diff options
Diffstat (limited to 'src/intel/vulkan/anv_meta_blit2d.c')
-rw-r--r-- | src/intel/vulkan/anv_meta_blit2d.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index e6c6875631d..9d4c2fcfb96 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -709,7 +709,7 @@ build_nir_vertex_shader(void) nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_tex_pos"); tex_pos_out->data.location = VARYING_SLOT_VAR0; - tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH; + tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; nir_copy_var(&b, tex_pos_out, tex_pos_in); nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in, @@ -718,7 +718,7 @@ build_nir_vertex_shader(void) nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "v_other"); other_out->data.location = VARYING_SLOT_VAR1; - other_out->data.interpolation = INTERP_QUALIFIER_FLAT; + other_out->data.interpolation = INTERP_MODE_FLAT; nir_copy_var(&b, other_out, other_in); return b.shader; @@ -976,7 +976,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device, nir_variable *tex_off_in = nir_variable_create(b.shader, nir_var_shader_in, ivec3, "v_tex_off"); tex_off_in->data.location = VARYING_SLOT_VAR0; - tex_off_in->data.interpolation = INTERP_QUALIFIER_FLAT; + tex_off_in->data.interpolation = INTERP_MODE_FLAT; /* In location 1 we have a uvec4 that gives us the bounds of the * destination. We need to discard if we get outside this boundary. @@ -984,7 +984,7 @@ build_nir_w_tiled_fragment_shader(struct anv_device *device, nir_variable *bounds_in = nir_variable_create(b.shader, nir_var_shader_in, uvec4, "v_bounds"); bounds_in->data.location = VARYING_SLOT_VAR1; - bounds_in->data.interpolation = INTERP_QUALIFIER_FLAT; + bounds_in->data.interpolation = INTERP_MODE_FLAT; nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); |