summaryrefslogtreecommitdiffstats
path: root/src/intel/compiler/brw_vec4_tcs.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/intel/compiler/brw_vec4_tcs.cpp')
-rw-r--r--src/intel/compiler/brw_vec4_tcs.cpp516
1 files changed, 516 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_vec4_tcs.cpp b/src/intel/compiler/brw_vec4_tcs.cpp
new file mode 100644
index 00000000000..d4a647d029f
--- /dev/null
+++ b/src/intel/compiler/brw_vec4_tcs.cpp
@@ -0,0 +1,516 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file brw_vec4_tcs.cpp
+ *
+ * Tessellaton control shader specific code derived from the vec4_visitor class.
+ */
+
+#include "brw_nir.h"
+#include "brw_vec4_tcs.h"
+#include "brw_fs.h"
+#include "common/gen_debug.h"
+
+namespace brw {
+
+vec4_tcs_visitor::vec4_tcs_visitor(const struct brw_compiler *compiler,
+ void *log_data,
+ const struct brw_tcs_prog_key *key,
+ struct brw_tcs_prog_data *prog_data,
+ const nir_shader *nir,
+ void *mem_ctx,
+ int shader_time_index,
+ const struct brw_vue_map *input_vue_map)
+ : vec4_visitor(compiler, log_data, &key->tex, &prog_data->base,
+ nir, mem_ctx, false, shader_time_index),
+ input_vue_map(input_vue_map), key(key)
+{
+}
+
+
+void
+vec4_tcs_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
+{
+}
+
+dst_reg *
+vec4_tcs_visitor::make_reg_for_system_value(int location)
+{
+ return NULL;
+}
+
+
+void
+vec4_tcs_visitor::setup_payload()
+{
+ int reg = 0;
+
+ /* The payload always contains important data in r0, which contains
+ * the URB handles that are passed on to the URB write at the end
+ * of the thread.
+ */
+ reg++;
+
+ /* r1.0 - r4.7 may contain the input control point URB handles,
+ * which we use to pull vertex data.
+ */
+ reg += 4;
+
+ /* Push constants may start at r5.0 */
+ reg = setup_uniforms(reg);
+
+ this->first_non_payload_grf = reg;
+}
+
+
+void
+vec4_tcs_visitor::emit_prolog()
+{
+ invocation_id = src_reg(this, glsl_type::uint_type);
+ emit(TCS_OPCODE_GET_INSTANCE_ID, dst_reg(invocation_id));
+
+ /* HS threads are dispatched with the dispatch mask set to 0xFF.
+ * If there are an odd number of output vertices, then the final
+ * HS instance dispatched will only have its bottom half doing real
+ * work, and so we need to disable the upper half:
+ */
+ if (nir->info->tess.tcs_vertices_out % 2) {
+ emit(CMP(dst_null_d(), invocation_id,
+ brw_imm_ud(nir->info->tess.tcs_vertices_out),
+ BRW_CONDITIONAL_L));
+
+ /* Matching ENDIF is in emit_thread_end() */
+ emit(IF(BRW_PREDICATE_NORMAL));
+ }
+}
+
+
+void
+vec4_tcs_visitor::emit_thread_end()
+{
+ vec4_instruction *inst;
+ current_annotation = "thread end";
+
+ if (nir->info->tess.tcs_vertices_out % 2) {
+ emit(BRW_OPCODE_ENDIF);
+ }
+
+ if (devinfo->gen == 7) {
+ struct brw_tcs_prog_data *tcs_prog_data =
+ (struct brw_tcs_prog_data *) prog_data;
+
+ current_annotation = "release input vertices";
+
+ /* Synchronize all threads, so we know that no one is still
+ * using the input URB handles.
