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Diffstat (limited to 'src/intel/compiler/brw_fs_surface_builder.cpp')
-rw-r--r-- | src/intel/compiler/brw_fs_surface_builder.cpp | 1194 |
1 files changed, 1194 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs_surface_builder.cpp b/src/intel/compiler/brw_fs_surface_builder.cpp new file mode 100644 index 00000000000..8990a5ca710 --- /dev/null +++ b/src/intel/compiler/brw_fs_surface_builder.cpp @@ -0,0 +1,1194 @@ +/* + * Copyright © 2013-2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "isl/isl.h" +#include "brw_fs_surface_builder.h" +#include "brw_fs.h" + +using namespace brw; + +namespace brw { + namespace surface_access { + namespace { + /** + * Generate a logical send opcode for a surface message and return + * the result. + */ + fs_reg + emit_send(const fs_builder &bld, enum opcode opcode, + const fs_reg &addr, const fs_reg &src, const fs_reg &surface, + unsigned dims, unsigned arg, unsigned rsize, + brw_predicate pred = BRW_PREDICATE_NONE) + { + /* Reduce the dynamically uniform surface index to a single + * scalar. + */ + const fs_reg usurface = bld.emit_uniformize(surface); + const fs_reg srcs[] = { + addr, src, usurface, brw_imm_ud(dims), brw_imm_ud(arg) + }; + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, rsize); + fs_inst *inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs)); + + inst->size_written = rsize * dst.component_size(inst->exec_size); + inst->predicate = pred; + return dst; + } + } + + /** + * Emit an untyped surface read opcode. \p dims determines the number + * of components of the address and \p size the number of components of + * the returned value. + */ + fs_reg + emit_untyped_read(const fs_builder &bld, + const fs_reg &surface, const fs_reg &addr, + unsigned dims, unsigned size, + brw_predicate pred) + { + return emit_send(bld, SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL, + addr, fs_reg(), surface, dims, size, size, pred); + } + + /** + * Emit an untyped surface write opcode. \p dims determines the number + * of components of the address and \p size the number of components of + * the argument. + */ + void + emit_untyped_write(const fs_builder &bld, const fs_reg &surface, + const fs_reg &addr, const fs_reg &src, + unsigned dims, unsigned size, + brw_predicate pred) + { + emit_send(bld, SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL, + addr, src, surface, dims, size, 0, pred); + } + + /** + * Emit an untyped surface atomic opcode. \p dims determines the number + * of components of the address and \p rsize the number of components of + * the returned value (either zero or one). + */ + fs_reg + emit_untyped_atomic(const fs_builder &bld, + const fs_reg &surface, const fs_reg &addr, + const fs_reg &src0, const fs_reg &src1, + unsigned dims, unsigned rsize, unsigned op, + brw_predicate pred) + { + /* FINISHME: Factor out this frequently recurring pattern into a + * helper function. + */ + const unsigned n = (src0.file != BAD_FILE) + (src1.file != BAD_FILE); + const fs_reg srcs[] = { src0, src1 }; + const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, n); + bld.LOAD_PAYLOAD(tmp, srcs, n, 0); + + return emit_send(bld, SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL, + addr, tmp, surface, dims, op, rsize, pred); + } + + /** + * Emit a typed surface read opcode. \p dims determines the number of + * components of the address and \p size the number of components of the + * returned value. + */ + fs_reg + emit_typed_read(const fs_builder &bld, const fs_reg &surface, + const fs_reg &addr, unsigned dims, unsigned size) + { + return emit_send(bld, SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL, + addr, fs_reg(), surface, dims, size, size); + } + + /** + * Emit a typed surface write opcode. \p dims determines the number of + * components of the address and \p size the number of components of the + * argument. + */ + void + emit_typed_write(const fs_builder &bld, const fs_reg &surface, + const fs_reg &addr, const fs_reg &src, + unsigned dims, unsigned size) + { + emit_send(bld, SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL, + addr, src, surface, dims, size, 0); + } + + /** + * Emit a typed surface atomic opcode. \p dims determines the number of + * components of the address and \p rsize the number of components of + * the returned value (either zero or one). + */ + fs_reg + emit_typed_atomic(const fs_builder &bld, const fs_reg &surface, + const fs_reg &addr, + const fs_reg &src0, const fs_reg &src1, + unsigned dims, unsigned rsize, unsigned op, + brw_predicate pred) + { + /* FINISHME: Factor out this frequently recurring pattern into a + * helper function. + */ + const unsigned n = (src0.file != BAD_FILE) + (src1.file != BAD_FILE); + const fs_reg srcs[] = { src0, src1 }; + const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, n); + bld.LOAD_PAYLOAD(tmp, srcs, n, 0); + + return emit_send(bld, SHADER_OPCODE_TYPED_ATOMIC_LOGICAL, + addr, tmp, surface, dims, op, rsize); + } + } +} + +namespace { + namespace image_format_info { + /* The higher compiler layers use the GL enums for image formats even if + * they come in from SPIR-V or Vulkan. We need to turn them into an ISL + * enum before we can use them. + */ + enum isl_format + isl_format_for_gl_format(uint32_t gl_format) + { + switch (gl_format) { + case GL_R8: return ISL_FORMAT_R8_UNORM; + case GL_R8_SNORM: return ISL_FORMAT_R8_SNORM; + case GL_R8UI: return ISL_FORMAT_R8_UINT; + case GL_R8I: return ISL_FORMAT_R8_SINT; + case GL_RG8: return ISL_FORMAT_R8G8_UNORM; + case GL_RG8_SNORM: return ISL_FORMAT_R8G8_SNORM; + case GL_RG8UI: return ISL_FORMAT_R8G8_UINT; + case GL_RG8I: return ISL_FORMAT_R8G8_SINT; + case GL_RGBA8: return ISL_FORMAT_R8G8B8A8_UNORM; + case GL_RGBA8_SNORM: return ISL_FORMAT_R8G8B8A8_SNORM; + case GL_RGBA8UI: return ISL_FORMAT_R8G8B8A8_UINT; + case GL_RGBA8I: return ISL_FORMAT_R8G8B8A8_SINT; + case GL_R11F_G11F_B10F: return ISL_FORMAT_R11G11B10_FLOAT; + case GL_RGB10_A2: return ISL_FORMAT_R10G10B10A2_UNORM; + case GL_RGB10_A2UI: return ISL_FORMAT_R10G10B10A2_UINT; + case GL_R16: return ISL_FORMAT_R16_UNORM; + case GL_R16_SNORM: return ISL_FORMAT_R16_SNORM; + case GL_R16F: return ISL_FORMAT_R16_FLOAT; + case GL_R16UI: return ISL_FORMAT_R16_UINT; + case GL_R16I: return ISL_FORMAT_R16_SINT; + case GL_RG16: return ISL_FORMAT_R16G16_UNORM; + case GL_RG16_SNORM: return ISL_FORMAT_R16G16_SNORM; + case GL_RG16F: return ISL_FORMAT_R16G16_FLOAT; + case GL_RG16UI: return ISL_FORMAT_R16G16_UINT; + case GL_RG16I: return ISL_FORMAT_R16G16_SINT; + case GL_RGBA16: return ISL_FORMAT_R16G16B16A16_UNORM; + case GL_RGBA16_SNORM: return ISL_FORMAT_R16G16B16A16_SNORM; + case GL_RGBA16F: return ISL_FORMAT_R16G16B16A16_FLOAT; + case GL_RGBA16UI: return ISL_FORMAT_R16G16B16A16_UINT; + case GL_RGBA16I: return ISL_FORMAT_R16G16B16A16_SINT; + case GL_R32F: return ISL_FORMAT_R32_FLOAT; + case GL_R32UI: return ISL_FORMAT_R32_UINT; + case GL_R32I: return ISL_FORMAT_R32_SINT; + case GL_RG32F: return ISL_FORMAT_R32G32_FLOAT; + case GL_RG32UI: return ISL_FORMAT_R32G32_UINT; + case GL_RG32I: return ISL_FORMAT_R32G32_SINT; + case GL_RGBA32F: return ISL_FORMAT_R32G32B32A32_FLOAT; + case GL_RGBA32UI: return ISL_FORMAT_R32G32B32A32_UINT; + case GL_RGBA32I: return ISL_FORMAT_R32G32B32A32_SINT; + case GL_NONE: return ISL_FORMAT_UNSUPPORTED; + default: + assert(!"Invalid image format"); + return ISL_FORMAT_UNSUPPORTED; + } + } + + /** + * Simple 4-tuple of scalars used to pass around per-color component + * values. + */ + struct color_u { + color_u(unsigned x = 0) : r(x), g(x), b(x), a(x) + { + } + + color_u(unsigned r, unsigned g, unsigned b, unsigned a) : + r(r), g(g), b(b), a(a) + { + } + + unsigned + operator[](unsigned i) const + { + const unsigned xs[] = { r, g, b, a }; + return xs[i]; + } + + unsigned r, g, b, a; + }; + + /** + * Return the per-channel bitfield widths for a given image format. + */ + inline color_u + get_bit_widths(isl_format format) + { + const isl_format_layout *fmtl = isl_format_get_layout(format); + + return color_u(fmtl->channels.r.bits, + fmtl->channels.g.bits, + fmtl->channels.b.bits, + fmtl->channels.a.bits); + } + + /** + * Return the per-channel bitfield shifts for a given image format. + */ + inline color_u + get_bit_shifts(isl_format format) + { + const color_u widths = get_bit_widths(format); + return color_u(0, widths.r, widths.r + widths.g, + widths.r + widths.g + widths.b); + } + + /** + * Return true if all present components have the same bit width. + */ + inline bool + is_homogeneous(isl_format format) + { + const color_u widths = get_bit_widths(format); + return ((widths.g == 0 || widths.g == widths.r) && + (widths.b == 0 || widths.b == widths.r) && + (widths.a == 0 || widths.a == widths.r)); + } + + /** + * Return true if the format conversion boils down to a trivial copy. + */ + inline bool + is_conversion_trivial(const gen_device_info *devinfo, isl_format format) + { + return (get_bit_widths(format).r == 32 && is_homogeneous(format)) || + format == isl_lower_storage_image_format(devinfo, format); + } + + /** + * Return true if the hardware natively supports some format with + * compatible bitfield layout, but possibly different data types. + */ + inline bool + has_supported_bit_layout(const gen_device_info *devinfo, + isl_format format) + { + const color_u widths = get_bit_widths(format); + const color_u lower_widths = get_bit_widths( + isl_lower_storage_image_format(devinfo, format)); + + return (widths.r == lower_widths.r && + widths.g == lower_widths.g && + widths.b == lower_widths.b && + widths.a == lower_widths.a); + } + + /** + * Return true if we are required to spread individual components over + * several components of the format used by the hardware (RG32 and + * friends implemented as RGBA16UI). + */ + inline bool + has_split_bit_layout(const gen_device_info *devinfo, isl_format format) + { + const isl_format lower_format = + isl_lower_storage_image_format(devinfo, format); + + return (isl_format_get_num_channels(format) < + isl_format_get_num_channels(lower_format)); + } + + /** + * Return true if the hardware returns garbage in the unused high bits + * of each component. This may happen on IVB because we rely on the + * undocumented behavior that typed reads from surfaces of the + * unsupported R8 and R16 formats return useful data in their least + * significant bits. + */ + inline bool + has_undefined_high_bits(const gen_device_info *devinfo, + isl_format format) + { + const isl_format lower_format = + isl_lower_storage_image_format(devinfo, format); + + return (devinfo->gen == 7 && !devinfo->is_haswell && + (lower_format == ISL_FORMAT_R16_UINT || + lower_format == ISL_FORMAT_R8_UINT)); + } + + /** + * Return true if the format represents values as signed integers + * requiring sign extension when unpacking. + */ + inline bool + needs_sign_extension(isl_format format) + { + return isl_format_has_snorm_channel(format) || + isl_format_has_sint_channel(format); + } + } + + namespace image_validity { + /** + * Check whether the bound image is suitable for untyped access. + */ + brw_predicate + emit_untyped_image_check(const fs_builder &bld, const fs_reg &image, + brw_predicate pred) + { + const gen_device_info *devinfo = bld.shader->devinfo; + const fs_reg stride = offset(image, bld, BRW_IMAGE_PARAM_STRIDE_OFFSET); + + if (devinfo->gen == 7 && !devinfo->is_haswell) { + /* Check whether the first stride component (i.e. the Bpp value) + * is greater than four, what on Gen7 indicates that a surface of + * type RAW has been bound for untyped access. Reading or writing + * to a surface of type other than RAW using untyped surface + * messages causes a hang on IVB and VLV. + */ + set_predicate(pred, + bld.CMP(bld.null_reg_ud(), stride, brw_imm_d(4), + BRW_CONDITIONAL_G)); + + return BRW_PREDICATE_NORMAL; + } else { + /* More recent generations handle the format mismatch + * gracefully. + */ + return pred; + } + } + + /** + * Check whether there is an image bound at the given index and write + * the comparison result to f0.0. Returns an appropriate predication + * mode to use on subsequent image operations. + */ + brw_predicate + emit_typed_atomic_check(const fs_builder &bld, const fs_reg &image) + { + const gen_device_info *devinfo = bld.shader->devinfo; + const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); + + if (devinfo->gen == 7 && !devinfo->is_haswell) { + /* Check the first component of the size field to find out if the + * image is bound. Necessary on IVB for typed atomics because + * they don't seem to respect null surfaces and will happily + * corrupt or read random memory when no image is bound. + */ + bld.CMP(bld.null_reg_ud(), + retype(size, BRW_REGISTER_TYPE_UD), + brw_imm_d(0), BRW_CONDITIONAL_NZ); + + return BRW_PREDICATE_NORMAL; + } else { + /* More recent platforms implement compliant behavior when a null + * surface is bound. + */ + return BRW_PREDICATE_NONE; + } + } + + /** + * Check whether the provided coordinates are within the image bounds + * and write the comparison result to f0.0. Returns an appropriate + * predication mode to use on subsequent image operations. + */ + brw_predicate + emit_bounds_check(const fs_builder &bld, const fs_reg &image, + const fs_reg &addr, unsigned dims) + { + const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); + + for (unsigned c = 0; c < dims; ++c) + set_predicate(c == 0 ? BRW_PREDICATE_NONE : BRW_PREDICATE_NORMAL, + bld.CMP(bld.null_reg_ud(), + offset(retype(addr, BRW_REGISTER_TYPE_UD), bld, c), + offset(size, bld, c), + BRW_CONDITIONAL_L)); + + return BRW_PREDICATE_NORMAL; + } + } + + namespace image_coordinates { + /** + * Return the total number of coordinates needed to address a texel of + * the surface, which may be more than the sum of \p surf_dims and \p + * arr_dims if padding is required. + */ + unsigned + num_image_coordinates(const fs_builder &bld, + unsigned surf_dims, unsigned arr_dims, + isl_format format) + { + /* HSW in vec4 mode and our software coordinate handling for untyped + * reads want the array index to be at the Z component. + */ + const bool array_index_at_z = + format != ISL_FORMAT_UNSUPPORTED && + !isl_has_matching_typed_storage_image_format( + bld.shader->devinfo, format); + const unsigned zero_dims = + ((surf_dims == 1 && arr_dims == 1 && array_index_at_z) ? 