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-rw-r--r--src/intel/isl/isl.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/intel/isl/isl.h b/src/intel/isl/isl.h
index 3e0ff935948..dbd480c51ce 100644
--- a/src/intel/isl/isl.h
+++ b/src/intel/isl/isl.h
@@ -60,6 +60,16 @@ struct brw_image_param;
#define ISL_DEV_GEN(__dev) ((__dev)->info->gen)
#endif
+#ifndef ISL_DEV_IS_HASWELL
+/**
+ * @brief Get the hardware generation of isl_device.
+ *
+ * You can define this as a compile-time constant in the CFLAGS. For example,
+ * `gcc -DISL_DEV_GEN(dev)=9 ...`.
+ */
+#define ISL_DEV_IS_HASWELL(__dev) ((__dev)->info->is_haswell)
+#endif
+
#ifndef ISL_DEV_USE_SEPARATE_STENCIL
/**
* You can define this as a compile-time constant in the CFLAGS. For example,
@@ -455,9 +465,22 @@ typedef uint64_t isl_surf_usage_flags_t;
#define ISL_SURF_USAGE_DISPLAY_ROTATE_270_BIT (1u << 9)
#define ISL_SURF_USAGE_DISPLAY_FLIP_X_BIT (1u << 10)
#define ISL_SURF_USAGE_DISPLAY_FLIP_Y_BIT (1u << 11)
+#define ISL_SURF_USAGE_STORAGE_BIT (1u << 12)
/** @} */
/**
+ * @brief A channel select (also known as texture swizzle) value
+ */
+enum isl_channel_select {
+ ISL_CHANNEL_SELECT_ZERO = 0,
+ ISL_CHANNEL_SELECT_ONE = 1,
+ ISL_CHANNEL_SELECT_RED = 4,
+ ISL_CHANNEL_SELECT_GREEN = 5,
+ ISL_CHANNEL_SELECT_BLUE = 6,
+ ISL_CHANNEL_SELECT_ALPHA = 7,
+};
+
+/**
* Identical to VkSampleCountFlagBits.
*/
enum isl_sample_count {
@@ -695,6 +718,77 @@ struct isl_surf {
isl_surf_usage_flags_t usage;
};
+struct isl_view {
+ /**
+ * Indicates the usage of the particular view
+ *
+ * Normally, this is one bit. However, for a cube map texture, it
+ * should be ISL_SURF_USAGE_TEXTURE_BIT | ISL_SURF_USAGE_CUBE_BIT.
+ */
+ isl_surf_usage_flags_t usage;
+
+ /**
+ * The format to use in the view
+ *
+ * This may differ from the format of the actual isl_surf but must have
+ * the same block size.
+ */
+ enum isl_format format;
+
+ uint32_t base_level;
+ uint32_t levels;
+
+ /**
+ * Base array layer
+ *
+ * For cube maps, both base_array_layer and array_len should be
+ * specified in terms of 2-D layers and must be a multiple of 6.
+ */
+ uint32_t base_array_layer;
+ uint32_t array_len;
+
+ enum isl_channel_select channel_select[4];
+};
+
+union isl_color_value {
+ float f32[4];
+ uint32_t u32[4];
+ int32_t i32[4];
+};
+
+struct isl_surf_fill_state_info {
+ const struct isl_surf *surf;
+ const struct isl_view *view;
+
+ /**
+ * The address of the surface in GPU memory.
+ */
+ uint64_t address;
+
+ /**
+ * The Memory Object Control state for the filled surface state.
+ *
+ * The exact format of this value depends on hardware generation.
+ */
+ uint32_t mocs;
+
+ /**
+ * This allows the caller to over-ride the dimensions of the surface.
+ * This is used at the moment for compressed surfaces to let us hack
+ * around the fact that we can't actually render to them.
+ *
+ * FIXME: We really need to get rid of this. It's a lie.
+ */
+ struct isl_extent4d level0_extent_px;
+
+ /**
+ * The clear color for this surface
+ *
+ * Valid values depend on hardware generation.
+ */
+ union isl_color_value clear_color;
+};
+
extern const struct isl_format_layout isl_format_layouts[];
void
@@ -889,6 +983,14 @@ isl_surf_get_tile_info(const struct isl_device *dev,
const struct isl_surf *surf,
struct isl_tile_info *tile_info);
+#define isl_surf_fill_state(dev, state, ...) \
+ isl_surf_fill_state_s((dev), (state), \
+ &(struct isl_surf_fill_state_info) { __VA_ARGS__ });
+
+void
+isl_surf_fill_state_s(const struct isl_device *dev, void *state,
+ const struct isl_surf_fill_state_info *restrict info);
+
/**
* Alignment of the upper-left sample of each subimage, in units of surface
* elements.