diff options
Diffstat (limited to 'src/intel/vulkan/anv_device.c')
-rw-r--r-- | src/intel/vulkan/anv_device.c | 69 |
1 files changed, 6 insertions, 63 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index e4984f1fb74..6a2c25478d1 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -161,59 +161,14 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd) heap_size = 2ull << 30; } - if (heap_size <= 3ull * (1ull << 30)) { - /* In this case, everything fits nicely into the 32-bit address space, - * so there's no need for supporting 48bit addresses on client-allocated - * memory objects. - */ - device->memory.heap_count = 1; - device->memory.heaps[0] = (struct anv_memory_heap) { - .size = heap_size, - .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, - .supports_48bit_addresses = false, - }; - } else { - /* Not everything will fit nicely into a 32-bit address space. In this - * case we need a 64-bit heap. Advertise a small 32-bit heap and a - * larger 48-bit heap. If we're in this case, then we have a total heap - * size larger than 3GiB which most likely means they have 8 GiB of - * video memory and so carving off 1 GiB for the 32-bit heap should be - * reasonable. - */ - const uint64_t heap_size_32bit = 1ull << 30; - const uint64_t heap_size_48bit = heap_size - heap_size_32bit; - - assert(device->supports_48bit_addresses); - - device->memory.heap_count = 2; - device->memory.heaps[0] = (struct anv_memory_heap) { - .size = heap_size_48bit, - .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, - .supports_48bit_addresses = true, - }; - device->memory.heaps[1] = (struct anv_memory_heap) { - .size = heap_size_32bit, - .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, - .supports_48bit_addresses = false, - }; - } + device->memory.heap_count = 1; + device->memory.heaps[0] = (struct anv_memory_heap) { + .size = heap_size, + .flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, + }; uint32_t type_count = 0; for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) { - uint32_t valid_buffer_usage = ~0; - - /* There appears to be a hardware issue in the VF cache where it only - * considers the bottom 32 bits of memory addresses. If you happen to - * have two vertex buffers which get placed exactly 4 GiB apart and use - * them in back-to-back draw calls, you can get collisions. In order to - * solve this problem, we require vertex and index buffers be bound to - * memory allocated out of the 32-bit heap. - */ - if (device->memory.heaps[heap].supports_48bit_addresses) { - valid_buffer_usage &= ~(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | - VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); - } - if (device->info.has_llc) { /* Big core GPUs share LLC with the CPU and thus one memory type can be * both cached and coherent at the same time. @@ -224,7 +179,6 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd) VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, .heapIndex = heap, - .valid_buffer_usage = valid_buffer_usage, }; } else { /* The spec requires that we expose a host-visible, coherent memory @@ -237,14 +191,12 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd) VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, .heapIndex = heap, - .valid_buffer_usage = valid_buffer_usage, }; device->memory.types[type_count++] = (struct anv_memory_type) { .propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, .heapIndex = heap, - .valid_buffer_usage = valid_buffer_usage, }; } } @@ -3099,9 +3051,6 @@ VkResult anv_AllocateMemory( enum anv_bo_alloc_flags alloc_flags = 0; - if (!mem_heap->supports_48bit_addresses) - alloc_flags |= ANV_BO_ALLOC_32BIT_ADDRESS; - const struct wsi_memory_allocate_info *wsi_info = vk_find_struct_const(pAllocateInfo->pNext, WSI_MEMORY_ALLOCATE_INFO_MESA); if (wsi_info && wsi_info->implicit_sync) { @@ -3539,12 +3488,7 @@ void anv_GetBufferMemoryRequirements( * only if the memory type `i` in the VkPhysicalDeviceMemoryProperties * structure for the physical device is supported. */ - uint32_t memory_types = 0; - for (uint32_t i = 0; i < pdevice->memory.type_count; i++) { - uint32_t valid_usage = pdevice->memory.types[i].valid_buffer_usage; - if ((valid_usage & buffer->usage) == buffer->usage) - memory_types |= (1u << i); - } + uint32_t memory_types = (1ull << pdevice->memory.type_count) - 1; /* Base alignment requirement of a cache line */ uint32_t alignment = 16; @@ -3738,7 +3682,6 @@ anv_bind_buffer_memory(const VkBindBufferMemoryInfo *pBindInfo) assert(pBindInfo->sType == VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO); if (mem) { - assert((buffer->usage & mem->type->valid_buffer_usage) == buffer->usage); buffer->address = (struct anv_address) { .bo = mem->bo, .offset = pBindInfo->memoryOffset, |