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-rw-r--r--src/intel/compiler/brw_shader.cpp1273
1 files changed, 1273 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp
new file mode 100644
index 00000000000..bfaa5e7bfe2
--- /dev/null
+++ b/src/intel/compiler/brw_shader.cpp
@@ -0,0 +1,1273 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_cfg.h"
+#include "brw_eu.h"
+#include "brw_fs.h"
+#include "brw_nir.h"
+#include "brw_vec4_tes.h"
+#include "common/gen_debug.h"
+#include "main/uniforms.h"
+#include "util/macros.h"
+
+enum brw_reg_type
+brw_type_for_base_type(const struct glsl_type *type)
+{
+ switch (type->base_type) {
+ case GLSL_TYPE_FLOAT:
+ return BRW_REGISTER_TYPE_F;
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_SUBROUTINE:
+ return BRW_REGISTER_TYPE_D;
+ case GLSL_TYPE_UINT:
+ return BRW_REGISTER_TYPE_UD;
+ case GLSL_TYPE_ARRAY:
+ return brw_type_for_base_type(type->fields.array);
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_ATOMIC_UINT:
+ /* These should be overridden with the type of the member when
+ * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
+ * way to trip up if we don't.
+ */
+ return BRW_REGISTER_TYPE_UD;
+ case GLSL_TYPE_IMAGE:
+ return BRW_REGISTER_TYPE_UD;
+ case GLSL_TYPE_DOUBLE:
+ return BRW_REGISTER_TYPE_DF;
+ case GLSL_TYPE_UINT64:
+ return BRW_REGISTER_TYPE_UQ;
+ case GLSL_TYPE_INT64:
+ return BRW_REGISTER_TYPE_Q;
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_INTERFACE:
+ case GLSL_TYPE_FUNCTION:
+ unreachable("not reached");
+ }
+
+ return BRW_REGISTER_TYPE_F;
+}
+
+enum brw_conditional_mod
+brw_conditional_for_comparison(unsigned int op)
+{
+ switch (op) {
+ case ir_binop_less:
+ return BRW_CONDITIONAL_L;
+ case ir_binop_greater:
+ return BRW_CONDITIONAL_G;
+ case ir_binop_lequal:
+ return BRW_CONDITIONAL_LE;
+ case ir_binop_gequal:
+ return BRW_CONDITIONAL_GE;
+ case ir_binop_equal:
+ case ir_binop_all_equal: /* same as equal for scalars */
+ return BRW_CONDITIONAL_Z;
+ case ir_binop_nequal:
+ case ir_binop_any_nequal: /* same as nequal for scalars */
+ return BRW_CONDITIONAL_NZ;
+ default:
+ unreachable("not reached: bad operation for comparison");
+ }
+}
+
+uint32_t
+brw_math_function(enum opcode op)
+{
+ switch (op) {
+ case SHADER_OPCODE_RCP:
+ return BRW_MATH_FUNCTION_INV;
+ case SHADER_OPCODE_RSQ:
+ return BRW_MATH_FUNCTION_RSQ;
+ case SHADER_OPCODE_SQRT:
+ return BRW_MATH_FUNCTION_SQRT;
+ case SHADER_OPCODE_EXP2:
+ return BRW_MATH_FUNCTION_EXP;
+ case SHADER_OPCODE_LOG2:
+ return BRW_MATH_FUNCTION_LOG;
+ case SHADER_OPCODE_POW:
+ return BRW_MATH_FUNCTION_POW;
+ case SHADER_OPCODE_SIN:
+ return BRW_MATH_FUNCTION_SIN;
+ case SHADER_OPCODE_COS:
+ return BRW_MATH_FUNCTION_COS;
+ case SHADER_OPCODE_INT_QUOTIENT:
+ return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
+ case SHADER_OPCODE_INT_REMAINDER:
+ return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
+ default:
+ unreachable("not reached: unknown math function");
+ }
+}
+
+bool
+brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
+{
+ if (!offsets) return false; /* nonconstant offset; caller will handle it. */
+
+ /* offset out of bounds; caller will handle it. */
+ for (unsigned i = 0; i < num_components; i++)
+ if (offsets[i] > 7 || offsets[i] < -8)
+ return false;
+
+ /* Combine all three offsets into a single unsigned dword:
+ *
+ * bits 11:8 - U Offset (X component)
+ * bits 7:4 - V Offset (Y component)
+ * bits 3:0 - R Offset (Z component)
+ */
+ *offset_bits = 0;
+ for (unsigned i = 0; i < num_components; i++) {
+ const unsigned shift = 4 * (2 - i);
+ *offset_bits |= (offsets[i] << shift) & (0xF << shift);
+ }
+ return true;
+}
+
+const char *
+brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
+{
+ switch (op) {
+ case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
+ /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
+ * start of a loop in the IR.
