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-rw-r--r--src/glx/x11/indirect_dispatch.c5889
-rw-r--r--src/glx/x11/indirect_dispatch.h1047
-rw-r--r--src/glx/x11/indirect_dispatch_swap.c6051
-rw-r--r--src/glx/x11/indirect_reqsize.c832
-rw-r--r--src/glx/x11/indirect_reqsize.h121
-rw-r--r--src/glx/x11/indirect_size_get.c1206
-rw-r--r--src/glx/x11/indirect_size_get.h102
-rw-r--r--src/glx/x11/indirect_table.c1596
8 files changed, 16844 insertions, 0 deletions
diff --git a/src/glx/x11/indirect_dispatch.c b/src/glx/x11/indirect_dispatch.c
new file mode 100644
index 00000000000..2afd3eb22f8
--- /dev/null
+++ b/src/glx/x11/indirect_dispatch.c
@@ -0,0 +1,5889 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
+
+static const unsigned dummy_answer[2] = {0, 0};
+
+int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CallList(GLbyte * pc)
+{
+ CALL_CallList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CallLists(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+ const GLenum type = *(GLenum *)(pc + 4);
+ const GLvoid * lists = (const GLvoid *)(pc + 8);
+
+ lists = (const GLvoid *) (pc + 8);
+
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
+}
+
+int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ *(GLsizei *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLuint retval;
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ListBase(GLbyte * pc)
+{
+ CALL_ListBase( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Begin(GLbyte * pc)
+{
+ CALL_Begin( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Bitmap(GLbyte * pc)
+{
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_Bitmap( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLfloat *)(pc + 28),
+ *(GLfloat *)(pc + 32),
+ *(GLfloat *)(pc + 36),
+ *(GLfloat *)(pc + 40),
+ bitmap
+ ) );
+}
+
+void __glXDisp_Color3bv(GLbyte * pc)
+{
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3fv(GLbyte * pc)
+{
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3iv(GLbyte * pc)
+{
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3sv(GLbyte * pc)
+{
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3ubv(GLbyte * pc)
+{
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3uiv(GLbyte * pc)
+{
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color3usv(GLbyte * pc)
+{
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4bv(GLbyte * pc)
+{
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4fv(GLbyte * pc)
+{
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4iv(GLbyte * pc)
+{
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4sv(GLbyte * pc)
+{
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4ubv(GLbyte * pc)
+{
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4uiv(GLbyte * pc)
+{
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Color4usv(GLbyte * pc)
+{
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EdgeFlagv(GLbyte * pc)
+{
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_End(GLbyte * pc)
+{
+ CALL_End( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexfv(GLbyte * pc)
+{
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexiv(GLbyte * pc)
+{
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Indexsv(GLbyte * pc)
+{
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3bv(GLbyte * pc)
+{
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3fv(GLbyte * pc)
+{
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3iv(GLbyte * pc)
+{
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Normal3sv(GLbyte * pc)
+{
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2fv(GLbyte * pc)
+{
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2iv(GLbyte * pc)
+{
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos2sv(GLbyte * pc)
+{
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3fv(GLbyte * pc)
+{
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3iv(GLbyte * pc)
+{
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos3sv(GLbyte * pc)
+{
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4fv(GLbyte * pc)
+{
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4iv(GLbyte * pc)
+{
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_RasterPos4sv(GLbyte * pc)
+{
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0),
+ (const GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Rectfv(GLbyte * pc)
+{
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectiv(GLbyte * pc)
+{
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0),
+ (const GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Rectsv(GLbyte * pc)
+{
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1fv(GLbyte * pc)
+{
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1iv(GLbyte * pc)
+{
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord1sv(GLbyte * pc)
+{
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2fv(GLbyte * pc)
+{
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2iv(GLbyte * pc)
+{
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord2sv(GLbyte * pc)
+{
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3fv(GLbyte * pc)
+{
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3iv(GLbyte * pc)
+{
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord3sv(GLbyte * pc)
+{
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4fv(GLbyte * pc)
+{
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4iv(GLbyte * pc)
+{
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexCoord4sv(GLbyte * pc)
+{
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2fv(GLbyte * pc)
+{
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2iv(GLbyte * pc)
+{
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex2sv(GLbyte * pc)
+{
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3fv(GLbyte * pc)
+{
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3iv(GLbyte * pc)
+{
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex3sv(GLbyte * pc)
+{
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4fv(GLbyte * pc)
+{
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4iv(GLbyte * pc)
+{
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Vertex4sv(GLbyte * pc)
+{
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMaterial(GLbyte * pc)
+{
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CullFace(GLbyte * pc)
+{
+ CALL_CullFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Fogf(GLbyte * pc)
+{
+ CALL_Fogf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Fogi(GLbyte * pc)
+{
+ CALL_Fogi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_FrontFace(GLbyte * pc)
+{
+ CALL_FrontFace( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Hint(GLbyte * pc)
+{
+ CALL_Hint( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Lightf(GLbyte * pc)
+{
+ CALL_Lightf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Lightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Lighti(GLbyte * pc)
+{
+ CALL_Lighti( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Lightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModelf(GLbyte * pc)
+{
+ CALL_LightModelf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LightModeli(GLbyte * pc)
+{
+ CALL_LightModeli( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_LineStipple(GLbyte * pc)
+{
+ CALL_LineStipple( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LineWidth(GLbyte * pc)
+{
+ CALL_LineWidth( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Materialf(GLbyte * pc)
+{
+ CALL_Materialf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_Materialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_Materiali(GLbyte * pc)
+{
+ CALL_Materiali( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_Materialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_PointSize(GLbyte * pc)
+{
+ CALL_PointSize( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonMode(GLbyte * pc)
+{
+ CALL_PolygonMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
+}
+
+void __glXDisp_Scissor(GLbyte * pc)
+{
+ CALL_Scissor( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ShadeModel(GLbyte * pc)
+{
+ CALL_ShadeModel( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexParameterf(GLbyte * pc)
+{
+ CALL_TexParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexParameteri(GLbyte * pc)
+{
+ CALL_TexParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexEnvf(GLbyte * pc)
+{
+ CALL_TexEnvf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexEnvi(GLbyte * pc)
+{
+ CALL_TexEnvi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexGend( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12),
+ *(GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLdouble * params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) (pc + 8);
+
+ CALL_TexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGenf(GLbyte * pc)
+{
+ CALL_TexGenf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_TexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_TexGeni(GLbyte * pc)
+{
+ CALL_TexGeni( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_TexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_InitNames(GLbyte * pc)
+{
+ CALL_InitNames( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadName(GLbyte * pc)
+{
+ CALL_LoadName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PassThrough(GLbyte * pc)
+{
+ CALL_PassThrough( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopName(GLbyte * pc)
+{
+ CALL_PopName( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushName(GLbyte * pc)
+{
+ CALL_PushName( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_DrawBuffer(GLbyte * pc)
+{
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Clear(GLbyte * pc)
+{
+ CALL_Clear( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearAccum(GLbyte * pc)
+{
+ CALL_ClearAccum( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearIndex(GLbyte * pc)
+{
+ CALL_ClearIndex( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearColor(GLbyte * pc)
+{
+ CALL_ClearColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ClearStencil(GLbyte * pc)
+{
+ CALL_ClearStencil( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClearDepth( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilMask(GLbyte * pc)
+{
+ CALL_StencilMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorMask(GLbyte * pc)
+{
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
+}
+
+void __glXDisp_DepthMask(GLbyte * pc)
+{
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_IndexMask(GLbyte * pc)
+{
+ CALL_IndexMask( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Accum(GLbyte * pc)
+{
+ CALL_Accum( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Disable(GLbyte * pc)
+{
+ CALL_Disable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Enable(GLbyte * pc)
+{
+ CALL_Enable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PopAttrib(GLbyte * pc)
+{
+ CALL_PopAttrib( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushAttrib(GLbyte * pc)
+{
+ CALL_PushAttrib( GET_DISPATCH(), (
+ *(GLbitfield *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ *(GLint *)(pc + 16),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid1f(GLbyte * pc)
+{
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ *(GLint *)(pc + 32),
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLint *)(pc + 36),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_MapGrid2f(GLbyte * pc)
+{
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLfloat *)(pc + 16),
+ *(GLfloat *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord1fv(GLbyte * pc)
+{
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalCoord2fv(GLbyte * pc)
+{
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh1(GLbyte * pc)
+{
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_EvalPoint1(GLbyte * pc)
+{
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ *(GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_EvalMesh2(GLbyte * pc)
+{
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_EvalPoint2(GLbyte * pc)
+{
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_AlphaFunc(GLbyte * pc)
+{
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BlendFunc(GLbyte * pc)
+{
+ CALL_BlendFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_LogicOp(GLbyte * pc)
+{
+ CALL_LogicOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_StencilFunc(GLbyte * pc)
+{
+ CALL_StencilFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_StencilOp(GLbyte * pc)
+{
+ CALL_StencilOp( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_DepthFunc(GLbyte * pc)
+{
+ CALL_DepthFunc( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PixelZoom(GLbyte * pc)
+{
+ CALL_PixelZoom( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferf(GLbyte * pc)
+{
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PixelTransferi(GLbyte * pc)
+{
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLuint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = *(GLsizei *)(pc + 4);
+
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ mapsize,
+ (const GLushort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ReadBuffer(GLbyte * pc)
+{
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_CopyPixels(GLbyte * pc)
+{
+ CALL_CopyPixels( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_DrawPixels(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_DrawPixels( GET_DISPATCH(), (
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLenum *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ pixels
+ ) );
+}
+
+int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble equation[4];
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ equation
+ ) );
+ __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_GetError( GET_DISPATCH(), () );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapdv_size(target,query);
+ GLdouble answerBuffer[200];
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapfv_size(target,query);
+ GLfloat answerBuffer[200];
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLenum query = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMapiv_size(target,query);
+ GLint answerBuffer[200];
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = *(GLenum *)(pc + 0);
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 8);
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsList( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_DepthRange( GET_DISPATCH(), (
+ *(GLclampd *)(pc + 0),
+ *(GLclampd *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Frustum( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_LoadIdentity(GLbyte * pc)
+{
+ CALL_LoadIdentity( GET_DISPATCH(), () );
+}
+
+void __glXDisp_LoadMatrixf(GLbyte * pc)
+{
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MatrixMode(GLbyte * pc)
+{
+ CALL_MatrixMode( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixf(GLbyte * pc)
+{
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Ortho( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24),
+ *(GLdouble *)(pc + 32),
+ *(GLdouble *)(pc + 40)
+ ) );
+}
+
+void __glXDisp_PopMatrix(GLbyte * pc)
+{
+ CALL_PopMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_PushMatrix(GLbyte * pc)
+{
+ CALL_PushMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDisp_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rotated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16),
+ *(GLdouble *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_Rotatef(GLbyte * pc)
+{
+ CALL_Rotatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8),
+ *(GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Scaled( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Scalef(GLbyte * pc)
+{
+ CALL_Scalef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Translated( GET_DISPATCH(), (
+ *(GLdouble *)(pc + 0),
+ *(GLdouble *)(pc + 8),
+ *(GLdouble *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_Translatef(GLbyte * pc)
+{
+ CALL_Translatef( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_Viewport(GLbyte * pc)
+{
+ CALL_Viewport( GET_DISPATCH(), (
+ *(GLint *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BindTexture(GLbyte * pc)
+{
+ CALL_BindTexture( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_Indexubv(GLbyte * pc)
+{
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PolygonOffset(GLbyte * pc)
+{
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ *(GLfloat *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_CopyTexImage1D(GLbyte * pc)
+{
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CopyTexImage2D(GLbyte * pc)
+{
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLint *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage1D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage2D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28)
+ ) );
+}
+
+int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ (const GLclampf *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TexSubImage1D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLsizei *)(pc + 36),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage2D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLint *)(pc + 28),
+ *(GLint *)(pc + 32),
+ *(GLsizei *)(pc + 36),
+ *(GLsizei *)(pc + 40),
+ *(GLenum *)(pc + 44),
+ *(GLenum *)(pc + 48),
+ pixels
+ ) );
+}
+
+void __glXDisp_BlendColor(GLbyte * pc)
+{
+ CALL_BlendColor( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLclampf *)(pc + 4),
+ *(GLclampf *)(pc + 8),
+ *(GLclampf *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_BlendEquation(GLbyte * pc)
+{
+ CALL_BlendEquation( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ColorTable(GLbyte * pc)
+{
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ table
+ ) );
+}
+
+void __glXDisp_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyColorTable(GLbyte * pc)
+{
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ data
+ ) );
+}
+
+void __glXDisp_CopyColorSubTable(GLbyte * pc)
+{
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32),
+ *(GLenum *)(pc + 36),
+ *(GLenum *)(pc + 40),
+ image
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterf(GLbyte * pc)
+{
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 8);
+
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteri(GLbyte * pc)
+{
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 4);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 8);
+
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20)
+ ) );
+}
+
+int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLsizei *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLboolean *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_Minmax(GLbyte * pc)
+{
+ CALL_Minmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLboolean *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ResetHistogram(GLbyte * pc)
+{
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ResetMinmax(GLbyte * pc)
+{
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLsizei *)(pc + 48),
+ *(GLsizei *)(pc + 52),
+ *(GLsizei *)(pc + 56),
+ *(GLint *)(pc + 64),
+ *(GLenum *)(pc + 68),
+ *(GLenum *)(pc + 72),
+ pixels
+ ) );
+}
+
+void __glXDisp_TexSubImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) );
+
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 36),
+ *(GLint *)(pc + 40),
+ *(GLint *)(pc + 44),
+ *(GLint *)(pc + 48),
+ *(GLint *)(pc + 52),
+ *(GLsizei *)(pc + 60),
+ *(GLsizei *)(pc + 64),
+ *(GLsizei *)(pc + 68),
+ *(GLenum *)(pc + 76),
+ *(GLenum *)(pc + 80),
+ pixels
+ ) );
+}
+
+void __glXDisp_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20),
+ *(GLint *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLsizei *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_ActiveTextureARB(GLbyte * pc)
+{
+ CALL_ActiveTextureARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord1dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 8),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1ivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord1svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1svARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord2dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 16),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2ivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord2svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2svARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord3dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 24),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3ivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord3svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3svARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 32),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4ivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_MultiTexCoord4svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4svARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SampleCoverageARB(GLbyte * pc)
