diff options
Diffstat (limited to 'src/intel/compiler/brw_fs.h')
-rw-r--r-- | src/intel/compiler/brw_fs.h | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_fs.h b/src/intel/compiler/brw_fs.h new file mode 100644 index 00000000000..00861ce5dad --- /dev/null +++ b/src/intel/compiler/brw_fs.h @@ -0,0 +1,500 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <[email protected]> + * + */ + +#pragma once + +#include "brw_shader.h" +#include "brw_ir_fs.h" +#include "brw_fs_builder.h" +#include "compiler/nir/nir.h" + +struct bblock_t; +namespace { + struct acp_entry; +} + +namespace brw { + class fs_live_variables; +} + +struct brw_gs_compile; + +static inline fs_reg +offset(const fs_reg ®, const brw::fs_builder &bld, unsigned delta) +{ + return offset(reg, bld.dispatch_width(), delta); +} + +/** + * The fragment shader front-end. + * + * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR. + */ +class fs_visitor : public backend_shader +{ +public: + fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + const void *key, + struct brw_stage_prog_data *prog_data, + struct gl_program *prog, + const nir_shader *shader, + unsigned dispatch_width, + int shader_time_index, + const struct brw_vue_map *input_vue_map = NULL); + fs_visitor(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + struct brw_gs_compile *gs_compile, + struct brw_gs_prog_data *prog_data, + const nir_shader *shader, + int shader_time_index); + void init(); + ~fs_visitor(); + + fs_reg vgrf(const glsl_type *const type); + void import_uniforms(fs_visitor *v); + void setup_uniform_clipplane_values(gl_clip_plane *clip_planes); + void compute_clip_distance(gl_clip_plane *clip_planes); + + fs_inst *get_instruction_generating_reg(fs_inst *start, + fs_inst *end, + const fs_reg ®); + + void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder &bld, + const fs_reg &dst, + const fs_reg &surf_index, + const fs_reg &varying_offset, + uint32_t const_offset); + void DEP_RESOLVE_MOV(const brw::fs_builder &bld, int grf); + + bool run_fs(bool allow_spilling, bool do_rep_send); + bool run_vs(gl_clip_plane *clip_planes); + bool run_tcs_single_patch(); + bool run_tes(); + bool run_gs(); + bool run_cs(); + void optimize(); + void allocate_registers(bool allow_spilling); + void setup_fs_payload_gen4(); + void setup_fs_payload_gen6(); + void setup_vs_payload(); + void setup_gs_payload(); + void setup_cs_payload(); + void fixup_3src_null_dest(); + void assign_curb_setup(); + void calculate_urb_setup(); + void assign_urb_setup(); + void convert_attr_sources_to_hw_regs(fs_inst *inst); + void assign_vs_urb_setup(); + void assign_tcs_single_patch_urb_setup(); + void assign_tes_urb_setup(); + void assign_gs_urb_setup(); + bool assign_regs(bool allow_spilling, bool spill_all); + void assign_regs_trivial(); + void calculate_payload_ranges(int payload_node_count, + int *payload_last_use_ip); + void setup_payload_interference(struct ra_graph *g, int payload_reg_count, + int first_payload_node); + int choose_spill_reg(struct ra_graph *g); + void spill_reg(int spill_reg); + void split_virtual_grfs(); + bool compact_virtual_grfs(); + void assign_constant_locations(); + void lower_constant_loads(); + void invalidate_live_intervals(); + void calculate_live_intervals(); + void calculate_register_pressure(); + void validate(); + bool opt_algebraic(); + bool opt_redundant_discard_jumps(); + bool opt_cse(); + bool opt_cse_local(bblock_t *block); + bool opt_copy_propagation(); + bool try_copy_propagate(fs_inst *inst, int arg, acp_entry *entry); + bool try_constant_propagate(fs_inst *inst, acp_entry *entry); + bool opt_copy_propagation_local(void *mem_ctx, bblock_t *block, + exec_list *acp); + bool opt_drop_redundant_mov_to_flags(); + bool opt_register_renaming(); + bool register_coalesce(); + bool