+ */
+ if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
+ return "do";
+
+ assert(brw_opcode_desc(devinfo, op)->name);
+ return brw_opcode_desc(devinfo, op)->name;
+ case FS_OPCODE_FB_WRITE:
+ return "fb_write";
+ case FS_OPCODE_FB_WRITE_LOGICAL:
+ return "fb_write_logical";
+ case FS_OPCODE_REP_FB_WRITE:
+ return "rep_fb_write";
+ case FS_OPCODE_FB_READ:
+ return "fb_read";
+ case FS_OPCODE_FB_READ_LOGICAL:
+ return "fb_read_logical";
+
+ case SHADER_OPCODE_RCP:
+ return "rcp";
+ case SHADER_OPCODE_RSQ:
+ return "rsq";
+ case SHADER_OPCODE_SQRT:
+ return "sqrt";
+ case SHADER_OPCODE_EXP2:
+ return "exp2";
+ case SHADER_OPCODE_LOG2:
+ return "log2";
+ case SHADER_OPCODE_POW:
+ return "pow";
+ case SHADER_OPCODE_INT_QUOTIENT:
+ return "int_quot";
+ case SHADER_OPCODE_INT_REMAINDER:
+ return "int_rem";
+ case SHADER_OPCODE_SIN:
+ return "sin";
+ case SHADER_OPCODE_COS:
+ return "cos";
+
+ case SHADER_OPCODE_TEX:
+ return "tex";
+ case SHADER_OPCODE_TEX_LOGICAL:
+ return "tex_logical";
+ case SHADER_OPCODE_TXD:
+ return "txd";
+ case SHADER_OPCODE_TXD_LOGICAL:
+ return "txd_logical";
+ case SHADER_OPCODE_TXF:
+ return "txf";
+ case SHADER_OPCODE_TXF_LOGICAL:
+ return "txf_logical";
+ case SHADER_OPCODE_TXF_LZ:
+ return "txf_lz";
+ case SHADER_OPCODE_TXL:
+ return "txl";
+ case SHADER_OPCODE_TXL_LOGICAL:
+ return "txl_logical";
+ case SHADER_OPCODE_TXL_LZ:
+ return "txl_lz";
+ case SHADER_OPCODE_TXS:
+ return "txs";
+ case SHADER_OPCODE_TXS_LOGICAL:
+ return "txs_logical";
+ case FS_OPCODE_TXB:
+ return "txb";
+ case FS_OPCODE_TXB_LOGICAL:
+ return "txb_logical";
+ case SHADER_OPCODE_TXF_CMS:
+ return "txf_cms";
+ case SHADER_OPCODE_TXF_CMS_LOGICAL:
+ return "txf_cms_logical";
+ case SHADER_OPCODE_TXF_CMS_W:
+ return "txf_cms_w";
+ case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
+ return "txf_cms_w_logical";
+ case SHADER_OPCODE_TXF_UMS:
+ return "txf_ums";
+ case SHADER_OPCODE_TXF_UMS_LOGICAL:
+ return "txf_ums_logical";
+ case SHADER_OPCODE_TXF_MCS:
+ return "txf_mcs";
+ case SHADER_OPCODE_TXF_MCS_LOGICAL:
+ return "txf_mcs_logical";
+ case SHADER_OPCODE_LOD:
+ return "lod";
+ case SHADER_OPCODE_LOD_LOGICAL:
+ return "lod_logical";
+ case SHADER_OPCODE_TG4:
+ return "tg4";
+ case SHADER_OPCODE_TG4_LOGICAL:
+ return "tg4_logical";
+ case SHADER_OPCODE_TG4_OFFSET:
+ return "tg4_offset";
+ case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
+ return "tg4_offset_logical";
+ case SHADER_OPCODE_SAMPLEINFO:
+ return "sampleinfo";
+ case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
+ return "sampleinfo_logical";
+
+ case SHADER_OPCODE_SHADER_TIME_ADD:
+ return "shader_time_add";
+
+ case SHADER_OPCODE_UNTYPED_ATOMIC:
+ return "untyped_atomic";
+ case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
+ return "untyped_atomic_logical";
+ case SHADER_OPCODE_UNTYPED_SURFACE_READ:
+ return "untyped_surface_read";
+ case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
+ return "untyped_surface_read_logical";
+ case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
+ return "untyped_surface_write";
+ case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
+ return "untyped_surface_write_logical";
+ case SHADER_OPCODE_TYPED_ATOMIC:
+ return "typed_atomic";
+ case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
+ return "typed_atomic_logical";
+ case SHADER_OPCODE_TYPED_SURFACE_READ:
+ return "typed_surface_read";
+ case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+ return "typed_surface_read_logical";
+ case SHADER_OPCODE_TYPED_SURFACE_WRITE:
+ return "typed_surface_write";
+ case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
+ return "typed_surface_write_logical";
+ case SHADER_OPCODE_MEMORY_FENCE:
+ return "memory_fence";
+
+ case SHADER_OPCODE_LOAD_PAYLOAD:
+ return "load_payload";
+ case FS_OPCODE_PACK:
+ return "pack";
+
+ case SHADER_OPCODE_GEN4_SCRATCH_READ:
+ return "gen4_scratch_read";
+ case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
+ return "gen4_scratch_write";
+ case SHADER_OPCODE_GEN7_SCRATCH_READ:
+ return "gen7_scratch_read";
+ case SHADER_OPCODE_URB_WRITE_SIMD8:
+ return "gen8_urb_write_simd8";
+ case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+ return "gen8_urb_write_simd8_per_slot";