+{
+ CALL_SampleCoverageARB( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage1DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexImage1DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLint *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage2DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 24);
+
+ CALL_CompressedTexImage2DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLint *)(pc + 20),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
+}
+
+void __glXDisp_CompressedTexImage3DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexImage3DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLint *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 20);
+
+ CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLsizei *)(pc + 12),
+ *(GLenum *)(pc + 16),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 28);
+
+ CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLsizei *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLenum *)(pc + 24),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = *(GLsizei *)(pc + 36);
+
+ CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4),
+ *(GLint *)(pc + 8),
+ *(GLint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLsizei *)(pc + 20),
+ *(GLsizei *)(pc + 24),
+ *(GLsizei *)(pc + 28),
+ *(GLenum *)(pc + 32),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
+}
+
+int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1svARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2svARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3svARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NbvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NsvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NubvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NuivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NusvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4bvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4bvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4ivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4svARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4uivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4uivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4usvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4usvARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLushort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BeginQueryARB(GLbyte * pc)
+{
+ CALL_BeginQueryARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteQueriesARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_EndQueryARB(GLbyte * pc)
+{
+ CALL_EndQueryARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueriesARB( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
+ GLuint answerBuffer[200];
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectuivARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetQueryivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryivARB( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsQueryARB( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DrawBuffersARB(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DrawBuffersARB( GET_DISPATCH(), (
+ n,
+ (const GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ *(GLclampf *)(pc + 0),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_PointParameterfEXT(GLbyte * pc)
+{
+ CALL_PointParameterfEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameterfvEXT(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLfloat * params;
+
+ params = (const GLfloat *) (pc + 4);
+
+ CALL_PointParameterfvEXT( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3bvEXT( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_SecondaryColor3dvEXT( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3ivEXT( GET_DISPATCH(), (
+ (const GLint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3svEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3svEXT( GET_DISPATCH(), (
+ (const GLshort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3uivEXT( GET_DISPATCH(), (
+ (const GLuint *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3usvEXT( GET_DISPATCH(), (
+ (const GLushort *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoorddvEXT(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_FogCoorddvEXT( GET_DISPATCH(), (
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
+{
+ CALL_BlendFuncSeparateEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_WindowPos3fvMESA(GLbyte * pc)
+{
+ CALL_WindowPos3fvMESA( GET_DISPATCH(), (
+ (const GLfloat *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4),
+ residences
+ ) );
+ __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_BindProgramNV(GLbyte * pc)
+{
+ CALL_BindProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsNV( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = *(GLenum *)(pc + 4);
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ pname,
+ params
+ ) );
+ __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsProgramNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_LoadProgramNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 8);
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLuint num = *(GLuint *)(pc + 8);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLdouble *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLuint num = *(GLuint *)(pc + 8);
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ num,
+ (const GLfloat *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLenum *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib1svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib2svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib3svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLdouble *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLfloat *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLshort *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLdouble *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLshort *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 4);
+
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_PointParameteriNV(GLbyte * pc)
+{
+ CALL_PointParameteriNV( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_PointParameterivNV(GLbyte * pc)
+{
+ const GLenum pname = *(GLenum *)(pc + 0);
+ const GLint * params;
+
+ params = (const GLint *) (pc + 4);
+
+ CALL_PointParameterivNV( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 36);
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 32),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)(pc + 0)
+ ) );
+}
+
+void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = *(GLsizei *)(pc + 4);
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)(pc + 8)
+ ) );
+}
+
+void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
+{
+ CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLuint *)(pc + 4)
+ ) );
+}
+
+int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteFramebuffersEXT( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
+{
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), (
+ n,
+ (const GLuint *)(pc + 4)
+ ) );
+}
+
+void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
+{
+ CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture1DEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture2DEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16)
+ ) );
+}
+
+void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture3DEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ *(GLuint *)(pc + 12),
+ *(GLint *)(pc + 16),
+ *(GLint *)(pc + 20)
+ ) );
+}
+
+int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffersEXT( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = *(GLsizei *)(pc + 0);
+
+ GLuint answerBuffer[200];
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffersEXT( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_GenerateMipmapEXT(GLbyte * pc)
+{
+ CALL_GenerateMipmapEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0)
+ ) );
+}
+
+int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLenum *)(pc + 8),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ params
+ ) );
+ __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsFramebufferEXT( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), (
+ *(GLuint *)(pc + 0)
+ ) );
+ __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDisp_RenderbufferStorageEXT(GLbyte * pc)
+{
+ CALL_RenderbufferStorageEXT( GET_DISPATCH(), (
+ *(GLenum *)(pc + 0),
+ *(GLenum *)(pc + 4),
+ *(GLsizei *)(pc + 8),
+ *(GLsizei *)(pc + 12)
+ ) );
+}
+
diff --git a/src/glx/x11/indirect_dispatch.h b/src/glx/x11/indirect_dispatch.h
new file mode 100644
index 00000000000..e81c382f0a1
--- /dev/null
+++ b/src/glx/x11/indirect_dispatch.h
@@ -0,0 +1,1047 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_DISPATCH_H_ )
+# define _INDIRECT_DISPATCH_H_
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define HIDDEN __attribute__((visibility("hidden")))
+# else
+# define HIDDEN
+# endif
+struct __GLXclientStateRec;
+
+extern HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc);
+extern HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc);
+extern HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc);
+extern HIDDEN void __glXDisp_SampleCoverageARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SampleCoverageARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_BeginQueryARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BeginQueryARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PointParameteriNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PointParameteriNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ActiveTextureARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ActiveTextureARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Histogram(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Histogram(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc);
+extern HIDDEN void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color3uiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_SwapBuffers(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Indexubv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc);
+extern HIDDEN int __glXDisp_Render(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_Render(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexImage3D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc);
+extern HIDDEN int __glXDisp_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeContextCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFBConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color3ubv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_LightModeliv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib1svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Normal3bv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc);
+extern HIDDEN int __glXDisp_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_VendorPrivate(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_BlendColor(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc);
+extern HIDDEN void __glXDisp_Scalef(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Scalef(GLbyte * pc);
+extern HIDDEN void __glXDisp_Normal3iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PassThrough(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc);
+extern HIDDEN void __glXDisp_Viewport(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Viewport(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_DepthRange(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc);
+extern HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PointParameterfEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PointParameterfEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexImage3DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color3sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVisualConfigs(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CopyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color3fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PointSize(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PointSize(GLbyte * pc);
+extern HIDDEN void __glXDisp_PopName(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PopName(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LineStipple(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexEnvi(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_LightModeli(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Scaled(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Scaled(GLbyte * pc);
+extern HIDDEN void __glXDisp_CallLists(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CallLists(GLbyte * pc);
+extern HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexImage1DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rotated(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
+extern HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexParameterf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexParameteri(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_DrawPixels(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_GenerateMipmapEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc);
+extern HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc);
+extern HIDDEN void __glXDisp_Scissor(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Scissor(GLbyte * pc);
+extern HIDDEN void __glXDisp_Fogf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Fogf(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4usv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Fogi(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Fogi(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color3usv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc);
+extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc);
+extern HIDDEN void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RenderbufferStorageEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorTable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc);
+extern HIDDEN void __glXDisp_Accum(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Accum(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc);
+extern HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ClearStencil(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib3dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ClearIndex(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc);
+extern HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc);
+extern HIDDEN void __glXDisp_PushMatrix(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc);
+extern HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFBConfigsSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateNewContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmaxEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Normal3fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_End(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_End(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGenfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateContextWithConfigSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CopySubBufferMESA(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_BlendEquation(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Indexdv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PushName(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PushName(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultiTexCoord1svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_EndQueryARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EndQueryARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord3svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryServerString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4bv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc);
+extern HIDDEN void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LogicOp(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_WaitX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc);
+extern HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGeniv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc);
+extern HIDDEN void __glXDisp_DepthFunc(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc);
+extern HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PointParameterivNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PointParameterivNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_BlendFunc(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc);
+extern HIDDEN int __glXDisp_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_WaitGL(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color4uiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_PushAttrib(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyPbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDisp_WindowPos3fvMESA(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryExtensionsString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTableSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Indexiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogramParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Frustum(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Frustum(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexEnvf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib1dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DeleteTexturesEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ClearAccum(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryVersion(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_Lightfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ClearDepth(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreatePixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Lightiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib2dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rectdv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Materialiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc);
+extern HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_PolygonMode(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexGeni(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGenf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGend(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGend(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Color4sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsProgramNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsProgramNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PixelZoom(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color3dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyGLXPixmap(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc);
+extern HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc);
+extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DestroyGLXPbufferSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetSeparableFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexImage1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_FrontFace(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc);
+extern HIDDEN int __glXDisp_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_RenderLarge(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc);
+extern HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Normal3dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Lightf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Lightf(GLbyte * pc);
+extern HIDDEN void __glXDisp_MatrixMode(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc);
+extern HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Lighti(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Lighti(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ChangeDrawableAttributesSGIX(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreatePbuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ClearColor(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc);
+extern HIDDEN int __glXDisp_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsDirect(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexEnviv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc);
+extern HIDDEN int __glXDisp_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_SwapIntervalSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTableParameterfvSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Bitmap(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_VendorPrivateWithReply(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_Map1d(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Map1d(GLbyte * pc);
