, fb_h, - &cmd_buffer->pool->alloc); - } - } - - meta_resolve_restore(&state, cmd_buffer); -} - -/** - * Emit any needed resolves for the current subpass. - */ -void -anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) -{ - struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; - struct anv_subpass *subpass = cmd_buffer->state.subpass; - struct anv_meta_saved_state saved_state; - - /* FINISHME(perf): Skip clears for resolve attachments. - * - * From the Vulkan 1.0 spec: - * - * If the first use of an attachment in a render pass is as a resolve - * attachment, then the loadOp is effectively ignored as the resolve is - * guaranteed to overwrite all pixels in the render area. - */ - - if (!subpass->has_resolve) - return; - - meta_resolve_save(&saved_state, cmd_buffer); - - for (uint32_t i = 0; i < subpass->color_count; ++i) { - uint32_t src_att = subpass->color_attachments[i]; - uint32_t dest_att = subpass->resolve_attachments[i]; - - if (dest_att == VK_ATTACHMENT_UNUSED) - continue; - - struct anv_image_view *src_iview = fb->attachments[src_att]; - struct anv_image_view *dest_iview = fb->attachments[dest_att]; - - struct anv_subpass resolve_subpass = { - .color_count = 1, - .color_attachments = (uint32_t[]) { dest_att }, - .depth_stencil_attachment = VK_ATTACHMENT_UNUSED, - }; - - anv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass); - - /* Subpass resolves must respect the render area. We can ignore the - * render area here because vkCmdBeginRenderPass set the render area - * with 3DSTATE_DRAWING_RECTANGLE. - * - * XXX(chadv): Does the hardware really respect - * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST? - */ - emit_resolve(cmd_buffer, - src_iview, - &(VkOffset2D) { 0, 0 }, - dest_iview, - &(VkOffset2D) { 0, 0 }, - &(VkExtent2D) { fb->width, fb->height }); - } - - cmd_buffer->state.subpass = subpass; - meta_resolve_restore(&saved_state, cmd_buffer); -} |