1 : 0); + + return surf_dims + zero_dims + arr_dims; + } + + /** + * Transform image coordinates into the form expected by the + * implementation. + */ + fs_reg + emit_image_coordinates(const fs_builder &bld, const fs_reg &addr, + unsigned surf_dims, unsigned arr_dims, + isl_format format) + { + const unsigned dims = + num_image_coordinates(bld, surf_dims, arr_dims, format); + + if (dims > surf_dims + arr_dims) { + assert(surf_dims == 1 && arr_dims == 1 && dims == 3); + /* The array index is required to be passed in as the Z component, + * insert a zero at the Y component to shift it to the right + * position. + * + * FINISHME: Factor out this frequently recurring pattern into a + * helper function. + */ + const fs_reg srcs[] = { addr, brw_imm_d(0), offset(addr, bld, 1) }; + const fs_reg dst = bld.vgrf(addr.type, dims); + bld.LOAD_PAYLOAD(dst, srcs, dims, 0); + return dst; + } else { + return addr; + } + } + + /** + * Calculate the offset in memory of the texel given by \p coord. + * + * This is meant to be used with untyped surface messages to access a + * tiled surface, what involves taking into account the tiling and + * swizzling modes of the surface manually so it will hopefully not + * happen very often. + * + * The tiling algorithm implemented here matches either the X or Y + * tiling layouts supported by the hardware depending on the tiling + * coefficients passed to the program as uniforms. See Volume 1 Part 2 + * Section 4.5 "Address Tiling Function" of the IVB PRM for an in-depth + * explanation of the hardware tiling format. + */ + fs_reg + emit_address_calculation(const fs_builder &bld, const fs_reg &image, + const fs_reg &coord, unsigned dims) + { + const gen_device_info *devinfo = bld.shader->devinfo; + const fs_reg off = offset(image, bld, BRW_IMAGE_PARAM_OFFSET_OFFSET); + const fs_reg stride = offset(image, bld, BRW_IMAGE_PARAM_STRIDE_OFFSET); + const fs_reg tile = offset(image, bld, BRW_IMAGE_PARAM_TILING_OFFSET); + const fs_reg swz = offset(image, bld, BRW_IMAGE_PARAM_SWIZZLING_OFFSET); + const fs_reg addr = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); + const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); + const fs_reg minor = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); + const fs_reg major = bld.vgrf(BRW_REGISTER_TYPE_UD, 2); + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD); + + /* Shift the coordinates by the fixed surface offset. It may be + * non-zero if the image is a single slice of a higher-dimensional + * surface, or if a non-zero mipmap level of the surface is bound to + * the pipeline. The offset needs to be applied here rather than at + * surface state set-up time because the desired slice-level may + * start mid-tile, so simply shifting the surface base address + * wouldn't give a well-formed tiled surface in the general case. + */ + for (unsigned c = 0; c < 2; ++c) + bld.ADD(offset(addr, bld, c), offset(off, bld, c), + (c < dims ? + offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, c) : + fs_reg(brw_imm_d(0)))); + + /* The layout of 3-D textures in memory is sort-of like a tiling + * format. At each miplevel, the slices are arranged in rows of + * 2^level slices per row. The slice row is stored in tmp.y and + * the slice within the row is stored in tmp.x. + * + * The layout of 2-D array textures and cubemaps is much simpler: + * Depending on whether the ARYSPC_LOD0 layout is in use it will be + * stored in memory as an array of slices, each one being a 2-D + * arrangement of miplevels, or as a 2D arrangement of miplevels, + * each one being an array of slices. In either case the separation + * between slices of the same LOD is equal to the qpitch value + * provided as stride.w. + * + * This code can be made to handle either 2D arrays and 3D textures + * by passing in the miplevel as tile.z for 3-D textures and 0 in + * tile.z for 2-D array textures. + * + * See Volume 1 Part 1 of the Gen7 PRM, sections 6.18.4.7 "Surface + * Arrays" and 6.18.6 "3D Surfaces" for a more extensive discussion + * of the hardware 3D texture and 2D array layouts. + */ + if (dims > 2) { + /* Decompose z into a major (tmp.y) and a minor (tmp.x) + * index. + */ + bld.BFE(offset(tmp, bld, 0), offset(tile, bld, 2), brw_imm_d(0), + offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2)); + bld.SHR(offset(tmp, bld, 1), + offset(retype(coord, BRW_REGISTER_TYPE_UD), bld, 2), + offset(tile, bld, 2)); + + /* Take into account the horizontal (tmp.x) and vertical (tmp.y) + * slice offset. + */ + for (unsigned c = 0; c < 2; ++c) { + bld.MUL(offset(tmp, bld, c), + offset(stride, bld, 2 + c), offset(tmp, bld, c)); + bld.ADD(offset(addr, bld, c), + offset(addr, bld, c), offset(tmp, bld, c)); + } + } + + if (dims > 1) { + /* Calculate the major/minor x and y indices. In order to + * accommodate both X and Y tiling, the Y-major