diff options
Diffstat (limited to 'src/intel/compiler/brw_vec4.cpp')
-rw-r--r-- | src/intel/compiler/brw_vec4.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp index 70487d3c151..9f280840091 100644 --- a/src/intel/compiler/brw_vec4.cpp +++ b/src/intel/compiler/brw_vec4.cpp @@ -2620,7 +2620,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ char filename[64]; \ snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \ - stage_abbrev, nir->info->name, iteration, pass_num); \ + stage_abbrev, nir->info.name, iteration, pass_num); \ \ backend_shader::dump_instructions(filename); \ } \ @@ -2633,7 +2633,7 @@ vec4_visitor::run() if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { char filename[64]; snprintf(filename, 64, "%s-%s-00-00-start", - stage_abbrev, nir->info->name); + stage_abbrev, nir->info.name); backend_shader::dump_instructions(filename); } @@ -2779,17 +2779,17 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, const unsigned *assembly = NULL; prog_data->base.clip_distance_mask = - ((1 << shader->info->clip_distance_array_size) - 1); + ((1 << shader->info.clip_distance_array_size) - 1); prog_data->base.cull_distance_mask = - ((1 << shader->info->cull_distance_array_size) - 1) << - shader->info->clip_distance_array_size; + ((1 << shader->info.cull_distance_array_size) - 1) << + shader->info.clip_distance_array_size; unsigned nr_attribute_slots = _mesa_bitcount_64(prog_data->inputs_read); /* gl_VertexID and gl_InstanceID are system values, but arrive via an * incoming vertex attribute. So, add an extra slot. */ - if (shader->info->system_values_read & + if (shader->info.system_values_read & (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | @@ -2798,13 +2798,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, } /* gl_DrawID has its very own vec4 */ - if (shader->info->system_values_read & + if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) { nr_attribute_slots++; } unsigned nr_attributes = nr_attribute_slots - - DIV_ROUND_UP(_mesa_bitcount_64(shader->info->double_inputs_read), 2); + DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2); /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in @@ -2858,9 +2858,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, if (INTEL_DEBUG & DEBUG_VS) { const char *debug_name = ralloc_asprintf(mem_ctx, "%s vertex shader %s", - shader->info->label ? shader->info->label : + shader->info.label ? shader->info.label : "unnamed", - shader->info->name); + shader->info.name); g.enable_debug(debug_name); } |