diff options
Diffstat (limited to 'src/intel/compiler')
-rw-r--r-- | src/intel/compiler/brw_fs.h | 1 | ||||
-rw-r--r-- | src/intel/compiler/brw_fs_nir.cpp | 30 | ||||
-rw-r--r-- | src/intel/compiler/brw_fs_visitor.cpp | 38 | ||||
-rw-r--r-- | src/intel/compiler/brw_nir.c | 75 |
4 files changed, 74 insertions, 70 deletions
diff --git a/src/intel/compiler/brw_fs.h b/src/intel/compiler/brw_fs.h index e230b5e0dd9..6c8c0275a76 100644 --- a/src/intel/compiler/brw_fs.h +++ b/src/intel/compiler/brw_fs.h @@ -175,7 +175,6 @@ public: fs_reg *emit_samplepos_setup(); fs_reg *emit_sampleid_setup(); fs_reg *emit_samplemaskin_setup(); - fs_reg *emit_vs_system_value(int location); void emit_interpolation_setup_gen4(); void emit_interpolation_setup_gen6(); void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index d90eaad32ba..779d74d915d 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -89,39 +89,11 @@ emit_system_values_block(nir_block *block, fs_visitor *v) unreachable("should be lowered by lower_vertex_id()."); case nir_intrinsic_load_vertex_id_zero_base: - assert(v->stage == MESA_SHADER_VERTEX); - reg = &v->nir_system_values[SYSTEM_VALUE_VERTEX_ID_ZERO_BASE]; - if (reg->file == BAD_FILE) - *reg = *v->emit_vs_system_value(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE); - break; - case nir_intrinsic_load_base_vertex: - assert(v->stage == MESA_SHADER_VERTEX); - reg = &v->nir_system_values[SYSTEM_VALUE_BASE_VERTEX]; - if (reg->file == BAD_FILE) - *reg = *v->emit_vs_system_value(SYSTEM_VALUE_BASE_VERTEX); - break; - case nir_intrinsic_load_instance_id: - assert(v->stage == MESA_SHADER_VERTEX); - reg = &v->nir_system_values[SYSTEM_VALUE_INSTANCE_ID]; - if (reg->file == BAD_FILE) - *reg = *v->emit_vs_system_value(SYSTEM_VALUE_INSTANCE_ID); - break; - case nir_intrinsic_load_base_instance: - assert(v->stage == MESA_SHADER_VERTEX); - reg = &v->nir_system_values[SYSTEM_VALUE_BASE_INSTANCE]; - if (reg->file == BAD_FILE) - *reg = *v->emit_vs_system_value(SYSTEM_VALUE_BASE_INSTANCE); - break; - case nir_intrinsic_load_draw_id: - assert(v->stage == MESA_SHADER_VERTEX); - reg = &v->nir_system_values[SYSTEM_VALUE_DRAW_ID]; - if (reg->file == BAD_FILE) - *reg = *v->emit_vs_system_value(SYSTEM_VALUE_DRAW_ID); - break; + unreachable("should be lowered by brw_nir_lower_vs_inputs()."); case nir_intrinsic_load_invocation_id: if (v->stage == MESA_SHADER_TESS_CTRL) diff --git a/src/intel/compiler/brw_fs_visitor.cpp b/src/intel/compiler/brw_fs_visitor.cpp index dd09fbdd64c..758c8bf44a9 100644 --- a/src/intel/compiler/brw_fs_visitor.cpp +++ b/src/intel/compiler/brw_fs_visitor.cpp @@ -32,44 +32,6 @@ using namespace brw; -fs_reg * -fs_visitor::emit_vs_system_value(int location) -{ - fs_reg *reg = new(this->mem_ctx) - fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info.inputs_read), - BRW_REGISTER_TYPE_D); - - switch (location) { - case SYSTEM_VALUE_BASE_VERTEX: - reg->offset = 0; - break; - case SYSTEM_VALUE_BASE_INSTANCE: - reg->offset = REG_SIZE; - break; - case SYSTEM_VALUE_VERTEX_ID: - unreachable("should have been lowered"); - case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE: - reg->offset = 2 * REG_SIZE; - break; - case SYSTEM_VALUE_INSTANCE_ID: - reg->offset = 3 * REG_SIZE; - break; - case SYSTEM_VALUE_DRAW_ID: - if (nir->info.system_values_read & - (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | - BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | - BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | - BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) - reg->nr += 4; - reg->offset = 0; - break; - default: - unreachable("not reached"); - } - - return reg; -} - /* Sample from the MCS surface attached to this multisample texture. */ fs_reg fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components, diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 2c44d8f1828..a9d909e8db0 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -259,18 +259,84 @@ brw_nir_lower_vs_inputs(nir_shader *nir, if (!is_scalar) return; + /* Whether or not we have any system generated values. gl_DrawID is not + * included here as it lives in its own vec4. + */ + const bool has_sgvs = + nir->info.system_values_read & + (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | + BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | + BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | + BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID)); + + const unsigned num_inputs = _mesa_bitcount_64(nir->info.inputs_read); + nir_foreach_function(function, nir) { if (!function->impl) continue; + nir_builder b; + nir_builder_init(&b, function->impl); + nir_foreach_block(block, function->impl) { - nir_foreach_instr(instr, block) { + nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic == nir_intrinsic_load_input) { + switch (intrin->intrinsic) { + case nir_intrinsic_load_base_vertex: + case nir_intrinsic_load_base_instance: + case nir_intrinsic_load_vertex_id_zero_base: + case nir_intrinsic_load_instance_id: + case nir_intrinsic_load_draw_id: { + b.cursor = nir_after_instr(&intrin->instr); + + /* gl_VertexID and friends are stored by the VF as the last + * vertex element. We convert them to load_input intrinsics at + * the right location. + */ + nir_intrinsic_instr *load = + nir_intrinsic_instr_create(nir, nir_intrinsic_load_input); + load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); + + nir_intrinsic_set_base(load, num_inputs); + switch (intrin->intrinsic) { + case nir_intrinsic_load_base_vertex: + nir_intrinsic_set_component(load, 0); + break; + case nir_intrinsic_load_base_instance: + nir_intrinsic_set_component(load, 1); + break; + case nir_intrinsic_load_vertex_id_zero_base: + nir_intrinsic_set_component(load, 2); + break; + case nir_intrinsic_load_instance_id: + nir_intrinsic_set_component(load, 3); + break; + case nir_intrinsic_load_draw_id: + /* gl_DrawID is stored right after gl_VertexID and friends + * if any of them exist. + */ + nir_intrinsic_set_base(load, num_inputs + has_sgvs); + nir_intrinsic_set_component(load, 0); + break; + default: + unreachable("Invalid system value intrinsic"); + } + + load->num_components = 1; + nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL); + nir_builder_instr_insert(&b, &load->instr); + + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, + nir_src_for_ssa(&load->dest.ssa)); + nir_instr_remove(&intrin->instr); + break; + } + + case nir_intrinsic_load_input: { /* Attributes come in a contiguous block, ordered by their * gl_vert_attrib value. That means we can compute the slot * number for an attribute by masking out the enabled attributes @@ -280,6 +346,11 @@ brw_nir_lower_vs_inputs(nir_shader *nir, int slot = _mesa_bitcount_64(nir->info.inputs_read & BITFIELD64_MASK(attr)); nir_intrinsic_set_base(intrin, slot); + break; + } + + default: + break; /* Nothing to do */ } } } |