+ case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+ return "gen8_urb_write_simd8_masked";
+ case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
+ return "gen8_urb_write_simd8_masked_per_slot";
+ case SHADER_OPCODE_URB_READ_SIMD8:
+ return "urb_read_simd8";
+ case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
+ return "urb_read_simd8_per_slot";
+
+ case SHADER_OPCODE_FIND_LIVE_CHANNEL:
+ return "find_live_channel";
+ case SHADER_OPCODE_BROADCAST:
+ return "broadcast";
+
+ case VEC4_OPCODE_MOV_BYTES:
+ return "mov_bytes";
+ case VEC4_OPCODE_PACK_BYTES:
+ return "pack_bytes";
+ case VEC4_OPCODE_UNPACK_UNIFORM:
+ return "unpack_uniform";
+ case VEC4_OPCODE_FROM_DOUBLE:
+ return "double_to_single";
+ case VEC4_OPCODE_TO_DOUBLE:
+ return "single_to_double";
+ case VEC4_OPCODE_PICK_LOW_32BIT:
+ return "pick_low_32bit";
+ case VEC4_OPCODE_PICK_HIGH_32BIT:
+ return "pick_high_32bit";
+ case VEC4_OPCODE_SET_LOW_32BIT:
+ return "set_low_32bit";
+ case VEC4_OPCODE_SET_HIGH_32BIT:
+ return "set_high_32bit";
+
+ case FS_OPCODE_DDX_COARSE:
+ return "ddx_coarse";
+ case FS_OPCODE_DDX_FINE:
+ return "ddx_fine";
+ case FS_OPCODE_DDY_COARSE:
+ return "ddy_coarse";
+ case FS_OPCODE_DDY_FINE:
+ return "ddy_fine";
+
+ case FS_OPCODE_CINTERP:
+ return "cinterp";
+ case FS_OPCODE_LINTERP:
+ return "linterp";
+
+ case FS_OPCODE_PIXEL_X:
+ return "pixel_x";
+ case FS_OPCODE_PIXEL_Y:
+ return "pixel_y";
+
+ case FS_OPCODE_GET_BUFFER_SIZE:
+ return "fs_get_buffer_size";
+
+ case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
+ return "uniform_pull_const";
+ case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
+ return "uniform_pull_const_gen7";
+ case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
+ return "varying_pull_const_gen4";
+ case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
+ return "varying_pull_const_gen7";
+ case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
+ return "varying_pull_const_logical";
+
+ case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
+ return "mov_dispatch_to_flags";
+ case FS_OPCODE_DISCARD_JUMP:
+ return "discard_jump";
+
+ case FS_OPCODE_SET_SAMPLE_ID:
+ return "set_sample_id";
+
+ case FS_OPCODE_PACK_HALF_2x16_SPLIT:
+ return "pack_half_2x16_split";
+ case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
+ return "unpack_half_2x16_split_x";
+ case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
+ return "unpack_half_2x16_split_y";
+
+ case FS_OPCODE_PLACEHOLDER_HALT:
+ return "placeholder_halt";
+
+ case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
+ return "interp_sample";
+ case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
+ return "interp_shared_offset";
+ case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
+ return "interp_per_slot_offset";
+
+ case VS_OPCODE_URB_WRITE:
+ return "vs_urb_write";
+ case VS_OPCODE_PULL_CONSTANT_LOAD:
+ return "pull_constant_load";
+ case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
+ return "pull_constant_load_gen7";
+
+ case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
+ return "set_simd4x2_header_gen9";
+
+ case VS_OPCODE_GET_BUFFER_SIZE:
+ return "vs_get_buffer_size";
+
+ case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
+ return "unpack_flags_simd4x2";
+
+ case GS_OPCODE_URB_WRITE:
+ return "gs_urb_write";
+ case GS_OPCODE_URB_WRITE_ALLOCATE:
+ return "gs_urb_write_allocate";
+ case GS_OPCODE_THREAD_END:
+ return "gs_thread_end";
+ case GS_OPCODE_SET_WRITE_OFFSET:
+ return "set_write_offset";
+ case GS_OPCODE_SET_VERTEX_COUNT:
+ return "set_vertex_count";
+ case GS_OPCODE_SET_DWORD_2:
+ return "set_dword_2";
+ case GS_OPCODE_PREPARE_CHANNEL_MASKS:
+ return "prepare_channel_masks";
+ case GS_OPCODE_SET_CHANNEL_MASKS:
+ return "set_channel_masks";
+ case GS_OPCODE_GET_INSTANCE_ID:
+ return "get_instance_id";
+ case GS_OPCODE_FF_SYNC:
+ return "ff_sync";
+ case GS_OPCODE_SET_PRIMITIVE_ID:
+ return "set_primitive_id";
+ case GS_OPCODE_SVB_WRITE:
+ return "gs_svb_write";
+ case GS_OPCODE_SVB_SET_DST_INDEX:
+ return "gs_svb_set_dst_index";
+ case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
+ return "gs_ff_sync_set_primitives";
+ case CS_OPCODE_CS_TERMINATE:
+ return "cs_terminate";
