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-rw-r--r--src/intel/isl/isl_surface_state.c56
1 files changed, 53 insertions, 3 deletions
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index c8fe6700776..dcec800b640 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -78,11 +78,13 @@ static const uint8_t isl_to_gen_tiling[] = {
};
#endif
+#if GEN_GEN >= 7
static const uint32_t isl_to_gen_multisample_layout[] = {
[ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
[ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
[ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
};
+#endif
#if GEN_GEN >= 9
static const uint32_t isl_to_gen_aux_mode[] = {
@@ -130,7 +132,7 @@ get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
* hardware. Note that this does NOT give you the actual hardware enum values
* but an index into the isl_to_gen_[hv]align arrays above.
*/
-static struct isl_extent3d
+static inline struct isl_extent3d
get_image_alignment(const struct isl_surf *surf)
{
if (GEN_GEN >= 9) {
@@ -217,6 +219,23 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
s.Width = info->surf->logical_level0_px.width - 1;
s.Height = info->surf->logical_level0_px.height - 1;
+ /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
+ * (Surface Arrays For all surfaces other than separate stencil buffer):
+ *
+ * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
+ * calculated in the equation above , for every other odd Surface Height
+ * starting from 1 i.e. 1,5,9,13"
+ *
+ * Since this Qpitch errata only impacts the sampler, we have to adjust the
+ * input for the rendering surface to achieve the same qpitch. For the
+ * affected heights, we increment the height by 1 for the rendering
+ * surface.
+ */
+ if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
+ info->surf->samples > 1 &&
+ (info->surf->logical_level0_px.height % 4) == 1)
+ s.Height++;
+
switch (s.SurfaceType) {
case SURFTYPE_1D:
case SURFTYPE_2D:
@@ -283,7 +302,9 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
unreachable("bad SurfaceType");
}
+#if GEN_GEN >= 7
s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
+#endif
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
/* For render target surfaces, the hardware interprets field
@@ -311,9 +332,13 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
s.MipTailStartLOD = 15;
#endif
+#if GEN_GEN >= 6
const struct isl_extent3d image_align = get_image_alignment(info->surf);
s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
+#if GEN_GEN >= 7
s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
+#endif
+#endif
if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
/* For gen9 1-D textures, surface pitch is ignored */
@@ -356,9 +381,13 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
#endif
}
+#if GEN_GEN >= 6
+ s.NumberofMultisamples = ffs(info->surf->samples) - 1;
+#if GEN_GEN >= 7
s.MultisampledSurfaceStorageFormat =
isl_to_gen_multisample_layout[info->surf->msaa_layout];
- s.NumberofMultisamples = ffs(info->surf->samples) - 1;
+#endif
+#endif
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
s.ShaderChannelSelectRed = info->view->channel_select[0];
@@ -368,7 +397,10 @@ isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
#endif
s.SurfaceBaseAddress = info->address;
+
+#if GEN_GEN >= 6
s.MOCS = info->mocs;
+#endif
#if GEN_GEN >= 7
if (info->aux_surf && info->aux_usage != ISL_AUX_USAGE_NONE) {
@@ -480,15 +512,31 @@ isl_genX(buffer_fill_state_s)(void *state,
struct GENX(RENDER_SURFACE_STATE) s = { 0, };
s.SurfaceType = SURFTYPE_BUFFER;
- s.SurfaceArray = false;
s.SurfaceFormat = info->format;
+
+#if GEN_GEN >= 6
s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
+#if GEN_GEN >= 7
s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
+ s.SurfaceArray = false;
+#endif
+#endif
+
+#if GEN_GEN >= 7
s.Height = ((num_elements - 1) >> 7) & 0x3fff;
s.Width = (num_elements - 1) & 0x7f;
s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
+#else
+ s.Height = ((num_elements - 1) >> 7) & 0x1fff;
+ s.Width = (num_elements - 1) & 0x7f;
+ s.Depth = ((num_elements - 1) >> 20) & 0x7f;
+#endif
+
s.SurfacePitch = info->stride - 1;
+
+#if GEN_GEN >= 6
s.NumberofMultisamples = MULTISAMPLECOUNT_1;
+#endif
#if (GEN_GEN >= 8)
s.TileMode = LINEAR;
@@ -503,7 +551,9 @@ isl_genX(buffer_fill_state_s)(void *state,
#endif
s.SurfaceBaseAddress = info->address;
+#if GEN_GEN >= 6
s.MOCS = info->mocs;
+#endif
#if (GEN_GEN >= 8 || GEN_IS_HASWELL)
s.ShaderChannelSelectRed = SCS_RED;