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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <[email protected]>
+ *
+ */
+
+#pragma once
+
+#include "brw_shader.h"
+#include "brw_ir_fs.h"
+#include "brw_fs_builder.h"
+#include "compiler/nir/nir.h"
+
+struct bblock_t;
+namespace {
+ struct acp_entry;
+}
+
+namespace brw {
+ class fs_live_variables;
+}
+
+struct brw_gs_compile;
+
+static inline fs_reg
+offset(const fs_reg &reg, const brw::fs_builder &bld, unsigned delta)
+{
+ return offset(reg, bld.dispatch_width(), delta);
+}
+
+/**
+ * The fragment shader front-end.
+ *
+ * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
+ */
+class fs_visitor : public backend_shader
+{
+public:
+ fs_visitor(const struct brw_compiler *compiler, void *log_data,
+ void *mem_ctx,
+ const void *key,
+ struct brw_stage_prog_data *prog_data,
+ struct gl_program *prog,
+ const nir_shader *shader,
+ unsigned dispatch_width,
+ int shader_time_index,
+ const struct brw_vue_map *input_vue_map = NULL);
+ fs_visitor(const struct brw_compiler *compiler, void *log_data,
+ void *mem_ctx,
+ struct brw_gs_compile *gs_compile,
+ struct brw_gs_prog_data *prog_data,
+ const nir_shader *shader,
+ int shader_time_index);
+ void init();
+ ~fs_visitor();
+
+ fs_reg vgrf(const glsl_type *const type);
+ void import_uniforms(fs_visitor *v);
+ void setup_uniform_clipplane_values(gl_clip_plane *clip_planes);
+ void compute_clip_distance(gl_clip_plane *clip_planes);
+
+ fs_inst *get_instruction_generating_reg(fs_inst *start,
+ fs_inst *end,
+ const fs_reg &reg);
+
+ void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld,
+ const fs_reg &dst,
+ const fs_reg &surf_index,
+ const fs_reg &varying_offset,
+ uint32_t const_offset);
+ void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf);
+
+ bool run_fs(bool allow_spilling, bool do_rep_send);
+ bool run_vs(gl_clip_plane *clip_planes);
+ bool run_tcs_single_patch();
+ bool run_tes();
+ bool run_gs();
+ bool run_cs();
+ void optimize();
+ void allocate_registers(bool allow_spilling);
+ void setup_fs_payload_gen4();
+ void setup_fs_payload_gen6();
+ void setup_vs_payload();
+ void setup_gs_payload();
+ void setup_cs_payload();
+ void fixup_3src_null_dest();
+ void assign_curb_setup();
+ void calculate_urb_setup();
+ void assign_urb_setup();
+ void convert_attr_sources_to_hw_regs(fs_inst *inst);
+ void assign_vs_urb_setup();
+ void assign_tcs_single_patch_urb_setup();
+ void assign_tes_urb_setup();
+ void assign_gs_urb_setup();
+ bool assign_regs(bool allow_spilling, bool spill_all);
+ void assign_regs_trivial();
+ void calculate_payload_ranges(int payload_node_count,
+ int *payload_last_use_ip);
+ void setup_payload_interference(struct ra_graph *g, int payload_reg_count,
+ int first_payload_node);
+ int choose_spill_reg(struct ra_graph *g);
+ void spill_reg(int spill_reg);
+ void split_virtual_grfs();
+ bool compact_virtual_grfs();
+ void assign_constant_locations();
+ void lower_constant_loads();
+ void invalidate_live_intervals();
+ void calculate_live_intervals();
+ void calculate_register_pressure();
+ void validate();
+ bool opt_algebraic();
+ bool opt_redundant_discard_jumps();
+ bool opt_cse();
+ bool opt_cse_local(bblock_t *block);
+ bool opt_copy_propagation();
+ bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry);
+ bool try_constant_propagate(fs_inst *inst, acp_entry *entry);
+ bool opt_copy_propagation_local(void *mem_ctx, bblock_t *block,
+ exec_list *acp);
+ bool opt_drop_redundant_mov_to_flags();
+ bool opt_register_renaming();
+ bool register_coalesce();
+ bool compute_to_mrf();
+ bool eliminate_find_live_channel();
