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-rw-r--r--src/intel/compiler/brw_fs.cpp124
1 files changed, 57 insertions, 67 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 173fc8593d3..7c76c98bb0e 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6038,86 +6038,76 @@ fs_visitor::setup_fs_payload_gen6()
{
assert(stage == MESA_SHADER_FRAGMENT);
struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
-
+ const unsigned payload_width = MIN2(16, dispatch_width);
+ assert(dispatch_width % payload_width == 0);
assert(devinfo->gen >= 6);
- /* R0-1: masks, pixel X/Y coordinates. */
- payload.num_regs = 2;
- /* R2: only for 32-pixel dispatch.*/
-
- /* R3-26: barycentric interpolation coordinates. These appear in the
- * same order that they appear in the brw_barycentric_mode
- * enum. Each set of coordinates occupies 2 registers if dispatch width
- * == 8 and 4 registers if dispatch width == 16. Coordinates only
- * appear if they were enabled using the "Barycentric Interpolation
- * Mode" bits in WM_STATE.
+ prog_data->uses_src_depth = prog_data->uses_src_w =
+ (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
+
+ prog_data->uses_sample_mask =
+ (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
+
+ /* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
+ *
+ * "MSDISPMODE_PERSAMPLE is required in order to select
+ * POSOFFSET_SAMPLE"
+ *
+ * So we can only really get sample positions if we are doing real
+ * per-sample dispatch. If we need gl_SamplePosition and we don't have
+ * persample dispatch, we hard-code it to 0.5.
*/
- for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
- if (prog_data->barycentric_interp_modes & (1 << i)) {
- payload.barycentric_coord_reg[i][0] = payload.num_regs;
- payload.num_regs += 2;
- if (dispatch_width == 16) {
- payload.num_regs += 2;
- }
- }
+ prog_data->uses_pos_offset = prog_data->persample_dispatch &&
+ (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS);
+
+ /* R0: PS thread payload header. */
+ payload.num_regs++;
+
+ for (unsigned j = 0; j < dispatch_width / payload_width; j++) {
+ /* R1: masks, pixel X/Y coordinates. */
+ payload.subspan_coord_reg[j] = payload.num_regs++;
}
- /* R27: interpolated depth if uses source depth */
- prog_data->uses_src_depth =
- (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
- if (prog_data->uses_src_depth) {
- payload.source_depth_reg[0] = payload.num_regs;
- payload.num_regs++;
- if (dispatch_width == 16) {
- /* R28: interpolated depth if not SIMD8. */
- payload.num_regs++;
+ for (unsigned j = 0; j < dispatch_width / payload_width; j++) {
+ /* R3-26: barycentric interpolation coordinates. These appear in the
+ * same order that they appear in the brw_barycentric_mode enum. Each
+ * set of coordinates occupies 2 registers if dispatch width == 8 and 4
+ * registers if dispatch width == 16. Coordinates only appear if they
+ * were enabled using the "Barycentric Interpolation Mode" bits in
+ * WM_STATE.
+ */
+ for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
+ if (prog_data->barycentric_interp_modes & (1 << i)) {
+ payload.barycentric_coord_reg[i][j] = payload.num_regs;
+ payload.num_regs += payload_width / 4;
+ }
}
- }
- /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
- prog_data->uses_src_w =
- (nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
- if (prog_data->uses_src_w) {
- payload.source_w_reg[0] = payload.num_regs;
- payload.num_regs++;
- if (dispatch_width == 16) {
- /* R30: interpolated W if not SIMD8. */
- payload.num_regs++;
+ /* R27-28: interpolated depth if uses source depth */
+ if (prog_data->uses_src_depth) {
+ payload.source_depth_reg[j] = payload.num_regs;
+ payload.num_regs += payload_width / 8;
}
- }
- /* R31: MSAA position offsets. */
- if (prog_data->persample_dispatch &&
- (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
- /* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
- *
- * "MSDISPMODE_PERSAMPLE is required in order to select
- * POSOFFSET_SAMPLE"
- *
- * So we can only really get sample positions if we are doing real
- * per-sample dispatch. If we need gl_SamplePosition and we don't have
- * persample dispatch, we hard-code it to 0.5.
- */
- prog_data->uses_pos_offset = true;
- payload.sample_pos_reg[0] = payload.num_regs;
- payload.num_regs++;
- }
+ /* R29-30: interpolated W set if GEN6_WM_USES_SOURCE_W. */
+ if (prog_data->uses_src_w) {
+ payload.source_w_reg[j] = payload.num_regs;
+ payload.num_regs += payload_width / 8;
+ }
- /* R32: MSAA input coverage mask */
- prog_data->uses_sample_mask =
- (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
- if (prog_data->uses_sample_mask) {
- assert(devinfo->gen >= 7);
- payload.sample_mask_in_reg[0] = payload.num_regs;
- payload.num_regs++;
- if (dispatch_width == 16) {
- /* R33: input coverage mask if not SIMD8. */
+ /* R31: MSAA position offsets. */
+ if (prog_data->uses_pos_offset) {
+ payload.sample_pos_reg[j] = payload.num_regs;
payload.num_regs++;
}
- }
- /* R34-: bary for 32-pixel. */
- /* R58-59: interp W for 32-pixel. */
+ /* R32-33: MSAA input coverage mask */
+ if (prog_data->uses_sample_mask) {
+ assert(devinfo->gen >= 7);
+ payload.sample_mask_in_reg[j] = payload.num_regs;
+ payload.num_regs += payload_width / 8;
+ }
+ }
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
source_depth_to_render_target = true;