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-rw-r--r--src/intel/compiler/brw_nir.h1
-rw-r--r--src/intel/compiler/brw_nir_analyze_ubo_ranges.c41
2 files changed, 39 insertions, 3 deletions
diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
index 19442b47eae..7d82edafe46 100644
--- a/src/intel/compiler/brw_nir.h
+++ b/src/intel/compiler/brw_nir.h
@@ -148,6 +148,7 @@ void brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
+ const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4]);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
diff --git a/src/intel/compiler/brw_nir_analyze_ubo_ranges.c b/src/intel/compiler/brw_nir_analyze_ubo_ranges.c
index cd5137da06e..cfa531675fc 100644
--- a/src/intel/compiler/brw_nir_analyze_ubo_ranges.c
+++ b/src/intel/compiler/brw_nir_analyze_ubo_ranges.c
@@ -124,12 +124,29 @@ analyze_ubos_block(struct ubo_analysis_state *state, nir_block *block)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
- if (intrin->intrinsic == nir_intrinsic_load_uniform)
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_load_uniform:
+ case nir_intrinsic_image_deref_load:
+ case nir_intrinsic_image_deref_store:
+ case nir_intrinsic_image_deref_atomic_add:
+ case nir_intrinsic_image_deref_atomic_min:
+ case nir_intrinsic_image_deref_atomic_max:
+ case nir_intrinsic_image_deref_atomic_and:
+ case nir_intrinsic_image_deref_atomic_or:
+ case nir_intrinsic_image_deref_atomic_xor:
+ case nir_intrinsic_image_deref_atomic_exchange:
+ case nir_intrinsic_image_deref_atomic_comp_swap:
+ case nir_intrinsic_image_deref_size:
state->uses_regular_uniforms = true;
-
- if (intrin->intrinsic != nir_intrinsic_load_ubo)
continue;
+ case nir_intrinsic_load_ubo:
+ break; /* Fall through to the analysis below */
+
+ default:
+ continue; /* Not a uniform or UBO intrinsic */
+ }
+
nir_const_value *block_const = nir_src_as_const_value(intrin->src[0]);
nir_const_value *offset_const = nir_src_as_const_value(intrin->src[1]);
@@ -179,6 +196,7 @@ print_ubo_entry(FILE *file,
void
brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,
+ const struct brw_vs_prog_key *vs_key,
struct brw_ubo_range out_ranges[4])
{
const struct gen_device_info *devinfo = compiler->devinfo;
@@ -197,6 +215,23 @@ brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
_mesa_hash_table_create(mem_ctx, NULL, _mesa_key_pointer_equal),
};
+ switch (nir->info.stage) {
+ case MESA_SHADER_VERTEX:
+ if (vs_key && vs_key->nr_userclip_plane_consts > 0)
+ state.uses_regular_uniforms = true;
+ break;
+
+ case MESA_SHADER_COMPUTE:
+ /* Compute shaders use push constants to get the subgroup ID so it's
+ * best to just assume some system values are pushed.
+ */
+ state.uses_regular_uniforms = true;
+ break;
+
+ default:
+ break;
+ }
+
/* Walk the IR, recording how many times each UBO block/offset is used. */
nir_foreach_function(function, nir) {
if (function->impl) {