+ bool dead_code_eliminate();
+ bool remove_duplicate_mrf_writes();
+
+ bool opt_sampler_eot();
+ bool virtual_grf_interferes(int a, int b);
+ void schedule_instructions(instruction_scheduler_mode mode);
+ void insert_gen4_send_dependency_workarounds();
+ void insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
+ fs_inst *inst);
+ void insert_gen4_post_send_dependency_workarounds(bblock_t *block,
+ fs_inst *inst);
+ void vfail(const char *msg, va_list args);
+ void fail(const char *msg, ...);
+ void limit_dispatch_width(unsigned n, const char *msg);
+ void lower_uniform_pull_constant_loads();
+ bool lower_load_payload();
+ bool lower_pack();
+ bool lower_d2x();
+ bool lower_logical_sends();
+ bool lower_integer_multiplication();
+ bool lower_minmax();
+ bool lower_simd_width();
+ bool opt_combine_constants();
+
+ void emit_dummy_fs();
+ void emit_repclear_shader();
+ void emit_fragcoord_interpolation(fs_reg wpos);
+ fs_reg *emit_frontfacing_interpolation();
+ fs_reg *emit_samplepos_setup();
+ fs_reg *emit_sampleid_setup();
+ fs_reg *emit_samplemaskin_setup();
+ fs_reg *emit_vs_system_value(int location);
+ void emit_interpolation_setup_gen4();
+ void emit_interpolation_setup_gen6();
+ void compute_sample_position(fs_reg dst, fs_reg int_sample_pos);
+ fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler);
+ void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
+ fs_reg resolve_source_modifiers(const fs_reg &src);
+ void emit_discard_jump();
+ bool opt_peephole_sel();
+ bool opt_peephole_predicated_break();
+ bool opt_saturate_propagation();
+ bool opt_cmod_propagation();
+ bool opt_zero_samples();
+
+ void emit_nir_code();
+ void nir_setup_outputs();
+ void nir_setup_uniforms();
+ void nir_emit_system_values();
+ void nir_emit_impl(nir_function_impl *impl);
+ void nir_emit_cf_list(exec_list *list);
+ void nir_emit_if(nir_if *if_stmt);
+ void nir_emit_loop(nir_loop *loop);
+ void nir_emit_block(nir_block *block);
+ void nir_emit_instr(nir_instr *instr);
+ void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr);
+ void nir_emit_load_const(const brw::fs_builder &bld,
+ nir_load_const_instr *instr);
+ void nir_emit_vs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_tcs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_gs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_fs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_cs_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_tes_intrinsic(const brw::fs_builder &bld,
+ nir_intrinsic_instr *instr);
+ void nir_emit_ssbo_atomic(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
+ void nir_emit_shared_atomic(const brw::fs_builder &bld,
+ int op, nir_intrinsic_instr *instr);
+ void nir_emit_texture(const brw::fs_builder &bld,
+ nir_tex_instr *instr);
+ void nir_emit_jump(const brw::fs_builder &bld,
+ nir_jump_instr *instr);
+ fs_reg get_nir_src(const nir_src &src);
+ fs_reg get_nir_src_imm(const nir_src &src);
+ fs_reg get_nir_dest(const nir_dest &dest);
+ fs_reg get_nir_image_deref(const nir_deref_var *deref);
+ fs_reg get_indirect_offset(nir_intrinsic_instr *instr);
+ void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst,
+ unsigned wr_mask);
+
+ bool optimize_extract_to_float(nir_alu_instr *instr,
+ const fs_reg &result);
+ bool optimize_frontfacing_ternary(nir_alu_instr *instr,
+ const fs_reg &result);
+
+ void emit_alpha_test();
+ fs_inst *emit_single_fb_write(const brw::fs_builder &bld,
+ fs_reg color1, fs_reg color2,
+ fs_reg src0_alpha, unsigned components);
+ void emit_fb_writes();
+ fs_inst *emit_non_coherent_fb_read(const brw::fs_builder &bld,
