diff options
Diffstat (limited to 'src/intel/compiler/brw_compiler.c')
-rw-r--r-- | src/intel/compiler/brw_compiler.c | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c new file mode 100644 index 00000000000..cd9473f9a3b --- /dev/null +++ b/src/intel/compiler/brw_compiler.c @@ -0,0 +1,160 @@ +/* + * Copyright © 2015-2016 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "brw_compiler.h" +#include "brw_shader.h" +#include "brw_eu.h" +#include "common/gen_debug.h" +#include "compiler/nir/nir.h" +#include "main/errors.h" +#include "util/debug.h" + +#define COMMON_OPTIONS \ + .lower_sub = true, \ + .lower_fdiv = true, \ + .lower_scmp = true, \ + .lower_fmod32 = true, \ + .lower_fmod64 = false, \ + .lower_bitfield_extract = true, \ + .lower_bitfield_insert = true, \ + .lower_uadd_carry = true, \ + .lower_usub_borrow = true, \ + .lower_fdiv = true, \ + .lower_flrp64 = true, \ + .native_integers = true, \ + .use_interpolated_input_intrinsics = true, \ + .vertex_id_zero_based = true + +static const struct nir_shader_compiler_options scalar_nir_options = { + COMMON_OPTIONS, + .lower_pack_half_2x16 = true, + .lower_pack_snorm_2x16 = true, + .lower_pack_snorm_4x8 = true, + .lower_pack_unorm_2x16 = true, + .lower_pack_unorm_4x8 = true, + .lower_unpack_half_2x16 = true, + .lower_unpack_snorm_2x16 = true, + .lower_unpack_snorm_4x8 = true, + .lower_unpack_unorm_2x16 = true, + .lower_unpack_unorm_4x8 = true, + .max_unroll_iterations = 32, +}; + +static const struct nir_shader_compiler_options vector_nir_options = { + COMMON_OPTIONS, + + /* In the vec4 backend, our dpN instruction replicates its result to all the + * components of a vec4. We would like NIR to give us replicated fdot + * instructions because it can optimize better for us. + */ + .fdot_replicates = true, + + /* Prior to Gen6, there are no three source operations for SIMD4x2. */ + .lower_flrp32 = true, + + .lower_pack_snorm_2x16 = true, + .lower_pack_unorm_2x16 = true, + .lower_unpack_snorm_2x16 = true, + .lower_unpack_unorm_2x16 = true, + .lower_extract_byte = true, + .lower_extract_word = true, + .max_unroll_iterations = 32, +}; + +static const struct nir_shader_compiler_options vector_nir_options_gen6 = { + COMMON_OPTIONS, + + /* In the vec4 backend, our dpN instruction replicates its result to all the + * components of a vec4. We would like NIR to give us replicated fdot + * instructions because it can optimize better for us. + */ + .fdot_replicates = true, + + .lower_pack_snorm_2x16 = true, + .lower_pack_unorm_2x16 = true, + .lower_unpack_snorm_2x16 = true, + .lower_unpack_unorm_2x16 = true, + .lower_extract_byte = true, + .lower_extract_word = true, + .max_unroll_iterations = 32, +}; + +struct brw_compiler * +brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo) +{ + struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler); + + compiler->devinfo = devinfo; + + brw_fs_alloc_reg_sets(compiler); + brw_vec4_alloc_reg_set(compiler); + brw_init_compaction_tables(devinfo); + + compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false); + + compiler->scalar_stage[MESA_SHADER_VERTEX] = + devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS); + compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true); + compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true); + compiler->scalar_stage[MESA_SHADER_GEOMETRY] = + devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true); + compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true; + compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; + + /* We want the GLSL compiler to emit code that uses condition codes */ + for (int i = 0; i < MESA_SHADER_STAGES; i++) { + compiler->glsl_compiler_options[i].MaxUnrollIterations = 0; + compiler->glsl_compiler_options[i].MaxIfDepth = + devinfo->gen < 6 ? 16 : UINT_MAX; + + compiler->glsl_compiler_options[i].EmitNoIndirectInput = true; + compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; + + bool is_scalar = compiler->scalar_stage[i]; + + compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar; + compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar; + compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; + + if (is_scalar) { + compiler->glsl_compiler_options[i].NirOptions = &scalar_nir_options; + } else { + compiler->glsl_compiler_options[i].NirOptions = + devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6; + } + + compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true; + compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true; + } + + compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false; + compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false; + compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false; + + if (compiler->scalar_stage[MESA_SHADER_GEOMETRY]) + compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false; + + return compiler; +} |