tiling format is + * treated as being a bunch of narrow X-tiles placed next to each + * other. This means that the tile width for Y-tiling is actually + * the width of one sub-column of the Y-major tile where each 4K + * tile has 8 512B sub-columns. + * + * The major Y value is the row of tiles in which the pixel lives. + * The major X value is the tile sub-column in which the pixel + * lives; for X tiling, this is the same as the tile column, for Y + * tiling, each tile has 8 sub-columns. The minor X and Y indices + * are the position within the sub-column. + */ + for (unsigned c = 0; c < 2; ++c) { + /* Calculate the minor x and y indices. */ + bld.BFE(offset(minor, bld, c), offset(tile, bld, c), + brw_imm_d(0), offset(addr, bld, c)); + + /* Calculate the major x and y indices. */ + bld.SHR(offset(major, bld, c), + offset(addr, bld, c), offset(tile, bld, c)); + } + + /* Calculate the texel index from the start of the tile row and + * the vertical coordinate of the row. + * Equivalent to: + * tmp.x = (major.x << tile.y << tile.x) + + * (minor.y << tile.x) + minor.x + * tmp.y = major.y << tile.y + */ + bld.SHL(tmp, major, offset(tile, bld, 1)); + bld.ADD(tmp, tmp, offset(minor, bld, 1)); + bld.SHL(tmp, tmp, offset(tile, bld, 0)); + bld.ADD(tmp, tmp, minor); + bld.SHL(offset(tmp, bld, 1), + offset(major, bld, 1), offset(tile, bld, 1)); + + /* Add it to the start of the tile row. */ + bld.MUL(offset(tmp, bld, 1), + offset(tmp, bld, 1), offset(stride, bld, 1)); + bld.ADD(tmp, tmp, offset(tmp, bld, 1)); + + /* Multiply by the Bpp value. */ + bld.MUL(dst, tmp, stride); + + if (devinfo->gen < 8 && !devinfo->is_baytrail) { + /* Take into account the two dynamically specified shifts. + * Both need are used to implement swizzling of X-tiled + * surfaces. For Y-tiled surfaces only one bit needs to be + * XOR-ed with bit 6 of the memory address, so a swz value of + * 0xff (actually interpreted as 31 by the hardware) will be + * provided to cause the relevant bit of tmp.y to be zero and + * turn the first XOR into the identity. For linear surfaces + * or platforms lacking address swizzling both shifts will be + * 0xff causing the relevant bits of both tmp.x and .y to be + * zero, what effectively disables swizzling. + */ + for (unsigned c = 0; c < 2; ++c) + bld.SHR(offset(tmp, bld, c), dst, offset(swz, bld, c)); + + /* XOR tmp.x and tmp.y with bit 6 of the memory address. */ + bld.XOR(tmp, tmp, offset(tmp, bld, 1)); + bld.AND(tmp, tmp, brw_imm_d(1 << 6)); + bld.XOR(dst, dst, tmp); + } + + } else { + /* Multiply by the Bpp/stride value. Note that the addr.y may be + * non-zero even if the image is one-dimensional because a + * vertical offset may have been applied above to select a + * non-zero slice or level of a higher-dimensional texture. + */ + bld.MUL(offset(addr, bld, 1), + offset(addr, bld, 1), offset(stride, bld, 1)); + bld.ADD(addr, addr, offset(addr, bld, 1)); + bld.MUL(dst, addr, stride); + } + + return dst; + } + } + + namespace image_format_conversion { + using image_format_info::color_u; + + namespace { + /** + * Maximum representable value in an unsigned integer with the given + * number of bits. + */ + inline unsigned + scale(unsigned n) + { + return (1 << n) - 1; + } + } + + /** + * Pack the vector \p src in a bitfield given the per-component bit + * shifts and widths. Note that bitfield components are not allowed to + * cross 32-bit boundaries. + */ + fs_reg + emit_pack(const fs_builder &bld, const fs_reg &src, + const color_u &shifts, const color_u &widths) + { + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); + bool seen[4] = {}; + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD); + + /* Shift each component left to the correct bitfield position. */ + bld.SHL(tmp, offset(src, bld, c), brw_imm_ud(shifts[c] % 32)); + + /* Add everything up. */ + if (seen[shifts[c] / 32]) { + bld.OR(offset(dst, bld, shifts[c] / 32), + offset(dst, bld, shifts[c] / 32), tmp); + } else { + bld.MOV(offset(dst, bld, shifts[c] / 32), tmp); + seen[shifts[c] / 32] = true; + } + } + } + + return dst; + } + + /** + * Unpack a vector from the bitfield \p src given the per-component bit + * shifts and widths. Note that bitfield components are not allowed to + * cross 32-bit boundaries. + */ + fs_reg + emit_unpack(const fs_builder &bld, const fs_reg &src, + const color_u &shifts, const color_u &widths) + { + const fs_reg dst = bld.vgrf(src.type, 4); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + /* Shift left to discard the most significant bits. */ + bld.SHL(offset(dst, bld, c), + offset(src, bld, shifts[c] / 32), + brw_imm_ud(32 - shifts[c] % 32 - widths[c])); + + /* Shift back to the least significant bits using an arithmetic + * shift to get sign extension on signed types. + */ + bld.ASR(offset(dst, bld, c), + offset(dst, bld, c), brw_imm_ud(32 - widths[c])); + } + } + + return dst; + } + + /** + * Convert an integer vector into another integer vector of the + * specified bit widths, properly handling overflow. + */ + fs_reg + emit_convert_to_integer(const fs_builder &bld, const fs_reg &src, + const color_u &widths, bool is_signed) + { + const unsigned s = (is_signed ? 