diff options
Diffstat (limited to 'src/intel/compiler/brw_fs.cpp')
-rw-r--r-- | src/intel/compiler/brw_fs.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 006b72b19e1..40e64a48201 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -996,7 +996,7 @@ fs_visitor::import_uniforms(fs_visitor *v) this->push_constant_loc = v->push_constant_loc; this->pull_constant_loc = v->pull_constant_loc; this->uniforms = v->uniforms; - this->thread_local_id = v->thread_local_id; + this->subgroup_id = v->subgroup_id; } void @@ -1931,14 +1931,14 @@ set_push_pull_constant_loc(unsigned uniform, int *chunk_start, } static int -get_thread_local_id_param_index(const brw_stage_prog_data *prog_data) +get_subgroup_id_param_index(const brw_stage_prog_data *prog_data) { if (prog_data->nr_params == 0) return -1; /* The local thread id is always the last parameter in the list */ uint32_t last_param = prog_data->param[prog_data->nr_params - 1]; - if (last_param == BRW_PARAM_BUILTIN_THREAD_LOCAL_ID) + if (last_param == BRW_PARAM_BUILTIN_SUBGROUP_ID) return prog_data->nr_params - 1; return -1; @@ -2019,7 +2019,7 @@ fs_visitor::assign_constant_locations() } } - int thread_local_id_index = get_thread_local_id_param_index(stage_prog_data); + int subgroup_id_index = get_subgroup_id_param_index(stage_prog_data); /* Only allow 16 registers (128 uniform components) as push constants. * @@ -2030,7 +2030,7 @@ fs_visitor::assign_constant_locations() * brw_curbe.c. */ unsigned int max_push_components = 16 * 8; - if (thread_local_id_index >= 0) + if (subgroup_id_index >= 0) max_push_components--; /* Save a slot for the thread ID */ /* We push small arrays, but no bigger than 16 floats. This is big enough @@ -2075,8 +2075,8 @@ fs_visitor::assign_constant_locations() if (!is_live[u]) continue; - /* Skip thread_local_id_index to put it in the last push register. */ - if (thread_local_id_index == (int)u) + /* Skip subgroup_id_index to put it in the last push register. */ + if (subgroup_id_index == (int)u) continue; set_push_pull_constant_loc(u, &chunk_start, &max_chunk_bitsize, @@ -2090,8 +2090,8 @@ fs_visitor::assign_constant_locations() } /* Add the CS local thread ID uniform at the end of the push constants */ - if (thread_local_id_index >= 0) - push_constant_loc[thread_local_id_index] = num_push_constants++; + if (subgroup_id_index >= 0) + push_constant_loc[subgroup_id_index] = num_push_constants++; /* As the uniforms are going to be reordered, stash the old array and * create two new arrays for push/pull params. @@ -6778,20 +6778,20 @@ cs_fill_push_const_info(const struct gen_device_info *devinfo, struct brw_cs_prog_data *cs_prog_data) { const struct brw_stage_prog_data *prog_data = &cs_prog_data->base; - int thread_local_id_index = get_thread_local_id_param_index(prog_data); + int subgroup_id_index = get_subgroup_id_param_index(prog_data); bool cross_thread_supported = devinfo->gen > 7 || devinfo->is_haswell; /* The thread ID should be stored in the last param dword */ - assert(thread_local_id_index == -1 || - thread_local_id_index == (int)prog_data->nr_params - 1); + assert(subgroup_id_index == -1 || + subgroup_id_index == (int)prog_data->nr_params - 1); unsigned cross_thread_dwords, per_thread_dwords; if (!cross_thread_supported) { cross_thread_dwords = 0u; per_thread_dwords = prog_data->nr_params; - } else if (thread_local_id_index >= 0) { + } else if (subgroup_id_index >= 0) { /* Fill all but the last register with cross-thread payload */ - cross_thread_dwords = 8 * (thread_local_id_index / 8); + cross_thread_dwords = 8 * (subgroup_id_index / 8); per_thread_dwords = prog_data->nr_params - cross_thread_dwords; assert(per_thread_dwords > 0 && per_thread_dwords <= 8); } else { @@ -6834,7 +6834,7 @@ compile_cs_to_nir(const struct brw_compiler *compiler, { nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true); - brw_nir_lower_cs_intrinsics(shader); + brw_nir_lower_cs_intrinsics(shader, dispatch_width); return brw_postprocess_nir(shader, compiler, true); } |