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-rw-r--r--src/intel/compiler/brw_nir.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index 88a7430168b..de8f519b4e1 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -334,7 +334,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
}
void
-brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
+brw_nir_lower_vue_inputs(nir_shader *nir,
const struct brw_vue_map *vue_map)
{
foreach_list_typed(nir_variable, var, node, &nir->inputs) {
@@ -344,9 +344,6 @@ brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
/* Inputs are stored in vec4 slots, so use type_size_vec4(). */
nir_lower_io(nir, nir_var_shader_in, type_size_vec4, 0);
- if (nir->stage == MESA_SHADER_GEOMETRY && !is_scalar)
- return;
-
/* This pass needs actual constants */
nir_opt_constant_folding(nir);