+extern HIDDEN void __glXDisp_Map1f(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Map1f(GLbyte * pc);
+extern HIDDEN void __glXDisp_CompressedTexImage2DARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexImage2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ChangeDrawableAttributes(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmaxParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Fogiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc);
+extern HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Clear(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Clear(GLbyte * pc);
+extern HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc);
+extern HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc);
+extern HIDDEN void __glXDisp_Ortho(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Ortho(GLbyte * pc);
+extern HIDDEN void __glXDisp_ListBase(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ListBase(GLbyte * pc);
+extern HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetColorTableParameterivSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ReleaseTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_CallList(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CallList(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rectiv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc);
+extern HIDDEN void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc);
+extern HIDDEN int __glXDisp_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_BindTexImageEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_LineWidth(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexGendv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc);
+extern HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_UseXFont(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ShadeModel(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc);
+extern HIDDEN void __glXDisp_Materialfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc);
+extern HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_DrawArrays(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color3iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogramParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Rotatef(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc);
+extern HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc);
+extern HIDDEN void __glXDisp_PopMatrix(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc);
+extern HIDDEN int __glXDisp_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeCurrentReadSGI(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_MakeCurrent(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Map2d(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Map2d(GLbyte * pc);
+extern HIDDEN void __glXDisp_Map2f(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Map2f(GLbyte * pc);
+extern HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetConvolutionFilterEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetHistogramEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_Materialf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Materialf(GLbyte * pc);
+extern HIDDEN void __glXDisp_Materiali(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Materiali(GLbyte * pc);
+extern HIDDEN void __glXDisp_Indexsv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord4svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_LightModelfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Translated(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Translated(GLbyte * pc);
+extern HIDDEN void __glXDisp_Translatef(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Translatef(GLbyte * pc);
+extern HIDDEN void __glXDisp_StencilMask(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc);
+extern HIDDEN int __glXDisp_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_CreateWindow(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_LoadName(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc);
+extern HIDDEN void __glXDisp_CullFace(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CullFace(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryContextInfoEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_StencilFunc(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyPixels(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc);
+extern HIDDEN void __glXDisp_Rectsv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc);
+extern HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc);
+extern HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4uivARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_ClipPlane(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Indexfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc);
+extern HIDDEN int __glXDisp_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_QueryContext(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_SecondaryColor3svEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc);
+extern HIDDEN void __glXDisp_IndexMask(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc);
+extern HIDDEN void __glXDisp_BindProgramNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_BindProgramNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_PopAttrib(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc);
+extern HIDDEN void __glXDisp_Fogfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_InitNames(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_InitNames(GLbyte * pc);
+extern HIDDEN void __glXDisp_Normal3sv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Minmax(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Minmax(GLbyte * pc);
+extern HIDDEN void __glXDisp_FogCoorddvEXT(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_FogCoorddvEXT(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Hint(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Hint(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib2svARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Begin(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Begin(GLbyte * pc);
+extern HIDDEN int __glXDisp_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_ClientInfo(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Rectfv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc);
+extern HIDDEN void __glXDisp_LightModelf(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_Disable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Disable(GLbyte * pc);
+extern HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_ColorMask(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc);
+extern HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc);
+extern HIDDEN void __glXDisp_Enable(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Enable(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc);
+extern HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDisp_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GetMinmaxParameterfvEXT(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc);
+extern HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc);
+extern HIDDEN int __glXDisp_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN int __glXDispSwap_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *);
+extern HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc);
+
+# undef HIDDEN
+
+#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */
diff --git a/src/glx/x11/indirect_dispatch_swap.c b/src/glx/x11/indirect_dispatch_swap.c
new file mode 100644
index 00000000000..f137cbe98ad
--- /dev/null
+++ b/src/glx/x11/indirect_dispatch_swap.c
@@ -0,0 +1,6051 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <X11/Xmd.h>
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <inttypes.h>
+#include "indirect_size.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_util.h"
+#include "singlesize.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+typedef struct {
+ __GLX_PIXEL_3D_HDR;
+} __GLXpixel3DHeader;
+
+extern GLboolean __glXErrorOccured( void );
+extern void __glXClearErrorOccured( void );
+
+static const unsigned dummy_answer[2] = {0, 0};
+
+static GLsizei
+bswap_CARD32( const void * src )
+{
+ union { uint32_t dst; GLsizei ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static GLshort
+bswap_CARD16( const void * src )
+{
+ union { uint16_t dst; GLshort ret; } x;
+ x.dst = bswap_16( *(uint16_t *) src );
+ return x.ret;
+}
+
+static GLenum
+bswap_ENUM( const void * src )
+{
+ union { uint32_t dst; GLenum ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static GLdouble
+bswap_FLOAT64( const void * src )
+{
+ union { uint64_t dst; GLdouble ret; } x;
+ x.dst = bswap_64( *(uint64_t *) src );
+ return x.ret;
+}
+
+static GLfloat
+bswap_FLOAT32( const void * src )
+{
+ union { uint32_t dst; GLfloat ret; } x;
+ x.dst = bswap_32( *(uint32_t *) src );
+ return x.ret;
+}
+
+static void *
+bswap_16_array( uint16_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint16_t temp = bswap_16( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_32_array( uint32_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint32_t temp = bswap_32( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+static void *
+bswap_64_array( uint64_t * src, unsigned count )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ uint64_t temp = bswap_64( src[i] );
+ src[i] = temp;
+ }
+
+ return src;
+}
+
+int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_NewList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_EndList( GET_DISPATCH(), () );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_CallList(GLbyte * pc)
+{
+ CALL_CallList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_CallLists(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+ const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLvoid * lists;
+
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_2_BYTES:
+ case GL_3_BYTES:
+ case GL_4_BYTES:
+ lists = (const GLvoid *) (pc + 8); break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
+ default:
+ return;
+ }
+
+ CALL_CallLists( GET_DISPATCH(), (
+ n,
+ type,
+ lists
+ ) );
+}
+
+int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_DeleteLists( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLuint retval;
+ retval = CALL_GenLists( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ListBase(GLbyte * pc)
+{
+ CALL_ListBase( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Begin(GLbyte * pc)
+{
+ CALL_Begin( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Bitmap(GLbyte * pc)
+{
+ const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_Bitmap( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLfloat )bswap_FLOAT32( pc + 28 ),
+ (GLfloat )bswap_FLOAT32( pc + 32 ),
+ (GLfloat )bswap_FLOAT32( pc + 36 ),
+ (GLfloat )bswap_FLOAT32( pc + 40 ),
+ bitmap
+ ) );
+}
+
+void __glXDispSwap_Color3bv(GLbyte * pc)
+{
+ CALL_Color3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3fv(GLbyte * pc)
+{
+ CALL_Color3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3iv(GLbyte * pc)
+{
+ CALL_Color3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3sv(GLbyte * pc)
+{
+ CALL_Color3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3ubv(GLbyte * pc)
+{
+ CALL_Color3ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color3uiv(GLbyte * pc)
+{
+ CALL_Color3uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color3usv(GLbyte * pc)
+{
+ CALL_Color3usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Color4bv(GLbyte * pc)
+{
+ CALL_Color4bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Color4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4fv(GLbyte * pc)
+{
+ CALL_Color4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4iv(GLbyte * pc)
+{
+ CALL_Color4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4sv(GLbyte * pc)
+{
+ CALL_Color4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4ubv(GLbyte * pc)
+{
+ CALL_Color4ubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Color4uiv(GLbyte * pc)
+{
+ CALL_Color4uiv( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Color4usv(GLbyte * pc)
+{
+ CALL_Color4usv( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_EdgeFlagv(GLbyte * pc)
+{
+ CALL_EdgeFlagv( GET_DISPATCH(), (
+ (const GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_End(GLbyte * pc)
+{
+ CALL_End( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_Indexdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Indexdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexfv(GLbyte * pc)
+{
+ CALL_Indexfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexiv(GLbyte * pc)
+{
+ CALL_Indexiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Indexsv(GLbyte * pc)
+{
+ CALL_Indexsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_Normal3bv(GLbyte * pc)
+{
+ CALL_Normal3bv( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_Normal3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Normal3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3fv(GLbyte * pc)
+{
+ CALL_Normal3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3iv(GLbyte * pc)
+{
+ CALL_Normal3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Normal3sv(GLbyte * pc)
+{
+ CALL_Normal3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2fv(GLbyte * pc)
+{
+ CALL_RasterPos2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2iv(GLbyte * pc)
+{
+ CALL_RasterPos2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos2sv(GLbyte * pc)
+{
+ CALL_RasterPos2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3fv(GLbyte * pc)
+{
+ CALL_RasterPos3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3iv(GLbyte * pc)
+{
+ CALL_RasterPos3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos3sv(GLbyte * pc)
+{
+ CALL_RasterPos3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_RasterPos4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4fv(GLbyte * pc)
+{
+ CALL_RasterPos4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4iv(GLbyte * pc)
+{
+ CALL_RasterPos4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_RasterPos4sv(GLbyte * pc)
+{
+ CALL_RasterPos4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Rectdv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rectdv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectfv(GLbyte * pc)
+{
+ CALL_Rectfv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectiv(GLbyte * pc)
+{
+ CALL_Rectiv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
+ ) );
+}
+
+void __glXDispSwap_Rectsv(GLbyte * pc)
+{
+ CALL_Rectsv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1fv(GLbyte * pc)
+{
+ CALL_TexCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1iv(GLbyte * pc)
+{
+ CALL_TexCoord1iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord1sv(GLbyte * pc)
+{
+ CALL_TexCoord1sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2fv(GLbyte * pc)
+{
+ CALL_TexCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2iv(GLbyte * pc)
+{
+ CALL_TexCoord2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord2sv(GLbyte * pc)
+{
+ CALL_TexCoord2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3fv(GLbyte * pc)
+{
+ CALL_TexCoord3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3iv(GLbyte * pc)
+{
+ CALL_TexCoord3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord3sv(GLbyte * pc)
+{
+ CALL_TexCoord3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexCoord4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4fv(GLbyte * pc)
+{
+ CALL_TexCoord4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4iv(GLbyte * pc)
+{
+ CALL_TexCoord4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_TexCoord4sv(GLbyte * pc)
+{
+ CALL_TexCoord4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2fv(GLbyte * pc)
+{
+ CALL_Vertex2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2iv(GLbyte * pc)
+{
+ CALL_Vertex2iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex2sv(GLbyte * pc)
+{
+ CALL_Vertex2sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex3dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3fv(GLbyte * pc)
+{
+ CALL_Vertex3fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3iv(GLbyte * pc)
+{
+ CALL_Vertex3iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex3sv(GLbyte * pc)
+{
+ CALL_Vertex3sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Vertex4dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4fv(GLbyte * pc)
+{
+ CALL_Vertex4fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4iv(GLbyte * pc)
+{
+ CALL_Vertex4iv( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_Vertex4sv(GLbyte * pc)
+{
+ CALL_Vertex4sv( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ClipPlane(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ColorMaterial(GLbyte * pc)
+{
+ CALL_ColorMaterial( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_CullFace(GLbyte * pc)
+{
+ CALL_CullFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Fogf(GLbyte * pc)
+{
+ CALL_Fogf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Fogfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
+
+ CALL_Fogfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Fogi(GLbyte * pc)
+{
+ CALL_Fogi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Fogiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
+
+ CALL_Fogiv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_FrontFace(GLbyte * pc)
+{
+ CALL_FrontFace( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Hint(GLbyte * pc)
+{
+ CALL_Hint( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Lightf(GLbyte * pc)
+{
+ CALL_Lightf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Lightfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
+
+ CALL_Lightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Lighti(GLbyte * pc)
+{
+ CALL_Lighti( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Lightiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
+
+ CALL_Lightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LightModelf(GLbyte * pc)
+{
+ CALL_LightModelf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LightModelfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
+
+ CALL_LightModelfv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LightModeli(GLbyte * pc)
+{
+ CALL_LightModeli( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LightModeliv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
+
+ CALL_LightModeliv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_LineStipple(GLbyte * pc)
+{
+ CALL_LineStipple( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLushort)bswap_CARD16 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LineWidth(GLbyte * pc)
+{
+ CALL_LineWidth( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Materialf(GLbyte * pc)
+{
+ CALL_Materialf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Materialfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
+
+ CALL_Materialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_Materiali(GLbyte * pc)
+{
+ CALL_Materiali( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Materialiv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
+
+ CALL_Materialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_PointSize(GLbyte * pc)
+{
+ CALL_PointSize( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PolygonMode(GLbyte * pc)
+{
+ CALL_PolygonMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PolygonStipple(GLbyte * pc)
+{
+ const GLubyte * const mask = (const GLubyte *) (pc + 20);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_PolygonStipple( GET_DISPATCH(), (
+ mask
+ ) );
+}
+
+void __glXDispSwap_Scissor(GLbyte * pc)
+{
+ CALL_Scissor( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ShadeModel(GLbyte * pc)
+{
+ CALL_ShadeModel( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexParameterf(GLbyte * pc)
+{
+ CALL_TexParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
+
+ CALL_TexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexParameteri(GLbyte * pc)
+{
+ CALL_TexParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
+
+ CALL_TexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexImage1D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexImage2D(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 52);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexEnvf(GLbyte * pc)
+{
+ CALL_TexEnvf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexEnvfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
+
+ CALL_TexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexEnvi(GLbyte * pc)
+{