compute_to_mrf(); + bool eliminate_find_live_channel(); + bool dead_code_eliminate(); + bool remove_duplicate_mrf_writes(); + + bool opt_sampler_eot(); + bool virtual_grf_interferes(int a, int b); + void schedule_instructions(instruction_scheduler_mode mode); + void insert_gen4_send_dependency_workarounds(); + void insert_gen4_pre_send_dependency_workarounds(bblock_t *block, + fs_inst *inst); + void insert_gen4_post_send_dependency_workarounds(bblock_t *block, + fs_inst *inst); + void vfail(const char *msg, va_list args); + void fail(const char *msg, ...); + void limit_dispatch_width(unsigned n, const char *msg); + void lower_uniform_pull_constant_loads(); + bool lower_load_payload(); + bool lower_pack(); + bool lower_d2x(); + bool lower_logical_sends(); + bool lower_integer_multiplication(); + bool lower_minmax(); + bool lower_simd_width(); + bool opt_combine_constants(); + + void emit_dummy_fs(); + void emit_repclear_shader(); + void emit_fragcoord_interpolation(fs_reg wpos); + fs_reg *emit_frontfacing_interpolation(); + fs_reg *emit_samplepos_setup(); + fs_reg *emit_sampleid_setup(); + fs_reg *emit_samplemaskin_setup(); + fs_reg *emit_vs_system_value(int location); + void emit_interpolation_setup_gen4(); + void emit_interpolation_setup_gen6(); + void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); + fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components, + const fs_reg &sampler); + void emit_gen6_gather_wa(uint8_t wa, fs_reg dst); + fs_reg resolve_source_modifiers(const fs_reg &src); + void emit_discard_jump(); + bool opt_peephole_sel(); + bool opt_peephole_predicated_break(); + bool opt_saturate_propagation(); + bool opt_cmod_propagation(); + bool opt_zero_samples(); + + void emit_nir_code(); + void nir_setup_outputs(); + void nir_setup_uniforms(); + void nir_emit_system_values(); + void nir_emit_impl(nir_function_impl *impl); + void nir_emit_cf_list(exec_list *list); + void nir_emit_if(nir_if *if_stmt); + void nir_emit_loop(nir_loop *loop); + void nir_emit_block(nir_block *block); + void nir_emit_instr(nir_instr *instr); + void nir_emit_alu(const brw::fs_builder &bld, nir_alu_instr *instr); + void nir_emit_load_const(const brw::fs_builder &bld, + nir_load_const_instr *instr); + void nir_emit_vs_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_tcs_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_gs_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_fs_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_cs_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_tes_intrinsic(const brw::fs_builder &bld, + nir_intrinsic_instr *instr); + void nir_emit_ssbo_atomic(const brw::fs_builder &bld, + int op, nir_intrinsic_instr *instr); + void nir_emit_shared_atomic(const brw::fs_builder &bld, + int op, nir_intrinsic_instr *instr); + void nir_emit_texture(const brw::fs_builder &bld, + nir_tex_instr *instr); + void nir_emit_jump(const brw::fs_builder &bld, + nir_jump_instr *instr); + fs_reg get_nir_src(const nir_src &src); + fs_reg get_nir_src_imm(const nir_src &src); + fs_reg get_nir_dest(const nir_dest &dest); + fs_reg get_nir_image_deref(const nir_deref_var *deref); + fs_reg get_indirect_offset(nir_intrinsic_instr *instr); + void emit_percomp(const brw::fs_builder &bld, const fs_inst &inst, + unsigned wr_mask); + + bool optimize_extract_to_float(nir_alu_instr *instr, + const fs_reg &result); + bool optimize_frontfacing_ternary(nir_alu_instr *instr, + const fs_reg &result); + + void emit_alpha_test(); + fs_inst *emit_single_fb_write(const brw::fs_builder &bld, + fs_reg color1, fs_reg color2, + fs_reg src0_alpha, unsigned components); + void emit_fb_writes(); + fs_inst *emit_non_coherent_fb_read(const brw::fs_builder &bld, + const fs_reg &dst, unsigned target); + void emit_urb_writes(const fs_reg &gs_vertex_count = fs_reg()); + void set_gs_stream_control_data_bits(const fs_reg &vertex_count, + unsigned stream_id); + void emit_gs_control_data_bits(const fs_reg &vertex_count); + void emit_gs_end_primitive(const nir_src &vertex_count_nir_src); + void emit_gs_vertex(const nir_src &vertex_count_nir_src, + unsigned stream_id); + void emit_gs_thread_end(); + void emit_gs_input_load(const fs_reg &dst, const nir_src &vertex_src, + unsigned base_offset, const nir_src &offset_src, + unsigned num_components, unsigned first_component); + void emit_cs_terminate(); + fs_reg *emit_cs_work_group_id_setup(); + + void emit_barrier(); + + void emit_shader_time_begin(); + void emit_shader_time_end(); + void SHADER_TIME_ADD(const brw::fs_builder &bld, + int shader_time_subindex, + fs_reg value); + + fs_reg get_timestamp(const brw::fs_builder &bld); + + struct brw_reg interp_reg(int location, int channel); + + int implied_mrf_writes(fs_inst *inst); + + virtual void dump_instructions(); + virtual void dump_instructions(const char *name); + void dump_instruction(backend_instruction *inst); + void dump_instruction(backend_instruction *inst, FILE *file); + + const void *const key; + const struct brw_sampler_prog_key_data *key_tex; + + struct brw_gs_compile *gs_compile; + + struct brw_stage_prog_data *prog_data; + struct gl_program *prog; + + const struct brw_vue_map *input_vue_map; + + int *virtual_grf_start; + int *virtual_grf_end; + brw::fs_live_variables *live_intervals; + + int *regs_live_at_ip; + + /** Number of uniform variable components visited. */ + unsigned uniforms; + + /** Byte-offset for the next available spot in the scratch space buffer. */ + unsigned last_scratch; + + /** + * Array mapping UNIFORM register numbers to the pull parameter index, + * or -1 if this uniform register isn't being uploaded as a pull constant. + */ + int *pull_constant_loc; + + /** + * Array mapping UNIFORM register numbers to the push parameter index, + * or -1 if this uniform register isn't being uploaded as a push constant. + */ + int *push_constant_loc; + + fs_reg frag_depth; + fs_reg frag_stencil; + fs_reg sample_mask; + fs_reg outputs[VARYING_SLOT_MAX]; + fs_reg dual_src_output; + int first_non_payload_grf; + /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */ + unsigned max_grf; + + fs_reg *nir_locals; + fs_reg *nir_ssa_values; + fs_reg *nir_system_values; + + bool failed; + char *fail_msg; + + /** Register numbers for thread payload fields. */ + struct thread_payload { + uint8_t source_depth_reg; + uint8_t source_w_reg; + uint8_t aa_dest_stencil_reg; + uint8_t dest_depth_reg; + uint8_t sample_pos_reg; + uint8_t sample_mask_in_reg; + uint8_t barycentric_coord_reg[BRW_BARYCENTRIC_MODE_COUNT]; + uint8_t local_invocation_id_reg; + + /** The number of thread payload registers the hardware will supply. */ + uint8_t num_regs; + } payload; + + bool source_depth_to_render_target; + bool runtime_check_aads_emit; + + fs_reg pixel_x; + fs_reg pixel_y; + fs_reg wpos_w; + fs_reg pixel_w; + fs_reg delta_xy[BRW_BARYCENTRIC_MODE_COUNT]; + fs_reg shader_start_time; + fs_reg userplane[MAX_CLIP_PLANES]; + fs_reg final_gs_vertex_count; + fs_reg control_data_bits; + fs_reg invocation_id; + + unsigned grf_used; + bool spilled_any_registers; + + const unsigned dispatch_width; /**< 8, 16 or 32 */ + unsigned min_dispatch_width; + unsigned max_dispatch_width; + + int shader_time_index; + + unsigned promoted_constants; + brw::fs_builder bld; +}; + +/** + * The fragment shader code generator. + * + * Translates FS IR to actual i965 assembly code. + */ +class fs_generator +{ +public: + fs_generator(const struct brw_compiler *compiler, void *log_data, + void *mem_ctx, + const void *key, + struct brw_stage_prog_data *prog_data, + unsigned promoted_constants, + bool