diff options
Diffstat (limited to 'src/intel/vulkan/anv_meta_blit.c')
-rw-r--r-- | src/intel/vulkan/anv_meta_blit.c | 739 |
1 files changed, 0 insertions, 739 deletions
diff --git a/src/intel/vulkan/anv_meta_blit.c b/src/intel/vulkan/anv_meta_blit.c deleted file mode 100644 index 6f731026c03..00000000000 --- a/src/intel/vulkan/anv_meta_blit.c +++ /dev/null @@ -1,739 +0,0 @@ -/* - * Copyright © 2015 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include "anv_meta.h" -#include "nir/nir_builder.h" - -struct blit_region { - VkOffset3D src_offset; - VkExtent3D src_extent; - VkOffset3D dest_offset; - VkExtent3D dest_extent; -}; - -static nir_shader * -build_nir_vertex_shader(void) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs"); - - nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_pos"); - pos_in->data.location = VERT_ATTRIB_GENERIC0; - nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "gl_Position"); - pos_out->data.location = VARYING_SLOT_POS; - nir_copy_var(&b, pos_out, pos_in); - - nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_tex_pos"); - tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; - nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "v_tex_pos"); - tex_pos_out->data.location = VARYING_SLOT_VAR0; - tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; - nir_copy_var(&b, tex_pos_out, tex_pos_in); - - return b.shader; -} - -static nir_shader * -build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) -{ - const struct glsl_type *vec4 = glsl_vec4_type(); - nir_builder b; - - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL); - b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_fs"); - - nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "v_tex_pos"); - tex_pos_in->data.location = VARYING_SLOT_VAR0; - - /* Swizzle the array index which comes in as Z coordinate into the right - * position. - */ - unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 }; - nir_ssa_def *const tex_pos = - nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz, - (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false); - - const struct glsl_type *sampler_type = - glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, - glsl_get_base_type(vec4)); - nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, - sampler_type, "s_tex"); - sampler->data.descriptor_set = 0; - sampler->data.binding = 0; - - nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1); - tex->sampler_dim = tex_dim; - tex->op = nir_texop_tex; - tex->src[0].src_type = nir_tex_src_coord; - tex->src[0].src = nir_src_for_ssa(tex_pos); - tex->dest_type = nir_type_float; /* TODO */ - tex->is_array = glsl_sampler_type_is_array(sampler_type); - tex->coord_components = tex_pos->num_components; - tex->texture = nir_deref_var_create(tex, sampler); - tex->sampler = nir_deref_var_create(tex, sampler); - - nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex"); - nir_builder_instr_insert(&b, &tex->instr); - - nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, - vec4, "f_color"); - color_out->data.location = FRAG_RESULT_DATA0; - nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); - - return b.shader; -} - -static void -meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer, - struct anv_meta_saved_state *saved_state) -{ - anv_meta_save(saved_state, cmd_buffer, 0); -} - -static void -meta_emit_blit(struct anv_cmd_buffer *cmd_buffer, - struct anv_image *src_image, - struct anv_image_view *src_iview, - VkOffset3D src_offset, - VkExtent3D src_extent, - struct anv_image *dest_image, - struct anv_image_view *dest_iview, - VkOffset3D dest_offset, - VkExtent3D dest_extent, - VkFilter blit_filter) -{ - struct anv_device *device = cmd_buffer->device; - - struct blit_vb_data { - float pos[2]; - float tex_coord[3]; - } *vb_data; - - assert(src_image->samples == dest_image->samples); - - unsigned vb_size = sizeof(struct anv_vue_header) + 3 * sizeof(*vb_data); - - struct anv_state vb_state = - anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, vb_size, 16); - memset(vb_state.map, 0, sizeof(struct anv_vue_header)); - vb_data = vb_state.map + sizeof(struct anv_vue_header); - - vb_data[0] = (struct blit_vb_data) { - .pos = { - dest_offset.x + dest_extent.width, - dest_offset.y + dest_extent.height, - }, - .tex_coord = { - (float)(src_offset.x + src_extent.width) - / (float)src_iview->extent.width, - (float)(src_offset.y + src_extent.height) - / (float)src_iview->extent.height, - (float)src_offset.z / (float)src_iview->extent.depth, - }, - }; - - vb_data[1] = (struct blit_vb_data) { - .pos = { - dest_offset.x, - dest_offset.y + dest_extent.height, - }, - .tex_coord = { - (float)src_offset.x / (float)src_iview->extent.width, - (float)(src_offset.y + src_extent.height) / - (float)src_iview->extent.height, - (float)src_offset.z / (float)src_iview->extent.depth, - }, - }; - - vb_data[2] = (struct blit_vb_data) { - .pos = { - dest_offset.x, - dest_offset.y, - }, - .tex_coord = { - (float)src_offset.x / (float)src_iview->extent.width, - (float)src_offset.y / (float)src_iview->extent.height, - (float)src_offset.z / (float)src_iview->extent.depth, - }, - }; - - if (!device->info.has_llc) - anv_state_clflush(vb_state); - - struct anv_buffer vertex_buffer = { - .device = device, - .size = vb_size, - .bo = &device->dynamic_state_block_pool.bo, - .offset = vb_state.offset, - }; - - anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2, - (VkBuffer[]) { - anv_buffer_to_handle(&vertex_buffer), - anv_buffer_to_handle(&vertex_buffer) - }, - (VkDeviceSize[]) { - 0, - sizeof(struct anv_vue_header), - }); - - VkSampler sampler; - ANV_CALL(CreateSampler)(anv_device_to_handle(device), - &(VkSamplerCreateInfo) { - .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, - .magFilter = blit_filter, - .minFilter = blit_filter, - .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, - }, &cmd_buffer->pool->alloc, &sampler); - - VkDescriptorPool desc_pool; - anv_CreateDescriptorPool(anv_device_to_handle(device), - &(const VkDescriptorPoolCreateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, - .pNext = NULL, - .flags = 0, - .maxSets = 1, - .poolSizeCount = 1, - .pPoolSizes = (VkDescriptorPoolSize[]) { - { - .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = 1 - }, - } - }, &cmd_buffer->pool->alloc, &desc_pool); - - VkDescriptorSet set; - anv_AllocateDescriptorSets(anv_device_to_handle(device), - &(VkDescriptorSetAllocateInfo) { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, - .descriptorPool = desc_pool, - .descriptorSetCount = 1, - .pSetLayouts = &device->meta_state.blit.ds_layout - }, &set); - - anv_UpdateDescriptorSets(anv_device_to_handle(device), - 1, /* writeCount */ - (VkWriteDescriptorSet[]) { - { - .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - .dstSet = set, - .dstBinding = 0, - .dstArrayElement = 0, - .descriptorCount = 1, - .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .pImageInfo = (VkDescriptorImageInfo[]) { - { - .sampler = sampler, - .imageView = anv_image_view_to_handle(src_iview), - .imageLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - } - } - }, 0, NULL); - - VkFramebuffer fb; - anv_CreateFramebuffer(anv_device_to_handle(device), - &(VkFramebufferCreateInfo) { - .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkImageView[]) { - anv_image_view_to_handle(dest_iview), - }, - .width = dest_iview->extent.width, - .height = dest_iview->extent.height, - .layers = 1 - }, &cmd_buffer->pool->alloc, &fb); - - ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer), - &(VkRenderPassBeginInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, - .renderPass = device->meta_state.blit.render_pass, - .framebuffer = fb, - .renderArea = { - .offset = { dest_offset.x, dest_offset.y }, - .extent = { dest_extent.width, dest_extent.height }, - }, - .clearValueCount = 0, - .pClearValues = NULL, - }, VK_SUBPASS_CONTENTS_INLINE); - - VkPipeline pipeline; - - switch (src_image->type) { - case VK_IMAGE_TYPE_1D: - pipeline = device->meta_state.blit.pipeline_1d_src; - break; - case VK_IMAGE_TYPE_2D: - pipeline = device->meta_state.blit.pipeline_2d_src; - break; - case VK_IMAGE_TYPE_3D: - pipeline = device->meta_state.blit.pipeline_3d_src; - break; - default: - unreachable("bad VkImageType"); - } - - if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(pipeline)) { - anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); - } - - anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer), - VK_PIPELINE_BIND_POINT_GRAPHICS, - device->meta_state.blit.pipeline_layout, 0, 1, - &set, 0, NULL); - - ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0); - - ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer)); - - /* At the point where we emit the draw call, all data from the - * descriptor sets, etc. has been used. We are free to delete it. - */ - anv_DestroyDescriptorPool(anv_device_to_handle(device), - desc_pool, &cmd_buffer->pool->alloc); - anv_DestroySampler(anv_device_to_handle(device), sampler, - &cmd_buffer->pool->alloc); - anv_DestroyFramebuffer(anv_device_to_handle(device), fb, - &cmd_buffer->pool->alloc); -} - -static void -meta_finish_blit(struct anv_cmd_buffer *cmd_buffer, - const struct anv_meta_saved_state *saved_state) -{ - anv_meta_restore(saved_state, cmd_buffer); -} - -void anv_CmdBlitImage( - VkCommandBuffer commandBuffer, - VkImage srcImage, - VkImageLayout srcImageLayout, - VkImage destImage, - VkImageLayout destImageLayout, - uint32_t regionCount, - const VkImageBlit* pRegions, - VkFilter filter) - -{ - ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); - ANV_FROM_HANDLE(anv_image, src_image, srcImage); - ANV_FROM_HANDLE(anv_image, dest_image, destImage); - struct anv_meta_saved_state saved_state; - - /* From the Vulkan 1.0 spec: - * - * vkCmdBlitImage must not be used for multisampled source or - * destination images. Use vkCmdResolveImage for this purpose. - */ - assert(src_image->samples == 1); - assert(dest_image->samples == 1); - - meta_prepare_blit(cmd_buffer, &saved_state); - - for (unsigned r = 0; r < regionCount; r++) { - struct anv_image_view src_iview; - anv_image_view_init(&src_iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = srcImage, - .viewType = anv_meta_get_view_type(src_image), - .format = src_image->vk_format, - .subresourceRange = { - .aspectMask = pRegions[r].srcSubresource.aspectMask, - .baseMipLevel = pRegions[r].srcSubresource.mipLevel, - .levelCount = 1, - .baseArrayLayer = pRegions[r].srcSubresource.baseArrayLayer, - .layerCount = 1 - }, - }, - cmd_buffer, VK_IMAGE_USAGE_SAMPLED_BIT); - - const VkOffset3D dest_offset = { - .x = pRegions[r].dstOffsets[0].x, - .y = pRegions[r].dstOffsets[0].y, - .z = 0, - }; - - if (pRegions[r].dstOffsets[1].x < pRegions[r].dstOffsets[0].x || - pRegions[r].dstOffsets[1].y < pRegions[r].dstOffsets[0].y || - pRegions[r].srcOffsets[1].x < pRegions[r].srcOffsets[0].x || - pRegions[r].srcOffsets[1].y < pRegions[r].srcOffsets[0].y) - anv_finishme("FINISHME: Allow flipping in blits"); - - const VkExtent3D dest_extent = { - .width = pRegions[r].dstOffsets[1].x - pRegions[r].dstOffsets[0].x, - .height = pRegions[r].dstOffsets[1].y - pRegions[r].dstOffsets[0].y, - }; - - const VkExtent3D src_extent = { - .width = pRegions[r].srcOffsets[1].x - pRegions[r].srcOffsets[0].x, - .height = pRegions[r].srcOffsets[1].y - pRegions[r].srcOffsets[0].y, - }; - - const uint32_t dest_array_slice = - anv_meta_get_iview_layer(dest_image, &pRegions[r].dstSubresource, - &pRegions[r].dstOffsets[0]); - - if (pRegions[r].srcSubresource.layerCount > 1) - anv_finishme("FINISHME: copy multiple array layers"); - - if (pRegions[r].srcOffsets[0].z + 1 != pRegions[r].srcOffsets[1].z || - pRegions[r].dstOffsets[0].z + 1 != pRegions[r].dstOffsets[1].z) - anv_finishme("FINISHME: copy multiple depth layers"); - - struct anv_image_view dest_iview; - anv_image_view_init(&dest_iview, cmd_buffer->device, - &(VkImageViewCreateInfo) { - .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, - .image = destImage, - .viewType = anv_meta_get_view_type(dest_image), - .format = dest_image->vk_format, - .subresourceRange = { - .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, - .baseMipLevel = pRegions[r].dstSubresource.mipLevel, - .levelCount = 1, - .baseArrayLayer = dest_array_slice, - .layerCount = 1 - }, - }, - cmd_buffer, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); - - meta_emit_blit(cmd_buffer, - src_image, &src_iview, - pRegions[r].srcOffsets[0], src_extent, - dest_image, &dest_iview, - dest_offset, dest_extent, - filter); - } - - meta_finish_blit(cmd_buffer, &saved_state); -} - -void -anv_device_finish_meta_blit_state(struct anv_device *device) -{ - anv_DestroyRenderPass(anv_device_to_handle(device), - device->meta_state.blit.render_pass, - &device->meta_state.alloc); - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit.pipeline_1d_src, - &device->meta_state.alloc); - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit.pipeline_2d_src, - &device->meta_state.alloc); - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit.pipeline_3d_src, - &device->meta_state.alloc); - anv_DestroyPipelineLayout(anv_device_to_handle(device), - device->meta_state.blit.pipeline_layout, - &device->meta_state.alloc); - anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), - device->meta_state.blit.ds_layout, - &device->meta_state.alloc); -} - -VkResult -anv_device_init_meta_blit_state(struct anv_device *device) -{ - VkResult result; - - result = anv_CreateRenderPass(anv_device_to_handle(device), - &(VkRenderPassCreateInfo) { - .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = &(VkAttachmentDescription) { - .format = VK_FORMAT_UNDEFINED, /* Our shaders don't care */ - .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, - .storeOp = VK_ATTACHMENT_STORE_OP_STORE, - .initialLayout = VK_IMAGE_LAYOUT_GENERAL, - .finalLayout = VK_IMAGE_LAYOUT_GENERAL, - }, - .subpassCount = 1, - .pSubpasses = &(VkSubpassDescription) { - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, - .inputAttachmentCount = 0, - .colorAttachmentCount = 1, - .pColorAttachments = &(VkAttachmentReference) { - .attachment = 0, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .pResolveAttachments = NULL, - .pDepthStencilAttachment = &(VkAttachmentReference) { - .attachment = VK_ATTACHMENT_UNUSED, - .layout = VK_IMAGE_LAYOUT_GENERAL, - }, - .preserveAttachmentCount = 1, - .pPreserveAttachments = (uint32_t[]) { 0 }, - }, - .dependencyCount = 0, - }, &device->meta_state.alloc, &device->meta_state.blit.render_pass); - if (result != VK_SUCCESS) - goto fail; - - /* We don't use a vertex shader for blitting, but instead build and pass - * the VUEs directly to the rasterization backend. However, we do need - * to provide GLSL source for the vertex shader so that the compiler - * does not dead-code our inputs. - */ - struct anv_shader_module vs = { - .nir = build_nir_vertex_shader(), - }; - - struct anv_shader_module fs_1d = { - .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D), - }; - - struct anv_shader_module fs_2d = { - .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), - }; - - struct anv_shader_module fs_3d = { - .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D), - }; - - VkPipelineVertexInputStateCreateInfo vi_create_info = { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, - .vertexBindingDescriptionCount = 2, - .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { - { - .binding = 0, - .stride = 0, - .inputRate = VK_VERTEX_INPUT_RATE_INSTANCE - }, - { - .binding = 1, - .stride = 5 * sizeof(float), - .inputRate = VK_VERTEX_INPUT_RATE_VERTEX - }, - }, - .vertexAttributeDescriptionCount = 3, - .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { - { - /* VUE Header */ - .location = 0, - .binding = 0, - .format = VK_FORMAT_R32G32B32A32_UINT, - .offset = 0 - }, - { - /* Position */ - .location = 1, - .binding = 1, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = 0 - }, - { - /* Texture Coordinate */ - .location = 2, - .binding = 1, - .format = VK_FORMAT_R32G32B32_SFLOAT, - .offset = 8 - } - } - }; - - VkDescriptorSetLayoutCreateInfo ds_layout_info = { - .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, - .bindingCount = 1, - .pBindings = (VkDescriptorSetLayoutBinding[]) { - { - .binding = 0, - .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, - .descriptorCount = 1, - .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, - .pImmutableSamplers = NULL - }, - } - }; - result = anv_CreateDescriptorSetLayout(anv_device_to_handle(device), - &ds_layout_info, - &device->meta_state.alloc, - &device->meta_state.blit.ds_layout); - if (result != VK_SUCCESS) - goto fail_render_pass; - - result = anv_CreatePipelineLayout(anv_device_to_handle(device), - &(VkPipelineLayoutCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, - .setLayoutCount = 1, - .pSetLayouts = &device->meta_state.blit.ds_layout, - }, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout); - if (result != VK_SUCCESS) - goto fail_descriptor_set_layout; - - VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = { - { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_VERTEX_BIT, - .module = anv_shader_module_to_handle(&vs), - .pName = "main", - .pSpecializationInfo = NULL - }, { - .