+ CALL_TexEnvi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexEnviv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
+
+ CALL_TexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGend(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_TexGend( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexGendv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLdouble * params;
+
+#ifdef __GLX_ALIGN64
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
+
+ CALL_TexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGenf(GLbyte * pc)
+{
+ CALL_TexGenf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexGenfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
+
+ CALL_TexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_TexGeni(GLbyte * pc)
+{
+ CALL_TexGeni( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_TexGeniv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
+
+ CALL_TexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_InitNames(GLbyte * pc)
+{
+ CALL_InitNames( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_LoadName(GLbyte * pc)
+{
+ CALL_LoadName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PassThrough(GLbyte * pc)
+{
+ CALL_PassThrough( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PopName(GLbyte * pc)
+{
+ CALL_PopName( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushName(GLbyte * pc)
+{
+ CALL_PushName( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_DrawBuffer(GLbyte * pc)
+{
+ CALL_DrawBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Clear(GLbyte * pc)
+{
+ CALL_Clear( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearAccum(GLbyte * pc)
+{
+ CALL_ClearAccum( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ClearIndex(GLbyte * pc)
+{
+ CALL_ClearIndex( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearColor(GLbyte * pc)
+{
+ CALL_ClearColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_ClearStencil(GLbyte * pc)
+{
+ CALL_ClearStencil( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ClearDepth(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ClearDepth( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_StencilMask(GLbyte * pc)
+{
+ CALL_StencilMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ColorMask(GLbyte * pc)
+{
+ CALL_ColorMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0),
+ *(GLboolean *)(pc + 1),
+ *(GLboolean *)(pc + 2),
+ *(GLboolean *)(pc + 3)
+ ) );
+}
+
+void __glXDispSwap_DepthMask(GLbyte * pc)
+{
+ CALL_DepthMask( GET_DISPATCH(), (
+ *(GLboolean *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_IndexMask(GLbyte * pc)
+{
+ CALL_IndexMask( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Accum(GLbyte * pc)
+{
+ CALL_Accum( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Disable(GLbyte * pc)
+{
+ CALL_Disable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_Enable(GLbyte * pc)
+{
+ CALL_Enable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PopAttrib(GLbyte * pc)
+{
+ CALL_PopAttrib( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushAttrib(GLbyte * pc)
+{
+ CALL_PushAttrib( GET_DISPATCH(), (
+ (GLbitfield)bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid1d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid1d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid1f(GLbyte * pc)
+{
+ CALL_MapGrid1f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid2d(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MapGrid2d( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 36 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_MapGrid2f(GLbyte * pc)
+{
+ CALL_MapGrid2f( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLfloat )bswap_FLOAT32( pc + 16 ),
+ (GLfloat )bswap_FLOAT32( pc + 20 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord1dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
+{
+ CALL_EvalCoord1fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_EvalCoord2dv( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
+{
+ CALL_EvalCoord2fv( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_EvalMesh1(GLbyte * pc)
+{
+ CALL_EvalMesh1( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_EvalPoint1(GLbyte * pc)
+{
+ CALL_EvalPoint1( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_EvalMesh2(GLbyte * pc)
+{
+ CALL_EvalMesh2( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_EvalPoint2(GLbyte * pc)
+{
+ CALL_EvalPoint2( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_AlphaFunc(GLbyte * pc)
+{
+ CALL_AlphaFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BlendFunc(GLbyte * pc)
+{
+ CALL_BlendFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_LogicOp(GLbyte * pc)
+{
+ CALL_LogicOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_StencilFunc(GLbyte * pc)
+{
+ CALL_StencilFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLuint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_StencilOp(GLbyte * pc)
+{
+ CALL_StencilOp( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_DepthFunc(GLbyte * pc)
+{
+ CALL_DepthFunc( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelZoom(GLbyte * pc)
+{
+ CALL_PixelZoom( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PixelTransferf(GLbyte * pc)
+{
+ CALL_PixelTransferf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PixelTransferi(GLbyte * pc)
+{
+ CALL_PixelTransferi( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStoref( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ CALL_PixelStorei( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_PixelMapfv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelMapuiv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapuiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_PixelMapusv(GLbyte * pc)
+{
+ const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_PixelMapusv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ mapsize,
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_ReadBuffer(GLbyte * pc)
+{
+ CALL_ReadBuffer( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_CopyPixels(GLbyte * pc)
+{
+ CALL_CopyPixels( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_DrawPixels(GLbyte * pc)
+{
+ const GLvoid * const pixels = (const GLvoid *) (pc + 36);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_DrawPixels( GET_DISPATCH(), (
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLenum )bswap_ENUM ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ pixels
+ ) );
+}
+
+int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetBooleanv_size(pname);
+ GLboolean answerBuffer[200];
+ GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetBooleanv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble equation[4];
+ CALL_GetClipPlane( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ equation
+ ) );
+ (void) bswap_64_array( (uint64_t *) equation, 4 );
+ __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetDoublev_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetDoublev( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_GetError( GET_DISPATCH(), () );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetFloatv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetFloatv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetIntegerv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetIntegerv( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetLightfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetLightiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetLightiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapdv_size(target,query);
+ GLdouble answerBuffer[200];
+ GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapdv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_64_array( (uint64_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapfv_size(target,query);
+ GLfloat answerBuffer[200];
+ GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapfv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMapiv_size(target,query);
+ GLint answerBuffer[200];
+ GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (v == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMapiv( GET_DISPATCH(), (
+ target,
+ query,
+ v
+ ) );
+ (void) bswap_32_array( (uint32_t *) v, compsize );
+ __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMaterialfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMaterialiv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMaterialiv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapfv_size(map);
+ GLfloat answerBuffer[200];
+ GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapfv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapuiv_size(map);
+ GLuint answerBuffer[200];
+ GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapuiv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_32_array( (uint32_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
+
+ const GLuint compsize = __glGetPixelMapusv_size(map);
+ GLushort answerBuffer[200];
+ GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
+
+ if (values == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetPixelMapusv( GET_DISPATCH(), (
+ map,
+ values
+ ) );
+ (void) bswap_16_array( (uint16_t *) values, compsize );
+ __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexEnvfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnvfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexEnviv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexEnviv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGendv_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGendv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGenfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGenfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexGeniv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexGeniv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetTexParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+
+ const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
+
+ const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsEnabled( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsList( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_DepthRange(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 16);
+ pc -= 4;
+ }
+#endif
+
+ CALL_DepthRange( GET_DISPATCH(), (
+ (GLclampd)bswap_FLOAT64( pc + 0 ),
+ (GLclampd)bswap_FLOAT64( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Frustum(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Frustum( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
+}
+
+void __glXDispSwap_LoadIdentity(GLbyte * pc)
+{
+ CALL_LoadIdentity( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_LoadMatrixf(GLbyte * pc)
+{
+ CALL_LoadMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_LoadMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_LoadMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_MatrixMode(GLbyte * pc)
+{
+ CALL_MatrixMode( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MultMatrixf(GLbyte * pc)
+{
+ CALL_MultMatrixf( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_MultMatrixd(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 128);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultMatrixd( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
+ ) );
+}
+
+void __glXDispSwap_Ortho(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 48);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Ortho( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 ),
+ (GLdouble)bswap_FLOAT64( pc + 32 ),
+ (GLdouble)bswap_FLOAT64( pc + 40 )
+ ) );
+}
+
+void __glXDispSwap_PopMatrix(GLbyte * pc)
+{
+ CALL_PopMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_PushMatrix(GLbyte * pc)
+{
+ CALL_PushMatrix( GET_DISPATCH(), () );
+}
+
+void __glXDispSwap_Rotated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 32);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Rotated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 ),
+ (GLdouble)bswap_FLOAT64( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_Rotatef(GLbyte * pc)
+{
+ CALL_Rotatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 ),
+ (GLfloat )bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_Scaled(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Scaled( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_Scalef(GLbyte * pc)
+{
+ CALL_Scalef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Translated(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_Translated( GET_DISPATCH(), (
+ (GLdouble)bswap_FLOAT64( pc + 0 ),
+ (GLdouble)bswap_FLOAT64( pc + 8 ),
+ (GLdouble)bswap_FLOAT64( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_Translatef(GLbyte * pc)
+{
+ CALL_Translatef( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_Viewport(GLbyte * pc)
+{
+ CALL_Viewport( GET_DISPATCH(), (
+ (GLint )bswap_CARD32 ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_BindTexture(GLbyte * pc)
+{
+ CALL_BindTexture( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_Indexubv(GLbyte * pc)
+{
+ CALL_Indexubv( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_PolygonOffset(GLbyte * pc)
+{
+ CALL_PolygonOffset( GET_DISPATCH(), (
+ (GLfloat )bswap_FLOAT32( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreTexturesResident( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
+{
+ CALL_CopyTexImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
+{
+ CALL_CopyTexImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 )
+ ) );
+}
+
+int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenTextures( GET_DISPATCH(), (
+ n,
+ textures
+ ) );
+ (void) bswap_32_array( (uint32_t *) textures, n );
+ __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsTexture( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_PrioritizeTextures( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_TexSubImage1D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexSubImage2D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLint )bswap_CARD32 ( pc + 28 ),
+ (GLint )bswap_CARD32 ( pc + 32 ),
+ (GLsizei )bswap_CARD32 ( pc + 36 ),
+ (GLsizei )bswap_CARD32 ( pc + 40 ),
+ (GLenum )bswap_ENUM ( pc + 44 ),
+ (GLenum )bswap_ENUM ( pc + 48 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_BlendColor(GLbyte * pc)
+{
+ CALL_BlendColor( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ (GLclampf)bswap_FLOAT32( pc + 4 ),
+ (GLclampf)bswap_FLOAT32( pc + 8 ),
+ (GLclampf)bswap_FLOAT32( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_BlendEquation(GLbyte * pc)
+{
+ CALL_BlendEquation( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ColorTable(GLbyte * pc)
+{
+ const GLvoid * const table = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ table
+ ) );
+}
+
+void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
+
+ CALL_ColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
+
+ CALL_ColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_CopyColorTable(GLbyte * pc)
+{
+ CALL_CopyColorTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetColorTableParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetColorTableParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ColorSubTable(GLbyte * pc)
+{
+ const GLvoid * const data = (const GLvoid *) (pc + 40);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ data
+ ) );
+}
+
+void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
+{
+ CALL_CopyColorSubTable( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
+}
+
+void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
+{
+ const GLvoid * const image = (const GLvoid *) (pc + 44);
+ __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_ConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 ),
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLenum )bswap_ENUM ( pc + 40 ),
+ image
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
+{
+ CALL_ConvolutionParameterf( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLfloat )bswap_FLOAT32( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
+
+ CALL_ConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
+{
+ CALL_ConvolutionParameteri( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 )
+ ) );
+}
+
+void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
+
+ CALL_ConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
+{
+ CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetHistogramParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetHistogramParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_Histogram(GLbyte * pc)
+{
+ CALL_Histogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLsizei )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ *(GLboolean *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_Minmax(GLbyte * pc)
+{
+ CALL_Minmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ *(GLboolean *)(pc + 8)
+ ) );
+}
+
+void __glXDispSwap_ResetHistogram(GLbyte * pc)
+{
+ CALL_ResetHistogram( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_ResetMinmax(GLbyte * pc)
+{
+ CALL_ResetMinmax( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_TexImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLsizei )bswap_CARD32 ( pc + 48 ),
+ (GLsizei )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 56 ),
+ (GLint )bswap_CARD32 ( pc + 64 ),
+ (GLenum )bswap_ENUM ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 72 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_TexSubImage3D(GLbyte * pc)
+{
+ const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
+ const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
+ __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
+
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
+ CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
+
+ CALL_TexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 36 ),
+ (GLint )bswap_CARD32 ( pc + 40 ),
+ (GLint )bswap_CARD32 ( pc + 44 ),
+ (GLint )bswap_CARD32 ( pc + 48 ),
+ (GLint )bswap_CARD32 ( pc + 52 ),
+ (GLsizei )bswap_CARD32 ( pc + 60 ),
+ (GLsizei )bswap_CARD32 ( pc + 64 ),
+ (GLsizei )bswap_CARD32 ( pc + 68 ),
+ (GLenum )bswap_ENUM ( pc + 76 ),
+ (GLenum )bswap_ENUM ( pc + 80 ),
+ pixels
+ ) );
+}
+
+void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
+{
+ CALL_CopyTexSubImage3D( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLsizei )bswap_CARD32 ( pc + 32 )
+ ) );
+}
+
+void __glXDispSwap_ActiveTextureARB(GLbyte * pc)
+{
+ CALL_ActiveTextureARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord1dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1ivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord1svARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord2dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2ivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord2svARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord3dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3ivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord3svARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_MultiTexCoord4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4ivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
+{
+ CALL_MultiTexCoord4svARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_SampleCoverageARB(GLbyte * pc)
+{
+ CALL_SampleCoverageARB( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+
+ CALL_CompressedTexImage1DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
+
+ CALL_CompressedTexImage2DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 ),
+ imageSize,
+ (const GLvoid *)(pc + 28)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+
+ CALL_CompressedTexImage3DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLint )bswap_CARD32 ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
+
+ CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 ),
+ (GLenum )bswap_ENUM ( pc + 16 ),
+ imageSize,
+ (const GLvoid *)(pc + 24)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
+
+ CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLsizei )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLenum )bswap_ENUM ( pc + 24 ),
+ imageSize,
+ (const GLvoid *)(pc + 32)
+ ) );
+}
+
+void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc)
+{
+ const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+ CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 ),
+ (GLint )bswap_CARD32 ( pc + 8 ),
+ (GLint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLsizei )bswap_CARD32 ( pc + 20 ),
+ (GLsizei )bswap_CARD32 ( pc + 24 ),
+ (GLsizei )bswap_CARD32 ( pc + 28 ),
+ (GLenum )bswap_ENUM ( pc + 32 ),
+ imageSize,
+ (const GLvoid *)(pc + 40)
+ ) );
+}
+
+int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 40);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
+{
+ CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramStringARB(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramStringARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ len,
+ (const GLvoid *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib1svARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib2svARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib3svARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NbvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NsvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NubvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NuivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4NusvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4bvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLbyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4ivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4svARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4uivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc)
+{
+ CALL_VertexAttrib4usvARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_BeginQueryARB(GLbyte * pc)
+{
+ CALL_BeginQueryARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteQueriesARB( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_EndQueryARB(GLbyte * pc)
+{
+ CALL_EndQueryARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenQueriesARB( GET_DISPATCH(), (
+ n,
+ ids
+ ) );
+ (void) bswap_32_array( (uint32_t *) ids, n );
+ __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryObjectivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
+ GLuint answerBuffer[200];
+ GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryObjectuivARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetQueryivARB_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetQueryivARB( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsQueryARB( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_DrawBuffersARB(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DrawBuffersARB( GET_DISPATCH(), (
+ n,
+ (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
+{
+ CALL_SampleMaskSGIS( GET_DISPATCH(), (
+ (GLclampf)bswap_FLOAT32( pc + 0 ),
+ *(GLboolean *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
+{
+ CALL_SamplePatternSGIS( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+void __glXDispSwap_PointParameterfEXT(GLbyte * pc)
+{
+ CALL_PointParameterfEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLfloat )bswap_FLOAT32( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PointParameterfvEXT(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLfloat * params;
+
+ params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) );
+
+ CALL_PointParameterfvEXT( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3bvEXT( GET_DISPATCH(), (
+ (const GLbyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 24);
+ pc -= 4;
+ }
+#endif
+
+ CALL_SecondaryColor3dvEXT( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3ivEXT( GET_DISPATCH(), (
+ (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3svEXT( GET_DISPATCH(), (
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), (
+ (const GLubyte *)(pc + 0)
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3uivEXT( GET_DISPATCH(), (
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc)
+{
+ CALL_SecondaryColor3usvEXT( GET_DISPATCH(), (
+ (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
+ ) );
+}
+
+void __glXDispSwap_FogCoorddvEXT(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 8);
+ pc -= 4;
+ }
+#endif
+
+ CALL_FogCoorddvEXT( GET_DISPATCH(), (
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
+{
+ CALL_FogCoordfvEXT( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
+ ) );
+}
+
+void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc)
+{
+ CALL_BlendFuncSeparateEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc)
+{
+ CALL_WindowPos3fvMESA( GET_DISPATCH(), (
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
+ ) );
+}
+
+int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLboolean retval;
+ GLboolean answerBuffer[200];
+ GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
+ retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
+ residences
+ ) );
+ __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_BindProgramNV(GLbyte * pc)
+{
+ CALL_BindProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
+{
+ CALL_ExecuteProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenProgramsNV( GET_DISPATCH(), (
+ n,
+ programs
+ ) );
+ (void) bswap_32_array( (uint32_t *) programs, n );
+ __glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLdouble params[4];
+ CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLfloat params[4];
+ CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetProgramivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetProgramivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
+ GLdouble answerBuffer[200];
+ GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
+ GLfloat answerBuffer[200];
+ GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
+
+ const GLuint compsize = __glGetVertexAttribivNV_size(pname);
+ GLint answerBuffer[200];
+ GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
+
+ if (params == NULL) return BadAlloc;
+ __glXClearErrorOccured();
+
+ CALL_GetVertexAttribivNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ pname,
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, compsize );
+ __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsProgramNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_LoadProgramNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
+
+ CALL_LoadProgramNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ len,
+ (const GLubyte *)(pc + 12)
+ ) );
+}
+
+void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
+{
+ const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
+ ) );
+}
+
+void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
+{
+ const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 );
+
+ CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ num,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
+ ) );
+}
+
+void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
+{
+ CALL_TrackMatrixNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLenum )bswap_ENUM ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 12);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 20);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 28);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
+{
+#ifdef __GLX_ALIGN64
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, 36);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
+{
+ CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ (const GLubyte *)(pc + 4)
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs1svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs2svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs3svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4svNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
+ ) );
+}
+
+void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ n,
+ (const GLubyte *)(pc + 8)
+ ) );
+}
+
+void __glXDispSwap_PointParameteriNV(GLbyte * pc)
+{
+ CALL_PointParameteriNV( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_PointParameterivNV(GLbyte * pc)
+{
+ const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
+ const GLint * params;
+
+ params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) );
+
+ CALL_PointParameterivNV( GET_DISPATCH(), (
+ pname,
+ params
+ ) );
+}
+
+void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
+{
+ CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLdouble params[4];
+ CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_64_array( (uint64_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ GLfloat params[4];
+ CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 8),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 4 );
+ __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
+
+#ifdef __GLX_ALIGN64
+ const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
+ if ((unsigned long)(pc) & 7) {
+ (void) memmove(pc-4, pc, cmdlen);
+ pc -= 4;
+ }
+#endif
+
+ CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 32 ),
+ len,
+ (const GLubyte *)(pc + 40),
+ (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
+ ) );
+}
+
+void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
+{
+ const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
+
+ CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 ),
+ len,
+ (const GLubyte *)(pc + 24),
+ (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
+ ) );
+}
+
+void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
+{
+ CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
+{
+ CALL_BindFramebufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
+{
+ CALL_BindRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLuint )bswap_CARD32 ( pc + 4 )
+ ) );
+}
+
+int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLenum retval;
+ retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteFramebuffersEXT( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc)
+{
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), (
+ n,
+ (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc)
+{
+ CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture1DEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture2DEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 )
+ ) );
+}
+
+void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc)
+{
+ CALL_FramebufferTexture3DEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ (GLuint )bswap_CARD32 ( pc + 12 ),
+ (GLint )bswap_CARD32 ( pc + 16 ),
+ (GLint )bswap_CARD32 ( pc + 20 )
+ ) );
+}
+
+int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenFramebuffersEXT( GET_DISPATCH(), (
+ n,
+ framebuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) framebuffers, n );
+ __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
+
+ GLuint answerBuffer[200];
+ GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
+ CALL_GenRenderbuffersEXT( GET_DISPATCH(), (
+ n,
+ renderbuffers
+ ) );
+ (void) bswap_32_array( (uint32_t *) renderbuffers, n );
+ __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc)
+{
+ CALL_GenerateMipmapEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 )
+ ) );
+}
+
+int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLenum )bswap_ENUM ( pc + 8 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLint params[1];
+ CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ params
+ ) );
+ (void) bswap_32_array( (uint32_t *) params, 1 );
+ __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsFramebufferEXT( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
+{
+ xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
+
+ pc += __GLX_VENDPRIV_HDR_SIZE;
+ if ( cx != NULL ) {
+ GLboolean retval;
+ retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), (
+ (GLuint )bswap_CARD32 ( pc + 0 )
+ ) );
+ __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
+ error = Success;
+ }
+
+ return error;
+}
+
+void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc)
+{
+ CALL_RenderbufferStorageEXT( GET_DISPATCH(), (
+ (GLenum )bswap_ENUM ( pc + 0 ),
+ (GLenum )bswap_ENUM ( pc + 4 ),
+ (GLsizei )bswap_CARD32 ( pc + 8 ),
+ (GLsizei )bswap_CARD32 ( pc + 12 )
+ ) );
+}
+
diff --git a/src/glx/x11/indirect_reqsize.c b/src/glx/x11/indirect_reqsize.c
new file mode 100644
index 00000000000..954eecd9729
--- /dev/null
+++ b/src/glx/x11/indirect_reqsize.c
@@ -0,0 +1,832 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "indirect_size.h"
+#include "indirect_reqsize.h"
+
+#define __GLX_PAD(x) (((x) + 3) & ~3)
+
+#if defined(__CYGWIN__) || defined(__MINGW32__)
+# undef HAVE_ALIAS
+#endif
+#ifdef HAVE_ALIAS
+# define ALIAS2(from,to) \
+ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+ __attribute__ ((alias( # to )));
+# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
+#else
+# define ALIAS(from,to) \
+ GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
+ { return __glX ## to ## ReqSize( pc, swap ); }
+#endif
+
+
+int
+__glXCallListsReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 0);
+ GLenum type = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ n = bswap_32(n);
+ type = bswap_32(type);
+ }
+
+ compsize = __glCallLists_size(type);
+ return __GLX_PAD((compsize * n));
+}
+
+int
+__glXBitmapReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ }
+
+ return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXFogfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glFogfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXLightfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glLightfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXLightModelfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glLightModelfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXMaterialfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glMaterialfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXPolygonStippleReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ }
+
+ return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexParameterfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glTexParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexImage1DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexImage2DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLsizei height = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexEnvfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glTexEnvfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexGendvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glTexGendv_size(pname);
+ return __GLX_PAD((compsize * 8));
+}
+
+int
+__glXTexGenfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glTexGenfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXPixelMapfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ mapsize = bswap_32(mapsize);
+ }
+
+ return __GLX_PAD((mapsize * 4));
+}
+
+int
+__glXPixelMapusvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ mapsize = bswap_32(mapsize);
+ }
+
+ return __GLX_PAD((mapsize * 2));
+}
+
+int
+__glXDrawPixelsReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
+ GLenum format = *(GLenum *) (pc + 28);
+ GLenum type = *(GLenum *) (pc + 32);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, 0, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 0);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 4) + (n * 4));
+}
+
+int
+__glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLsizei height = *(GLsizei *) (pc + 40);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXColorTableReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glColorTableParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXColorSubTableReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei count = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ count = bswap_32(count);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, count, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, 1, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = 0;
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLsizei height = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, height, 1,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 4);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glConvolutionParameterfv_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXTexImage3DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 48);
+ GLsizei height = *(GLsizei *) (pc + 52);
+ GLsizei depth = *(GLsizei *) (pc + 56);
+ GLenum format = *(GLenum *) (pc + 68);
+ GLenum type = *(GLenum *) (pc + 72);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ image_height = bswap_32(image_height);
+ skip_rows = bswap_32(skip_rows);
+ skip_images = bswap_32(skip_images);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ depth = bswap_32(depth);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, height, depth,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap)
+{
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 60);
+ GLsizei height = *(GLsizei *) (pc + 64);
+ GLsizei depth = *(GLsizei *) (pc + 68);
+ GLenum format = *(GLenum *) (pc + 76);
+ GLenum type = *(GLenum *) (pc + 80);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ image_height = bswap_32(image_height);
+ skip_rows = bswap_32(skip_rows);
+ skip_images = bswap_32(skip_images);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ depth = bswap_32(depth);
+ format = bswap_32(format);
+ type = bswap_32(type);
+ }
+
+ return __glXImageSize(format, type, target, width, height, depth,
+ image_height, row_length, skip_images,
+ skip_rows, alignment);
+}
+
+int
+__glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei imageSize = *(GLsizei *) (pc + 20);
+
+ if (swap) {
+ imageSize = bswap_32(imageSize);
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei imageSize = *(GLsizei *) (pc + 24);
+
+ if (swap) {
+ imageSize = bswap_32(imageSize);
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei imageSize = *(GLsizei *) (pc + 28);
+
+ if (swap) {
+ imageSize = bswap_32(imageSize);
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei imageSize = *(GLsizei *) (pc + 36);
+
+ if (swap) {
+ imageSize = bswap_32(imageSize);
+ }
+
+ return __GLX_PAD(imageSize);
+}
+
+int
+__glXProgramStringARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei len = *(GLsizei *) (pc + 8);
+
+ if (swap) {
+ len = bswap_32(len);
+ }
+
+ return __GLX_PAD(len);
+}
+
+int
+__glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 0);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 4));
+}
+
+int
+__glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap)
+{
+ GLenum pname = *(GLenum *) (pc + 0);
+ GLsizei compsize;
+
+ if (swap) {
+ pname = bswap_32(pname);
+ }
+
+ compsize = __glPointParameterfvEXT_size(pname);
+ return __GLX_PAD((compsize * 4));
+}
+
+int
+__glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLuint num = *(GLuint *) (pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return __GLX_PAD((num * 32));
+}
+
+int
+__glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLuint num = *(GLuint *) (pc + 8);
+
+ if (swap) {
+ num = bswap_32(num);
+ }
+
+ return __GLX_PAD((num * 16));
+}
+
+int
+__glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 8));
+}
+
+int
+__glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 16));
+}
+
+int
+__glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 24));
+}
+
+int
+__glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 12));
+}
+
+int
+__glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 6));
+}
+
+int
+__glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei n = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ n = bswap_32(n);
+ }
+
+ return __GLX_PAD((n * 32));
+}
+
+int
+__glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap)
+{
+ GLsizei len = *(GLsizei *) (pc + 4);
+
+ if (swap) {
+ len = bswap_32(len);
+ }
+
+ return __GLX_PAD(len);
+}
+
+ALIAS(Fogiv, Fogfv)
+ ALIAS(Lightiv, Lightfv)
+ ALIAS(LightModeliv, LightModelfv)
+ ALIAS(Materialiv, Materialfv)
+ ALIAS(TexParameteriv, TexParameterfv)
+ ALIAS(TexEnviv, TexEnvfv)
+ ALIAS(TexGeniv, TexGenfv)
+ ALIAS(PixelMapuiv, PixelMapfv)
+ ALIAS(ColorTableParameteriv, ColorTableParameterfv)
+ ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
+ ALIAS(CompressedTexSubImage1DARB, CompressedTexImage1DARB)
+ ALIAS(CompressedTexSubImage2DARB, CompressedTexImage3DARB)
+ ALIAS(LoadProgramNV, ProgramStringARB)
+ ALIAS(RequestResidentProgramsNV, DrawBuffersARB)
+ ALIAS(VertexAttribs1fvNV, PixelMapfv)
+ ALIAS(VertexAttribs1svNV, PixelMapusv)
+ ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs2svNV, PixelMapfv)
+ ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
+ ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs4ubvNV, PixelMapfv)
+ ALIAS(PointParameterivNV, PointParameterfvEXT)
+ ALIAS(ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB)
+ ALIAS(DeleteFramebuffersEXT, DrawBuffersARB)
+ ALIAS(DeleteRenderbuffersEXT, DrawBuffersARB)
diff --git a/src/glx/x11/indirect_reqsize.h b/src/glx/x11/indirect_reqsize.h
new file mode 100644
index 00000000000..26211ee5cae
--- /dev/null
+++ b/src/glx/x11/indirect_reqsize.h
@@ -0,0 +1,121 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_REQSIZE_H_ )
+# define _INDIRECT_REQSIZE_H_
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define HIDDEN __attribute__((visibility("hidden")))
+# else
+# define HIDDEN
+# endif
+
+# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
+
