diff options
Diffstat (limited to 'src/intel/compiler/brw_shader.cpp')
-rw-r--r-- | src/intel/compiler/brw_shader.cpp | 1273 |
1 files changed, 1273 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp new file mode 100644 index 00000000000..bfaa5e7bfe2 --- /dev/null +++ b/src/intel/compiler/brw_shader.cpp @@ -0,0 +1,1273 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "brw_cfg.h" +#include "brw_eu.h" +#include "brw_fs.h" +#include "brw_nir.h" +#include "brw_vec4_tes.h" +#include "common/gen_debug.h" +#include "main/uniforms.h" +#include "util/macros.h" + +enum brw_reg_type +brw_type_for_base_type(const struct glsl_type *type) +{ + switch (type->base_type) { + case GLSL_TYPE_FLOAT: + return BRW_REGISTER_TYPE_F; + case GLSL_TYPE_INT: + case GLSL_TYPE_BOOL: + case GLSL_TYPE_SUBROUTINE: + return BRW_REGISTER_TYPE_D; + case GLSL_TYPE_UINT: + return BRW_REGISTER_TYPE_UD; + case GLSL_TYPE_ARRAY: + return brw_type_for_base_type(type->fields.array); + case GLSL_TYPE_STRUCT: + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_ATOMIC_UINT: + /* These should be overridden with the type of the member when + * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely + * way to trip up if we don't. + */ + return BRW_REGISTER_TYPE_UD; + case GLSL_TYPE_IMAGE: + return BRW_REGISTER_TYPE_UD; + case GLSL_TYPE_DOUBLE: + return BRW_REGISTER_TYPE_DF; + case GLSL_TYPE_UINT64: + return BRW_REGISTER_TYPE_UQ; + case GLSL_TYPE_INT64: + return BRW_REGISTER_TYPE_Q; + case GLSL_TYPE_VOID: + case GLSL_TYPE_ERROR: + case GLSL_TYPE_INTERFACE: + case GLSL_TYPE_FUNCTION: + unreachable("not reached"); + } + + return BRW_REGISTER_TYPE_F; +} + +enum brw_conditional_mod +brw_conditional_for_comparison(unsigned int op) +{ + switch (op) { + case ir_binop_less: + return BRW_CONDITIONAL_L; + case ir_binop_greater: + return BRW_CONDITIONAL_G; + case ir_binop_lequal: + return BRW_CONDITIONAL_LE; + case ir_binop_gequal: + return BRW_CONDITIONAL_GE; + case ir_binop_equal: + case ir_binop_all_equal: /* same as equal for scalars */ + return BRW_CONDITIONAL_Z; + case ir_binop_nequal: + case ir_binop_any_nequal: /* same as nequal for scalars */ + return BRW_CONDITIONAL_NZ; + default: + unreachable("not reached: bad operation for comparison"); + } +} + +uint32_t +brw_math_function(enum opcode op) +{ + switch (op) { + case SHADER_OPCODE_RCP: + return BRW_MATH_FUNCTION_INV; + case SHADER_OPCODE_RSQ: + return BRW_MATH_FUNCTION_RSQ; + case SHADER_OPCODE_SQRT: + return BRW_MATH_FUNCTION_SQRT; + case SHADER_OPCODE_EXP2: + return BRW_MATH_FUNCTION_EXP; + case SHADER_OPCODE_LOG2: + return BRW_MATH_FUNCTION_LOG; + case SHADER_OPCODE_POW: + return BRW_MATH_FUNCTION_POW; + case SHADER_OPCODE_SIN: + return BRW_MATH_FUNCTION_SIN; + case SHADER_OPCODE_COS: + return BRW_MATH_FUNCTION_COS; + case SHADER_OPCODE_INT_QUOTIENT: + return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT; + case SHADER_OPCODE_INT_REMAINDER: + return BRW_MATH_FUNCTION_INT_DIV_REMAINDER; + default: + unreachable("not reached: unknown math function"); + } +} + +bool +brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits) +{ + if (!offsets) return false; /* nonconstant offset; caller will handle it. */ + + /* offset out of bounds; caller will handle it. */ + for (unsigned i = 0; i < num_components; i++) + if (offsets[i] > 7 || offsets[i] < -8) + return false; + + /* Combine all three offsets into a single unsigned dword: + * + * bits 11:8 - U Offset (X component) + * bits 7:4 - V Offset (Y component) + * bits 3:0 - R Offset (Z component) + */ + *offset_bits = 0; + for (unsigned i = 0; i < num_components; i++) { + const unsigned shift = 4 * (2 - i); + *offset_bits |= (offsets[i] << shift) & (0xF << shift); + } + return true; +} + +const char * +brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op) +{ + switch (op) { + case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP: + /* The DO instruction doesn't exist on Gen6+, but we use it to mark the + * start of a loop in the IR. + */ + if (devinfo->gen >= 6 && op == BRW_OPCODE_DO) + return "do"; + + assert(brw_opcode_desc(devinfo, op)->name); + return brw_opcode_desc(devinfo, op)->name; + case FS_OPCODE_FB_WRITE: + return "fb_write"; + case FS_OPCODE_FB_WRITE_LOGICAL: + return "fb_write_logical"; + case FS_OPCODE_REP_FB_WRITE: + return "rep_fb_write"; + case FS_OPCODE_FB_READ: + return "fb_read"; + case FS_OPCODE_FB_READ_LOGICAL: + return "fb_read_logical"; + + case SHADER_OPCODE_RCP: + return "rcp"; + case SHADER_OPCODE_RSQ: + return "rsq"; + case SHADER_OPCODE_SQRT: + return "sqrt"; + case SHADER_OPCODE_EXP2: + return "exp2"; + case SHADER_OPCODE_LOG2: + return "log2"; + case SHADER_OPCODE_POW: + return "pow"; + case SHADER_OPCODE_INT_QUOTIENT: + return "int_quot"; + case SHADER_OPCODE_INT_REMAINDER: + return "int_rem"; + case SHADER_OPCODE_SIN: + return "sin"; + case SHADER_OPCODE_COS: + return "cos"; + + case SHADER_OPCODE_TEX: + return "tex"; + case SHADER_OPCODE_TEX_LOGICAL: + return "tex_logical"; + case SHADER_OPCODE_TXD: + return "txd"; + case SHADER_OPCODE_TXD_LOGICAL: + return "txd_logical"; + case SHADER_OPCODE_TXF: + return "txf"; + case SHADER_OPCODE_TXF_LOGICAL: + return "txf_logical"; + case SHADER_OPCODE_TXF_LZ: + return "txf_lz"; + case SHADER_OPCODE_TXL: + return "txl"; + case SHADER_OPCODE_TXL_LOGICAL: + return "txl_logical"; + case SHADER_OPCODE_TXL_LZ: + return "txl_lz"; + case SHADER_OPCODE_TXS: + return "txs"; + case SHADER_OPCODE_TXS_LOGICAL: + return "txs_logical"; + case FS_OPCODE_TXB: + return "txb"; + case FS_OPCODE_TXB_LOGICAL: + return "txb_logical"; + case SHADER_OPCODE_TXF_CMS: + return "txf_cms"; + case SHADER_OPCODE_TXF_CMS_LOGICAL: + return "txf_cms_logical"; + case SHADER_OPCODE_TXF_CMS_W: + return "txf_cms_w"; + case SHADER_OPCODE_TXF_CMS_W_LOGICAL: + return "txf_cms_w_logical"; + case SHADER_OPCODE_TXF_UMS: + return "txf_ums"; + case SHADER_OPCODE_TXF_UMS_LOGICAL: + return "txf_ums_logical"; + case SHADER_OPCODE_TXF_MCS: + return "txf_mcs"; + case SHADER_OPCODE_TXF_MCS_LOGICAL: + return "txf_mcs_logical"; + case SHADER_OPCODE_LOD: + return "lod"; + case SHADER_OPCODE_LOD_LOGICAL: + return "lod_logical"; + case SHADER_OPCODE_TG4: + return "tg4"; + case SHADER_OPCODE_TG4_LOGICAL: + return "tg4_logical"; + case SHADER_OPCODE_TG4_OFFSET: + return "tg4_offset"; + case SHADER_OPCODE_TG4_OFFSET_LOGICAL: + return "tg4_offset_logical"; + case SHADER_OPCODE_SAMPLEINFO: + return "sampleinfo"; + case SHADER_OPCODE_SAMPLEINFO_LOGICAL: + return "sampleinfo_logical"; + + case SHADER_OPCODE_SHADER_TIME_ADD: + return "shader_time_add"; + + case SHADER_OPCODE_UNTYPED_ATOMIC: + return "untyped_atomic"; + case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: + return "untyped_atomic_logical"; + case SHADER_OPCODE_UNTYPED_SURFACE_READ: + return "untyped_surface_read"; + case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: + return "untyped_surface_read_logical"; + case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: + return "untyped_surface_write"; + case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: + return "untyped_surface_write_logical"; + case SHADER_OPCODE_TYPED_ATOMIC: + return "typed_atomic"; + case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: + return "typed_atomic_logical"; + case SHADER_OPCODE_TYPED_SURFACE_READ: + return "typed_surface_read"; + case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: + return "typed_surface_read_logical"; + case SHADER_OPCODE_TYPED_SURFACE_WRITE: + return "typed_surface_write"; + case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: + return "typed_surface_write_logical"; + case SHADER_OPCODE_MEMORY_FENCE: + return "memory_fence"; + + case SHADER_OPCODE_LOAD_PAYLOAD: + return "load_payload"; + case FS_OPCODE_PACK: + return "pack"; + + case SHADER_OPCODE_GEN4_SCRATCH_READ: + return "gen4_scratch_read"; + case SHADER_OPCODE_GEN4_SCRATCH_WRITE: + return "gen4_scratch_write"; + case SHADER_OPCODE_GEN7_SCRATCH_READ: + return "gen7_scratch_read"; + case SHADER_OPCODE_URB_WRITE_SIMD8: + return "gen8_urb_write_simd8"; + case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: + return "gen8_urb_write_simd8_per_slot"; + case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: + return "gen8_urb_write_simd8_masked"; + case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: + return "gen8_urb_write_simd8_masked_per_slot"; + case SHADER_OPCODE_URB_READ_SIMD8: + return "urb_read_simd8"; + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: + return "urb_read_simd8_per_slot"; + + case SHADER_OPCODE_FIND_LIVE_CHANNEL: + return "find_live_channel"; + case SHADER_OPCODE_BROADCAST: + return "broadcast"; + + case VEC4_OPCODE_MOV_BYTES: + return "mov_bytes"; + case VEC4_OPCODE_PACK_BYTES: + return "pack_bytes"; + case VEC4_OPCODE_UNPACK_UNIFORM: + return "unpack_uniform"; + case VEC4_OPCODE_FROM_DOUBLE: + return "double_to_single"; + case VEC4_OPCODE_TO_DOUBLE: + return "single_to_double"; + case VEC4_OPCODE_PICK_LOW_32BIT: + return "pick_low_32bit"; + case VEC4_OPCODE_PICK_HIGH_32BIT: + return "pick_high_32bit"; + case VEC4_OPCODE_SET_LOW_32BIT: + return "set_low_32bit"; + case VEC4_OPCODE_SET_HIGH_32BIT: + return "set_high_32bit"; + + case FS_OPCODE_DDX_COARSE: + return "ddx_coarse"; + case FS_OPCODE_DDX_FINE: + return "ddx_fine"; + case FS_OPCODE_DDY_COARSE: + return "ddy_coarse"; + case FS_OPCODE_DDY_FINE: + return "ddy_fine"; + + case FS_OPCODE_CINTERP: + return "cinterp"; + case FS_OPCODE_LINTERP: + return "linterp"; + + case FS_OPCODE_PIXEL_X: + return "pixel_x"; + case FS_OPCODE_PIXEL_Y: + return "pixel_y"; + + case FS_OPCODE_GET_BUFFER_SIZE: + return "fs_get_buffer_size"; + + case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD: + return "uniform_pull_const"; + case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7: + return "uniform_pull_const_gen7"; + case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4: + return "varying_pull_const_gen4"; + case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7: + return "varying_pull_const_gen7"; + case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL: + return "varying_pull_const_logical"; + + case FS_OPCODE_MOV_DISPATCH_TO_FLAGS: + return "mov_dispatch_to_flags"; + case FS_OPCODE_DISCARD_JUMP: + return "discard_jump"; + + case FS_OPCODE_SET_SAMPLE_ID: + return "set_sample_id"; + + case FS_OPCODE_PACK_HALF_2x16_SPLIT: + return "pack_half_2x16_split"; + case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X: + return "unpack_half_2x16_split_x"; + case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y: + return "unpack_half_2x16_split_y"; + + case FS_OPCODE_PLACEHOLDER_HALT: + return "placeholder_halt"; + + case FS_OPCODE_INTERPOLATE_AT_SAMPLE: + return "interp_sample"; + case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET: + return "interp_shared_offset"; + case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET: + return "interp_per_slot_offset"; + + case VS_OPCODE_URB_WRITE: + return "vs_urb_write"; + case VS_OPCODE_PULL_CONSTANT_LOAD: + return "pull_constant_load"; + case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7: + return "pull_constant_load_gen7"; + + case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9: + return "set_simd4x2_header_gen9"; + + case VS_OPCODE_GET_BUFFER_SIZE: + return "vs_get_buffer_size"; + + case VS_OPCODE_UNPACK_FLAGS_SIMD4X2: + return "unpack_flags_simd4x2"; + + case GS_OPCODE_URB_WRITE: + return "gs_urb_write"; + case GS_OPCODE_URB_WRITE_ALLOCATE: + return "gs_urb_write_allocate"; + case GS_OPCODE_THREAD_END: + return "gs_thread_end"; + case GS_OPCODE_SET_WRITE_OFFSET: + return "set_write_offset"; + case GS_OPCODE_SET_VERTEX_COUNT: + return "set_vertex_count"; + case GS_OPCODE_SET_DWORD_2: + return "set_dword_2"; + case GS_OPCODE_PREPARE_CHANNEL_MASKS: + return "prepare_channel_masks"; + case GS_OPCODE_SET_CHANNEL_MASKS: + return "set_channel_masks"; + case GS_OPCODE_GET_INSTANCE_ID: + return "get_instance_id"; + case GS_OPCODE_FF_SYNC: + return "ff_sync"; + case GS_OPCODE_SET_PRIMITIVE_ID: + return "set_primitive_id"; + case GS_OPCODE_SVB_WRITE: + return "gs_svb_write"; + case GS_OPCODE_SVB_SET_DST_INDEX: + return "gs_svb_set_dst_index"; + case