+ */
+ if (tcs_prog_data->instances > 1) {
+ dst_reg header = dst_reg(this, glsl_type::uvec4_type);
+ emit(TCS_OPCODE_CREATE_BARRIER_HEADER, header);
+ emit(SHADER_OPCODE_BARRIER, dst_null_ud(), src_reg(header));
+ }
+
+ /* Make thread 0 (invocations <1, 0>) release pairs of ICP handles.
+ * We want to compare the bottom half of invocation_id with 0, but
+ * use that truth value for the top half as well. Unfortunately,
+ * we don't have stride in the vec4 world, nor UV immediates in
+ * align16, so we need an opcode to get invocation_id<0,4,0>.
+ */
+ set_condmod(BRW_CONDITIONAL_Z,
+ emit(TCS_OPCODE_SRC0_010_IS_ZERO, dst_null_d(),
+ invocation_id));
+ emit(IF(BRW_PREDICATE_NORMAL));
+ for (unsigned i = 0; i < key->input_vertices; i += 2) {
+ /* If we have an odd number of input vertices, the last will be
+ * unpaired. We don't want to use an interleaved URB write in
+ * that case.
+ */
+ const bool is_unpaired = i == key->input_vertices - 1;
+
+ dst_reg header(this, glsl_type::uvec4_type);
+ emit(TCS_OPCODE_RELEASE_INPUT, header, brw_imm_ud(i),
+ brw_imm_ud(is_unpaired));
+ }
+ emit(BRW_OPCODE_ENDIF);
+ }
+
+ if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
+ emit_shader_time_end();
+
+ inst = emit(TCS_OPCODE_THREAD_END);
+ inst->base_mrf = 14;
+ inst->mlen = 2;
+}
+
+
+void
+vec4_tcs_visitor::emit_input_urb_read(const dst_reg &dst,
+ const src_reg &vertex_index,
+ unsigned base_offset,
+ unsigned first_component,
+ const src_reg &indirect_offset)
+{
+ vec4_instruction *inst;
+ dst_reg temp(this, glsl_type::ivec4_type);
+ temp.type = dst.type;
+
+ /* Set up the message header to reference the proper parts of the URB */
+ dst_reg header = dst_reg(this, glsl_type::uvec4_type);
+ inst = emit(TCS_OPCODE_SET_INPUT_URB_OFFSETS, header, vertex_index,
+ indirect_offset);
+ inst->force_writemask_all = true;
+
+ /* Read into a temporary, ignoring writemasking. */
+ inst = emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
+ inst->offset = base_offset;
+ inst->mlen = 1;
+ inst->base_mrf = -1;
+
+ /* Copy the temporary to the destination to deal with writemasking.
+ *
+ * Also attempt to deal with gl_PointSize being in the .w component.
+ */
+ if (inst->offset == 0 && indirect_offset.file == BAD_FILE) {
+ emit(MOV(dst, swizzle(src_reg(temp), BRW_SWIZZLE_WWWW)));
+ } else {
+ src_reg src = src_reg(temp);
+ src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
+ emit(MOV(dst, src));
+ }
+}
+
+void
+vec4_tcs_visitor::emit_output_urb_read(const dst_reg &dst,
+ unsigned base_offset,
+ unsigned first_component,
+ const src_reg &indirect_offset)
+{
+ vec4_instruction *inst;
+
+ /* Set up the message header to reference the proper parts of the URB */
+ dst_reg header = dst_reg(this, glsl_type::uvec4_type);
+ inst = emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, header,
+ brw_imm_ud(dst.writemask << first_component), indirect_offset);
+ inst->force_writemask_all = true;
+
+ vec4_instruction *read = emit(VEC4_OPCODE_URB_READ, dst, src_reg(header));
+ read->offset = base_offset;
+ read->mlen = 1;
+ read->base_mrf = -1;
+
+ if (first_component) {
+ /* Read into a temporary and copy with a swizzle and writemask. */
+ read->dst = retype(dst_reg(this, glsl_type::ivec4_type), dst.type);
+ emit(MOV(dst, swizzle(src_reg(read->dst),
+ BRW_SWZ_COMP_INPUT(first_component))));