+ case SHADER_OPCODE_BARRIER:
+ return "barrier";
+ case SHADER_OPCODE_MULH:
+ return "mulh";
+ case SHADER_OPCODE_MOV_INDIRECT:
+ return "mov_indirect";
+
+ case VEC4_OPCODE_URB_READ:
+ return "urb_read";
+ case TCS_OPCODE_GET_INSTANCE_ID:
+ return "tcs_get_instance_id";
+ case TCS_OPCODE_URB_WRITE:
+ return "tcs_urb_write";
+ case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
+ return "tcs_set_input_urb_offsets";
+ case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
+ return "tcs_set_output_urb_offsets";
+ case TCS_OPCODE_GET_PRIMITIVE_ID:
+ return "tcs_get_primitive_id";
+ case TCS_OPCODE_CREATE_BARRIER_HEADER:
+ return "tcs_create_barrier_header";
+ case TCS_OPCODE_SRC0_010_IS_ZERO:
+ return "tcs_src0<0,1,0>_is_zero";
+ case TCS_OPCODE_RELEASE_INPUT:
+ return "tcs_release_input";
+ case TCS_OPCODE_THREAD_END:
+ return "tcs_thread_end";
+ case TES_OPCODE_CREATE_INPUT_READ_HEADER:
+ return "tes_create_input_read_header";
+ case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
+ return "tes_add_indirect_urb_offset";
+ case TES_OPCODE_GET_PRIMITIVE_ID:
+ return "tes_get_primitive_id";
+ }
+
+ unreachable("not reached");
+}
+
+bool
+brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
+{
+ union {
+ unsigned ud;
+ int d;
+ float f;
+ double df;
+ } imm, sat_imm = { 0 };
+
+ const unsigned size = type_sz(type);
+
+ /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
+ * irrelevant, so just check the size of the type and copy from/to an
+ * appropriately sized field.
+ */
+ if (size < 8)
+ imm.ud = reg->ud;
+ else
+ imm.df = reg->df;
+
+ switch (type) {
+ case BRW_REGISTER_TYPE_UD:
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_UW:
+ case BRW_REGISTER_TYPE_W:
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ /* Nothing to do. */
+ return false;
+ case BRW_REGISTER_TYPE_F:
+ sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
+ break;
+ case BRW_REGISTER_TYPE_DF:
+ sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
+ break;
+ case BRW_REGISTER_TYPE_UB:
+ case BRW_REGISTER_TYPE_B:
+ unreachable("no UB/B immediates");
+ case BRW_REGISTER_TYPE_V:
+ case BRW_REGISTER_TYPE_UV:
+ case BRW_REGISTER_TYPE_VF:
+ unreachable("unimplemented: saturate vector immediate");
+ case BRW_REGISTER_TYPE_HF:
+ unreachable("unimplemented: saturate HF immediate");
+ }
+
+ if (size < 8) {
+ if (imm.ud != sat_imm.ud) {
+ reg->ud = sat_imm.ud;
+ return true;
+ }
+ } else {
+ if (imm.df != sat_imm.df) {
+ reg->df = sat_imm.df;
+ return true;
+ }
+ }
+ return false;
+}
+
+bool
+brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
+{
+ switch (type) {
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_UD:
+ reg->d = -reg->d;
+ return true;
+ case BRW_REGISTER_TYPE_W:
+ case BRW_REGISTER_TYPE_UW:
+ reg->d = -(int16_t)reg->ud;
+ return true;
+ case BRW_REGISTER_TYPE_F:
+ reg->f = -reg->f;
+ return true;
+ case BRW_REGISTER_TYPE_VF:
+ reg->ud ^= 0x80808080;
+ return true;
+ case BRW_REGISTER_TYPE_DF:
+ reg->df = -reg->df;
+ return true;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ reg->d64 = -reg->d64;
+ return true;
+ case BRW_REGISTER_TYPE_UB:
+ case BRW_REGISTER_TYPE_B:
+ unreachable("no UB/B immediates");
+ case BRW_REGISTER_TYPE_UV:
+ case BRW_REGISTER_TYPE_V:
+ assert(!"unimplemented: negate UV/V immediate");
+ case BRW_REGISTER_TYPE_HF:
+ assert(!"unimplemented: negate HF immediate");
+ }
+
+ return false;
+}
+
+bool
+brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
+{
+ switch (type) {
+ case BRW_REGISTER_TYPE_D:
+ reg->d = abs(reg->d);
+ return true;
+ case BRW_REGISTER_TYPE_W:
+ reg->d = abs((int16_t)reg->ud);
+ return true;
+ case BRW_REGISTER_TYPE_F:
+ reg->f = fabsf(reg->f);
+ return true;
+ case BRW_REGISTER_TYPE_DF:
+ reg->df = fabs(reg->df);
+ return true;
+ case BRW_REGISTER_TYPE_VF:
+ reg->ud &= ~0x80808080;
+ return true;
+ case BRW_REGISTER_TYPE_Q:
+ reg->d64 = imaxabs(reg->d64);
+ return true;
+ case BRW_REGISTER_TYPE_UB:
+ case BRW_REGISTER_TYPE_B:
+ unreachable("no UB/B immediates");
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_UD:
+ case BRW_REGISTER_TYPE_UW:
+ case BRW_REGISTER_TYPE_UV:
+ /* Presumably the absolute value modifier on an unsigned source is a
+ * nop, but it would be nice to confirm.