1 : 0); + const fs_reg dst = bld.vgrf( + is_signed ? BRW_REGISTER_TYPE_D : BRW_REGISTER_TYPE_UD, 4); + assert(src.type == dst.type); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + /* Clamp to the maximum value. */ + bld.emit_minmax(offset(dst, bld, c), offset(src, bld, c), + brw_imm_d((int)scale(widths[c] - s)), + BRW_CONDITIONAL_L); + + /* Clamp to the minimum value. */ + if (is_signed) + bld.emit_minmax(offset(dst, bld, c), offset(dst, bld, c), + brw_imm_d(-(int)scale(widths[c] - s) - 1), + BRW_CONDITIONAL_GE); + + /* Mask off all but the bits we actually want. Otherwise, if + * we pass a negative number into the hardware when it's + * expecting something like UINT8, it will happily clamp it to + * +255 for us. + */ + if (is_signed && widths[c] < 32) + bld.AND(offset(dst, bld, c), offset(dst, bld, c), + brw_imm_d(scale(widths[c]))); + } + } + + return dst; + } + + /** + * Convert a normalized fixed-point vector of the specified signedness + * and bit widths into a floating point vector. + */ + fs_reg + emit_convert_from_scaled(const fs_builder &bld, const fs_reg &src, + const color_u &widths, bool is_signed) + { + const unsigned s = (is_signed ? 1 : 0); + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_F, 4); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + /* Convert to float. */ + bld.MOV(offset(dst, bld, c), offset(src, bld, c)); + + /* Divide by the normalization constants. */ + bld.MUL(offset(dst, bld, c), offset(dst, bld, c), + brw_imm_f(1.0f / scale(widths[c] - s))); + + /* Clamp to the minimum value. */ + if (is_signed) + bld.emit_minmax(offset(dst, bld, c), + offset(dst, bld, c), brw_imm_f(-1.0f), + BRW_CONDITIONAL_GE); + } + } + return dst; + } + + /** + * Convert a floating-point vector into a normalized fixed-point vector + * of the specified signedness and bit widths. + */ + fs_reg + emit_convert_to_scaled(const fs_builder &bld, const fs_reg &src, + const color_u &widths, bool is_signed) + { + const unsigned s = (is_signed ? 1 : 0); + const fs_reg dst = bld.vgrf( + is_signed ? BRW_REGISTER_TYPE_D : BRW_REGISTER_TYPE_UD, 4); + const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + /* Clamp the normalized floating-point argument. */ + if (is_signed) { + bld.emit_minmax(offset(fdst, bld, c), offset(src, bld, c), + brw_imm_f(-1.0f), BRW_CONDITIONAL_GE); + + bld.emit_minmax(offset(fdst, bld, c), offset(fdst, bld, c), + brw_imm_f(1.0f), BRW_CONDITIONAL_L); + } else { + set_saturate(true, bld.MOV(offset(fdst, bld, c), + offset(src, bld, c))); + } + + /* Multiply by the normalization constants. */ + bld.MUL(offset(fdst, bld, c), offset(fdst, bld, c), + brw_imm_f((float)scale(widths[c] - s))); + + /* Convert to integer. */ + bld.RNDE(offset(fdst, bld, c), offset(fdst, bld, c)); + bld.MOV(offset(dst, bld, c), offset(fdst, bld, c)); + + /* Mask off all but the bits we actually want. Otherwise, if + * we pass a negative number into the hardware when it's + * expecting something like UINT8, it will happily clamp it to + * +255 for us. + */ + if (is_signed && widths[c] < 32) + bld.AND(offset(dst, bld, c), offset(dst, bld, c), + brw_imm_d(scale(widths[c]))); + } + } + + return dst; + } + + /** + * Convert a floating point vector of the specified bit widths into a + * 32-bit floating point vector. + */ + fs_reg + emit_convert_from_float(const fs_builder &bld, const fs_reg &src, + const color_u &widths) + { + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); + const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + bld.MOV(offset(dst, bld, c), offset(src, bld, c)); + + /* Extend 10-bit and 11-bit floating point numbers to 15 bits. + * This works because they have a 5-bit exponent just like the + * 16-bit floating point format, and they have no sign bit. + */ + if (widths[c] < 16) + bld.SHL(offset(dst, bld, c), + offset(dst, bld, c), brw_imm_ud(15 - widths[c])); + + /* Convert to 32-bit floating point. */ + bld.F16TO32(offset(fdst, bld, c), offset(dst, bld, c)); + } + } + + return fdst; + } + + /** + * Convert a vector into a floating point vector of the specified bit + * widths. + */ + fs_reg + emit_convert_to_float(const fs_builder &bld, const fs_reg &src, + const color_u &widths) + { + const fs_reg dst = bld.vgrf(BRW_REGISTER_TYPE_UD, 4); + const fs_reg fdst = retype(dst, BRW_REGISTER_TYPE_F); + + for (unsigned c = 0; c < 4; ++c) { + if (widths[c]) { + bld.MOV(offset(fdst, bld, c), offset(src, bld, c)); + + /* Clamp to the minimum