+extern PURE HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexSubImage1DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexSubImage2DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPointParameterivNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDeleteFramebuffersEXTReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDeleteRenderbuffersEXTReqSize(const GLbyte *pc, Bool swap);
+
+# undef HIDDEN
+# undef PURE
+
+#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */
diff --git a/src/glx/x11/indirect_size_get.c b/src/glx/x11/indirect_size_get.c
new file mode 100644
index 00000000000..e7eaf97cbb8
--- /dev/null
+++ b/src/glx/x11/indirect_size_get.c
@@ -0,0 +1,1206 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include "indirect_size_get.h"
+#include "glxserver.h"
+#include "indirect_util.h"
+#include "indirect_size.h"
+
+# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
+
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define INTERNAL __attribute__((visibility("internal")))
+# else
+# define INTERNAL
+# endif
+
+
+#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__)
+# undef HAVE_ALIAS
+#endif
+#ifdef HAVE_ALIAS
+# define ALIAS2(from,to) \
+ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ __attribute__ ((alias( # to )));
+# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
+#else
+# define ALIAS(from,to) \
+ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ { return __gl ## to ## _size( e ); }
+#endif
+
+
+INTERNAL PURE FASTCALL GLint
+__glCallLists_size(GLenum e)
+{
+ switch (e) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glFogfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_FOG_OFFSET_VALUE_SGIX:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glLightfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glLightModelfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMaterialfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+/* case GL_SHADOW_AMBIENT_SGIX:*/
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
+/* case GL_GENERATE_MIPMAP_SGIS:*/
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_DEPTH_TEXTURE_MODE:
+/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_MODE:
+/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_FUNC:
+/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexEnvfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_COORD_REPLACE_ARB:
+/* case GL_COORD_REPLACE_NV:*/
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexGendv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMap1d_size(GLenum e)
+{
+ switch (e) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ return 3;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMap2d_size(GLenum e)
+{
+ switch (e) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetBooleanv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CURRENT_INDEX:
+ case GL_CURRENT_RASTER_INDEX:
+ case GL_CURRENT_RASTER_POSITION_VALID:
+ case GL_CURRENT_RASTER_DISTANCE:
+ case GL_POINT_SMOOTH:
+ case GL_POINT_SIZE:
+ case GL_SMOOTH_POINT_SIZE_GRANULARITY:
+ case GL_LINE_SMOOTH:
+ case GL_LINE_WIDTH:
+ case GL_LINE_WIDTH_GRANULARITY:
+ case GL_LINE_STIPPLE:
+ case GL_LINE_STIPPLE_PATTERN:
+ case GL_LINE_STIPPLE_REPEAT:
+ case GL_LIST_MODE:
+ case GL_MAX_LIST_NESTING:
+ case GL_LIST_BASE:
+ case GL_LIST_INDEX:
+ case GL_POLYGON_SMOOTH:
+ case GL_POLYGON_STIPPLE:
+ case GL_EDGE_FLAG:
+ case GL_CULL_FACE:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_LIGHTING:
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_SHADE_MODEL:
+ case GL_COLOR_MATERIAL_FACE:
+ case GL_COLOR_MATERIAL_PARAMETER:
+ case GL_COLOR_MATERIAL:
+ case GL_FOG:
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_DEPTH_TEST:
+ case GL_DEPTH_WRITEMASK:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_DEPTH_FUNC:
+ case GL_STENCIL_TEST:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_WRITEMASK:
+ case GL_MATRIX_MODE:
+ case GL_NORMALIZE:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_ATTRIB_STACK_DEPTH:
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_ALPHA_TEST:
+ case GL_ALPHA_TEST_FUNC:
+ case GL_ALPHA_TEST_REF:
+ case GL_DITHER:
+ case GL_BLEND_DST:
+ case GL_BLEND_SRC:
+ case GL_BLEND:
+ case GL_LOGIC_OP_MODE:
+ case GL_LOGIC_OP:
+ case GL_AUX_BUFFERS:
+ case GL_DRAW_BUFFER:
+ case GL_READ_BUFFER:
+ case GL_SCISSOR_TEST:
+ case GL_INDEX_CLEAR_VALUE:
+ case GL_INDEX_WRITEMASK:
+ case GL_INDEX_MODE:
+ case GL_RGBA_MODE:
+ case GL_DOUBLEBUFFER:
+ case GL_STEREO:
+ case GL_RENDER_MODE:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ case GL_POLYGON_SMOOTH_HINT:
+ case GL_FOG_HINT:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_Q:
+ case GL_PIXEL_MAP_I_TO_I:
+ case GL_PIXEL_MAP_I_TO_I_SIZE:
+ case GL_PIXEL_MAP_S_TO_S_SIZE:
+ case GL_PIXEL_MAP_I_TO_R_SIZE:
+ case GL_PIXEL_MAP_I_TO_G_SIZE:
+ case GL_PIXEL_MAP_I_TO_B_SIZE:
+ case GL_PIXEL_MAP_I_TO_A_SIZE:
+ case GL_PIXEL_MAP_R_TO_R_SIZE:
+ case GL_PIXEL_MAP_G_TO_G_SIZE:
+ case GL_PIXEL_MAP_B_TO_B_SIZE:
+ case GL_PIXEL_MAP_A_TO_A_SIZE:
+ case GL_UNPACK_SWAP_BYTES:
+ case GL_UNPACK_LSB_FIRST:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_PACK_SWAP_BYTES:
+ case GL_PACK_LSB_FIRST:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ case GL_PACK_ALIGNMENT:
+ case GL_MAP_COLOR:
+ case GL_MAP_STENCIL:
+ case GL_INDEX_SHIFT:
+ case GL_INDEX_OFFSET:
+ case GL_RED_SCALE:
+ case GL_RED_BIAS:
+ case GL_ZOOM_X:
+ case GL_ZOOM_Y:
+ case GL_GREEN_SCALE:
+ case GL_GREEN_BIAS:
+ case GL_BLUE_SCALE:
+ case GL_BLUE_BIAS:
+ case GL_ALPHA_SCALE:
+ case GL_ALPHA_BIAS:
+ case GL_DEPTH_SCALE:
+ case GL_DEPTH_BIAS:
+ case GL_MAX_EVAL_ORDER:
+ case GL_MAX_LIGHTS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_PIXEL_MAP_TABLE:
+ case GL_MAX_ATTRIB_STACK_DEPTH:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_NAME_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ case GL_SUBPIXEL_BITS:
+ case GL_INDEX_BITS:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ACCUM_RED_BITS:
+ case GL_ACCUM_GREEN_BITS:
+ case GL_ACCUM_BLUE_BITS:
+ case GL_ACCUM_ALPHA_BITS:
+ case GL_NAME_STACK_DEPTH:
+ case GL_AUTO_NORMAL:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_INDEX:
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_INDEX:
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP1_GRID_SEGMENTS:
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ case GL_LIGHT0:
+ case GL_LIGHT1:
+ case GL_LIGHT2:
+ case GL_LIGHT3:
+ case GL_LIGHT4:
+ case GL_LIGHT5:
+ case GL_LIGHT6:
+ case GL_LIGHT7:
+ case GL_BLEND_EQUATION:
+/* case GL_BLEND_EQUATION_EXT:*/
+ case GL_CONVOLUTION_1D:
+ case GL_CONVOLUTION_2D:
+ case GL_SEPARABLE_2D:
+ case GL_MAX_CONVOLUTION_WIDTH:
+/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
+ case GL_MAX_CONVOLUTION_HEIGHT:
+/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
+ case GL_POST_CONVOLUTION_RED_SCALE:
+/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
+/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
+/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
+/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/
+ case GL_POST_CONVOLUTION_RED_BIAS:
+/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
+/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
+/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
+/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/
+ case GL_HISTOGRAM:
+ case GL_MINMAX:
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_RESCALE_NORMAL:
+/* case GL_RESCALE_NORMAL_EXT:*/
+ case GL_TEXTURE_BINDING_1D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_PACK_SKIP_IMAGES:
+ case GL_PACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_TEXTURE_3D:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_NORMAL_ARRAY_TYPE:
+ case GL_NORMAL_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_INDEX_ARRAY_TYPE:
+ case GL_INDEX_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ case GL_MULTISAMPLE:
+/* case GL_MULTISAMPLE_ARB:*/
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/
+ case GL_SAMPLE_ALPHA_TO_ONE:
+/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/
+ case GL_SAMPLE_COVERAGE:
+/* case GL_SAMPLE_COVERAGE_ARB:*/
+ case GL_SAMPLE_BUFFERS:
+/* case GL_SAMPLE_BUFFERS_ARB:*/
+ case GL_SAMPLES:
+/* case GL_SAMPLES_ARB:*/
+ case GL_SAMPLE_COVERAGE_VALUE:
+/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/
+ case GL_SAMPLE_COVERAGE_INVERT:
+/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/
+ case GL_COLOR_MATRIX_STACK_DEPTH:
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_COLOR_TABLE:
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ case GL_OCCLUSION_TEST_HP:
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ case GL_CURRENT_FOG_COORD:
+ case GL_FOG_COORDINATE_ARRAY_TYPE:
+ case GL_FOG_COORDINATE_ARRAY_STRIDE:
+ case GL_FOG_COORD_ARRAY:
+ case GL_COLOR_SUM_ARB:
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_ACTIVE_TEXTURE:
+/* case GL_ACTIVE_TEXTURE_ARB:*/
+ case GL_CLIENT_ACTIVE_TEXTURE:
+/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/
+ case GL_MAX_TEXTURE_UNITS:
+/* case GL_MAX_TEXTURE_UNITS_ARB:*/
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ case GL_TEXTURE_COMPRESSION_HINT:
+/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/
+ case GL_TEXTURE_RECTANGLE_ARB:
+/* case GL_TEXTURE_RECTANGLE_NV:*/
+ case GL_TEXTURE_BINDING_RECTANGLE_ARB:
+/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/
+ case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
+/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_MAX_SHININESS_NV:
+ case GL_MAX_SPOT_EXPONENT_NV:
+ case GL_TEXTURE_CUBE_MAP:
+/* case GL_TEXTURE_CUBE_MAP_ARB:*/
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/
+ case GL_MULTISAMPLE_FILTER_HINT_NV:
+ case GL_FOG_DISTANCE_MODE_NV:
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+ case GL_MAX_PROGRAM_MATRICES_ARB:
+ case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+ case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+ case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+ case GL_PROGRAM_ERROR_POSITION_ARB:
+ case GL_DEPTH_CLAMP_NV:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/
+ case GL_MAX_VERTEX_UNITS_ARB:
+ case GL_ACTIVE_VERTEX_UNITS_ARB:
+ case GL_WEIGHT_SUM_UNITY_ARB:
+ case GL_VERTEX_BLEND_ARB:
+ case GL_CURRENT_WEIGHT_ARB:
+ case GL_WEIGHT_ARRAY_TYPE_ARB:
+ case GL_WEIGHT_ARRAY_STRIDE_ARB:
+ case GL_WEIGHT_ARRAY_SIZE_ARB:
+ case GL_WEIGHT_ARRAY_ARB:
+ case GL_PACK_INVERT_MESA:
+ case GL_STENCIL_BACK_FUNC_ATI:
+ case GL_STENCIL_BACK_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_MAX_DRAW_BUFFERS_ARB:
+/* case GL_MAX_DRAW_BUFFERS_ATI:*/
+ case GL_DRAW_BUFFER0_ARB:
+/* case GL_DRAW_BUFFER0_ATI:*/
+ case GL_DRAW_BUFFER1_ARB:
+/* case GL_DRAW_BUFFER1_ATI:*/
+ case GL_DRAW_BUFFER2_ARB:
+/* case GL_DRAW_BUFFER2_ATI:*/
+ case GL_DRAW_BUFFER3_ARB:
+/* case GL_DRAW_BUFFER3_ATI:*/
+ case GL_DRAW_BUFFER4_ARB:
+/* case GL_DRAW_BUFFER4_ATI:*/
+ case GL_DRAW_BUFFER5_ARB:
+/* case GL_DRAW_BUFFER5_ATI:*/
+ case GL_DRAW_BUFFER6_ARB:
+/* case GL_DRAW_BUFFER6_ATI:*/
+ case GL_DRAW_BUFFER7_ARB:
+/* case GL_DRAW_BUFFER7_ATI:*/
+ case GL_DRAW_BUFFER8_ARB:
+/* case GL_DRAW_BUFFER8_ATI:*/
+ case GL_DRAW_BUFFER9_ARB:
+/* case GL_DRAW_BUFFER9_ATI:*/
+ case GL_DRAW_BUFFER10_ARB:
+/* case GL_DRAW_BUFFER10_ATI:*/
+ case GL_DRAW_BUFFER11_ARB:
+/* case GL_DRAW_BUFFER11_ATI:*/
+ case GL_DRAW_BUFFER12_ARB:
+/* case GL_DRAW_BUFFER12_ATI:*/
+ case GL_DRAW_BUFFER13_ARB:
+/* case GL_DRAW_BUFFER13_ATI:*/
+ case GL_DRAW_BUFFER14_ARB:
+/* case GL_DRAW_BUFFER14_ATI:*/
+ case GL_DRAW_BUFFER15_ARB:
+/* case GL_DRAW_BUFFER15_ATI:*/
+ case GL_BLEND_EQUATION_ALPHA_EXT:
+ case GL_MATRIX_PALETTE_ARB:
+ case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
+ case GL_MAX_PALETTE_MATRICES_ARB:
+ case GL_CURRENT_PALETTE_MATRIX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_ARB:
+ case GL_CURRENT_MATRIX_INDEX_ARB:
+ case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
+ case GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT:
+ case GL_POINT_SPRITE_ARB:
+/* case GL_POINT_SPRITE_NV:*/
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_MAX_VERTEX_ATTRIBS_ARB:
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+ case GL_DEPTH_BOUNDS_TEST_EXT:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+ case GL_STENCIL_TEST_TWO_SIDE_EXT:
+ case GL_ACTIVE_STENCIL_FACE_EXT:
+ case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+ case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+ case GL_DRAW_FRAMEBUFFER_BINDING_EXT:
+ case GL_RENDERBUFFER_BINDING_EXT:
+ case GL_READ_FRAMEBUFFER_BINDING_EXT:
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ case GL_RASTER_POSITION_UNCLIPPED_IBM:
+ return 1;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_LINE_WIDTH_RANGE:
+ case GL_POLYGON_MODE:
+ case GL_DEPTH_RANGE:
+ case GL_MAX_VIEWPORT_DIMS:
+ case GL_MAP1_GRID_DOMAIN:
+ case GL_MAP2_GRID_SEGMENTS:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_DEPTH_BOUNDS_EXT:
+ return 2;
+ case GL_CURRENT_NORMAL:
+ return 3;
+ case GL_CURRENT_COLOR:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_COLOR:
+ case GL_CURRENT_RASTER_TEXTURE_COORDS:
+ case GL_CURRENT_RASTER_POSITION:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_FOG_COLOR:
+ case GL_ACCUM_CLEAR_VALUE:
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_COLOR_WRITEMASK:
+ case GL_MAP2_GRID_DOMAIN:
+ case GL_BLEND_COLOR:
+/* case GL_BLEND_COLOR_EXT:*/
+ case GL_CURRENT_SECONDARY_COLOR:
+ return 4;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ case GL_MODELVIEW0_ARB:
+ case GL_COLOR_MATRIX:
+ case GL_MODELVIEW1_ARB:
+ case GL_CURRENT_MATRIX_ARB:
+ case GL_MODELVIEW2_ARB:
+ case GL_MODELVIEW3_ARB:
+ case GL_MODELVIEW4_ARB:
+ case GL_MODELVIEW5_ARB:
+ case GL_MODELVIEW6_ARB:
+ case GL_MODELVIEW7_ARB:
+ case GL_MODELVIEW8_ARB:
+ case GL_MODELVIEW9_ARB:
+ case GL_MODELVIEW10_ARB:
+ case GL_MODELVIEW11_ARB:
+ case GL_MODELVIEW12_ARB:
+ case GL_MODELVIEW13_ARB:
+ case GL_MODELVIEW14_ARB:
+ case GL_MODELVIEW15_ARB:
+ case GL_MODELVIEW16_ARB:
+ case GL_MODELVIEW17_ARB:
+ case GL_MODELVIEW18_ARB:
+ case GL_MODELVIEW19_ARB:
+ case GL_MODELVIEW20_ARB:
+ case GL_MODELVIEW21_ARB:
+ case GL_MODELVIEW22_ARB:
+ case GL_MODELVIEW23_ARB:
+ case GL_MODELVIEW24_ARB:
+ case GL_MODELVIEW25_ARB:
+ case GL_MODELVIEW26_ARB:
+ case GL_MODELVIEW27_ARB:
+ case GL_MODELVIEW28_ARB:
+ case GL_MODELVIEW29_ARB:
+ case GL_MODELVIEW30_ARB:
+ case GL_MODELVIEW31_ARB:
+ case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+ return 16;
+ case GL_FOG_COORDINATE_SOURCE:
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ return __glGetBooleanv_variable_size(e);
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetTexParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_RESIDENT:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+/* case GL_SHADOW_AMBIENT_SGIX:*/
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
+/* case GL_GENERATE_MIPMAP_SGIS:*/
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_DEPTH_TEXTURE_MODE:
+/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_MODE:
+/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_FUNC:
+/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetTexLevelParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_COMPONENTS:
+ case GL_TEXTURE_BORDER:
+ case GL_TEXTURE_RED_SIZE:
+/* case GL_TEXTURE_RED_SIZE_EXT:*/
+ case GL_TEXTURE_GREEN_SIZE:
+/* case GL_TEXTURE_GREEN_SIZE_EXT:*/
+ case GL_TEXTURE_BLUE_SIZE:
+/* case GL_TEXTURE_BLUE_SIZE_EXT:*/
+ case GL_TEXTURE_ALPHA_SIZE:
+/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/
+ case GL_TEXTURE_LUMINANCE_SIZE:
+/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/
+ case GL_TEXTURE_INTENSITY_SIZE:
+/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_INDEX_SIZE_EXT:
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
+/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/
+ case GL_TEXTURE_COMPRESSED:
+/* case GL_TEXTURE_COMPRESSED_ARB:*/
+ case GL_TEXTURE_DEPTH_SIZE:
+/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glColorTableParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetColorTableParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_COLOR_TABLE_FORMAT:
+/* case GL_COLOR_TABLE_FORMAT_EXT:*/
+ case GL_COLOR_TABLE_WIDTH:
+/* case GL_COLOR_TABLE_WIDTH_EXT:*/
+ case GL_COLOR_TABLE_RED_SIZE:
+/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/
+ case GL_COLOR_TABLE_GREEN_SIZE:
+/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/
+ case GL_COLOR_TABLE_BLUE_SIZE:
+/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/
+ return 1;
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glConvolutionParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CONVOLUTION_BORDER_MODE:
+/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
+/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
+ case GL_CONVOLUTION_FILTER_BIAS:
+/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
+ case GL_CONVOLUTION_BORDER_COLOR:
+/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetConvolutionParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_CONVOLUTION_BORDER_MODE:
+/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
+ case GL_CONVOLUTION_FORMAT:
+/* case GL_CONVOLUTION_FORMAT_EXT:*/
+ case GL_CONVOLUTION_WIDTH:
+/* case GL_CONVOLUTION_WIDTH_EXT:*/
+ case GL_CONVOLUTION_HEIGHT:
+/* case GL_CONVOLUTION_HEIGHT_EXT:*/
+ case GL_MAX_CONVOLUTION_WIDTH:
+/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/
+ case GL_MAX_CONVOLUTION_HEIGHT:
+/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
+/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
+ case GL_CONVOLUTION_FILTER_BIAS:
+/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
+ case GL_CONVOLUTION_BORDER_COLOR:
+/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetHistogramParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_HISTOGRAM_WIDTH:
+ case GL_HISTOGRAM_FORMAT:
+ case GL_HISTOGRAM_RED_SIZE:
+ case GL_HISTOGRAM_GREEN_SIZE:
+ case GL_HISTOGRAM_BLUE_SIZE:
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ case GL_HISTOGRAM_SINK:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetMinmaxParameterfv_size(GLenum e)
+{
+ switch (e) {
+ case GL_MINMAX_FORMAT:
+ case GL_MINMAX_SINK:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetProgramivARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_PROGRAM_LENGTH_ARB:
+ case GL_PROGRAM_BINDING_ARB:
+ case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
+ case GL_PROGRAM_FORMAT_ARB:
+ case GL_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
+ case GL_PROGRAM_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_TEMPORARIES_ARB:
+ case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
+ case GL_PROGRAM_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_PARAMETERS_ARB:
+ case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
+ case GL_PROGRAM_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_ATTRIBS_ARB:
+ case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
+ case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
+ case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
+ case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB:
+ case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB:
+ case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB:
+ case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV:
+ case GL_MAX_PROGRAM_CALL_DEPTH_NV:
+ case GL_MAX_PROGRAM_IF_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_DEPTH_NV:
+ case GL_MAX_PROGRAM_LOOP_COUNT_NV:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetVertexAttribdvARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_VERTEX_PROGRAM_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ case GL_CURRENT_VERTEX_ATTRIB_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetQueryObjectivARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_QUERY_RESULT_ARB:
+ case GL_QUERY_RESULT_AVAILABLE_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetQueryivARB_size(GLenum e)
+{
+ switch (e) {
+ case GL_QUERY_COUNTER_BITS_ARB:
+ case GL_CURRENT_QUERY_ARB:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glPointParameterfvEXT_size(GLenum e)
+{
+ switch (e) {
+ case GL_POINT_SIZE_MIN:
+/* case GL_POINT_SIZE_MIN_ARB:*/
+/* case GL_POINT_SIZE_MIN_SGIS:*/
+ case GL_POINT_SIZE_MAX:
+/* case GL_POINT_SIZE_MAX_ARB:*/
+/* case GL_POINT_SIZE_MAX_SGIS:*/
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
+/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ case GL_POINT_DISTANCE_ATTENUATION:
+/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
+/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
+ return 3;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetProgramivNV_size(GLenum e)