+ */
+ assert(!"unimplemented: abs unsigned immediate");
+ case BRW_REGISTER_TYPE_V:
+ assert(!"unimplemented: abs V immediate");
+ case BRW_REGISTER_TYPE_HF:
+ assert(!"unimplemented: abs HF immediate");
+ }
+
+ return false;
+}
+
+/**
+ * Get the appropriate atomic op for an image atomic intrinsic.
+ */
+unsigned
+get_atomic_counter_op(nir_intrinsic_op op)
+{
+ switch (op) {
+ case nir_intrinsic_atomic_counter_inc:
+ return BRW_AOP_INC;
+ case nir_intrinsic_atomic_counter_dec:
+ return BRW_AOP_PREDEC;
+ case nir_intrinsic_atomic_counter_add:
+ return BRW_AOP_ADD;
+ case nir_intrinsic_atomic_counter_min:
+ return BRW_AOP_UMIN;
+ case nir_intrinsic_atomic_counter_max:
+ return BRW_AOP_UMAX;
+ case nir_intrinsic_atomic_counter_and:
+ return BRW_AOP_AND;
+ case nir_intrinsic_atomic_counter_or:
+ return BRW_AOP_OR;
+ case nir_intrinsic_atomic_counter_xor:
+ return BRW_AOP_XOR;
+ case nir_intrinsic_atomic_counter_exchange:
+ return BRW_AOP_MOV;
+ case nir_intrinsic_atomic_counter_comp_swap:
+ return BRW_AOP_CMPWR;
+ default:
+ unreachable("Not reachable.");
+ }
+}
+
+backend_shader::backend_shader(const struct brw_compiler *compiler,
+ void *log_data,
+ void *mem_ctx,
+ const nir_shader *shader,
+ struct brw_stage_prog_data *stage_prog_data)
+ : compiler(compiler),
+ log_data(log_data),
+ devinfo(compiler->devinfo),
+ nir(shader),
+ stage_prog_data(stage_prog_data),
+ mem_ctx(mem_ctx),
+ cfg(NULL),
+ stage(shader->stage)
+{
+ debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
+ stage_name = _mesa_shader_stage_to_string(stage);
+ stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
+}
+
+bool
+backend_reg::equals(const backend_reg &r) const
+{
+ return brw_regs_equal(this, &r) && offset == r.offset;
+}
+
+bool
+backend_reg::is_zero() const
+{
+ if (file != IMM)
+ return false;
+
+ switch (type) {
+ case BRW_REGISTER_TYPE_F:
+ return f == 0;
+ case BRW_REGISTER_TYPE_DF:
+ return df == 0;
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_UD:
+ return d == 0;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ return u64 == 0;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_reg::is_one() const
+{
+ if (file != IMM)
+ return false;
+
+ switch (type) {
+ case BRW_REGISTER_TYPE_F:
+ return f == 1.0f;
+ case BRW_REGISTER_TYPE_DF:
+ return df == 1.0;
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_UD:
+ return d == 1;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ return u64 == 1;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_reg::is_negative_one() const
+{
+ if (file != IMM)
+ return false;
+
+ switch (type) {
+ case BRW_REGISTER_TYPE_F:
+ return f == -1.0;
+ case BRW_REGISTER_TYPE_DF:
+ return df == -1.0;
+ case BRW_REGISTER_TYPE_D:
+ return d == -1;
+ case BRW_REGISTER_TYPE_Q:
+ return d64 == -1;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_reg::is_null() const
+{
+ return file == ARF && nr == BRW_ARF_NULL;
+}
+
+
+bool
+backend_reg::is_accumulator() const
+{
+ return file == ARF && nr == BRW_ARF_ACCUMULATOR;
+}
+
+bool
+backend_instruction::is_commutative() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_AND:
+ case BRW_OPCODE_OR:
+ case BRW_OPCODE_XOR:
+ case BRW_OPCODE_ADD:
+ case BRW_OPCODE_MUL:
+ case SHADER_OPCODE_MULH:
+ return true;
+ case BRW_OPCODE_SEL:
+ /* MIN and MAX are commutative. */
+ if (conditional_mod == BRW_CONDITIONAL_GE ||
+ conditional_mod == BRW_CONDITIONAL_L) {
+ return true;
+ }
+ /* fallthrough */
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::is_3src(const struct gen_device_info *devinfo) const
+{
+ return ::is_3src(devinfo, opcode);
+}
+
+bool
+backend_instruction::is_tex() const
+{
+ return (opcode == SHADER_OPCODE_TEX ||
+ opcode == FS_OPCODE_TXB ||
+ opcode == SHADER_OPCODE_TXD ||
+ opcode == SHADER_OPCODE_TXF ||
+ opcode == SHADER_OPCODE_TXF_LZ ||
+ opcode == SHADER_OPCODE_TXF_CMS ||
+ opcode == SHADER_OPCODE_TXF_CMS_W ||
+ opcode == SHADER_OPCODE_TXF_UMS ||
+ opcode == SHADER_OPCODE_TXF_MCS ||