GS_OPCODE_FF_SYNC_SET_PRIMITIVES: + return "gs_ff_sync_set_primitives"; + case CS_OPCODE_CS_TERMINATE: + return "cs_terminate"; + case SHADER_OPCODE_BARRIER: + return "barrier"; + case SHADER_OPCODE_MULH: + return "mulh"; + case SHADER_OPCODE_MOV_INDIRECT: + return "mov_indirect"; + + case VEC4_OPCODE_URB_READ: + return "urb_read"; + case TCS_OPCODE_GET_INSTANCE_ID: + return "tcs_get_instance_id"; + case TCS_OPCODE_URB_WRITE: + return "tcs_urb_write"; + case TCS_OPCODE_SET_INPUT_URB_OFFSETS: + return "tcs_set_input_urb_offsets"; + case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS: + return "tcs_set_output_urb_offsets"; + case TCS_OPCODE_GET_PRIMITIVE_ID: + return "tcs_get_primitive_id"; + case TCS_OPCODE_CREATE_BARRIER_HEADER: + return "tcs_create_barrier_header"; + case TCS_OPCODE_SRC0_010_IS_ZERO: + return "tcs_src0<0,1,0>_is_zero"; + case TCS_OPCODE_RELEASE_INPUT: + return "tcs_release_input"; + case TCS_OPCODE_THREAD_END: + return "tcs_thread_end"; + case TES_OPCODE_CREATE_INPUT_READ_HEADER: + return "tes_create_input_read_header"; + case TES_OPCODE_ADD_INDIRECT_URB_OFFSET: + return "tes_add_indirect_urb_offset"; + case TES_OPCODE_GET_PRIMITIVE_ID: + return "tes_get_primitive_id"; + } + + unreachable("not reached"); +} + +bool +brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg) +{ + union { + unsigned ud; + int d; + float f; + double df; + } imm, sat_imm = { 0 }; + + const unsigned size = type_sz(type); + + /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise + * irrelevant, so just check the size of the type and copy from/to an + * appropriately sized field. + */ + if (size < 8) + imm.ud = reg->ud; + else + imm.df = reg->df; + + switch (type) { + case BRW_REGISTER_TYPE_UD: + case BRW_REGISTER_TYPE_D: + case BRW_REGISTER_TYPE_UW: + case BRW_REGISTER_TYPE_W: + case BRW_REGISTER_TYPE_UQ: + case BRW_REGISTER_TYPE_Q: + /* Nothing to do. */ + return false; + case BRW_REGISTER_TYPE_F: + sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f); + break; + case BRW_REGISTER_TYPE_DF: + sat_imm.df = CLAMP(imm.df, 0.0, 1.0); + break; + case BRW_REGISTER_TYPE_UB: + case BRW_REGISTER_TYPE_B: + unreachable("no UB/B immediates"); + case BRW_REGISTER_TYPE_V: + case BRW_REGISTER_TYPE_UV: + case BRW_REGISTER_TYPE_VF: + unreachable("unimplemented: saturate vector immediate"); + case BRW_REGISTER_TYPE_HF: + unreachable("unimplemented: saturate HF immediate"); + } + + if (size < 8) { + if (imm.ud != sat_imm.ud) { + reg->ud = sat_imm.ud; + return true; + } + } else { + if (imm.df != sat_imm.df) { + reg->df = sat_imm.df; + return true; + } + } + return false; +} + +bool +brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg) +{ + switch (type) { + case BRW_REGISTER_TYPE_D: + case BRW_REGISTER_TYPE_UD: + reg->d = -reg->d; + return true; + case BRW_REGISTER_TYPE_W: + case BRW_REGISTER_TYPE_UW: + reg->d = -(int16_t)reg->ud; + return true; + case BRW_REGISTER_TYPE_F: + reg->f = -reg->f; + return true; + case BRW_REGISTER_TYPE_VF: + reg->ud ^= 0x80808080; + return true; + case BRW_REGISTER_TYPE_DF: + reg->df = -reg->df; + return true; + case BRW_REGISTER_TYPE_UQ: + case BRW_REGISTER_TYPE_Q: + reg->d64 = -reg->d64; + return true; + case BRW_REGISTER_TYPE_UB: + case BRW_REGISTER_TYPE_B: + unreachable("no UB/B immediates"); + case BRW_REGISTER_TYPE_UV: + case BRW_REGISTER_TYPE_V: + assert(!"unimplemented: negate UV/V immediate"); + case BRW_REGISTER_TYPE_HF: + assert(!"unimplemented: negate HF immediate"); + } + + return false; +} + +bool +brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg) +{ + switch (type) { + case BRW_REGISTER_TYPE_D: + reg->d = abs(reg->d); + return true; + case BRW_REGISTER_TYPE_W: + reg->d = abs((int16_t)reg->ud); + return true; + case BRW_REGISTER_TYPE_F: + reg->f = fabsf(reg->f); + return true; + case BRW_REGISTER_TYPE_DF: + reg->df = fabs(reg->df); + return true; + case BRW_REGISTER_TYPE_VF: + reg->ud &= ~0x80808080; + return true; + case BRW_REGISTER_TYPE_Q: + reg->d64 = imaxabs(reg->d64); + return true; + case BRW_REGISTER_TYPE_UB: + case