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-rw-r--r--src/intel/blorp/blorp.c104
1 files changed, 55 insertions, 49 deletions
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index ea3b8252a2a..fe5dccdeb59 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -286,60 +286,66 @@ blorp_ensure_sf_program(struct blorp_context *blorp,
}
void
-blorp_gen6_hiz_op(struct blorp_batch *batch,
- struct blorp_surf *surf, unsigned level, unsigned layer,
- enum blorp_hiz_op op)
+blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
+ uint32_t level, uint32_t start_layer, uint32_t num_layers,
+ enum blorp_hiz_op op)
{
struct blorp_params params;
blorp_params_init(&params);
params.hiz_op = op;
- brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
- surf->surf->format, true);
-
- /* Align the rectangle primitive to 8x4 pixels.
- *
- * During fast depth clears, the emitted rectangle primitive must be
- * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
- * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
- * PRM):
- * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
- * aligned to an 8x4 pixel block relative to the upper left corner
- * of the depth buffer [...]
- *
- * For hiz resolves, the rectangle must also be 8x4 aligned. Item
- * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
- * Ivybridge simulator require the alignment.
- *
- * To be safe, let's just align the rect for all hiz operations and all
- * hardware generations.
- *
- * However, for some miptree slices of a Z24 texture, emitting an 8x4
- * aligned rectangle that covers the slice may clobber adjacent slices if
- * we strictly adhered to the texture alignments specified in the PRM. The
- * Ivybridge PRM, Section "Alignment Unit Size", states that
- * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
- * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
- * prevents the clobbering.
- */
- params.x1 = minify(params.depth.surf.logical_level0_px.width,
- params.depth.view.base_level);
- params.y1 = minify(params.depth.surf.logical_level0_px.height,
- params.depth.view.base_level);
- params.x1 = ALIGN(params.x1, 8);
- params.y1 = ALIGN(params.y1, 4);
-
- if (params.depth.view.base_level == 0) {
- /* TODO: What about MSAA? */
- params.depth.surf.logical_level0_px.width = params.x1;
- params.depth.surf.logical_level0_px.height = params.y1;
+ for (uint32_t a = 0; a < num_layers; a++) {
+ const uint32_t layer = start_layer + a;
+
+ brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level,
+ layer, surf->surf->format, true);
+
+ /* Align the rectangle primitive to 8x4 pixels.
+ *
+ * During fast depth clears, the emitted rectangle primitive must be
+ * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
+ * 11.5.3.1 Depth Buffer Clear (and the matching section in the
+ * Sandybridge PRM):
+ *
+ * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
+ * aligned to an 8x4 pixel block relative to the upper left corner
+ * of the depth buffer [...]
+ *
+ * For hiz resolves, the rectangle must also be 8x4 aligned. Item
+ * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
+ * Ivybridge simulator require the alignment.
+ *
+ * To be safe, let's just align the rect for all hiz operations and all
+ * hardware generations.
+ *
+ * However, for some miptree slices of a Z24 texture, emitting an 8x4
+ * aligned rectangle that covers the slice may clobber adjacent slices
+ * if we strictly adhered to the texture alignments specified in the
+ * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that
+ * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
+ * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
+ * 8, which prevents the clobbering.
+ */
+ params.x1 = minify(params.depth.surf.logical_level0_px.width,
+ params.depth.view.base_level);
+ params.y1 = minify(params.depth.surf.logical_level0_px.height,
+ params.depth.view.base_level);
+ params.x1 = ALIGN(params.x1, 8);
+ params.y1 = ALIGN(params.y1, 4);
+
+ if (params.depth.view.base_level == 0) {
+ /* TODO: What about MSAA? */
+ params.depth.surf.logical_level0_px.width = params.x1;
+ params.depth.surf.logical_level0_px.height = params.y1;
+ }
+
+ params.dst.surf.samples = params.depth.surf.samples;
+ params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
+ params.depth_format =
+ isl_format_get_depth_format(surf->surf->format, false);
+ params.num_samples = params.depth.surf.samples;
+
+ batch->blorp->exec(batch, &params);
}
-
- params.dst.surf.samples = params.depth.surf.samples;
- params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
- params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
- params.num_samples = params.depth.surf.samples;
-
- batch->blorp->exec(batch, &params);
}