+ }
+}
+
+void
+vec4_tcs_visitor::emit_urb_write(const src_reg &value,
+ unsigned writemask,
+ unsigned base_offset,
+ const src_reg &indirect_offset)
+{
+ if (writemask == 0)
+ return;
+
+ src_reg message(this, glsl_type::uvec4_type, 2);
+ vec4_instruction *inst;
+
+ inst = emit(TCS_OPCODE_SET_OUTPUT_URB_OFFSETS, dst_reg(message),
+ brw_imm_ud(writemask), indirect_offset);
+ inst->force_writemask_all = true;
+ inst = emit(MOV(byte_offset(dst_reg(retype(message, value.type)), REG_SIZE),
+ value));
+ inst->force_writemask_all = true;
+
+ inst = emit(TCS_OPCODE_URB_WRITE, dst_null_f(), message);
+ inst->offset = base_offset;
+ inst->mlen = 2;
+ inst->base_mrf = -1;
+}
+
+void
+vec4_tcs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_invocation_id:
+ emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD),
+ invocation_id));
+ break;
+ case nir_intrinsic_load_primitive_id:
+ emit(TCS_OPCODE_GET_PRIMITIVE_ID,
+ get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
+ break;
+ case nir_intrinsic_load_patch_vertices_in:
+ emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D),
+ brw_imm_d(key->input_vertices)));
+ break;
+ case nir_intrinsic_load_per_vertex_input: {
+ src_reg indirect_offset = get_indirect_offset(instr);
+ unsigned imm_offset = instr->const_index[0];
+
+ nir_const_value *vertex_const = nir_src_as_const_value(instr->src[0]);
+ src_reg vertex_index =
+ vertex_const ? src_reg(brw_imm_ud(vertex_const->u32[0]))
+ : get_nir_src(instr->src[0], BRW_REGISTER_TYPE_UD, 1);
+
+ unsigned first_component = nir_intrinsic_component(instr);
+ if (nir_dest_bit_size(instr->dest) == 64) {
+ /* We need to emit up to two 32-bit URB reads, then shuffle
+ * the result into a temporary, then move to the destination
+ * honoring the writemask
+ *
+ * We don't need to divide first_component by 2 because
+ * emit_input_urb_read takes a 32-bit type.
+ */
+ dst_reg tmp = dst_reg(this, glsl_type::dvec4_type);
+ dst_reg tmp_d = retype(tmp, BRW_REGISTER_TYPE_D);
+ emit_input_urb_read(tmp_d, vertex_index, imm_offset,
+ first_component, indirect_offset);
+ if (instr->num_components > 2) {
+ emit_input_urb_read(byte_offset(tmp_d, REG_SIZE), vertex_index,
+ imm_offset + 1, 0, indirect_offset);
+ }
+
+ src_reg tmp_src = retype(src_reg(tmp_d), BRW_REGISTER_TYPE_DF);
+ dst_reg shuffled = dst_reg(this, glsl_type::dvec4_type);
+ shuffle_64bit_data(shuffled, tmp_src, false);
+
+ dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF);
+ dst.writemask = brw_writemask_for_size(instr->num_components);
+ emit(MOV(dst, src_reg(shuffled)));
+ } else {
+ dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
+ dst.writemask = brw_writemask_for_size(instr->num_components);
+ emit_input_urb_read(dst, vertex_index, imm_offset,
+ first_component, indirect_offset);
+ }
+ break;
+ }
+ case nir_intrinsic_load_input:
+ unreachable("nir_lower_io should use load_per_vertex_input intrinsics");
+ break;
+ case nir_intrinsic_load_output:
+ case nir_intrinsic_load_per_vertex_output: {
+ src_reg indirect_offset = get_indirect_offset(instr);
+ unsigned imm_offset = instr->const_index[0];
+
+ dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
+ dst.writemask = brw_writemask_for_size(instr->num_components);
+
+ emit_output_urb_read(dst, imm_offset, nir_intrinsic_component(instr),
+ indirect_offset);
+ break;