+ opcode == SHADER_OPCODE_TXL ||
+ opcode == SHADER_OPCODE_TXL_LZ ||
+ opcode == SHADER_OPCODE_TXS ||
+ opcode == SHADER_OPCODE_LOD ||
+ opcode == SHADER_OPCODE_TG4 ||
+ opcode == SHADER_OPCODE_TG4_OFFSET ||
+ opcode == SHADER_OPCODE_SAMPLEINFO);
+}
+
+bool
+backend_instruction::is_math() const
+{
+ return (opcode == SHADER_OPCODE_RCP ||
+ opcode == SHADER_OPCODE_RSQ ||
+ opcode == SHADER_OPCODE_SQRT ||
+ opcode == SHADER_OPCODE_EXP2 ||
+ opcode == SHADER_OPCODE_LOG2 ||
+ opcode == SHADER_OPCODE_SIN ||
+ opcode == SHADER_OPCODE_COS ||
+ opcode == SHADER_OPCODE_INT_QUOTIENT ||
+ opcode == SHADER_OPCODE_INT_REMAINDER ||
+ opcode == SHADER_OPCODE_POW);
+}
+
+bool
+backend_instruction::is_control_flow() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_DO:
+ case BRW_OPCODE_WHILE:
+ case BRW_OPCODE_IF:
+ case BRW_OPCODE_ELSE:
+ case BRW_OPCODE_ENDIF:
+ case BRW_OPCODE_BREAK:
+ case BRW_OPCODE_CONTINUE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::can_do_source_mods() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_ADDC:
+ case BRW_OPCODE_BFE:
+ case BRW_OPCODE_BFI1:
+ case BRW_OPCODE_BFI2:
+ case BRW_OPCODE_BFREV:
+ case BRW_OPCODE_CBIT:
+ case BRW_OPCODE_FBH:
+ case BRW_OPCODE_FBL:
+ case BRW_OPCODE_SUBB:
+ return false;
+ default:
+ return true;
+ }
+}
+
+bool
+backend_instruction::can_do_saturate() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_ADD:
+ case BRW_OPCODE_ASR:
+ case BRW_OPCODE_AVG:
+ case BRW_OPCODE_DP2:
+ case BRW_OPCODE_DP3:
+ case BRW_OPCODE_DP4:
+ case BRW_OPCODE_DPH:
+ case BRW_OPCODE_F16TO32:
+ case BRW_OPCODE_F32TO16:
+ case BRW_OPCODE_LINE:
+ case BRW_OPCODE_LRP:
+ case BRW_OPCODE_MAC:
+ case BRW_OPCODE_MAD:
+ case BRW_OPCODE_MATH:
+ case BRW_OPCODE_MOV:
+ case BRW_OPCODE_MUL:
+ case SHADER_OPCODE_MULH:
+ case BRW_OPCODE_PLN:
+ case BRW_OPCODE_RNDD:
+ case BRW_OPCODE_RNDE:
+ case BRW_OPCODE_RNDU:
+ case BRW_OPCODE_RNDZ:
+ case BRW_OPCODE_SEL:
+ case BRW_OPCODE_SHL:
+ case BRW_OPCODE_SHR:
+ case FS_OPCODE_LINTERP:
+ case SHADER_OPCODE_COS:
+ case SHADER_OPCODE_EXP2:
+ case SHADER_OPCODE_LOG2:
+ case SHADER_OPCODE_POW:
+ case SHADER_OPCODE_RCP:
+ case SHADER_OPCODE_RSQ:
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_SQRT:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::can_do_cmod() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_ADD:
+ case BRW_OPCODE_ADDC:
+ case BRW_OPCODE_AND:
+ case BRW_OPCODE_ASR:
+ case BRW_OPCODE_AVG:
+ case BRW_OPCODE_CMP:
+ case BRW_OPCODE_CMPN:
+ case BRW_OPCODE_DP2:
+ case BRW_OPCODE_DP3:
+ case BRW_OPCODE_DP4:
+ case BRW_OPCODE_DPH:
+ case BRW_OPCODE_F16TO32:
+ case BRW_OPCODE_F32TO16:
+ case BRW_OPCODE_FRC:
+ case BRW_OPCODE_LINE:
+ case BRW_OPCODE_LRP:
+ case BRW_OPCODE_LZD:
+ case BRW_OPCODE_MAC:
+ case BRW_OPCODE_MACH:
+ case BRW_OPCODE_MAD:
+ case BRW_OPCODE_MOV:
+ case BRW_OPCODE_MUL:
+ case BRW_OPCODE_NOT:
+ case BRW_OPCODE_OR:
+ case BRW_OPCODE_PLN:
+ case BRW_OPCODE_RNDD:
+ case BRW_OPCODE_RNDE:
+ case BRW_OPCODE_RNDU:
+ case BRW_OPCODE_RNDZ:
+ case BRW_OPCODE_SAD2:
+ case BRW_OPCODE_SADA2:
+ case BRW_OPCODE_SHL:
+ case BRW_OPCODE_SHR:
+ case BRW_OPCODE_SUBB:
+ case BRW_OPCODE_XOR:
+ case FS_OPCODE_CINTERP:
+ case FS_OPCODE_LINTERP:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::reads_accumulator_implicitly() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_MAC:
+ case BRW_OPCODE_MACH:
+ case BRW_OPCODE_SADA2:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
+{
+ return writes_accumulator ||
+ (devinfo->gen < 6 &&
+ ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
+ (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
+ opcode != FS_OPCODE_CINTERP)));
+}
+
+bool
+backend_instruction::has_side_effects() const
+{
+ switch (opcode) {
+ case SHADER_OPCODE_UNTYPED_ATOMIC:
+ case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
+ case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
+ case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