+{
+ switch (e) {
+ case GL_PROGRAM_LENGTH_NV:
+ case GL_PROGRAM_TARGET_NV:
+ case GL_PROGRAM_RESIDENT_NV:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetVertexAttribdvNV_size(GLenum e)
+{
+ switch (e) {
+ case GL_ATTRIB_ARRAY_SIZE_NV:
+ case GL_ATTRIB_ARRAY_STRIDE_NV:
+ case GL_ATTRIB_ARRAY_TYPE_NV:
+ case GL_CURRENT_ATTRIB_NV:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glGetFramebufferAttachmentParameterivEXT_size(GLenum e)
+{
+ switch (e) {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+ALIAS(Fogiv, Fogfv)
+ ALIAS(Lightiv, Lightfv)
+ ALIAS(LightModeliv, LightModelfv)
+ ALIAS(Materialiv, Materialfv)
+ ALIAS(TexParameteriv, TexParameterfv)
+ ALIAS(TexEnviv, TexEnvfv)
+ ALIAS(TexGenfv, TexGendv)
+ ALIAS(TexGeniv, TexGendv)
+ ALIAS(Map1f, Map1d)
+ ALIAS(Map2f, Map2d)
+ ALIAS(GetDoublev, GetBooleanv)
+ ALIAS(GetFloatv, GetBooleanv)
+ ALIAS(GetIntegerv, GetBooleanv)
+ ALIAS(GetLightfv, Lightfv)
+ ALIAS(GetLightiv, Lightfv)
+ ALIAS(GetMaterialfv, Materialfv)
+ ALIAS(GetMaterialiv, Materialfv)
+ ALIAS(GetTexEnvfv, TexEnvfv)
+ ALIAS(GetTexEnviv, TexEnvfv)
+ ALIAS(GetTexGendv, TexGendv)
+ ALIAS(GetTexGenfv, TexGendv)
+ ALIAS(GetTexGeniv, TexGendv)
+ ALIAS(GetTexParameteriv, GetTexParameterfv)
+ ALIAS(GetTexLevelParameteriv, GetTexLevelParameterfv)
+ ALIAS(ColorTableParameteriv, ColorTableParameterfv)
+ ALIAS(GetColorTableParameteriv, GetColorTableParameterfv)
+ ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
+ ALIAS(GetConvolutionParameteriv, GetConvolutionParameterfv)
+ ALIAS(GetHistogramParameteriv, GetHistogramParameterfv)
+ ALIAS(GetMinmaxParameteriv, GetMinmaxParameterfv)
+ ALIAS(GetVertexAttribfvARB, GetVertexAttribdvARB)
+ ALIAS(GetVertexAttribivARB, GetVertexAttribdvARB)
+ ALIAS(GetQueryObjectuivARB, GetQueryObjectivARB)
+ ALIAS(GetVertexAttribfvNV, GetVertexAttribdvNV)
+ ALIAS(GetVertexAttribivNV, GetVertexAttribdvNV)
+ ALIAS(PointParameterivNV, PointParameterfvEXT)
+# undef PURE
+# undef FASTCALL
+# undef INTERNAL
diff --git a/src/glx/x11/indirect_size_get.h b/src/glx/x11/indirect_size_get.h
new file mode 100644
index 00000000000..4fcb55b4e1c
--- /dev/null
+++ b/src/glx/x11/indirect_size_get.h
@@ -0,0 +1,102 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_SIZE_GET_H_ )
+# define _INDIRECT_SIZE_GET_H_
+
+/**
+ * \file
+ * Prototypes for functions used to determine the number of data elements in
+ * various GLX protocol messages.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
+
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define INTERNAL __attribute__((visibility("internal")))
+# else
+# define INTERNAL
+# endif
+
+extern INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetIntegerv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetLightfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetLightiv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetMaterialfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetMaterialiv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexEnvfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexEnviv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexGendv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexGenfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexGeniv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint
+__glGetConvolutionParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint
+__glGetConvolutionParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectivARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectuivARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetQueryivARB_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint
+__glGetFramebufferAttachmentParameterivEXT_size(GLenum);
+
+# undef PURE
+# undef FASTCALL
+# undef INTERNAL
+
+#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */
diff --git a/src/glx/x11/indirect_table.c b/src/glx/x11/indirect_table.c
new file mode 100644
index 00000000000..cb3202605d6
--- /dev/null
+++ b/src/glx/x11/indirect_table.c
@@ -0,0 +1,1596 @@
+/* DO NOT EDIT - This file generated automatically by glX_server_table.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2005, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include "glxserver.h"
+#include "glxext.h"
+#include "indirect_dispatch.h"
+#include "indirect_reqsize.h"
+#include "g_disptab.h"
+#include "indirect_table.h"
+
+/*****************************************************************/
+/* tree depth = 3 */
+static const int_fast16_t Single_dispatch_tree[24] = {
+ /* [0] -> opcode range [0, 256], node depth 1 */
+ 2,
+ 5,
+ 13,
+ 16,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 64], node depth 2 */
+ 2,
+ LEAF(0),
+ LEAF(16),
+ 10,
+ EMPTY_LEAF,
+
+ /* [10] -> opcode range [32, 48], node depth 3 */
+ 1,
+ LEAF(32),
+ EMPTY_LEAF,
+
+ /* [13] -> opcode range [64, 128], node depth 2 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [16] -> opcode range [128, 192], node depth 2 */
+ 2,
+ LEAF(72),
+ LEAF(88),
+ 21,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [160, 176], node depth 3 */
+ 1,
+ LEAF(104),
+ EMPTY_LEAF,
+
+};
+
+static const void *Single_function_table[112][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_Render, __glXDispSwap_Render},
+ /* [ 2] = 2 */ {__glXDisp_RenderLarge, __glXDispSwap_RenderLarge},
+ /* [ 3] = 3 */ {__glXDisp_CreateContext, __glXDispSwap_CreateContext},
+ /* [ 4] = 4 */ {__glXDisp_DestroyContext, __glXDispSwap_DestroyContext},
+ /* [ 5] = 5 */ {__glXDisp_MakeCurrent, __glXDispSwap_MakeCurrent},
+ /* [ 6] = 6 */ {__glXDisp_IsDirect, __glXDispSwap_IsDirect},
+ /* [ 7] = 7 */ {__glXDisp_QueryVersion, __glXDispSwap_QueryVersion},
+ /* [ 8] = 8 */ {__glXDisp_WaitGL, __glXDispSwap_WaitGL},
+ /* [ 9] = 9 */ {__glXDisp_WaitX, __glXDispSwap_WaitX},
+ /* [ 10] = 10 */ {__glXDisp_CopyContext, __glXDispSwap_CopyContext},
+ /* [ 11] = 11 */ {__glXDisp_SwapBuffers, __glXDispSwap_SwapBuffers},
+ /* [ 12] = 12 */ {__glXDisp_UseXFont, __glXDispSwap_UseXFont},
+ /* [ 13] = 13 */ {__glXDisp_CreateGLXPixmap, __glXDispSwap_CreateGLXPixmap},
+ /* [ 14] = 14 */ {__glXDisp_GetVisualConfigs, __glXDispSwap_GetVisualConfigs},
+ /* [ 15] = 15 */ {__glXDisp_DestroyGLXPixmap, __glXDispSwap_DestroyGLXPixmap},
+ /* [ 16] = 16 */ {__glXDisp_VendorPrivate, __glXDispSwap_VendorPrivate},
+ /* [ 17] = 17 */ {__glXDisp_VendorPrivateWithReply, __glXDispSwap_VendorPrivateWithReply},
+ /* [ 18] = 18 */ {__glXDisp_QueryExtensionsString, __glXDispSwap_QueryExtensionsString},
+ /* [ 19] = 19 */ {__glXDisp_QueryServerString, __glXDispSwap_QueryServerString},
+ /* [ 20] = 20 */ {__glXDisp_ClientInfo, __glXDispSwap_ClientInfo},
+ /* [ 21] = 21 */ {__glXDisp_GetFBConfigs, __glXDispSwap_GetFBConfigs},
+ /* [ 22] = 22 */ {__glXDisp_CreatePixmap, __glXDispSwap_CreatePixmap},
+ /* [ 23] = 23 */ {__glXDisp_DestroyPixmap, __glXDispSwap_DestroyPixmap},
+ /* [ 24] = 24 */ {__glXDisp_CreateNewContext, __glXDispSwap_CreateNewContext},
+ /* [ 25] = 25 */ {__glXDisp_QueryContext, __glXDispSwap_QueryContext},
+ /* [ 26] = 26 */ {__glXDisp_MakeContextCurrent, __glXDispSwap_MakeContextCurrent},
+ /* [ 27] = 27 */ {__glXDisp_CreatePbuffer, __glXDispSwap_CreatePbuffer},
+ /* [ 28] = 28 */ {__glXDisp_DestroyPbuffer, __glXDispSwap_DestroyPbuffer},
+ /* [ 29] = 29 */ {__glXDisp_GetDrawableAttributes, __glXDispSwap_GetDrawableAttributes},
+ /* [ 30] = 30 */ {__glXDisp_ChangeDrawableAttributes, __glXDispSwap_ChangeDrawableAttributes},
+ /* [ 31] = 31 */ {__glXDisp_CreateWindow, __glXDispSwap_CreateWindow},
+ /* [ 32] = 32 */ {__glXDisp_DestroyWindow, __glXDispSwap_DestroyWindow},
+ /* [ 33] = 33 */ {NULL, NULL},
+ /* [ 34] = 34 */ {NULL, NULL},
+ /* [ 35] = 35 */ {NULL, NULL},
+ /* [ 36] = 36 */ {NULL, NULL},
+ /* [ 37] = 37 */ {NULL, NULL},
+ /* [ 38] = 38 */ {NULL, NULL},
+ /* [ 39] = 39 */ {NULL, NULL},
+ /* [ 40] = 96 */ {NULL, NULL},
+ /* [ 41] = 97 */ {NULL, NULL},
+ /* [ 42] = 98 */ {NULL, NULL},
+ /* [ 43] = 99 */ {NULL, NULL},
+ /* [ 44] = 100 */ {NULL, NULL},
+ /* [ 45] = 101 */ {__glXDisp_NewList, __glXDispSwap_NewList},
+ /* [ 46] = 102 */ {__glXDisp_EndList, __glXDispSwap_EndList},
+ /* [ 47] = 103 */ {__glXDisp_DeleteLists, __glXDispSwap_DeleteLists},
+ /* [ 48] = 104 */ {__glXDisp_GenLists, __glXDispSwap_GenLists},
+ /* [ 49] = 105 */ {__glXDisp_FeedbackBuffer, __glXDispSwap_FeedbackBuffer},
+ /* [ 50] = 106 */ {__glXDisp_SelectBuffer, __glXDispSwap_SelectBuffer},
+ /* [ 51] = 107 */ {__glXDisp_RenderMode, __glXDispSwap_RenderMode},
+ /* [ 52] = 108 */ {__glXDisp_Finish, __glXDispSwap_Finish},
+ /* [ 53] = 109 */ {__glXDisp_PixelStoref, __glXDispSwap_PixelStoref},
+ /* [ 54] = 110 */ {__glXDisp_PixelStorei, __glXDispSwap_PixelStorei},
+ /* [ 55] = 111 */ {__glXDisp_ReadPixels, __glXDispSwap_ReadPixels},
+ /* [ 56] = 112 */ {__glXDisp_GetBooleanv, __glXDispSwap_GetBooleanv},
+ /* [ 57] = 113 */ {__glXDisp_GetClipPlane, __glXDispSwap_GetClipPlane},
+ /* [ 58] = 114 */ {__glXDisp_GetDoublev, __glXDispSwap_GetDoublev},
+ /* [ 59] = 115 */ {__glXDisp_GetError, __glXDispSwap_GetError},
+ /* [ 60] = 116 */ {__glXDisp_GetFloatv, __glXDispSwap_GetFloatv},
+ /* [ 61] = 117 */ {__glXDisp_GetIntegerv, __glXDispSwap_GetIntegerv},
+ /* [ 62] = 118 */ {__glXDisp_GetLightfv, __glXDispSwap_GetLightfv},
+ /* [ 63] = 119 */ {__glXDisp_GetLightiv, __glXDispSwap_GetLightiv},
+ /* [ 64] = 120 */ {__glXDisp_GetMapdv, __glXDispSwap_GetMapdv},
+ /* [ 65] = 121 */ {__glXDisp_GetMapfv, __glXDispSwap_GetMapfv},
+ /* [ 66] = 122 */ {__glXDisp_GetMapiv, __glXDispSwap_GetMapiv},
+ /* [ 67] = 123 */ {__glXDisp_GetMaterialfv, __glXDispSwap_GetMaterialfv},
+ /* [ 68] = 124 */ {__glXDisp_GetMaterialiv, __glXDispSwap_GetMaterialiv},
+ /* [ 69] = 125 */ {__glXDisp_GetPixelMapfv, __glXDispSwap_GetPixelMapfv},
+ /* [ 70] = 126 */ {__glXDisp_GetPixelMapuiv, __glXDispSwap_GetPixelMapuiv},
+ /* [ 71] = 127 */ {__glXDisp_GetPixelMapusv, __glXDispSwap_GetPixelMapusv},
+ /* [ 72] = 128 */ {__glXDisp_GetPolygonStipple, __glXDispSwap_GetPolygonStipple},
+ /* [ 73] = 129 */ {__glXDisp_GetString, __glXDispSwap_GetString},
+ /* [ 74] = 130 */ {__glXDisp_GetTexEnvfv, __glXDispSwap_GetTexEnvfv},
+ /* [ 75] = 131 */ {__glXDisp_GetTexEnviv, __glXDispSwap_GetTexEnviv},
+ /* [ 76] = 132 */ {__glXDisp_GetTexGendv, __glXDispSwap_GetTexGendv},
+ /* [ 77] = 133 */ {__glXDisp_GetTexGenfv, __glXDispSwap_GetTexGenfv},
+ /* [ 78] = 134 */ {__glXDisp_GetTexGeniv, __glXDispSwap_GetTexGeniv},
+ /* [ 79] = 135 */ {__glXDisp_GetTexImage, __glXDispSwap_GetTexImage},
+ /* [ 80] = 136 */ {__glXDisp_GetTexParameterfv, __glXDispSwap_GetTexParameterfv},
+ /* [ 81] = 137 */ {__glXDisp_GetTexParameteriv, __glXDispSwap_GetTexParameteriv},
+ /* [ 82] = 138 */ {__glXDisp_GetTexLevelParameterfv, __glXDispSwap_GetTexLevelParameterfv},
+ /* [ 83] = 139 */ {__glXDisp_GetTexLevelParameteriv, __glXDispSwap_GetTexLevelParameteriv},
+ /* [ 84] = 140 */ {__glXDisp_IsEnabled, __glXDispSwap_IsEnabled},
+ /* [ 85] = 141 */ {__glXDisp_IsList, __glXDispSwap_IsList},
+ /* [ 86] = 142 */ {__glXDisp_Flush, __glXDispSwap_Flush},
+ /* [ 87] = 143 */ {__glXDisp_AreTexturesResident, __glXDispSwap_AreTexturesResident},
+ /* [ 88] = 144 */ {__glXDisp_DeleteTextures, __glXDispSwap_DeleteTextures},
+ /* [ 89] = 145 */ {__glXDisp_GenTextures, __glXDispSwap_GenTextures},
+ /* [ 90] = 146 */ {__glXDisp_IsTexture, __glXDispSwap_IsTexture},
+ /* [ 91] = 147 */ {__glXDisp_GetColorTable, __glXDispSwap_GetColorTable},
+ /* [ 92] = 148 */ {__glXDisp_GetColorTableParameterfv, __glXDispSwap_GetColorTableParameterfv},
+ /* [ 93] = 149 */ {__glXDisp_GetColorTableParameteriv, __glXDispSwap_GetColorTableParameteriv},
+ /* [ 94] = 150 */ {__glXDisp_GetConvolutionFilter, __glXDispSwap_GetConvolutionFilter},
+ /* [ 95] = 151 */ {__glXDisp_GetConvolutionParameterfv, __glXDispSwap_GetConvolutionParameterfv},
+ /* [ 96] = 152 */ {__glXDisp_GetConvolutionParameteriv, __glXDispSwap_GetConvolutionParameteriv},
+ /* [ 97] = 153 */ {__glXDisp_GetSeparableFilter, __glXDispSwap_GetSeparableFilter},
+ /* [ 98] = 154 */ {__glXDisp_GetHistogram, __glXDispSwap_GetHistogram},
+ /* [ 99] = 155 */ {__glXDisp_GetHistogramParameterfv, __glXDispSwap_GetHistogramParameterfv},
+ /* [ 100] = 156 */ {__glXDisp_GetHistogramParameteriv, __glXDispSwap_GetHistogramParameteriv},
+ /* [ 101] = 157 */ {__glXDisp_GetMinmax, __glXDispSwap_GetMinmax},
+ /* [ 102] = 158 */ {__glXDisp_GetMinmaxParameterfv, __glXDispSwap_GetMinmaxParameterfv},
+ /* [ 103] = 159 */ {__glXDisp_GetMinmaxParameteriv, __glXDispSwap_GetMinmaxParameteriv},
+ /* [ 104] = 160 */ {__glXDisp_GetCompressedTexImageARB, __glXDispSwap_GetCompressedTexImageARB},
+ /* [ 105] = 161 */ {__glXDisp_DeleteQueriesARB, __glXDispSwap_DeleteQueriesARB},
+ /* [ 106] = 162 */ {__glXDisp_GenQueriesARB, __glXDispSwap_GenQueriesARB},
+ /* [ 107] = 163 */ {__glXDisp_IsQueryARB, __glXDispSwap_IsQueryARB},
+ /* [ 108] = 164 */ {__glXDisp_GetQueryivARB, __glXDispSwap_GetQueryivARB},
+ /* [ 109] = 165 */ {__glXDisp_GetQueryObjectivARB, __glXDispSwap_GetQueryObjectivARB},
+ /* [ 110] = 166 */ {__glXDisp_GetQueryObjectuivARB, __glXDispSwap_GetQueryObjectuivARB},
+ /* [ 111] = 167 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo Single_dispatch_info = {
+ 8,
+ Single_dispatch_tree,
+ Single_function_table,
+ NULL,
+ NULL
+};
+
+/*****************************************************************/
+/* tree depth = 8 */
+static const int_fast16_t Render_dispatch_tree[95] = {
+ /* [0] -> opcode range [0, 8192], node depth 1 */
+ 2,
+ 5,
+ 31,
+ 54,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 2048], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 1024], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 512], node depth 4 */
+ 1,
+ 14,
+ EMPTY_LEAF,
+
+ /* [14] -> opcode range [0, 256], node depth 5 */
+ 4,
+ LEAF(0),
+ LEAF(16),
+ LEAF(32),
+ LEAF(48),
+ LEAF(64),
+ LEAF(80),
+ LEAF(96),
+ LEAF(112),
+ LEAF(128),
+ LEAF(144),
+ LEAF(160),
+ LEAF(176),
+ LEAF(192),
+ LEAF(208),
+ LEAF(224),
+ EMPTY_LEAF,
+
+ /* [31] -> opcode range [2048, 4096], node depth 2 */
+ 1,
+ 34,
+ EMPTY_LEAF,
+
+ /* [34] -> opcode range [2048, 3072], node depth 3 */
+ 1,
+ 37,
+ EMPTY_LEAF,
+
+ /* [37] -> opcode range [2048, 2560], node depth 4 */
+ 1,
+ 40,
+ EMPTY_LEAF,
+
+ /* [40] -> opcode range [2048, 2304], node depth 5 */
+ 1,
+ 43,
+ EMPTY_LEAF,
+
+ /* [43] -> opcode range [2048, 2176], node depth 6 */
+ 1,
+ 46,
+ EMPTY_LEAF,
+
+ /* [46] -> opcode range [2048, 2112], node depth 7 */
+ 1,
+ 49,
+ EMPTY_LEAF,
+
+ /* [49] -> opcode range [2048, 2080], node depth 8 */
+ 2,
+ LEAF(240),
+ LEAF(248),
+ LEAF(256),
+ EMPTY_LEAF,
+
+ /* [54] -> opcode range [4096, 6144], node depth 2 */
+ 1,
+ 57,
+ EMPTY_LEAF,
+
+ /* [57] -> opcode range [4096, 5120], node depth 3 */
+ 1,
+ 60,
+ EMPTY_LEAF,
+
+ /* [60] -> opcode range [4096, 4608], node depth 4 */
+ 1,
+ 63,
+ EMPTY_LEAF,
+
+ /* [63] -> opcode range [4096, 4352], node depth 5 */
+ 4,
+ LEAF(264),
+ LEAF(280),
+ 80,
+ EMPTY_LEAF,
+ EMPTY_LEAF,
+ LEAF(296),
+ LEAF(312),
+ LEAF(328),
+ LEAF(344),
+ EMPTY_LEAF,
+ 83,
+ 86,
+ EMPTY_LEAF,
+ 89,
+ 92,
+ EMPTY_LEAF,
+
+ /* [80] -> opcode range [4128, 4144], node depth 6 */
+ 1,
+ LEAF(360),
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4256, 4272], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(368),
+
+ /* [86] -> opcode range [4272, 4288], node depth 6 */
+ 1,
+ LEAF(376),
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4304, 4320], node depth 6 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(384),
+
+ /* [92] -> opcode range [4320, 4336], node depth 6 */
+ 1,
+ LEAF(392),
+ EMPTY_LEAF,
+
+};
+
+static const void *Render_function_table[400][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_CallList, __glXDispSwap_CallList},
+ /* [ 2] = 2 */ {__glXDisp_CallLists, __glXDispSwap_CallLists},
+ /* [ 3] = 3 */ {__glXDisp_ListBase, __glXDispSwap_ListBase},
+ /* [ 4] = 4 */ {__glXDisp_Begin, __glXDispSwap_Begin},
+ /* [ 5] = 5 */ {__glXDisp_Bitmap, __glXDispSwap_Bitmap},
+ /* [ 6] = 6 */ {__glXDisp_Color3bv, __glXDispSwap_Color3bv},
+ /* [ 7] = 7 */ {__glXDisp_Color3dv, __glXDispSwap_Color3dv},
+ /* [ 8] = 8 */ {__glXDisp_Color3fv, __glXDispSwap_Color3fv},
+ /* [ 9] = 9 */ {__glXDisp_Color3iv, __glXDispSwap_Color3iv},
+ /* [ 10] = 10 */ {__glXDisp_Color3sv, __glXDispSwap_Color3sv},
+ /* [ 11] = 11 */ {__glXDisp_Color3ubv, __glXDispSwap_Color3ubv},
+ /* [ 12] = 12 */ {__glXDisp_Color3uiv, __glXDispSwap_Color3uiv},
+ /* [ 13] = 13 */ {__glXDisp_Color3usv, __glXDispSwap_Color3usv},
+ /* [ 14] = 14 */ {__glXDisp_Color4bv, __glXDispSwap_Color4bv},
+ /* [ 15] = 15 */ {__glXDisp_Color4dv, __glXDispSwap_Color4dv},
+ /* [ 16] = 16 */ {__glXDisp_Color4fv, __glXDispSwap_Color4fv},
+ /* [ 17] = 17 */ {__glXDisp_Color4iv, __glXDispSwap_Color4iv},
+ /* [ 18] = 18 */ {__glXDisp_Color4sv, __glXDispSwap_Color4sv},
+ /* [ 19] = 19 */ {__glXDisp_Color4ubv, __glXDispSwap_Color4ubv},
+ /* [ 20] = 20 */ {__glXDisp_Color4uiv, __glXDispSwap_Color4uiv},
+ /* [ 21] = 21 */ {__glXDisp_Color4usv, __glXDispSwap_Color4usv},
+ /* [ 22] = 22 */ {__glXDisp_EdgeFlagv, __glXDispSwap_EdgeFlagv},
+ /* [ 23] = 23 */ {__glXDisp_End, __glXDispSwap_End},
+ /* [ 24] = 24 */ {__glXDisp_Indexdv, __glXDispSwap_Indexdv},
+ /* [ 25] = 25 */ {__glXDisp_Indexfv, __glXDispSwap_Indexfv},
+ /* [ 26] = 26 */ {__glXDisp_Indexiv, __glXDispSwap_Indexiv},
+ /* [ 27] = 27 */ {__glXDisp_Indexsv, __glXDispSwap_Indexsv},
+ /* [ 28] = 28 */ {__glXDisp_Normal3bv, __glXDispSwap_Normal3bv},
+ /* [ 29] = 29 */ {__glXDisp_Normal3dv, __glXDispSwap_Normal3dv},
+ /* [ 30] = 30 */ {__glXDisp_Normal3fv, __glXDispSwap_Normal3fv},
+ /* [ 31] = 31 */ {__glXDisp_Normal3iv, __glXDispSwap_Normal3iv},
+ /* [ 32] = 32 */ {__glXDisp_Normal3sv, __glXDispSwap_Normal3sv},
+ /* [ 33] = 33 */ {__glXDisp_RasterPos2dv, __glXDispSwap_RasterPos2dv},
+ /* [ 34] = 34 */ {__glXDisp_RasterPos2fv, __glXDispSwap_RasterPos2fv},
+ /* [ 35] = 35 */ {__glXDisp_RasterPos2iv, __glXDispSwap_RasterPos2iv},
+ /* [ 36] = 36 */ {__glXDisp_RasterPos2sv, __glXDispSwap_RasterPos2sv},
+ /* [ 37] = 37 */ {__glXDisp_RasterPos3dv, __glXDispSwap_RasterPos3dv},
+ /* [ 38] = 38 */ {__glXDisp_RasterPos3fv, __glXDispSwap_RasterPos3fv},
+ /* [ 39] = 39 */ {__glXDisp_RasterPos3iv, __glXDispSwap_RasterPos3iv},
+ /* [ 40] = 40 */ {__glXDisp_RasterPos3sv, __glXDispSwap_RasterPos3sv},
+ /* [ 41] = 41 */ {__glXDisp_RasterPos4dv, __glXDispSwap_RasterPos4dv},
+ /* [ 42] = 42 */ {__glXDisp_RasterPos4fv, __glXDispSwap_RasterPos4fv},
+ /* [ 43] = 43 */ {__glXDisp_RasterPos4iv, __glXDispSwap_RasterPos4iv},
+ /* [ 44] = 44 */ {__glXDisp_RasterPos4sv, __glXDispSwap_RasterPos4sv},
+ /* [ 45] = 45 */ {__glXDisp_Rectdv, __glXDispSwap_Rectdv},
+ /* [ 46] = 46 */ {__glXDisp_Rectfv, __glXDispSwap_Rectfv},
+ /* [ 47] = 47 */ {__glXDisp_Rectiv, __glXDispSwap_Rectiv},
+ /* [ 48] = 48 */ {__glXDisp_Rectsv, __glXDispSwap_Rectsv},
+ /* [ 49] = 49 */ {__glXDisp_TexCoord1dv, __glXDispSwap_TexCoord1dv},
+ /* [ 50] = 50 */ {__glXDisp_TexCoord1fv, __glXDispSwap_TexCoord1fv},
+ /* [ 51] = 51 */ {__glXDisp_TexCoord1iv, __glXDispSwap_TexCoord1iv},
+ /* [ 52] = 52 */ {__glXDisp_TexCoord1sv, __glXDispSwap_TexCoord1sv},
+ /* [ 53] = 53 */ {__glXDisp_TexCoord2dv, __glXDispSwap_TexCoord2dv},
+ /* [ 54] = 54 */ {__glXDisp_TexCoord2fv, __glXDispSwap_TexCoord2fv},
+ /* [ 55] = 55 */ {__glXDisp_TexCoord2iv, __glXDispSwap_TexCoord2iv},
+ /* [ 56] = 56 */ {__glXDisp_TexCoord2sv, __glXDispSwap_TexCoord2sv},
+ /* [ 57] = 57 */ {__glXDisp_TexCoord3dv, __glXDispSwap_TexCoord3dv},
+ /* [ 58] = 58 */ {__glXDisp_TexCoord3fv, __glXDispSwap_TexCoord3fv},
+ /* [ 59] = 59 */ {__glXDisp_TexCoord3iv, __glXDispSwap_TexCoord3iv},
+ /* [ 60] = 60 */ {__glXDisp_TexCoord3sv, __glXDispSwap_TexCoord3sv},
+ /* [ 61] = 61 */ {__glXDisp_TexCoord4dv, __glXDispSwap_TexCoord4dv},
+ /* [ 62] = 62 */ {__glXDisp_TexCoord4fv, __glXDispSwap_TexCoord4fv},
+ /* [ 63] = 63 */ {__glXDisp_TexCoord4iv, __glXDispSwap_TexCoord4iv},
+ /* [ 64] = 64 */ {__glXDisp_TexCoord4sv, __glXDispSwap_TexCoord4sv},
+ /* [ 65] = 65 */ {__glXDisp_Vertex2dv, __glXDispSwap_Vertex2dv},
+ /* [ 66] = 66 */ {__glXDisp_Vertex2fv, __glXDispSwap_Vertex2fv},
+ /* [ 67] = 67 */ {__glXDisp_Vertex2iv, __glXDispSwap_Vertex2iv},
+ /* [ 68] = 68 */ {__glXDisp_Vertex2sv, __glXDispSwap_Vertex2sv},
+ /* [ 69] = 69 */ {__glXDisp_Vertex3dv, __glXDispSwap_Vertex3dv},
+ /* [ 70] = 70 */ {__glXDisp_Vertex3fv, __glXDispSwap_Vertex3fv},
+ /* [ 71] = 71 */ {__glXDisp_Vertex3iv, __glXDispSwap_Vertex3iv},
+ /* [ 72] = 72 */ {__glXDisp_Vertex3sv, __glXDispSwap_Vertex3sv},
+ /* [ 73] = 73 */ {__glXDisp_Vertex4dv, __glXDispSwap_Vertex4dv},
+ /* [ 74] = 74 */ {__glXDisp_Vertex4fv, __glXDispSwap_Vertex4fv},