+ const fs_reg &dst, unsigned target);
+ void emit_urb_writes(const fs_reg &gs_vertex_count = fs_reg());
+ void set_gs_stream_control_data_bits(const fs_reg &vertex_count,
+ unsigned stream_id);
+ void emit_gs_control_data_bits(const fs_reg &vertex_count);
+ void emit_gs_end_primitive(const nir_src &vertex_count_nir_src);
+ void emit_gs_vertex(const nir_src &vertex_count_nir_src,
+ unsigned stream_id);
+ void emit_gs_thread_end();
+ void emit_gs_input_load(const fs_reg &dst, const nir_src &vertex_src,
+ unsigned base_offset, const nir_src &offset_src,
+ unsigned num_components, unsigned first_component);
+ void emit_cs_terminate();
+ fs_reg *emit_cs_work_group_id_setup();
+
+ void emit_barrier();
+
+ void emit_shader_time_begin();
+ void emit_shader_time_end();
+ void SHADER_TIME_ADD(const brw::fs_builder &bld,
+ int shader_time_subindex,
+ fs_reg value);
+
+ fs_reg get_timestamp(const brw::fs_builder &bld);
+
+ struct brw_reg interp_reg(int location, int channel);
+
+ int implied_mrf_writes(fs_inst *inst);
+
+ virtual void dump_instructions();
+ virtual void dump_instructions(const char *name);
+ void dump_instruction(backend_instruction *inst);
+ void dump_instruction(backend_instruction *inst, FILE *file);
+
+ const void *const key;
+ const struct brw_sampler_prog_key_data *key_tex;
+
+ struct brw_gs_compile *gs_compile;
+
+ struct brw_stage_prog_data *prog_data;
+ struct gl_program *prog;
+
+ const struct brw_vue_map *input_vue_map;
+
+ int *virtual_grf_start;
+ int *virtual_grf_end;
+ brw::fs_live_variables *live_intervals;
+
+ int *regs_live_at_ip;
+
+ /** Number of uniform variable components visited. */
+ unsigned uniforms;
+
+ /** Byte-offset for the next available spot in the scratch space buffer. */
+ unsigned last_scratch;
+
+ /**
+ * Array mapping UNIFORM register numbers to the pull parameter index,
+ * or -1 if this uniform register isn't being uploaded as a pull constant.
+ */
+ int *pull_constant_loc;
+
+ /**
+ * Array mapping UNIFORM register numbers to the push parameter index,
+ * or -1 if this uniform register isn't being uploaded as a push constant.
+ */
+ int *push_constant_loc;
+
+ fs_reg frag_depth;
+ fs_reg frag_stencil;
+ fs_reg sample_mask;
+ fs_reg outputs[VARYING_SLOT_MAX];
+ fs_reg dual_src_output;
+ int first_non_payload_grf;
+ /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
+ unsigned max_grf;
+
+ fs_reg *nir_locals;
+ fs_reg *nir_ssa_values;
+ fs_reg *nir_system_values;
+
+ bool failed;
+ char *fail_msg;
+
+ /** Register numbers for thread payload fields. */
+ struct thread_payload {
+ uint8_t source_depth_reg;
+ uint8_t source_w_reg;
+ uint8_t aa_dest_stencil_reg;
+ uint8_t dest_depth_reg;
+ uint8_t sample_pos_reg;
+ uint8_t sample_mask_in_reg;
+ uint8_t barycentric_coord_reg[BRW_BARYCENTRIC_MODE_COUNT];
+ uint8_t local_invocation_id_reg;
+
+ /** The number of thread payload registers the hardware will supply. */
+ uint8_t num_regs;
+ } payload;
+
+ bool source_depth_to_render_target;
+ bool runtime_check_aads_emit;
+
+ fs_reg pixel_x;
+ fs_reg pixel_y;
+ fs_reg wpos_w;
+ fs_reg pixel_w;
+ fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT];
+ fs_reg shader_start_time;
+ fs_reg userplane[MAX_CLIP_PLANES];
+ fs_reg final_gs_vertex_count;
+ fs_reg control_data_bits;
+ fs_reg invocation_id;
+
+ unsigned grf_used;
+ bool spilled_any_registers;
+
+ const unsigned dispatch_width; /**< 8, 16 or 32 */
+ unsigned min_dispatch_width;
+ unsigned max_dispatch_width;
+
+ int shader_time_index;
+
+ unsigned promoted_constants;
+ brw::fs_builder bld;
+};
+
+/**
+ * The fragment shader code generator.