+ }
+ case nir_intrinsic_store_output:
+ case nir_intrinsic_store_per_vertex_output: {
+ src_reg value = get_nir_src(instr->src[0]);
+ unsigned mask = instr->const_index[1];
+ unsigned swiz = BRW_SWIZZLE_XYZW;
+
+ src_reg indirect_offset = get_indirect_offset(instr);
+ unsigned imm_offset = instr->const_index[0];
+
+ unsigned first_component = nir_intrinsic_component(instr);
+ if (first_component) {
+ if (nir_src_bit_size(instr->src[0]) == 64)
+ first_component /= 2;
+ assert(swiz == BRW_SWIZZLE_XYZW);
+ swiz = BRW_SWZ_COMP_OUTPUT(first_component);
+ mask = mask << first_component;
+ }
+
+ if (nir_src_bit_size(instr->src[0]) == 64) {
+ /* For 64-bit data we need to shuffle the data before we write and
+ * emit two messages. Also, since each channel is twice as large we
+ * need to fix the writemask in each 32-bit message to account for it.
+ */
+ value = swizzle(retype(value, BRW_REGISTER_TYPE_DF), swiz);
+ dst_reg shuffled = dst_reg(this, glsl_type::dvec4_type);
+ shuffle_64bit_data(shuffled, value, true);
+ src_reg shuffled_float = src_reg(retype(shuffled, BRW_REGISTER_TYPE_F));
+
+ for (int n = 0; n < 2; n++) {
+ unsigned fixed_mask = 0;
+ if (mask & WRITEMASK_X)
+ fixed_mask |= WRITEMASK_XY;
+ if (mask & WRITEMASK_Y)
+ fixed_mask |= WRITEMASK_ZW;
+ emit_urb_write(shuffled_float, fixed_mask,
+ imm_offset, indirect_offset);
+
+ shuffled_float = byte_offset(shuffled_float, REG_SIZE);
+ mask >>= 2;
+ imm_offset++;
+ }
+ } else {
+ emit_urb_write(swizzle(value, swiz), mask,
+ imm_offset, indirect_offset);
+ }
+ break;
+ }
+
+ case nir_intrinsic_barrier: {
+ dst_reg header = dst_reg(this, glsl_type::uvec4_type);
+ emit(TCS_OPCODE_CREATE_BARRIER_HEADER, header);
+ emit(SHADER_OPCODE_BARRIER, dst_null_ud(), src_reg(header));
+ break;
+ }
+
+ default:
+ vec4_visitor::nir_emit_intrinsic(instr);
+ }
+}
+
+
+extern "C" const unsigned *
+brw_compile_tcs(const struct brw_compiler *compiler,
+ void *log_data,
+ void *mem_ctx,
+ const struct brw_tcs_prog_key *key,
+ struct brw_tcs_prog_data *prog_data,
+ const nir_shader *src_shader,
+ int shader_time_index,
+ unsigned *final_assembly_size,
+ char **error_str)
+{
+ const struct gen_device_info *devinfo = compiler->devinfo;
+ struct brw_vue_prog_data *vue_prog_data = &prog_data->base;
+ const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL];
+
+ nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
+ nir->info->outputs_written = key->outputs_written;
+ nir->info->patch_outputs_written = key->patch_outputs_written;
+
+ struct brw_vue_map input_vue_map;
+ brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read,
+ nir->info->separate_shader);
+ brw_compute_tess_vue_map(&vue_prog_data->vue_map,
+ nir->info->outputs_written,
+ nir->info->patch_outputs_written);
+
+ nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
+ brw_nir_lower_vue_inputs(nir, is_scalar, &input_vue_map);
+ brw_nir_lower_tcs_outputs(nir, &vue_prog_data->vue_map,
+ key->tes_primitive_mode);
+ if (key->quads_workaround)
+ brw_nir_apply_tcs_quads_workaround(nir);
+
+ nir = brw_postprocess_nir(nir, compiler, is_scalar);
+
+ if (is_scalar)
+ prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 8);
+ else
+ prog_data->instances = DIV_ROUND_UP(nir->info->tess.tcs_vertices_out, 2);
+
+ /* Compute URB entry size. The maximum allowed URB entry size is 32k.
