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-rw-r--r--src/intel/common/gen_debug.h134
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diff --git a/src/intel/common/gen_debug.h b/src/intel/common/gen_debug.h
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+++ b/src/intel/common/gen_debug.h
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+/*
+ * Copyright 2003 VMware, Inc.
+ * Copyright © 2007 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#pragma once
+
+#include <stdint.h>
+#include "compiler/shader_enums.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+/**
+ * \file gen_debug.h
+ *
+ * Basic INTEL_DEBUG environment variable handling. This file defines the
+ * list of debugging flags, as well as some macros for handling them.
+ */
+
+extern uint64_t INTEL_DEBUG;
+
+#define DEBUG_TEXTURE (1ull << 0)
+#define DEBUG_STATE (1ull << 1)
+#define DEBUG_BLIT (1ull << 2)
+#define DEBUG_MIPTREE (1ull << 3)
+#define DEBUG_PERF (1ull << 4)
+#define DEBUG_PERFMON (1ull << 5)
+#define DEBUG_BATCH (1ull << 6)
+#define DEBUG_PIXEL (1ull << 7)
+#define DEBUG_BUFMGR (1ull << 8)
+#define DEBUG_FBO (1ull << 9)
+#define DEBUG_GS (1ull << 10)
+#define DEBUG_SYNC (1ull << 11)
+#define DEBUG_PRIMS (1ull << 12)
+#define DEBUG_VERTS (1ull << 13)
+#define DEBUG_DRI (1ull << 14)
+#define DEBUG_SF (1ull << 15)
+#define DEBUG_STATS (1ull << 16)
+#define DEBUG_WM (1ull << 17)
+#define DEBUG_URB (1ull << 18)
+#define DEBUG_VS (1ull << 19)
+#define DEBUG_CLIP (1ull << 20)
+#define DEBUG_AUB (1ull << 21)
+#define DEBUG_SHADER_TIME (1ull << 22)
+#define DEBUG_BLORP (1ull << 23)
+#define DEBUG_NO16 (1ull << 24)
+#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 25)
+#define DEBUG_OPTIMIZER (1ull << 26)
+#define DEBUG_ANNOTATION (1ull << 27)
+#define DEBUG_NO8 (1ull << 28)
+#define DEBUG_VEC4VS (1ull << 29)
+#define DEBUG_SPILL_FS (1ull << 30)
+#define DEBUG_SPILL_VEC4 (1ull << 31)
+#define DEBUG_CS (1ull << 32)
+#define DEBUG_HEX (1ull << 33)
+#define DEBUG_NO_COMPACTION (1ull << 34)
+#define DEBUG_TCS (1ull << 35)
+#define DEBUG_TES (1ull << 36)
+#define DEBUG_L3 (1ull << 37)
+#define DEBUG_DO32 (1ull << 38)
+#define DEBUG_NO_RBC (1ull << 39)
+
+#ifdef HAVE_ANDROID_PLATFORM
+#define LOG_TAG "INTEL-MESA"
+#include <cutils/log.h>
+#ifndef ALOGW
+#define ALOGW LOGW
+#endif
+#define dbg_printf(...) ALOGW(__VA_ARGS__)
+#else
+#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
+#endif /* HAVE_ANDROID_PLATFORM */
+
+#define DBG(...) do { \
+ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
+ dbg_printf(__VA_ARGS__); \
+} while(0)
+
+#define perf_debug(...) do { \
+ static GLuint msg_id = 0; \
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
+ dbg_printf(__VA_ARGS__); \
+ if (brw->perf_debug) \
+ _mesa_gl_debug(&brw->ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
+ MESA_DEBUG_TYPE_PERFORMANCE, \
+ MESA_DEBUG_SEVERITY_MEDIUM, \
+ __VA_ARGS__); \
+} while(0)
+
+#define WARN_ONCE(cond, fmt...) do { \
+ if (unlikely(cond)) { \
+ static bool _warned = false; \
+ static GLuint msg_id = 0; \
+ if (!_warned) { \
+ fprintf(stderr, "WARNING: "); \
+ fprintf(stderr, fmt); \
+ _warned = true; \
+ \
+ _mesa_gl_debug(ctx, &msg_id, \
+ MESA_DEBUG_SOURCE_API, \
+ MESA_DEBUG_TYPE_OTHER, \
+ MESA_DEBUG_SEVERITY_HIGH, fmt); \
+ } \
+ } \
+} while (0)
+
+extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
+
+extern void brw_process_intel_debug_variable(void);
+
+#ifdef __cplusplus
+}
+#endif