+ *
+ * Translates FS IR to actual i965 assembly code.
+ */
+class fs_generator
+{
+public:
+ fs_generator(const struct brw_compiler *compiler, void *log_data,
+ void *mem_ctx,
+ const void *key,
+ struct brw_stage_prog_data *prog_data,
+ unsigned promoted_constants,
+ bool runtime_check_aads_emit,
+ gl_shader_stage stage);
+ ~fs_generator();
+
+ void enable_debug(const char *shader_name);
+ int generate_code(const cfg_t *cfg, int dispatch_width);
+ const unsigned *get_assembly(unsigned int *assembly_size);
+
+private:
+ void fire_fb_write(fs_inst *inst,
+ struct brw_reg payload,
+ struct brw_reg implied_header,
+ GLuint nr);
+ void generate_fb_write(fs_inst *inst, struct brw_reg payload);
+ void generate_fb_read(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg payload);
+ void generate_urb_read(fs_inst *inst, struct brw_reg dst, struct brw_reg payload);
+ void generate_urb_write(fs_inst *inst, struct brw_reg payload);
+ void generate_cs_terminate(fs_inst *inst, struct brw_reg payload);
+ void generate_barrier(fs_inst *inst, struct brw_reg src);
+ void generate_linterp(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg *src);
+ void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src,
+ struct brw_reg surface_index,
+ struct brw_reg sampler_index);
+ void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg src,
+ struct brw_reg surf_index);
+ void generate_ddx(enum opcode op, struct brw_reg dst, struct brw_reg src);
+ void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src);
+ void generate_scratch_write(fs_inst *inst, struct brw_reg src);
+ void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
+ void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
+ void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_uniform_pull_constant_load_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg surf_index,
+ struct brw_reg payload);
+ void generate_varying_pull_constant_load_gen4(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg index);
+ void generate_varying_pull_constant_load_gen7(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg index,
+ struct brw_reg offset);
+ void generate_mov_dispatch_to_flags(fs_inst *inst);
+
+ void generate_pixel_interpolator_query(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src,
+ struct brw_reg msg_data,
+ unsigned msg_type);
+
+ void generate_set_sample_id(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src0,
+ struct brw_reg src1);
+
+ void generate_discard_jump(fs_inst *inst);
+
+ void generate_pack_half_2x16_split(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg x,
+ struct brw_reg y);
+ void generate_unpack_half_2x16_split(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+
+ void generate_shader_time_add(fs_inst *inst,
+ struct brw_reg payload,
+ struct brw_reg offset,
+ struct brw_reg value);
+
+ void generate_mov_indirect(fs_inst *inst,
+ struct brw_reg dst,
+ struct brw_reg reg,
+ struct brw_reg indirect_byte_offset);
+
+ bool patch_discard_jumps_to_fb_writes();
+
+ const struct brw_compiler *compiler;
+ void *log_data; /* Passed to compiler->*_log functions */
+
+ const struct gen_device_info *devinfo;
+
+ struct brw_codegen *p;
+ const void * const key;
+ struct brw_stage_prog_data * const prog_data;
+
+ unsigned dispatch_width; /**< 8, 16 or 32 */
+
+ exec_list discard_halt_patches;
+ unsigned promoted_constants;
+ bool runtime_check_aads_emit;
+ bool debug_flag;
+ const char *shader_name;
+ gl_shader_stage stage;
+ void *mem_ctx;
+};
+
+void shuffle_32bit_load_result_to_64bit_data(const brw::fs_builder &bld,
+ const fs_reg &dst,
+ const fs_reg &src,
+ uint32_t components);
+
+void shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld,
+ const fs_reg &dst,
+ const fs_reg &src,
+ uint32_t components);
+fs_reg setup_imm_df(const brw::fs_builder &bld,
+ double v);
+
+enum brw_barycentric_mode brw_barycentric_mode(enum glsl_interp_mode mode,
+ nir_intrinsic_op op);