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Diffstat (limited to 'src/intel/compiler/brw_vec4_tcs.h')
-rw-r--r-- | src/intel/compiler/brw_vec4_tcs.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_vec4_tcs.h b/src/intel/compiler/brw_vec4_tcs.h new file mode 100644 index 00000000000..030eb5e6603 --- /dev/null +++ b/src/intel/compiler/brw_vec4_tcs.h @@ -0,0 +1,88 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file brw_vec4_tcs.h + * + * The vec4-mode tessellation control shader compiler backend. + */ + +#ifndef BRW_VEC4_TCS_H +#define BRW_VEC4_TCS_H + +#include "brw_compiler.h" +#include "brw_vec4.h" + +#ifdef __cplusplus +namespace brw { + +class vec4_tcs_visitor : public vec4_visitor +{ +public: + vec4_tcs_visitor(const struct brw_compiler *compiler, + void *log_data, + const struct brw_tcs_prog_key *key, + struct brw_tcs_prog_data *prog_data, + const nir_shader *nir, + void *mem_ctx, + int shader_time_index, + const struct brw_vue_map *input_vue_map); + +protected: + virtual dst_reg *make_reg_for_system_value(int location); + virtual void nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr); + virtual void setup_payload(); + virtual void emit_prolog(); + virtual void emit_thread_end(); + + virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr); + + void emit_input_urb_read(const dst_reg &dst, + const src_reg &vertex_index, + unsigned base_offset, + unsigned first_component, + const src_reg &indirect_offset); + void emit_output_urb_read(const dst_reg &dst, + unsigned base_offset, + unsigned first_component, + const src_reg &indirect_offset); + + void emit_urb_write(const src_reg &value, unsigned writemask, + unsigned base_offset, const src_reg &indirect_offset); + + /* we do not use the normal end-of-shader URB write mechanism -- but every vec4 stage + * must provide implementations of these: + */ + virtual void emit_urb_write_header(int mrf) {} + virtual vec4_instruction *emit_urb_write_opcode(bool complete) { return NULL; } + + const struct brw_vue_map *input_vue_map; + + const struct brw_tcs_prog_key *key; + src_reg invocation_id; +}; + +} /* namespace brw */ +#endif /* __cplusplus */ + +#endif /* BRW_VEC4_TCS_H */ |