diff options
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r-- | src/intel/vulkan/anv_device.c | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 996705f0988..65024de3ed9 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -2619,6 +2619,31 @@ VkResult anv_CreateDevice( if (result != VK_SUCCESS) goto fail_batch_bo_pool; + /* For state pool BOs we have to be a bit careful about where we place them + * in the GTT. There are two documented workarounds for state base address + * placement : Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset + * which state that those two base addresses do not support 48-bit + * addresses and need to be placed in the bottom 32-bit range. + * Unfortunately, this is not quite accurate. + * + * The real problem is that we always set the size of our state pools in + * STATE_BASE_ADDRESS to 0xfffff (the maximum) even though the BO is most + * likely significantly smaller. We do this because we do not no at the + * time we emit STATE_BASE_ADDRESS whether or not we will need to expand + * the pool during command buffer building so we don't actually have a + * valid final size. If the address + size, as seen by STATE_BASE_ADDRESS + * overflows 48 bits, the GPU appears to treat all accesses to the buffer + * as being out of bounds and returns zero. For dynamic state, this + * usually just leads to rendering corruptions, but shaders that are all + * zero hang the GPU immediately. + * + * The easiest solution to do is exactly what the bogus workarounds say to + * do: restrict these buffers to 32-bit addresses. We could also pin the + * BO to some particular location of our choosing, but that's significantly + * more work than just not setting a flag. So, we explicitly DO NOT set + * the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and the kernel does all of the + * hard work for us. + */ if (!physical_device->use_softpin) bo_flags &= ~EXEC_OBJECT_SUPPORTS_48B_ADDRESS; |