BRW_REGISTER_TYPE_B: + unreachable("no UB/B immediates"); + case BRW_REGISTER_TYPE_UQ: + case BRW_REGISTER_TYPE_UD: + case BRW_REGISTER_TYPE_UW: + case BRW_REGISTER_TYPE_UV: + /* Presumably the absolute value modifier on an unsigned source is a + * nop, but it would be nice to confirm. + */ + assert(!"unimplemented: abs unsigned immediate"); + case BRW_REGISTER_TYPE_V: + assert(!"unimplemented: abs V immediate"); + case BRW_REGISTER_TYPE_HF: + assert(!"unimplemented: abs HF immediate"); + } + + return false; +} + +/** + * Get the appropriate atomic op for an image atomic intrinsic. + */ +unsigned +get_atomic_counter_op(nir_intrinsic_op op) +{ + switch (op) { + case nir_intrinsic_atomic_counter_inc: + return BRW_AOP_INC; + case nir_intrinsic_atomic_counter_dec: + return BRW_AOP_PREDEC; + case nir_intrinsic_atomic_counter_add: + return BRW_AOP_ADD; + case nir_intrinsic_atomic_counter_min: + return BRW_AOP_UMIN; + case nir_intrinsic_atomic_counter_max: + return BRW_AOP_UMAX; + case nir_intrinsic_atomic_counter_and: + return BRW_AOP_AND; + case nir_intrinsic_atomic_counter_or: + return BRW_AOP_OR; + case nir_intrinsic_atomic_counter_xor: + return BRW_AOP_XOR; + case nir_intrinsic_atomic_counter_exchange: + return BRW_AOP_MOV; + case nir_intrinsic_atomic_counter_comp_swap: + return BRW_AOP_CMPWR; + default: + unreachable("Not reachable."); + } +} + +backend_shader::backend_shader(const struct brw_compiler *compiler, + void *log_data, + void *mem_ctx, + const nir_shader *shader, + struct brw_stage_prog_data *stage_prog_data) + : compiler(compiler), + log_data(log_data), + devinfo(compiler->devinfo), + nir(shader), + stage_prog_data(stage_prog_data), + mem_ctx(mem_ctx), + cfg(NULL), + stage(shader->stage) +{ + debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage); + stage_name = _mesa_shader_stage_to_string(stage); + stage_abbrev = _mesa_shader_stage_to_abbrev(stage); +} + +bool +backend_reg::equals(const backend_reg &r) const +{ + return brw_regs_equal(this, &r) && offset == r.offset; +} + +bool +backend_reg::is_zero() const +{ + if (file != IMM) + return false; + + switch (type) { + case BRW_REGISTER_TYPE_F: + return f == 0; + case BRW_REGISTER_TYPE_DF: + return df == 0; + case BRW_REGISTER_TYPE_D: + case BRW_REGISTER_TYPE_UD: + return d == 0; + case BRW_REGISTER_TYPE_UQ: + case BRW_REGISTER_TYPE_Q: + return u64 == 0; + default: + return false; + } +} + +bool +backend_reg::is_one() const +{ + if (file != IMM) + return false; + + switch (type) { + case BRW_REGISTER_TYPE_F: + return f == 1.0f; + case BRW_REGISTER_TYPE_DF: + return df == 1.0; + case BRW_REGISTER_TYPE_D: + case BRW_REGISTER_TYPE_UD: + return d == 1; + case BRW_REGISTER_TYPE_UQ: + case BRW_REGISTER_TYPE_Q: + return u64 == 1; + default: + return false; + } +} + +bool +backend_reg::is_negative_one() const +{ + if (file != IMM) + return false; + + switch (type) { + case BRW_REGISTER_TYPE_F: + return f == -1.0; + case BRW_REGISTER_TYPE_DF: + return df == -1.0; + case BRW_REGISTER_TYPE_D: + return d == -1; + case BRW_REGISTER_TYPE_Q: + return d64 == -1; + default: + return false; + } +} + +bool +backend_reg::is_null() const +{ + return file == ARF && nr == BRW_ARF_NULL; +} + + +bool +backend_reg::is_accumulator() const +{ + return file == ARF && nr == BRW_ARF_ACCUMULATOR; +} + +bool +backend_instruction::is_commutative() const +{ + switch (opcode) { + case BRW_OPCODE_AND: + case BRW_OPCODE_OR: + case BRW_OPCODE_XOR: + case BRW_OPCODE_ADD: + case BRW_OPCODE_MUL: + case SHADER_OPCODE_MULH: + return true; + case BRW_OPCODE_SEL: + /* MIN and MAX are commutative. */ + if (conditional_mod == BRW_CONDITIONAL_GE || + conditional_mod == BRW_CONDITIONAL_L) { + return true; + } + /* fallthrough */ + default: + return false; + } +} + +bool +backend_instruction::is_3src(const struct gen_device_info *devinfo) const +{ + return ::is_3src(devinfo, opcode); +} + +bool +backend_instruction::is_tex() const +{ + return (opcode == SHADER_OPCODE_TEX || + opcode == FS_OPCODE_TXB || + opcode == SHADER_OPCODE_TXD || + opcode == SHADER_OPCODE_TXF || + opcode == SHADER_OPCODE_TXF_LZ || + opcode == SHADER_OPCODE_TXF_CMS || + opcode == SHADER_OPCODE_TXF_CMS_W || + opcode == SHADER_OPCODE_TXF_UMS || + opcode == SHADER_OPCODE_TXF_MCS || + opcode == SHADER_OPCODE_TXL || + opcode == SHADER_OPCODE_TXL_LZ || + opcode == SHADER_OPCODE_TXS || + opcode == SHADER_OPCODE_LOD || + opcode == SHADER_OPCODE_TG4 || + opcode == SHADER_OPCODE_TG4_OFFSET || + opcode == SHADER_OPCODE_SAMPLEINFO); +} + +bool +backend_instruction::is_math() const +{ + return (opcode == SHADER_OPCODE_RCP || + opcode == SHADER_OPCODE_RSQ || + opcode == SHADER_OPCODE_SQRT || + opcode == SHADER_OPCODE_EXP2 || + opcode == SHADER_OPCODE_LOG2 || + opcode == SHADER_OPCODE_SIN || + opcode == SHADER_OPCODE_COS || + opcode == SHADER_OPCODE_INT_QUOTIENT || + opcode == SHADER_OPCODE_INT_REMAINDER || + opcode == SHADER_OPCODE_POW); +} + +bool +backend_instruction::is_control_flow() const +{ + switch (opcode) { + case BRW_OPCODE_DO: + case BRW_OPCODE_WHILE: + case BRW_OPCODE_IF: + case BRW_OPCODE_ELSE: + case BRW_OPCODE_ENDIF: + case BRW_OPCODE_BREAK: + case BRW_OPCODE_CONTINUE: + return true; + default: + return false; + } +} + +bool +backend_instruction::can_do_source_mods() const +{ + switch (opcode) { + case BRW_OPCODE_ADDC: + case BRW_OPCODE_BFE: + case BRW_OPCODE_BFI1: + case BRW_OPCODE_BFI2: + case BRW_OPCODE_BFREV: + case BRW_OPCODE_CBIT: + case BRW_OPCODE_FBH: + case BRW_OPCODE_FBL: + case BRW_OPCODE_SUBB: + return false; + default: + return true; + } +} + +bool +backend_instruction::can_do_saturate() const +{ + switch (opcode) { + case BRW_OPCODE_ADD: + case BRW_OPCODE_ASR: + case BRW_OPCODE_AVG: + case BRW_OPCODE_DP2: + case BRW_OPCODE_DP3: + case BRW_OPCODE_DP4: + case BRW_OPCODE_DPH: + case BRW_OPCODE_F16TO32: + case BRW_OPCODE_F32TO16: + case BRW_OPCODE_LINE: + case BRW_OPCODE_LRP: + case BRW_OPCODE_MAC: + case BRW_OPCODE_MAD: + case BRW_OPCODE_MATH: + case BRW_OPCODE_MOV: + case BRW_OPCODE_MUL: + case SHADER_OPCODE_MULH: + case BRW_OPCODE_PLN: + case BRW_OPCODE_RNDD: + case BRW_OPCODE_RNDE: + case BRW_OPCODE_RNDU: + case BRW_OPCODE_RNDZ: + case BRW_OPCODE_SEL: + case BRW_OPCODE_SHL: + case BRW_OPCODE_SHR: + case FS_OPCODE_LINTERP: + case SHADER_OPCODE_COS: + case SHADER_OPCODE_EXP2: + case SHADER_OPCODE_LOG2: + case SHADER_OPCODE_POW: + case SHADER_OPCODE_RCP: + case SHADER_OPCODE_RSQ: + case SHADER_OPCODE_SIN: + case SHADER_OPCODE_SQRT: + return true; + default: + return false; + } +} + +bool +backend_instruction::can_do_cmod() const +{ + switch (opcode) { + case BRW_OPCODE_ADD: + case BRW_OPCODE_ADDC: + case BRW_OPCODE_AND: + case BRW_OPCODE_ASR: + case BRW_OPCODE_AVG: + case BRW_OPCODE_CMP: + case BRW_OPCODE_CMPN: + case BRW_OPCODE_DP2: + case BRW_OPCODE_DP3: + case BRW_OPCODE_DP4: + case BRW_OPCODE_DPH: + case BRW_OPCODE_F16TO32: + case BRW_OPCODE_F32TO16: + case BRW_OPCODE_FRC: + case BRW_OPCODE_LINE: + case BRW_OPCODE_LRP: + case BRW_OPCODE_LZD: + case BRW_OPCODE_MAC: + case BRW_OPCODE_MACH: + case BRW_OPCODE_MAD: + case BRW_OPCODE_MOV: + case BRW_OPCODE_MUL: + case BRW_OPCODE_NOT: + case BRW_OPCODE_OR: + case BRW_OPCODE_PLN: + case BRW_OPCODE_RNDD: + case BRW_OPCODE_RNDE: + case BRW_OPCODE_RNDU: + case BRW_OPCODE_RNDZ: + case BRW_OPCODE_SAD2: + case BRW_OPCODE_SADA2: + case BRW_OPCODE_SHL: + case BRW_OPCODE_SHR: + case BRW_OPCODE_SUBB: + case BRW_OPCODE_XOR: + case FS_OPCODE_CINTERP: + case FS_OPCODE_LINTERP: + return true; + default: + return false; + } +} + +bool +backend_instruction::reads_accumulator_implicitly() const +{ + switch (opcode) { + case BRW_OPCODE_MAC: + case BRW_OPCODE_MACH: + case BRW_OPCODE_SADA2: + return true; + default: + return false; + } +} + +bool +backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const +{ + return writes_accumulator || + (devinfo->gen < 6 && + ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) || + (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP && + opcode != FS_OPCODE_CINTERP))); +} + +bool +backend_instruction::has_side_effects() const +{ + switch (opcode) { + case SHADER_OPCODE_UNTYPED_ATOMIC: + case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL: + case SHADER_OPCODE_GEN4_SCRATCH_WRITE: + case SHADER_OPCODE_UNTYPED_SURFACE_WRITE: + case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL: + case SHADER_OPCODE_TYPED_ATOMIC: + case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: + case SHADER_OPCODE_TYPED_SURFACE_WRITE: + case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL: + case SHADER_OPCODE_MEMORY_FENCE: + case SHADER_OPCODE_URB_WRITE_SIMD8: + case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT: + case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED: + case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT: + case FS_OPCODE_FB_WRITE: + case FS_OPCODE_FB_WRITE_LOGICAL: + case SHADER_OPCODE_BARRIER: + case TCS_OPCODE_URB_WRITE: + case TCS_OPCODE_RELEASE_INPUT: + return true; + default: + return false; + } +} + +bool +backend_instruction::is_volatile() const +{ + switch (opcode) { + case SHADER_OPCODE_UNTYPED_SURFACE_READ: + case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL: + case SHADER_OPCODE_TYPED_SURFACE_READ: + case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL: + case SHADER_OPCODE_URB_READ_SIMD8: + case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT: + case VEC4_OPCODE_URB_READ: + return true; + default: + return false; + } +} + +#ifndef NDEBUG +static bool +inst_is_in_block(const bblock_t *block, const backend_instruction *inst) +{ + bool found = false; + foreach_inst_in_block (backend_instruction, i, block) { + if (inst == i) { + found = true; + } + } + return found; +} +#endif + +static void +adjust_later_block_ips(bblock_t *start_block, int ip_adjustment) +{ + for (bblock_t *block_iter = start_block->next(); + block_iter; + block_iter = block_iter->next()) { + block_iter->start_ip += ip_adjustment; + block_iter->end_ip += ip_adjustment; + } +} + +void +backend_instruction::insert_after(bblock_t *block, backend_instruction *inst) +{ + assert(this != inst); + + if (!this->is_head_sentinel()) + assert(inst_is_in_block(block, this) || !"Instruction not in block"); + + block->end_ip++; + + adjust_later_block_ips(block, 1); + + exec_node::insert_after(inst); +} + +void +backend_instruction::insert_before(bblock_t *block, backend_instruction *inst) +{ + assert(this != inst); + + if (!this->is_tail_sentinel()) + assert(inst_is_in_block(block, this) || !"Instruction not in block"); + + block->end_ip++; + + adjust_later_block_ips(block, 1); + + exec_node::insert_before(inst); +} + +void +backend_instruction::insert_before(bblock_t *block, exec_list *list) +{ + assert(inst_is_in_block(block, this) || !"Instruction not in block"); + + unsigned num_inst = list->length(); + + block->end_ip += num_inst; + + adjust_later_block_ips(block, num_inst); + + exec_node::insert_before(list); +} + +void +backend_instruction::remove(bblock_t *block) +{ + assert(inst_is_in_block(block, this) || !"Instruction not in block"); + + adjust_later_block_ips(block, -1); + + if (block->start_ip == block->end_ip) { + block->cfg->remove_block(block); + } else { + block->end_ip--; + } + + exec_node::remove(); +} + +void +backend_shader::dump_instructions() +{ + dump_instructions(NULL); +} + +void +backend_shader::dump_instructions(const char *name) +{ + FILE *file = stderr; + if (name && geteuid() != 0) { + file = fopen(name, "w"); + if (!file) + file = stderr; + } + + if (cfg) { + int ip = 0; + foreach_block_and_inst(block, backend_instruction, inst, cfg) { + if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) + fprintf(file, "%4d: ", ip++); + dump_instruction(inst, file); + } + } else { + int ip = 0; + foreach_in_list(backend_instruction, inst, &instructions) { + if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) + fprintf(file, "%4d: ", ip++); + dump_instruction(inst, file); + } + } + + if (file != stderr) { + fclose(file); + } +} + +void +backend_shader::calculate_cfg() +{ + if (this->cfg) + return; + cfg = new(mem_ctx) cfg_t(&this->instructions); +} + +extern "C" const unsigned * +brw_compile_tes(const struct brw_compiler *compiler, + void *log_data, + void *mem_ctx, + const struct brw_tes_prog_key *key, + const struct brw_vue_map *input_vue_map, + struct brw_tes_prog_data *prog_data, + const nir_shader *src_shader, + struct gl_program *prog, + int shader_time_index, + unsigned *final_assembly_size, + char **error_str) +{ + const struct gen_device_info *devinfo = compiler->devinfo; + const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL]; + + nir_shader *nir = nir_shader_clone(mem_ctx, src_shader); + nir->info->inputs_read = key->inputs_read; + nir->info->patch_inputs_read = key->patch_inputs_read; + + nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar); + brw_nir_lower_tes_inputs(nir, input_vue_map); + brw_nir_lower_vue_outputs(nir, is_scalar); + nir = brw_postprocess_nir(nir, compiler, is_scalar); + + brw_compute_vue_map(devinfo, &prog_data->base.vue_map, + nir->info->outputs_written, + nir->info->separate_shader); + + unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4; + + assert(output_size_bytes >= 1); + if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) { + if (error_str) + *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size"); + return NULL; + } + + prog_data->base.clip_distance_mask = + ((1 << nir->info->clip_distance_array_size) - 1); + prog_data->base.cull_distance_mask = + ((1 << nir->info->cull_distance_array_size) - 1) << + nir->info->clip_distance_array_size; + + /* URB entry sizes are stored as a multiple of 64 bytes. */ + prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64; + prog_data->base.urb_read_length = 0; + + STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL == + TESS_SPACING_FRACTIONAL_ODD - 1); + STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL == + TESS_SPACING_FRACTIONAL_EVEN - 1); + + prog_data->partitioning = + (enum brw_tess_partitioning) (nir->info->tess.spacing - 1); + + switch (nir->info->tess.primitive_mode) { + case GL_QUADS: + prog_data->domain = BRW_TESS_DOMAIN_QUAD; + break; + case GL_TRIANGLES: + prog_data->domain = BRW_TESS_DOMAIN_TRI; + break; + case GL_ISOLINES: + prog_data->domain = BRW_TESS_DOMAIN_ISOLINE; + break; + default: + unreachable("invalid domain shader primitive mode"); + } + + if (nir->info->tess.point_mode) { + prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT; + } else if (nir->info->tess.primitive_mode == GL_ISOLINES) { + prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE; + } else { + /* Hardware winding order is backwards from OpenGL */ + prog_data->output_topology = + nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW + : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW; + } + + if (unlikely(INTEL_DEBUG & DEBUG_TES)) { + fprintf(stderr, "TES Input "); + brw_print_vue_map(stderr, input_vue_map); + fprintf(stderr, "TES Output "); + brw_print_vue_map(stderr, &prog_data->base.vue_map); + } + + if (is_scalar) { + fs_visitor v(compiler, log_data, mem_ctx, (void *) key, + &prog_data->base.base, NULL, nir, 8, + shader_time_index, input_vue_map); + if (!v.run_tes()) { + if (error_str) + *error_str = ralloc_strdup(mem_ctx, v.fail_msg); + return NULL; + } + + prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs; + prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; + + fs_generator g(compiler, log_data, mem_ctx, (void *) key, + &prog_data->base.base, v.promoted_constants, false, + MESA_SHADER_TESS_EVAL); + if (unlikely(INTEL_DEBUG & DEBUG_TES)) { + g.enable_debug(ralloc_asprintf(mem_ctx, + "%s tessellation evaluation shader %s", + nir->info->label ? nir->info->label + : "unnamed", + nir->info->name)); + } + + g.generate_code(v.cfg, 8); + + return g.get_assembly(final_assembly_size); + } else { + brw::vec4_tes_visitor v(compiler, log_data, key, prog_data, + nir, mem_ctx, shader_time_index); + if (!v.run()) { + if (error_str) + *error_str = ralloc_strdup(mem_ctx, v.fail_msg); + return NULL; + } + + if (unlikely(INTEL_DEBUG & DEBUG_TES)) + v.dump_instructions(); + + return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir, + &prog_data->base, v.cfg, + final_assembly_size); + } +} |