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-rw-r--r--src/intel/compiler/brw_fs.cpp3
-rw-r--r--src/intel/compiler/brw_fs_nir.cpp3
-rw-r--r--src/intel/compiler/brw_nir.c5
-rw-r--r--src/intel/compiler/brw_vec4.cpp3
-rw-r--r--src/intel/compiler/brw_vec4_visitor.cpp3
5 files changed, 11 insertions, 6 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 02a7a33c4d7..3f7f2b4c984 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -39,6 +39,7 @@
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
#include "program/prog_parameter.h"
+#include "util/u_math.h"
using namespace brw;
@@ -1534,7 +1535,7 @@ fs_visitor::calculate_urb_setup()
int urb_next = 0;
/* Figure out where each of the incoming setup attributes lands. */
if (devinfo->gen >= 6) {
- if (_mesa_bitcount_64(nir->info.inputs_read &
+ if (util_bitcount64(nir->info.inputs_read &
BRW_FS_VARYING_INPUT_MASK) <= 16) {
/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
* first 16 varying inputs, so we can put them wherever we want.
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index ab915ee0a2d..7f453d75b64 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -25,6 +25,7 @@
#include "brw_fs.h"
#include "brw_fs_surface_builder.h"
#include "brw_nir.h"
+#include "util/u_math.h"
using namespace brw;
using namespace brw::surface_access;
@@ -751,7 +752,7 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr)
/* Since NIR is doing the scalarizing for us, we should only ever see
* vectorized operations with a single channel.
*/
- assert(_mesa_bitcount(instr->dest.write_mask) == 1);
+ assert(util_bitcount(instr->dest.write_mask) == 1);
channel = ffs(instr->dest.write_mask) - 1;
result = offset(result, bld, channel);
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index ce865e2ce71..b38c3ba383d 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -26,6 +26,7 @@
#include "common/gen_debug.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
+#include "util/u_math.h"
static bool
is_input(nir_intrinsic_instr *intrin)
@@ -243,7 +244,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
- const unsigned num_inputs = _mesa_bitcount_64(nir->info.inputs_read);
+ const unsigned num_inputs = util_bitcount64(nir->info.inputs_read);
nir_foreach_function(function, nir) {
if (!function->impl)
@@ -322,7 +323,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
* before it and counting the bits.
*/
int attr = nir_intrinsic_base(intrin);
- int slot = _mesa_bitcount_64(nir->info.inputs_read &
+ int slot = util_bitcount64(nir->info.inputs_read &
BITFIELD64_MASK(attr));
nir_intrinsic_set_base(intrin, slot);
break;
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 4e242e03032..5a86f30634a 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -31,6 +31,7 @@
#include "brw_dead_control_flow.h"
#include "common/gen_debug.h"
#include "program/prog_parameter.h"
+#include "util/u_math.h"
#define MAX_INSTRUCTION (1 << 30)
@@ -2845,7 +2846,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
((1 << shader->info.cull_distance_array_size) - 1) <<
shader->info.clip_distance_array_size;
- unsigned nr_attribute_slots = _mesa_bitcount_64(prog_data->inputs_read);
+ unsigned nr_attribute_slots = util_bitcount64(prog_data->inputs_read);
/* gl_VertexID and gl_InstanceID are system values, but arrive via an
* incoming vertex attribute. So, add an extra slot.
diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp
index 65e1c6d88e1..b2bb2c6b82a 100644
--- a/src/intel/compiler/brw_vec4_visitor.cpp
+++ b/src/intel/compiler/brw_vec4_visitor.cpp
@@ -24,6 +24,7 @@
#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
+#include "util/u_math.h"
namespace brw {
@@ -1317,7 +1318,7 @@ vec4_visitor::emit_urb_slot(dst_reg reg, int varying)
* determine which edges should be drawn as wireframe.
*/
current_annotation = "edge flag";
- int edge_attr = _mesa_bitcount_64(nir->info.inputs_read &
+ int edge_attr = util_bitcount64(nir->info.inputs_read &
BITFIELD64_MASK(VERT_ATTRIB_EDGEFLAG));
emit(MOV(reg, src_reg(dst_reg(ATTR, edge_attr,
glsl_type::float_type, WRITEMASK_XYZW))));