value. */ + if (widths[c] < 16) + bld.emit_minmax(offset(fdst, bld, c), offset(fdst, bld, c), + brw_imm_f(0.0f), BRW_CONDITIONAL_GE); + + /* Convert to 16-bit floating-point. */ + bld.F32TO16(offset(dst, bld, c), offset(fdst, bld, c)); + + /* Discard the least significant bits to get floating point + * numbers of the requested width. This works because the + * 10-bit and 11-bit floating point formats have a 5-bit + * exponent just like the 16-bit format, and they have no sign + * bit. + */ + if (widths[c] < 16) + bld.SHR(offset(dst, bld, c), offset(dst, bld, c), + brw_imm_ud(15 - widths[c])); + } + } + + return dst; + } + + /** + * Fill missing components of a vector with 0, 0, 0, 1. + */ + fs_reg + emit_pad(const fs_builder &bld, const fs_reg &src, + const color_u &widths) + { + const fs_reg dst = bld.vgrf(src.type, 4); + const unsigned pad[] = { 0, 0, 0, 1 }; + + for (unsigned c = 0; c < 4; ++c) + bld.MOV(offset(dst, bld, c), + widths[c] ? offset(src, bld, c) + : fs_reg(brw_imm_ud(pad[c]))); + + return dst; + } + } +} + +namespace brw { + namespace image_access { + /** + * Load a vector from a surface of the given format and dimensionality + * at the given coordinates. \p surf_dims and \p arr_dims give the + * number of non-array and array coordinates of the image respectively. + */ + fs_reg + emit_image_load(const fs_builder &bld, + const fs_reg &image, const fs_reg &addr, + unsigned surf_dims, unsigned arr_dims, + unsigned gl_format) + { + using namespace image_format_info; + using namespace image_format_conversion; + using namespace image_validity; + using namespace image_coordinates; + using namespace surface_access; + const gen_device_info *devinfo = bld.shader->devinfo; + const isl_format format = isl_format_for_gl_format(gl_format); + const isl_format lower_format = + isl_lower_storage_image_format(devinfo, format); + fs_reg tmp; + + /* Transform the image coordinates into actual surface coordinates. */ + const fs_reg saddr = + emit_image_coordinates(bld, addr, surf_dims, arr_dims, format); + const unsigned dims = + num_image_coordinates(bld, surf_dims, arr_dims, format); + + if (isl_has_matching_typed_storage_image_format(devinfo, format)) { + /* Hopefully we get here most of the time... */ + tmp = emit_typed_read(bld, image, saddr, dims, + isl_format_get_num_channels(lower_format)); + } else { + /* Untyped surface reads return 32 bits of the surface per + * component, without any sort of unpacking or type conversion, + */ + const unsigned size = isl_format_get_layout(format)->bpb / 32; + /* they don't properly handle out of bounds access, so we have to + * check manually if the coordinates are valid and predicate the + * surface read on the result, + */ + const brw_predicate pred = + emit_untyped_image_check(bld, image, + emit_bounds_check(bld, image, + saddr, dims)); + + /* and they don't know about surface coordinates, we need to + * convert them to a raw memory offset. + */ + const fs_reg laddr = emit_address_calculation(bld, image, saddr, dims); + + tmp = emit_untyped_read(bld, image, laddr, 1, size, pred); + + /* An out of bounds surface access should give zero as result. */ + for (unsigned c = 0; c < size; ++c) + set_predicate(pred, bld.SEL(offset(tmp, bld, c), + offset(tmp, bld, c), brw_imm_d(0))); + } + + /* Set the register type to D instead of UD if the data type is + * represented as a signed integer in memory so that sign extension + * is handled correctly by unpack. + */ + if (needs_sign_extension(format)) + tmp = retype(tmp, BRW_REGISTER_TYPE_D); + + if (!has_supported_bit_layout(devinfo, format)) { + /* Unpack individual vector components from the bitfield if the + * hardware is unable to do it for us. + */ + if (has_split_bit_layout(devinfo, format)) + tmp = emit_pack(bld, tmp, get_bit_shifts(lower_format), + get_bit_widths(lower_format)); + else + tmp = emit_unpack(bld, tmp, get_bit_shifts(format), + get_bit_widths(format)); + + } else if ((needs_sign_extension(format) && + !is_conversion_trivial(devinfo, format)) || + has_undefined_high_bits(devinfo, format)) { + /* Perform a trivial unpack even though the bit layout matches in + * order to get the most significant bits of each component + * initialized properly. + */ + tmp = emit_unpack(bld, tmp, color_u(0, 32, 64, 96), + get_bit_widths(format)); + } + + if (!isl_format_has_int_channel(format)) { + if (is_conversion_trivial(devinfo, format)) { + /* Just need to cast the vector to the target type. */ + tmp = retype(tmp, BRW_REGISTER_TYPE_F); + } else { + /* Do the right sort of type conversion to float. */ + if (isl_format_has_float_channel(format)) + tmp = emit_convert_from_float( + bld, tmp, get_bit_widths(format)); + else + tmp = emit_convert_from_scaled( + bld, tmp, get_bit_widths(format), + isl_format_has_snorm_channel(format)); + } + } + + /* Initialize