+ * That divides up as follows:
+ *
+ * 32 bytes for the patch header (tessellation factors)
+ * 480 bytes for per-patch varyings (a varying component is 4 bytes and
+ * gl_MaxTessPatchComponents = 120)
+ * 16384 bytes for per-vertex varyings (a varying component is 4 bytes,
+ * gl_MaxPatchVertices = 32 and
+ * gl_MaxTessControlOutputComponents = 128)
+ *
+ * 15808 bytes left for varying packing overhead
+ */
+ const int num_per_patch_slots = vue_prog_data->vue_map.num_per_patch_slots;
+ const int num_per_vertex_slots = vue_prog_data->vue_map.num_per_vertex_slots;
+ unsigned output_size_bytes = 0;
+ /* Note that the patch header is counted in num_per_patch_slots. */
+ output_size_bytes += num_per_patch_slots * 16;
+ output_size_bytes += nir->info->tess.tcs_vertices_out *
+ num_per_vertex_slots * 16;
+
+ assert(output_size_bytes >= 1);
+ if (output_size_bytes > GEN7_MAX_HS_URB_ENTRY_SIZE_BYTES)
+ return NULL;
+
+ /* URB entry sizes are stored as a multiple of 64 bytes. */
+ vue_prog_data->urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
+
+ /* HS does not use the usual payload pushing from URB to GRFs,
+ * because we don't have enough registers for a full-size payload, and
+ * the hardware is broken on Haswell anyway.
+ */
+ vue_prog_data->urb_read_length = 0;
+
+ if (unlikely(INTEL_DEBUG & DEBUG_TCS)) {
+ fprintf(stderr, "TCS Input ");
+ brw_print_vue_map(stderr, &input_vue_map);
+ fprintf(stderr, "TCS Output ");
+ brw_print_vue_map(stderr, &vue_prog_data->vue_map);
+ }
+
+ if (is_scalar) {
+ fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
+ &prog_data->base.base, NULL, nir, 8,
+ shader_time_index, &input_vue_map);
+ if (!v.run_tcs_single_patch()) {
+ if (error_str)
+ *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
+ return NULL;
+ }
+
+ prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
+ prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
+
+ fs_generator g(compiler, log_data, mem_ctx, (void *) key,
+ &prog_data->base.base, v.promoted_constants, false,
+ MESA_SHADER_TESS_CTRL);
+ if (unlikely(INTEL_DEBUG & DEBUG_TCS)) {
+ g.enable_debug(ralloc_asprintf(mem_ctx,
+ "%s tessellation control shader %s",
+ nir->info->label ? nir->info->label
+ : "unnamed",
+ nir->info->name));
+ }
+
+ g.generate_code(v.cfg, 8);
+
+ return g.get_assembly(final_assembly_size);
+ } else {
+ vec4_tcs_visitor v(compiler, log_data, key, prog_data,
+ nir, mem_ctx, shader_time_index, &input_vue_map);
+ if (!v.run()) {
+ if (error_str)
+ *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
+ return NULL;
+ }
+
+ if (unlikely(INTEL_DEBUG & DEBUG_TCS))
+ v.dump_instructions();
+
+
+ return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
+ &prog_data->base, v.cfg,
+ final_assembly_size);
+ }
+}
+
+
+} /* namespace brw */