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-rw-r--r--src/intel/vulkan/anv_blorp.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
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+++ b/src/intel/vulkan/anv_blorp.c
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+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "anv_private.h"
+
+static bool
+lookup_blorp_shader(struct blorp_context *blorp,
+ const void *key, uint32_t key_size,
+ uint32_t *kernel_out, void *prog_data_out)
+{
+ struct anv_device *device = blorp->driver_ctx;
+
+ /* The blorp cache must be a real cache */
+ assert(device->blorp_shader_cache.cache);
+
+ struct anv_shader_bin *bin =
+ anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
+ if (!bin)
+ return false;
+
+ /* The cache already has a reference and it's not going anywhere so there
+ * is no need to hold a second reference.
+ */
+ anv_shader_bin_unref(device, bin);
+
+ *kernel_out = bin->kernel.offset;
+ *(const struct brw_stage_prog_data **)prog_data_out =
+ anv_shader_bin_get_prog_data(bin);
+
+ return true;
+}
+
+static void
+upload_blorp_shader(struct blorp_context *blorp,
+ const void *key, uint32_t key_size,
+ const void *kernel, uint32_t kernel_size,
+ const void *prog_data, uint32_t prog_data_size,
+ uint32_t *kernel_out, void *prog_data_out)
+{
+ struct anv_device *device = blorp->driver_ctx;
+
+ /* The blorp cache must be a real cache */
+ assert(device->blorp_shader_cache.cache);
+
+ struct anv_pipeline_bind_map bind_map = {
+ .surface_count = 0,
+ .sampler_count = 0,
+ };
+
+ struct anv_shader_bin *bin =
+ anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
+ key, key_size, kernel, kernel_size,
+ prog_data, prog_data_size, &bind_map);
+
+ /* The cache already has a reference and it's not going anywhere so there
+ * is no need to hold a second reference.
+ */
+ anv_shader_bin_unref(device, bin);
+
+ *kernel_out = bin->kernel.offset;
+ *(const struct brw_stage_prog_data **)prog_data_out =
+ anv_shader_bin_get_prog_data(bin);
+}
+
+void
+anv_device_init_blorp(struct anv_device *device)
+{
+ anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
+ blorp_init(&device->blorp, device, &device->isl_dev);
+ device->blorp.compiler = device->instance->physicalDevice.compiler;
+ device->blorp.mocs.tex = device->default_mocs;
+ device->blorp.mocs.rb = device->default_mocs;
+ device->blorp.mocs.vb = device->default_mocs;
+ device->blorp.lookup_shader = lookup_blorp_shader;
+ device->blorp.upload_shader = upload_blorp_shader;
+ switch (device->info.gen) {
+ case 7:
+ if (device->info.is_haswell) {
+ device->blorp.exec = gen75_blorp_exec;
+ } else {
+ device->blorp.exec = gen7_blorp_exec;
+ }
+ break;
+ case 8:
+ device->blorp.exec = gen8_blorp_exec;
+ break;
+ case 9:
+ device->blorp.exec = gen9_blorp_exec;
+ break;
+ default:
+ unreachable("Unknown hardware generation");
+ }
+}
+
+void
+anv_device_finish_blorp(struct anv_device *device)
+{
+ blorp_finish(&device->blorp);
+ anv_pipeline_cache_finish(&device->blorp_shader_cache);
+}