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-rw-r--r--src/intel/compiler/brw_compiler.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index b5b1ee946a8..1f7afacfdae 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -260,6 +260,27 @@ struct brw_gs_prog_key
struct brw_sampler_prog_key_data tex;
};
+enum brw_sf_primitive {
+ BRW_SF_PRIM_POINTS = 0,
+ BRW_SF_PRIM_LINES = 1,
+ BRW_SF_PRIM_TRIANGLES = 2,
+ BRW_SF_PRIM_UNFILLED_TRIS = 3,
+};
+
+struct brw_sf_prog_key {
+ uint64_t attrs;
+ bool contains_flat_varying;
+ unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
+ uint8_t point_sprite_coord_replace;
+ enum brw_sf_primitive primitive:2;
+ bool do_twoside_color:1;
+ bool frontface_ccw:1;
+ bool do_point_sprite:1;
+ bool do_point_coord:1;
+ bool sprite_origin_lower_left:1;
+ bool userclip_active:1;
+};
+
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
* program execution. These mainly relate to depth and stencil
@@ -871,6 +892,19 @@ struct brw_gs_prog_data
unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
};
+struct brw_sf_prog_data {
+ uint32_t urb_read_length;
+ uint32_t total_grf;
+
+ /* Each vertex may have upto 12 attributes, 4 components each,
+ * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
+ * rows.
+ *
+ * Actually we use 4 for each, so call it 12 rows.
+ */
+ unsigned urb_entry_size;
+};
+
#define DEFINE_PROG_DATA_DOWNCAST(stage) \
static inline struct brw_##stage##_prog_data * \
brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
@@ -961,6 +995,22 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
char **error_str);
/**
+ * Compile a strips and fans shader.
+ *
+ * This is a fixed-function shader determined entirely by the shader key and
+ * a VUE map.
+ *
+ * Returns the final assembly and the program's size.
+ */
+const unsigned *
+brw_compile_sf(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ const struct brw_sf_prog_key *key,
+ struct brw_sf_prog_data *prog_data,
+ struct brw_vue_map *vue_map,
+ unsigned *final_assembly_size);
+
+/**
* Compile a fragment shader.
*
* Returns the final assembly and the program's size.