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-rw-r--r--src/intel/vulkan/anv_blorp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 04bca4d261f..bff54a0c736 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -1616,8 +1616,8 @@ anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
* * [...]"
*
* Even though the PRM only says that this is required if using 3DSTATE_WM
- * and a 3DPRIMITIVE, it appears to also sometimes hang when doing a clear
- * with WM_HZ_OP.
+ * and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional
+ * hangs when doing a clear with WM_HZ_OP.
*/
cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;