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-rw-r--r--src/intel/isl/isl.c14
-rw-r--r--src/intel/isl/isl_surface_state.c11
2 files changed, 13 insertions, 12 deletions
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index c710bca6d29..4205c1c03a4 100644
--- a/src/intel/isl/isl.c
+++ b/src/intel/isl/isl.c
@@ -133,10 +133,20 @@ isl_tiling_get_info(const struct isl_device *dev,
break;
case ISL_TILING_W:
- /* XXX: Should W tile be same as Y? */
assert(bs == 1);
logical_el = isl_extent2d(64, 64);
- phys_B = isl_extent2d(64, 64);
+ /* From the Broadwell PRM Vol 2d, RENDER_SURFACE_STATE::SurfacePitch:
+ *
+ * "If the surface is a stencil buffer (and thus has Tile Mode set
+ * to TILEMODE_WMAJOR), the pitch must be set to 2x the value
+ * computed based on width, as the stencil buffer is stored with two
+ * rows interleaved."
+ *
+ * This, together with the fact that stencil buffers are referred to as
+ * being Y-tiled in the PRMs for older hardware implies that the
+ * physical size of a W-tile is actually the same as for a Y-tile.
+ */
+ phys_B = isl_extent2d(128, 32);
break;
case ISL_TILING_Yf:
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index b2317d81bdc..c65126db880 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -298,16 +298,7 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
- if (info->surf->tiling == ISL_TILING_W) {
- /* From the Broadwell PRM documentation for this field:
- *
- * "If the surface is a stencil buffer (and thus has Tile Mode set
- * to TILEMODE_WMAJOR), the pitch must be set to 2x the value
- * computed based on width, as the stencil buffer is stored with
- * two rows interleaved."
- */
- s.SurfacePitch = info->surf->row_pitch * 2 - 1;
- } else if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
+ if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
/* For gen9 1-D textures, surface pitch is ignored */
s.SurfacePitch = 0;
} else {