diff options
Diffstat (limited to 'src/intel/compiler/brw_nir.c')
-rw-r--r-- | src/intel/compiler/brw_nir.c | 75 |
1 files changed, 73 insertions, 2 deletions
diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index 2c44d8f1828..a9d909e8db0 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -259,18 +259,84 @@ brw_nir_lower_vs_inputs(nir_shader *nir, if (!is_scalar) return; + /* Whether or not we have any system generated values. gl_DrawID is not + * included here as it lives in its own vec4. + */ + const bool has_sgvs = + nir->info.system_values_read & + (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) | + BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) | + BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) | + BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID)); + + const unsigned num_inputs = _mesa_bitcount_64(nir->info.inputs_read); + nir_foreach_function(function, nir) { if (!function->impl) continue; + nir_builder b; + nir_builder_init(&b, function->impl); + nir_foreach_block(block, function->impl) { - nir_foreach_instr(instr, block) { + nir_foreach_instr_safe(instr, block) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); - if (intrin->intrinsic == nir_intrinsic_load_input) { + switch (intrin->intrinsic) { + case nir_intrinsic_load_base_vertex: + case nir_intrinsic_load_base_instance: + case nir_intrinsic_load_vertex_id_zero_base: + case nir_intrinsic_load_instance_id: + case nir_intrinsic_load_draw_id: { + b.cursor = nir_after_instr(&intrin->instr); + + /* gl_VertexID and friends are stored by the VF as the last + * vertex element. We convert them to load_input intrinsics at + * the right location. + */ + nir_intrinsic_instr *load = + nir_intrinsic_instr_create(nir, nir_intrinsic_load_input); + load->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0)); + + nir_intrinsic_set_base(load, num_inputs); + switch (intrin->intrinsic) { + case nir_intrinsic_load_base_vertex: + nir_intrinsic_set_component(load, 0); + break; + case nir_intrinsic_load_base_instance: + nir_intrinsic_set_component(load, 1); + break; + case nir_intrinsic_load_vertex_id_zero_base: + nir_intrinsic_set_component(load, 2); + break; + case nir_intrinsic_load_instance_id: + nir_intrinsic_set_component(load, 3); + break; + case nir_intrinsic_load_draw_id: + /* gl_DrawID is stored right after gl_VertexID and friends + * if any of them exist. + */ + nir_intrinsic_set_base(load, num_inputs + has_sgvs); + nir_intrinsic_set_component(load, 0); + break; + default: + unreachable("Invalid system value intrinsic"); + } + + load->num_components = 1; + nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL); + nir_builder_instr_insert(&b, &load->instr); + + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, + nir_src_for_ssa(&load->dest.ssa)); + nir_instr_remove(&intrin->instr); + break; + } + + case nir_intrinsic_load_input: { /* Attributes come in a contiguous block, ordered by their * gl_vert_attrib value. That means we can compute the slot * number for an attribute by masking out the enabled attributes @@ -280,6 +346,11 @@ brw_nir_lower_vs_inputs(nir_shader *nir, int slot = _mesa_bitcount_64(nir->info.inputs_read & BITFIELD64_MASK(attr)); nir_intrinsic_set_base(intrin, slot); + break; + } + + default: + break; /* Nothing to do */ } } } |