+ case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
+ case SHADER_OPCODE_TYPED_ATOMIC:
+ case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
+ case SHADER_OPCODE_TYPED_SURFACE_WRITE:
+ case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
+ case SHADER_OPCODE_MEMORY_FENCE:
+ case SHADER_OPCODE_URB_WRITE_SIMD8:
+ case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
+ case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
+ case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
+ case FS_OPCODE_FB_WRITE:
+ case FS_OPCODE_FB_WRITE_LOGICAL:
+ case SHADER_OPCODE_BARRIER:
+ case TCS_OPCODE_URB_WRITE:
+ case TCS_OPCODE_RELEASE_INPUT:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::is_volatile() const
+{
+ switch (opcode) {
+ case SHADER_OPCODE_UNTYPED_SURFACE_READ:
+ case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
+ case SHADER_OPCODE_TYPED_SURFACE_READ:
+ case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+ case SHADER_OPCODE_URB_READ_SIMD8:
+ case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
+ case VEC4_OPCODE_URB_READ:
+ return true;
+ default:
+ return false;
+ }
+}
+
+#ifndef NDEBUG
+static bool
+inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
+{
+ bool found = false;
+ foreach_inst_in_block (backend_instruction, i, block) {
+ if (inst == i) {
+ found = true;
+ }
+ }
+ return found;
+}
+#endif
+
+static void
+adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
+{
+ for (bblock_t *block_iter = start_block->next();
+ block_iter;
+ block_iter = block_iter->next()) {
+ block_iter->start_ip += ip_adjustment;
+ block_iter->end_ip += ip_adjustment;
+ }
+}
+
+void
+backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
+{
+ assert(this != inst);
+
+ if (!this->is_head_sentinel())
+ assert(inst_is_in_block(block, this) || !"Instruction not in block");
+
+ block->end_ip++;
+
+ adjust_later_block_ips(block, 1);
+
+ exec_node::insert_after(inst);
+}
+
+void
+backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
+{
+ assert(this != inst);
+
+ if (!this->is_tail_sentinel())
+ assert(inst_is_in_block(block, this) || !"Instruction not in block");
+
+ block->end_ip++;
+
+ adjust_later_block_ips(block, 1);
+
+ exec_node::insert_before(inst);
+}
+
+void
+backend_instruction::insert_before(bblock_t *block, exec_list *list)
+{
+ assert(inst_is_in_block(block, this) || !"Instruction not in block");
+
+ unsigned num_inst = list->length();
+
+ block->end_ip += num_inst;
+
+ adjust_later_block_ips(block, num_inst);
+
+ exec_node::insert_before(list);
+}
+
+void
+backend_instruction::remove(bblock_t *block)
+{
+ assert(inst_is_in_block(block, this) || !"Instruction not in block");
+
+ adjust_later_block_ips(block, -1);
+
+ if (block->start_ip == block->end_ip) {
+ block->cfg->remove_block(block);
+ } else {
+ block->end_ip--;
+ }
+
+ exec_node::remove();
+}
+
+void
+backend_shader::dump_instructions()
+{
+ dump_instructions(NULL);
+}
+
+void
+backend_shader::dump_instructions(const char *name)
+{
+ FILE *file = stderr;
+ if (name && geteuid() != 0) {
+ file = fopen(name, "w");
+ if (!file)
+ file = stderr;
+ }
+
+ if (cfg) {
+ int ip = 0;
+ foreach_block_and_inst(block, backend_instruction, inst, cfg) {
+ if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
+ fprintf(file, "%4d: ", ip++);
+ dump_instruction(inst, file);
+ }
+ } else {
+ int ip = 0;
+ foreach_in_list(backend_instruction, inst, &instructions) {
+ if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
+ fprintf(file, "%4d: ", ip++);
+ dump_instruction(inst, file);
+ }
+ }
+
+ if (file != stderr) {
+ fclose(file);
+ }
+}
+
+void
+backend_shader::calculate_cfg()
+{
+ if (this->cfg)
+ return;
+ cfg = new(mem_ctx) cfg_t(&this->instructions);
+}
+
+extern "C" const unsigned *
+brw_compile_tes(const struct brw_compiler *compiler,
+ void *log_data,
+ void *mem_ctx,
+ const struct brw_tes_prog_key *key,
+ const struct brw_vue_map *input_vue_map,