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, - .stage = VK_SHADER_STAGE_FRAGMENT_BIT, - .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */ - .pName = "main", - .pSpecializationInfo = NULL - }, - }; - - const VkGraphicsPipelineCreateInfo vk_pipeline_info = { - .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, - .stageCount = ARRAY_SIZE(pipeline_shader_stages), - .pStages = pipeline_shader_stages, - .pVertexInputState = &vi_create_info, - .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, - .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, - .primitiveRestartEnable = false, - }, - .pViewportState = &(VkPipelineViewportStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, - .viewportCount = 1, - .scissorCount = 1, - }, - .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, - .rasterizerDiscardEnable = false, - .polygonMode = VK_POLYGON_MODE_FILL, - .cullMode = VK_CULL_MODE_NONE, - .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE - }, - .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, - .rasterizationSamples = 1, - .sampleShadingEnable = false, - .pSampleMask = (VkSampleMask[]) { UINT32_MAX }, - }, - .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, - .attachmentCount = 1, - .pAttachments = (VkPipelineColorBlendAttachmentState []) { - { .colorWriteMask = - VK_COLOR_COMPONENT_A_BIT | - VK_COLOR_COMPONENT_R_BIT | - VK_COLOR_COMPONENT_G_BIT | - VK_COLOR_COMPONENT_B_BIT }, - } - }, - .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { - .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, - .dynamicStateCount = 9, - .pDynamicStates = (VkDynamicState[]) { - VK_DYNAMIC_STATE_VIEWPORT, - VK_DYNAMIC_STATE_SCISSOR, - VK_DYNAMIC_STATE_LINE_WIDTH, - VK_DYNAMIC_STATE_DEPTH_BIAS, - VK_DYNAMIC_STATE_BLEND_CONSTANTS, - VK_DYNAMIC_STATE_DEPTH_BOUNDS, - VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, - VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, - VK_DYNAMIC_STATE_STENCIL_REFERENCE, - }, - }, - .flags = 0, - .layout = device->meta_state.blit.pipeline_layout, - .renderPass = device->meta_state.blit.render_pass, - .subpass = 0, - }; - - const struct anv_graphics_pipeline_create_info anv_pipeline_info = { - .color_attachment_count = -1, - .use_repclear = false, - .disable_vs = true, - .use_rectlist = true - }; - - pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_1d); - result = anv_graphics_pipeline_create(anv_device_to_handle(device), - VK_NULL_HANDLE, - &vk_pipeline_info, &anv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src); - if (result != VK_SUCCESS) - goto fail_pipeline_layout; - - pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_2d); - result = anv_graphics_pipeline_create(anv_device_to_handle(device), - VK_NULL_HANDLE, - &vk_pipeline_info, &anv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src); - if (result != VK_SUCCESS) - goto fail_pipeline_1d; - - pipeline_shader_stages[1].module = anv_shader_module_to_handle(&fs_3d); - result = anv_graphics_pipeline_create(anv_device_to_handle(device), - VK_NULL_HANDLE, - &vk_pipeline_info, &anv_pipeline_info, - &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src); - if (result != VK_SUCCESS) - goto fail_pipeline_2d; - - ralloc_free(vs.nir); - ralloc_free(fs_1d.nir); - ralloc_free(fs_2d.nir); - ralloc_free(fs_3d.nir); - - return VK_SUCCESS; - - fail_pipeline_2d: - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit.pipeline_2d_src, - &device->meta_state.alloc); - - fail_pipeline_1d: - anv_DestroyPipeline(anv_device_to_handle(device), - device->meta_state.blit.pipeline_1d_src, - &device->meta_state.alloc); - - fail_pipeline_layout: - anv_DestroyPipelineLayout(anv_device_to_handle(device), - device->meta_state.blit.pipeline_layout, - &device->meta_state.alloc); - fail_descriptor_set_layout: - anv_DestroyDescriptorSetLayout(anv_device_to_handle(device), - device->meta_state.blit.ds_layout, - &device->meta_state.alloc); - fail_render_pass: - anv_DestroyRenderPass(anv_device_to_handle(device), - device->meta_state.blit.render_pass, - &device->meta_state.alloc); - - ralloc_free(vs.nir); - ralloc_free(fs_1d.nir); - ralloc_free(fs_2d.nir); - ralloc_free(fs_3d.nir); - fail: - return result; -} |