missing components of the result. */ + return emit_pad(bld, tmp, get_bit_widths(format)); + } + + /** + * Store a vector in a surface of the given format and dimensionality at + * the given coordinates. \p surf_dims and \p arr_dims give the number + * of non-array and array coordinates of the image respectively. + */ + void + emit_image_store(const fs_builder &bld, const fs_reg &image, + const fs_reg &addr, const fs_reg &src, + unsigned surf_dims, unsigned arr_dims, + unsigned gl_format) + { + using namespace image_format_info; + using namespace image_format_conversion; + using namespace image_validity; + using namespace image_coordinates; + using namespace surface_access; + const isl_format format = isl_format_for_gl_format(gl_format); + const gen_device_info *devinfo = bld.shader->devinfo; + + /* Transform the image coordinates into actual surface coordinates. */ + const fs_reg saddr = + emit_image_coordinates(bld, addr, surf_dims, arr_dims, format); + const unsigned dims = + num_image_coordinates(bld, surf_dims, arr_dims, format); + + if (gl_format == GL_NONE) { + /* We don't know what the format is, but that's fine because it + * implies write-only access, and typed surface writes are always + * able to take care of type conversion and packing for us. + */ + emit_typed_write(bld, image, saddr, src, dims, 4); + + } else { + const isl_format lower_format = + isl_lower_storage_image_format(devinfo, format); + fs_reg tmp = src; + + if (!is_conversion_trivial(devinfo, format)) { + /* Do the right sort of type conversion. */ + if (isl_format_has_float_channel(format)) + tmp = emit_convert_to_float(bld, tmp, get_bit_widths(format)); + + else if (isl_format_has_int_channel(format)) + tmp = emit_convert_to_integer(bld, tmp, get_bit_widths(format), + isl_format_has_sint_channel(format)); + + else + tmp = emit_convert_to_scaled(bld, tmp, get_bit_widths(format), + isl_format_has_snorm_channel(format)); + } + + /* We're down to bit manipulation at this point. */ + tmp = retype(tmp, BRW_REGISTER_TYPE_UD); + + if (!has_supported_bit_layout(devinfo, format)) { + /* Pack the vector components into a bitfield if the hardware + * is unable to do it for us. + */ + if (has_split_bit_layout(devinfo, format)) + tmp = emit_unpack(bld, tmp, get_bit_shifts(lower_format), + get_bit_widths(lower_format)); + + else + tmp = emit_pack(bld, tmp, get_bit_shifts(format), + get_bit_widths(format)); + } + + if (isl_has_matching_typed_storage_image_format(devinfo, format)) { + /* Hopefully we get here most of the time... */ + emit_typed_write(bld, image, saddr, tmp, dims, + isl_format_get_num_channels(lower_format)); + + } else { + /* Untyped surface writes store 32 bits of the surface per + * component, without any sort of packing or type conversion, + */ + const unsigned size = isl_format_get_layout(format)->bpb / 32; + + /* they don't properly handle out of bounds access, so we have + * to check manually if the coordinates are valid and predicate + * the surface write on the result, + */ + const brw_predicate pred = + emit_untyped_image_check(bld, image, + emit_bounds_check(bld, image, + saddr, dims)); + + /* and, phew, they don't know about surface coordinates, we + * need to convert them to a raw memory offset. + */ + const fs_reg laddr = emit_address_calculation( + bld, image, saddr, dims); + + emit_untyped_write(bld, image, laddr, tmp, 1, size, pred); + } + } + } + + /** + * Perform an atomic read-modify-write operation in a surface of the + * given dimensionality at the given coordinates. \p surf_dims and \p + * arr_dims give the number of non-array and array coordinates of the + * image respectively. Main building block of the imageAtomic GLSL + * built-ins. + */ + fs_reg + emit_image_atomic(const fs_builder &bld, + const fs_reg &image, const fs_reg &addr, + const fs_reg &src0, const fs_reg &src1, + unsigned surf_dims, unsigned arr_dims, + unsigned rsize, unsigned op) + { + using namespace image_validity; + using namespace image_coordinates; + using namespace surface_access; + /* Avoid performing an atomic operation on an unbound surface. */ + const brw_predicate pred = emit_typed_atomic_check(bld, image); + + /* Transform the image coordinates into actual surface coordinates. */ + const fs_reg saddr = + emit_image_coordinates(bld, addr, surf_dims, arr_dims, + ISL_FORMAT_R32_UINT); + const unsigned dims = + num_image_coordinates(bld, surf_dims, arr_dims, + ISL_FORMAT_R32_UINT); + + /* Thankfully we can do without untyped atomics here. */ + const fs_reg tmp = emit_typed_atomic(bld, image, saddr, src0, src1, + dims, rsize, op, pred); + + /* An unbound surface access should give zero as result. */ + if (rsize && pred) + set_predicate(pred, bld.SEL(tmp, tmp, brw_imm_d(0))); + + return retype(tmp, src0.type); + } + } +} |