runtime_check_aads_emit, + gl_shader_stage stage); + ~fs_generator(); + + void enable_debug(const char *shader_name); + int generate_code(const cfg_t *cfg, int dispatch_width); + const unsigned *get_assembly(unsigned int *assembly_size); + +private: + void fire_fb_write(fs_inst *inst, + struct brw_reg payload, + struct brw_reg implied_header, + GLuint nr); + void generate_fb_write(fs_inst *inst, struct brw_reg payload); + void generate_fb_read(fs_inst *inst, struct brw_reg dst, + struct brw_reg payload); + void generate_urb_read(fs_inst *inst, struct brw_reg dst, struct brw_reg payload); + void generate_urb_write(fs_inst *inst, struct brw_reg payload); + void generate_cs_terminate(fs_inst *inst, struct brw_reg payload); + void generate_barrier(fs_inst *inst, struct brw_reg src); + void generate_linterp(fs_inst *inst, struct brw_reg dst, + struct brw_reg *src); + void generate_tex(fs_inst *inst, struct brw_reg dst, struct brw_reg src, + struct brw_reg surface_index, + struct brw_reg sampler_index); + void generate_get_buffer_size(fs_inst *inst, struct brw_reg dst, + struct brw_reg src, + struct brw_reg surf_index); + void generate_ddx(enum opcode op, struct brw_reg dst, struct brw_reg src); + void generate_ddy(enum opcode op, struct brw_reg dst, struct brw_reg src); + void generate_scratch_write(fs_inst *inst, struct brw_reg src); + void generate_scratch_read(fs_inst *inst, struct brw_reg dst); + void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst); + void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst, + struct brw_reg index, + struct brw_reg offset); + void generate_uniform_pull_constant_load_gen7(fs_inst *inst, + struct brw_reg dst, + struct brw_reg surf_index, + struct brw_reg payload); + void generate_varying_pull_constant_load_gen4(fs_inst *inst, + struct brw_reg dst, + struct brw_reg index); + void generate_varying_pull_constant_load_gen7(fs_inst *inst, + struct brw_reg dst, + struct brw_reg index, + struct brw_reg offset); + void generate_mov_dispatch_to_flags(fs_inst *inst); + + void generate_pixel_interpolator_query(fs_inst *inst, + struct brw_reg dst, + struct brw_reg src, + struct brw_reg msg_data, + unsigned msg_type); + + void generate_set_sample_id(fs_inst *inst, + struct brw_reg dst, + struct brw_reg src0, + struct brw_reg src1); + + void generate_discard_jump(fs_inst *inst); + + void generate_pack_half_2x16_split(fs_inst *inst, + struct brw_reg dst, + struct brw_reg x, + struct brw_reg y); + void generate_unpack_half_2x16_split(fs_inst *inst, + struct brw_reg dst, + struct brw_reg src); + + void generate_shader_time_add(fs_inst *inst, + struct brw_reg payload, + struct brw_reg offset, + struct brw_reg value); + + void generate_mov_indirect(fs_inst *inst, + struct brw_reg dst, + struct brw_reg reg, + struct brw_reg indirect_byte_offset); + + bool patch_discard_jumps_to_fb_writes(); + + const struct brw_compiler *compiler; + void *log_data; /* Passed to compiler->*_log functions */ + + const struct gen_device_info *devinfo; + + struct brw_codegen *p; + const void * const key; + struct brw_stage_prog_data * const prog_data; + + unsigned dispatch_width; /**< 8, 16 or 32 */ + + exec_list discard_halt_patches; + unsigned promoted_constants; + bool runtime_check_aads_emit; + bool debug_flag; + const char *shader_name; + gl_shader_stage stage; + void *mem_ctx; +}; + +void shuffle_32bit_load_result_to_64bit_data(const brw::fs_builder &bld, + const fs_reg &dst, + const fs_reg &src, + uint32_t components); + +void shuffle_64bit_data_for_32bit_write(const brw::fs_builder &bld, + const fs_reg &dst, + const fs_reg &src, + uint32_t components); +fs_reg setup_imm_df(const brw::fs_builder &bld, + double v); + +enum brw_barycentric_mode brw_barycentric_mode(enum glsl_interp_mode mode, + nir_intrinsic_op op); |