+ struct brw_tes_prog_data *prog_data,
+ const nir_shader *src_shader,
+ struct gl_program *prog,
+ int shader_time_index,
+ unsigned *final_assembly_size,
+ char **error_str)
+{
+ const struct gen_device_info *devinfo = compiler->devinfo;
+ const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
+
+ nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
+ nir->info->inputs_read = key->inputs_read;
+ nir->info->patch_inputs_read = key->patch_inputs_read;
+
+ nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
+ brw_nir_lower_tes_inputs(nir, input_vue_map);
+ brw_nir_lower_vue_outputs(nir, is_scalar);
+ nir = brw_postprocess_nir(nir, compiler, is_scalar);
+
+ brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
+ nir->info->outputs_written,
+ nir->info->separate_shader);
+
+ unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
+
+ assert(output_size_bytes >= 1);
+ if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
+ if (error_str)
+ *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
+ return NULL;
+ }
+
+ prog_data->base.clip_distance_mask =
+ ((1 << nir->info->clip_distance_array_size) - 1);
+ prog_data->base.cull_distance_mask =
+ ((1 << nir->info->cull_distance_array_size) - 1) <<
+ nir->info->clip_distance_array_size;
+
+ /* URB entry sizes are stored as a multiple of 64 bytes. */
+ prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
+ prog_data->base.urb_read_length = 0;
+
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
+ TESS_SPACING_FRACTIONAL_ODD - 1);
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
+ TESS_SPACING_FRACTIONAL_EVEN - 1);
+
+ prog_data->partitioning =
+ (enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
+
+ switch (nir->info->tess.primitive_mode) {
+ case GL_QUADS:
+ prog_data->domain = BRW_TESS_DOMAIN_QUAD;
+ break;
+ case GL_TRIANGLES:
+ prog_data->domain = BRW_TESS_DOMAIN_TRI;
+ break;
+ case GL_ISOLINES:
+ prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
+ break;
+ default:
+ unreachable("invalid domain shader primitive mode");
+ }
+
+ if (nir->info->tess.point_mode) {
+ prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
+ } else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
+ prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
+ } else {
+ /* Hardware winding order is backwards from OpenGL */
+ prog_data->output_topology =
+ nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
+ : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
+ }
+
+ if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
+ fprintf(stderr, "TES Input ");
+ brw_print_vue_map(stderr, input_vue_map);
+ fprintf(stderr, "TES Output ");
+ brw_print_vue_map(stderr, &prog_data->base.vue_map);
+ }
+
+ if (is_scalar) {
+ fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
+ &prog_data->base.base, NULL, nir, 8,
+ shader_time_index, input_vue_map);
+ if (!v.run_tes()) {
+ if (error_str)
+ *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
+ return NULL;
+ }
+
+ prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
+ prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
+
+ fs_generator g(compiler, log_data, mem_ctx, (void *) key,
+ &prog_data->base.base, v.promoted_constants, false,
+ MESA_SHADER_TESS_EVAL);
+ if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
+ g.enable_debug(ralloc_asprintf(mem_ctx,
+ "%s tessellation evaluation shader %s",
+ nir->info->label ? nir->info->label
+ : "unnamed",
+ nir->info->name));
+ }
+
+ g.generate_code(v.cfg, 8);
+
+ return g.get_assembly(final_assembly_size);
+ } else {
+ brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
+ nir, mem_ctx, shader_time_index);
+ if (!v.run()) {
+ if (error_str)
+ *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
+ return NULL;
+ }
+
+ if (unlikely(INTEL_DEBUG & DEBUG_TES))
+ v.dump_instructions();
+
+ return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
+ &prog_data->base, v.cfg,
+ final_assembly_size);
+ }
+}