+ /* [ 75] = 75 */ {__glXDisp_Vertex4iv, __glXDispSwap_Vertex4iv},
+ /* [ 76] = 76 */ {__glXDisp_Vertex4sv, __glXDispSwap_Vertex4sv},
+ /* [ 77] = 77 */ {__glXDisp_ClipPlane, __glXDispSwap_ClipPlane},
+ /* [ 78] = 78 */ {__glXDisp_ColorMaterial, __glXDispSwap_ColorMaterial},
+ /* [ 79] = 79 */ {__glXDisp_CullFace, __glXDispSwap_CullFace},
+ /* [ 80] = 80 */ {__glXDisp_Fogf, __glXDispSwap_Fogf},
+ /* [ 81] = 81 */ {__glXDisp_Fogfv, __glXDispSwap_Fogfv},
+ /* [ 82] = 82 */ {__glXDisp_Fogi, __glXDispSwap_Fogi},
+ /* [ 83] = 83 */ {__glXDisp_Fogiv, __glXDispSwap_Fogiv},
+ /* [ 84] = 84 */ {__glXDisp_FrontFace, __glXDispSwap_FrontFace},
+ /* [ 85] = 85 */ {__glXDisp_Hint, __glXDispSwap_Hint},
+ /* [ 86] = 86 */ {__glXDisp_Lightf, __glXDispSwap_Lightf},
+ /* [ 87] = 87 */ {__glXDisp_Lightfv, __glXDispSwap_Lightfv},
+ /* [ 88] = 88 */ {__glXDisp_Lighti, __glXDispSwap_Lighti},
+ /* [ 89] = 89 */ {__glXDisp_Lightiv, __glXDispSwap_Lightiv},
+ /* [ 90] = 90 */ {__glXDisp_LightModelf, __glXDispSwap_LightModelf},
+ /* [ 91] = 91 */ {__glXDisp_LightModelfv, __glXDispSwap_LightModelfv},
+ /* [ 92] = 92 */ {__glXDisp_LightModeli, __glXDispSwap_LightModeli},
+ /* [ 93] = 93 */ {__glXDisp_LightModeliv, __glXDispSwap_LightModeliv},
+ /* [ 94] = 94 */ {__glXDisp_LineStipple, __glXDispSwap_LineStipple},
+ /* [ 95] = 95 */ {__glXDisp_LineWidth, __glXDispSwap_LineWidth},
+ /* [ 96] = 96 */ {__glXDisp_Materialf, __glXDispSwap_Materialf},
+ /* [ 97] = 97 */ {__glXDisp_Materialfv, __glXDispSwap_Materialfv},
+ /* [ 98] = 98 */ {__glXDisp_Materiali, __glXDispSwap_Materiali},
+ /* [ 99] = 99 */ {__glXDisp_Materialiv, __glXDispSwap_Materialiv},
+ /* [ 100] = 100 */ {__glXDisp_PointSize, __glXDispSwap_PointSize},
+ /* [ 101] = 101 */ {__glXDisp_PolygonMode, __glXDispSwap_PolygonMode},
+ /* [ 102] = 102 */ {__glXDisp_PolygonStipple, __glXDispSwap_PolygonStipple},
+ /* [ 103] = 103 */ {__glXDisp_Scissor, __glXDispSwap_Scissor},
+ /* [ 104] = 104 */ {__glXDisp_ShadeModel, __glXDispSwap_ShadeModel},
+ /* [ 105] = 105 */ {__glXDisp_TexParameterf, __glXDispSwap_TexParameterf},
+ /* [ 106] = 106 */ {__glXDisp_TexParameterfv, __glXDispSwap_TexParameterfv},
+ /* [ 107] = 107 */ {__glXDisp_TexParameteri, __glXDispSwap_TexParameteri},
+ /* [ 108] = 108 */ {__glXDisp_TexParameteriv, __glXDispSwap_TexParameteriv},
+ /* [ 109] = 109 */ {__glXDisp_TexImage1D, __glXDispSwap_TexImage1D},
+ /* [ 110] = 110 */ {__glXDisp_TexImage2D, __glXDispSwap_TexImage2D},
+ /* [ 111] = 111 */ {__glXDisp_TexEnvf, __glXDispSwap_TexEnvf},
+ /* [ 112] = 112 */ {__glXDisp_TexEnvfv, __glXDispSwap_TexEnvfv},
+ /* [ 113] = 113 */ {__glXDisp_TexEnvi, __glXDispSwap_TexEnvi},
+ /* [ 114] = 114 */ {__glXDisp_TexEnviv, __glXDispSwap_TexEnviv},
+ /* [ 115] = 115 */ {__glXDisp_TexGend, __glXDispSwap_TexGend},
+ /* [ 116] = 116 */ {__glXDisp_TexGendv, __glXDispSwap_TexGendv},
+ /* [ 117] = 117 */ {__glXDisp_TexGenf, __glXDispSwap_TexGenf},
+ /* [ 118] = 118 */ {__glXDisp_TexGenfv, __glXDispSwap_TexGenfv},
+ /* [ 119] = 119 */ {__glXDisp_TexGeni, __glXDispSwap_TexGeni},
+ /* [ 120] = 120 */ {__glXDisp_TexGeniv, __glXDispSwap_TexGeniv},
+ /* [ 121] = 121 */ {__glXDisp_InitNames, __glXDispSwap_InitNames},
+ /* [ 122] = 122 */ {__glXDisp_LoadName, __glXDispSwap_LoadName},
+ /* [ 123] = 123 */ {__glXDisp_PassThrough, __glXDispSwap_PassThrough},
+ /* [ 124] = 124 */ {__glXDisp_PopName, __glXDispSwap_PopName},
+ /* [ 125] = 125 */ {__glXDisp_PushName, __glXDispSwap_PushName},
+ /* [ 126] = 126 */ {__glXDisp_DrawBuffer, __glXDispSwap_DrawBuffer},
+ /* [ 127] = 127 */ {__glXDisp_Clear, __glXDispSwap_Clear},
+ /* [ 128] = 128 */ {__glXDisp_ClearAccum, __glXDispSwap_ClearAccum},
+ /* [ 129] = 129 */ {__glXDisp_ClearIndex, __glXDispSwap_ClearIndex},
+ /* [ 130] = 130 */ {__glXDisp_ClearColor, __glXDispSwap_ClearColor},
+ /* [ 131] = 131 */ {__glXDisp_ClearStencil, __glXDispSwap_ClearStencil},
+ /* [ 132] = 132 */ {__glXDisp_ClearDepth, __glXDispSwap_ClearDepth},
+ /* [ 133] = 133 */ {__glXDisp_StencilMask, __glXDispSwap_StencilMask},
+ /* [ 134] = 134 */ {__glXDisp_ColorMask, __glXDispSwap_ColorMask},
+ /* [ 135] = 135 */ {__glXDisp_DepthMask, __glXDispSwap_DepthMask},
+ /* [ 136] = 136 */ {__glXDisp_IndexMask, __glXDispSwap_IndexMask},
+ /* [ 137] = 137 */ {__glXDisp_Accum, __glXDispSwap_Accum},
+ /* [ 138] = 138 */ {__glXDisp_Disable, __glXDispSwap_Disable},
+ /* [ 139] = 139 */ {__glXDisp_Enable, __glXDispSwap_Enable},
+ /* [ 140] = 140 */ {NULL, NULL},
+ /* [ 141] = 141 */ {__glXDisp_PopAttrib, __glXDispSwap_PopAttrib},
+ /* [ 142] = 142 */ {__glXDisp_PushAttrib, __glXDispSwap_PushAttrib},
+ /* [ 143] = 143 */ {__glXDisp_Map1d, __glXDispSwap_Map1d},
+ /* [ 144] = 144 */ {__glXDisp_Map1f, __glXDispSwap_Map1f},
+ /* [ 145] = 145 */ {__glXDisp_Map2d, __glXDispSwap_Map2d},
+ /* [ 146] = 146 */ {__glXDisp_Map2f, __glXDispSwap_Map2f},
+ /* [ 147] = 147 */ {__glXDisp_MapGrid1d, __glXDispSwap_MapGrid1d},
+ /* [ 148] = 148 */ {__glXDisp_MapGrid1f, __glXDispSwap_MapGrid1f},
+ /* [ 149] = 149 */ {__glXDisp_MapGrid2d, __glXDispSwap_MapGrid2d},
+ /* [ 150] = 150 */ {__glXDisp_MapGrid2f, __glXDispSwap_MapGrid2f},
+ /* [ 151] = 151 */ {__glXDisp_EvalCoord1dv, __glXDispSwap_EvalCoord1dv},
+ /* [ 152] = 152 */ {__glXDisp_EvalCoord1fv, __glXDispSwap_EvalCoord1fv},
+ /* [ 153] = 153 */ {__glXDisp_EvalCoord2dv, __glXDispSwap_EvalCoord2dv},
+ /* [ 154] = 154 */ {__glXDisp_EvalCoord2fv, __glXDispSwap_EvalCoord2fv},
+ /* [ 155] = 155 */ {__glXDisp_EvalMesh1, __glXDispSwap_EvalMesh1},
+ /* [ 156] = 156 */ {__glXDisp_EvalPoint1, __glXDispSwap_EvalPoint1},
+ /* [ 157] = 157 */ {__glXDisp_EvalMesh2, __glXDispSwap_EvalMesh2},
+ /* [ 158] = 158 */ {__glXDisp_EvalPoint2, __glXDispSwap_EvalPoint2},
+ /* [ 159] = 159 */ {__glXDisp_AlphaFunc, __glXDispSwap_AlphaFunc},
+ /* [ 160] = 160 */ {__glXDisp_BlendFunc, __glXDispSwap_BlendFunc},
+ /* [ 161] = 161 */ {__glXDisp_LogicOp, __glXDispSwap_LogicOp},
+ /* [ 162] = 162 */ {__glXDisp_StencilFunc, __glXDispSwap_StencilFunc},
+ /* [ 163] = 163 */ {__glXDisp_StencilOp, __glXDispSwap_StencilOp},
+ /* [ 164] = 164 */ {__glXDisp_DepthFunc, __glXDispSwap_DepthFunc},
+ /* [ 165] = 165 */ {__glXDisp_PixelZoom, __glXDispSwap_PixelZoom},
+ /* [ 166] = 166 */ {__glXDisp_PixelTransferf, __glXDispSwap_PixelTransferf},
+ /* [ 167] = 167 */ {__glXDisp_PixelTransferi, __glXDispSwap_PixelTransferi},
+ /* [ 168] = 168 */ {__glXDisp_PixelMapfv, __glXDispSwap_PixelMapfv},
+ /* [ 169] = 169 */ {__glXDisp_PixelMapuiv, __glXDispSwap_PixelMapuiv},
+ /* [ 170] = 170 */ {__glXDisp_PixelMapusv, __glXDispSwap_PixelMapusv},
+ /* [ 171] = 171 */ {__glXDisp_ReadBuffer, __glXDispSwap_ReadBuffer},
+ /* [ 172] = 172 */ {__glXDisp_CopyPixels, __glXDispSwap_CopyPixels},
+ /* [ 173] = 173 */ {__glXDisp_DrawPixels, __glXDispSwap_DrawPixels},
+ /* [ 174] = 174 */ {__glXDisp_DepthRange, __glXDispSwap_DepthRange},
+ /* [ 175] = 175 */ {__glXDisp_Frustum, __glXDispSwap_Frustum},
+ /* [ 176] = 176 */ {__glXDisp_LoadIdentity, __glXDispSwap_LoadIdentity},
+ /* [ 177] = 177 */ {__glXDisp_LoadMatrixf, __glXDispSwap_LoadMatrixf},
+ /* [ 178] = 178 */ {__glXDisp_LoadMatrixd, __glXDispSwap_LoadMatrixd},
+ /* [ 179] = 179 */ {__glXDisp_MatrixMode, __glXDispSwap_MatrixMode},
+ /* [ 180] = 180 */ {__glXDisp_MultMatrixf, __glXDispSwap_MultMatrixf},
+ /* [ 181] = 181 */ {__glXDisp_MultMatrixd, __glXDispSwap_MultMatrixd},
+ /* [ 182] = 182 */ {__glXDisp_Ortho, __glXDispSwap_Ortho},
+ /* [ 183] = 183 */ {__glXDisp_PopMatrix, __glXDispSwap_PopMatrix},
+ /* [ 184] = 184 */ {__glXDisp_PushMatrix, __glXDispSwap_PushMatrix},
+ /* [ 185] = 185 */ {__glXDisp_Rotated, __glXDispSwap_Rotated},
+ /* [ 186] = 186 */ {__glXDisp_Rotatef, __glXDispSwap_Rotatef},
+ /* [ 187] = 187 */ {__glXDisp_Scaled, __glXDispSwap_Scaled},
+ /* [ 188] = 188 */ {__glXDisp_Scalef, __glXDispSwap_Scalef},
+ /* [ 189] = 189 */ {__glXDisp_Translated, __glXDispSwap_Translated},
+ /* [ 190] = 190 */ {__glXDisp_Translatef, __glXDispSwap_Translatef},
+ /* [ 191] = 191 */ {__glXDisp_Viewport, __glXDispSwap_Viewport},
+ /* [ 192] = 192 */ {__glXDisp_PolygonOffset, __glXDispSwap_PolygonOffset},
+ /* [ 193] = 193 */ {__glXDisp_DrawArrays, __glXDispSwap_DrawArrays},
+ /* [ 194] = 194 */ {__glXDisp_Indexubv, __glXDispSwap_Indexubv},
+ /* [ 195] = 195 */ {__glXDisp_ColorSubTable, __glXDispSwap_ColorSubTable},
+ /* [ 196] = 196 */ {__glXDisp_CopyColorSubTable, __glXDispSwap_CopyColorSubTable},
+ /* [ 197] = 197 */ {__glXDisp_ActiveTextureARB, __glXDispSwap_ActiveTextureARB},
+ /* [ 198] = 198 */ {__glXDisp_MultiTexCoord1dvARB, __glXDispSwap_MultiTexCoord1dvARB},
+ /* [ 199] = 199 */ {__glXDisp_MultiTexCoord1fvARB, __glXDispSwap_MultiTexCoord1fvARB},
+ /* [ 200] = 200 */ {__glXDisp_MultiTexCoord1ivARB, __glXDispSwap_MultiTexCoord1ivARB},
+ /* [ 201] = 201 */ {__glXDisp_MultiTexCoord1svARB, __glXDispSwap_MultiTexCoord1svARB},
+ /* [ 202] = 202 */ {__glXDisp_MultiTexCoord2dvARB, __glXDispSwap_MultiTexCoord2dvARB},
+ /* [ 203] = 203 */ {__glXDisp_MultiTexCoord2fvARB, __glXDispSwap_MultiTexCoord2fvARB},
+ /* [ 204] = 204 */ {__glXDisp_MultiTexCoord2ivARB, __glXDispSwap_MultiTexCoord2ivARB},
+ /* [ 205] = 205 */ {__glXDisp_MultiTexCoord2svARB, __glXDispSwap_MultiTexCoord2svARB},
+ /* [ 206] = 206 */ {__glXDisp_MultiTexCoord3dvARB, __glXDispSwap_MultiTexCoord3dvARB},
+ /* [ 207] = 207 */ {__glXDisp_MultiTexCoord3fvARB, __glXDispSwap_MultiTexCoord3fvARB},
+ /* [ 208] = 208 */ {__glXDisp_MultiTexCoord3ivARB, __glXDispSwap_MultiTexCoord3ivARB},
+ /* [ 209] = 209 */ {__glXDisp_MultiTexCoord3svARB, __glXDispSwap_MultiTexCoord3svARB},
+ /* [ 210] = 210 */ {__glXDisp_MultiTexCoord4dvARB, __glXDispSwap_MultiTexCoord4dvARB},
+ /* [ 211] = 211 */ {__glXDisp_MultiTexCoord4fvARB, __glXDispSwap_MultiTexCoord4fvARB},
+ /* [ 212] = 212 */ {__glXDisp_MultiTexCoord4ivARB, __glXDispSwap_MultiTexCoord4ivARB},
+ /* [ 213] = 213 */ {__glXDisp_MultiTexCoord4svARB, __glXDispSwap_MultiTexCoord4svARB},
+ /* [ 214] = 214 */ {__glXDisp_CompressedTexImage1DARB, __glXDispSwap_CompressedTexImage1DARB},
+ /* [ 215] = 215 */ {__glXDisp_CompressedTexImage2DARB, __glXDispSwap_CompressedTexImage2DARB},
+ /* [ 216] = 216 */ {__glXDisp_CompressedTexImage3DARB, __glXDispSwap_CompressedTexImage3DARB},
+ /* [ 217] = 217 */ {__glXDisp_CompressedTexSubImage1DARB, __glXDispSwap_CompressedTexSubImage1DARB},
+ /* [ 218] = 218 */ {__glXDisp_CompressedTexSubImage2DARB, __glXDispSwap_CompressedTexSubImage2DARB},
+ /* [ 219] = 219 */ {__glXDisp_CompressedTexSubImage3DARB, __glXDispSwap_CompressedTexSubImage3DARB},
+ /* [ 220] = 220 */ {NULL, NULL},
+ /* [ 221] = 221 */ {NULL, NULL},
+ /* [ 222] = 222 */ {NULL, NULL},
+ /* [ 223] = 223 */ {NULL, NULL},
+ /* [ 224] = 224 */ {NULL, NULL},
+ /* [ 225] = 225 */ {NULL, NULL},
+ /* [ 226] = 226 */ {NULL, NULL},
+ /* [ 227] = 227 */ {NULL, NULL},
+ /* [ 228] = 228 */ {NULL, NULL},
+ /* [ 229] = 229 */ {__glXDisp_SampleCoverageARB, __glXDispSwap_SampleCoverageARB},
+ /* [ 230] = 230 */ {__glXDisp_WindowPos3fvMESA, __glXDispSwap_WindowPos3fvMESA},
+ /* [ 231] = 231 */ {__glXDisp_BeginQueryARB, __glXDispSwap_BeginQueryARB},
+ /* [ 232] = 232 */ {__glXDisp_EndQueryARB, __glXDispSwap_EndQueryARB},
+ /* [ 233] = 233 */ {__glXDisp_DrawBuffersARB, __glXDispSwap_DrawBuffersARB},
+ /* [ 234] = 234 */ {NULL, NULL},
+ /* [ 235] = 235 */ {NULL, NULL},
+ /* [ 236] = 236 */ {NULL, NULL},
+ /* [ 237] = 237 */ {NULL, NULL},
+ /* [ 238] = 238 */ {NULL, NULL},
+ /* [ 239] = 239 */ {NULL, NULL},
+ /* [ 240] = 2048 */ {__glXDisp_SampleMaskSGIS, __glXDispSwap_SampleMaskSGIS},
+ /* [ 241] = 2049 */ {__glXDisp_SamplePatternSGIS, __glXDispSwap_SamplePatternSGIS},
+ /* [ 242] = 2050 */ {NULL, NULL},
+ /* [ 243] = 2051 */ {NULL, NULL},
+ /* [ 244] = 2052 */ {NULL, NULL},
+ /* [ 245] = 2053 */ {__glXDisp_ColorTable, __glXDispSwap_ColorTable},
+ /* [ 246] = 2054 */ {__glXDisp_ColorTableParameterfv, __glXDispSwap_ColorTableParameterfv},
+ /* [ 247] = 2055 */ {__glXDisp_ColorTableParameteriv, __glXDispSwap_ColorTableParameteriv},
+ /* [ 248] = 2056 */ {__glXDisp_CopyColorTable, __glXDispSwap_CopyColorTable},
+ /* [ 249] = 2057 */ {NULL, NULL},
+ /* [ 250] = 2058 */ {NULL, NULL},
+ /* [ 251] = 2059 */ {NULL, NULL},
+ /* [ 252] = 2060 */ {NULL, NULL},
+ /* [ 253] = 2061 */ {NULL, NULL},
+ /* [ 254] = 2062 */ {NULL, NULL},
+ /* [ 255] = 2063 */ {NULL, NULL},
+ /* [ 256] = 2064 */ {NULL, NULL},
+ /* [ 257] = 2065 */ {__glXDisp_PointParameterfEXT, __glXDispSwap_PointParameterfEXT},
+ /* [ 258] = 2066 */ {__glXDisp_PointParameterfvEXT, __glXDispSwap_PointParameterfvEXT},
+ /* [ 259] = 2067 */ {NULL, NULL},
+ /* [ 260] = 2068 */ {NULL, NULL},
+ /* [ 261] = 2069 */ {NULL, NULL},
+ /* [ 262] = 2070 */ {NULL, NULL},
+ /* [ 263] = 2071 */ {NULL, NULL},
+ /* [ 264] = 4096 */ {__glXDisp_BlendColor, __glXDispSwap_BlendColor},
+ /* [ 265] = 4097 */ {__glXDisp_BlendEquation, __glXDispSwap_BlendEquation},
+ /* [ 266] = 4098 */ {NULL, NULL},
+ /* [ 267] = 4099 */ {__glXDisp_TexSubImage1D, __glXDispSwap_TexSubImage1D},
+ /* [ 268] = 4100 */ {__glXDisp_TexSubImage2D, __glXDispSwap_TexSubImage2D},
+ /* [ 269] = 4101 */ {__glXDisp_ConvolutionFilter1D, __glXDispSwap_ConvolutionFilter1D},
+ /* [ 270] = 4102 */ {__glXDisp_ConvolutionFilter2D, __glXDispSwap_ConvolutionFilter2D},
+ /* [ 271] = 4103 */ {__glXDisp_ConvolutionParameterf, __glXDispSwap_ConvolutionParameterf},
+ /* [ 272] = 4104 */ {__glXDisp_ConvolutionParameterfv, __glXDispSwap_ConvolutionParameterfv},
+ /* [ 273] = 4105 */ {__glXDisp_ConvolutionParameteri, __glXDispSwap_ConvolutionParameteri},
+ /* [ 274] = 4106 */ {__glXDisp_ConvolutionParameteriv, __glXDispSwap_ConvolutionParameteriv},
+ /* [ 275] = 4107 */ {__glXDisp_CopyConvolutionFilter1D, __glXDispSwap_CopyConvolutionFilter1D},
+ /* [ 276] = 4108 */ {__glXDisp_CopyConvolutionFilter2D, __glXDispSwap_CopyConvolutionFilter2D},
+ /* [ 277] = 4109 */ {__glXDisp_SeparableFilter2D, __glXDispSwap_SeparableFilter2D},
+ /* [ 278] = 4110 */ {__glXDisp_Histogram, __glXDispSwap_Histogram},
+ /* [ 279] = 4111 */ {__glXDisp_Minmax, __glXDispSwap_Minmax},
+ /* [ 280] = 4112 */ {__glXDisp_ResetHistogram, __glXDispSwap_ResetHistogram},
+ /* [ 281] = 4113 */ {__glXDisp_ResetMinmax, __glXDispSwap_ResetMinmax},
+ /* [ 282] = 4114 */ {__glXDisp_TexImage3D, __glXDispSwap_TexImage3D},
+ /* [ 283] = 4115 */ {__glXDisp_TexSubImage3D, __glXDispSwap_TexSubImage3D},
+ /* [ 284] = 4116 */ {NULL, NULL},
+ /* [ 285] = 4117 */ {__glXDisp_BindTexture, __glXDispSwap_BindTexture},
+ /* [ 286] = 4118 */ {__glXDisp_PrioritizeTextures, __glXDispSwap_PrioritizeTextures},
+ /* [ 287] = 4119 */ {__glXDisp_CopyTexImage1D, __glXDispSwap_CopyTexImage1D},
+ /* [ 288] = 4120 */ {__glXDisp_CopyTexImage2D, __glXDispSwap_CopyTexImage2D},
+ /* [ 289] = 4121 */ {__glXDisp_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage1D},
+ /* [ 290] = 4122 */ {__glXDisp_CopyTexSubImage2D, __glXDispSwap_CopyTexSubImage2D},
+ /* [ 291] = 4123 */ {__glXDisp_CopyTexSubImage3D, __glXDispSwap_CopyTexSubImage3D},
+ /* [ 292] = 4124 */ {__glXDisp_FogCoordfvEXT, __glXDispSwap_FogCoordfvEXT},
+ /* [ 293] = 4125 */ {__glXDisp_FogCoorddvEXT, __glXDispSwap_FogCoorddvEXT},
+ /* [ 294] = 4126 */ {__glXDisp_SecondaryColor3bvEXT, __glXDispSwap_SecondaryColor3bvEXT},
+ /* [ 295] = 4127 */ {__glXDisp_SecondaryColor3svEXT, __glXDispSwap_SecondaryColor3svEXT},
+ /* [ 296] = 4176 */ {NULL, NULL},
+ /* [ 297] = 4177 */ {NULL, NULL},
+ /* [ 298] = 4178 */ {NULL, NULL},
+ /* [ 299] = 4179 */ {NULL, NULL},
+ /* [ 300] = 4180 */ {__glXDisp_BindProgramNV, __glXDispSwap_BindProgramNV},
+ /* [ 301] = 4181 */ {__glXDisp_ExecuteProgramNV, __glXDispSwap_ExecuteProgramNV},
+ /* [ 302] = 4182 */ {__glXDisp_RequestResidentProgramsNV, __glXDispSwap_RequestResidentProgramsNV},
+ /* [ 303] = 4183 */ {__glXDisp_LoadProgramNV, __glXDispSwap_LoadProgramNV},
+ /* [ 304] = 4184 */ {__glXDisp_ProgramEnvParameter4fvARB, __glXDispSwap_ProgramEnvParameter4fvARB},
+ /* [ 305] = 4185 */ {__glXDisp_ProgramEnvParameter4dvARB, __glXDispSwap_ProgramEnvParameter4dvARB},
+ /* [ 306] = 4186 */ {__glXDisp_ProgramParameters4fvNV, __glXDispSwap_ProgramParameters4fvNV},
+ /* [ 307] = 4187 */ {__glXDisp_ProgramParameters4dvNV, __glXDispSwap_ProgramParameters4dvNV},
+ /* [ 308] = 4188 */ {__glXDisp_TrackMatrixNV, __glXDispSwap_TrackMatrixNV},
+ /* [ 309] = 4189 */ {__glXDisp_VertexAttrib1svARB, __glXDispSwap_VertexAttrib1svARB},
+ /* [ 310] = 4190 */ {__glXDisp_VertexAttrib2svARB, __glXDispSwap_VertexAttrib2svARB},
+ /* [ 311] = 4191 */ {__glXDisp_VertexAttrib3svARB, __glXDispSwap_VertexAttrib3svARB},
+ /* [ 312] = 4192 */ {__glXDisp_VertexAttrib4svARB, __glXDispSwap_VertexAttrib4svARB},
+ /* [ 313] = 4193 */ {__glXDisp_VertexAttrib1fvARB, __glXDispSwap_VertexAttrib1fvARB},
+ /* [ 314] = 4194 */ {__glXDisp_VertexAttrib2fvARB, __glXDispSwap_VertexAttrib2fvARB},
+ /* [ 315] = 4195 */ {__glXDisp_VertexAttrib3fvARB, __glXDispSwap_VertexAttrib3fvARB},
+ /* [ 316] = 4196 */ {__glXDisp_VertexAttrib4fvARB, __glXDispSwap_VertexAttrib4fvARB},
+ /* [ 317] = 4197 */ {__glXDisp_VertexAttrib1dvARB, __glXDispSwap_VertexAttrib1dvARB},
+ /* [ 318] = 4198 */ {__glXDisp_VertexAttrib2dvARB, __glXDispSwap_VertexAttrib2dvARB},
+ /* [ 319] = 4199 */ {__glXDisp_VertexAttrib3dvARB, __glXDispSwap_VertexAttrib3dvARB},
+ /* [ 320] = 4200 */ {__glXDisp_VertexAttrib4dvARB, __glXDispSwap_VertexAttrib4dvARB},
+ /* [ 321] = 4201 */ {__glXDisp_VertexAttrib4NubvARB, __glXDispSwap_VertexAttrib4NubvARB},
+ /* [ 322] = 4202 */ {__glXDisp_VertexAttribs1svNV, __glXDispSwap_VertexAttribs1svNV},
+ /* [ 323] = 4203 */ {__glXDisp_VertexAttribs2svNV, __glXDispSwap_VertexAttribs2svNV},
+ /* [ 324] = 4204 */ {__glXDisp_VertexAttribs3svNV, __glXDispSwap_VertexAttribs3svNV},
+ /* [ 325] = 4205 */ {__glXDisp_VertexAttribs4svNV, __glXDispSwap_VertexAttribs4svNV},
+ /* [ 326] = 4206 */ {__glXDisp_VertexAttribs1fvNV, __glXDispSwap_VertexAttribs1fvNV},
+ /* [ 327] = 4207 */ {__glXDisp_VertexAttribs2fvNV, __glXDispSwap_VertexAttribs2fvNV},
+ /* [ 328] = 4208 */ {__glXDisp_VertexAttribs3fvNV, __glXDispSwap_VertexAttribs3fvNV},
+ /* [ 329] = 4209 */ {__glXDisp_VertexAttribs4fvNV, __glXDispSwap_VertexAttribs4fvNV},
+ /* [ 330] = 4210 */ {__glXDisp_VertexAttribs1dvNV, __glXDispSwap_VertexAttribs1dvNV},
+ /* [ 331] = 4211 */ {__glXDisp_VertexAttribs2dvNV, __glXDispSwap_VertexAttribs2dvNV},
+ /* [ 332] = 4212 */ {__glXDisp_VertexAttribs3dvNV, __glXDispSwap_VertexAttribs3dvNV},
+ /* [ 333] = 4213 */ {__glXDisp_VertexAttribs4dvNV, __glXDispSwap_VertexAttribs4dvNV},
+ /* [ 334] = 4214 */ {__glXDisp_VertexAttribs4ubvNV, __glXDispSwap_VertexAttribs4ubvNV},
+ /* [ 335] = 4215 */ {__glXDisp_ProgramLocalParameter4fvARB, __glXDispSwap_ProgramLocalParameter4fvARB},
+ /* [ 336] = 4216 */ {__glXDisp_ProgramLocalParameter4dvARB, __glXDispSwap_ProgramLocalParameter4dvARB},
+ /* [ 337] = 4217 */ {__glXDisp_ProgramStringARB, __glXDispSwap_ProgramStringARB},
+ /* [ 338] = 4218 */ {__glXDisp_ProgramNamedParameter4fvNV, __glXDispSwap_ProgramNamedParameter4fvNV},
+ /* [ 339] = 4219 */ {__glXDisp_ProgramNamedParameter4dvNV, __glXDispSwap_ProgramNamedParameter4dvNV},
+ /* [ 340] = 4220 */ {__glXDisp_ActiveStencilFaceEXT, __glXDispSwap_ActiveStencilFaceEXT},
+ /* [ 341] = 4221 */ {__glXDisp_PointParameteriNV, __glXDispSwap_PointParameteriNV},
+ /* [ 342] = 4222 */ {__glXDisp_PointParameterivNV, __glXDispSwap_PointParameterivNV},
+ /* [ 343] = 4223 */ {NULL, NULL},
+ /* [ 344] = 4224 */ {NULL, NULL},
+ /* [ 345] = 4225 */ {NULL, NULL},
+ /* [ 346] = 4226 */ {NULL, NULL},
+ /* [ 347] = 4227 */ {NULL, NULL},
+ /* [ 348] = 4228 */ {__glXDisp_BlendEquationSeparateEXT, __glXDispSwap_BlendEquationSeparateEXT},
+ /* [ 349] = 4229 */ {NULL, NULL},
+ /* [ 350] = 4230 */ {__glXDisp_VertexAttrib4bvARB, __glXDispSwap_VertexAttrib4bvARB},
+ /* [ 351] = 4231 */ {__glXDisp_VertexAttrib4ivARB, __glXDispSwap_VertexAttrib4ivARB},
+ /* [ 352] = 4232 */ {__glXDisp_VertexAttrib4ubvARB, __glXDispSwap_VertexAttrib4ubvARB},
+ /* [ 353] = 4233 */ {__glXDisp_VertexAttrib4usvARB, __glXDispSwap_VertexAttrib4usvARB},
+ /* [ 354] = 4234 */ {__glXDisp_VertexAttrib4uivARB, __glXDispSwap_VertexAttrib4uivARB},
+ /* [ 355] = 4235 */ {__glXDisp_VertexAttrib4NbvARB, __glXDispSwap_VertexAttrib4NbvARB},
+ /* [ 356] = 4236 */ {__glXDisp_VertexAttrib4NsvARB, __glXDispSwap_VertexAttrib4NsvARB},
+ /* [ 357] = 4237 */ {__glXDisp_VertexAttrib4NivARB, __glXDispSwap_VertexAttrib4NivARB},
+ /* [ 358] = 4238 */ {__glXDisp_VertexAttrib4NusvARB, __glXDispSwap_VertexAttrib4NusvARB},
+ /* [ 359] = 4239 */ {__glXDisp_VertexAttrib4NuivARB, __glXDispSwap_VertexAttrib4NuivARB},
+ /* [ 360] = 4128 */ {__glXDisp_SecondaryColor3ivEXT, __glXDispSwap_SecondaryColor3ivEXT},
+ /* [ 361] = 4129 */ {__glXDisp_SecondaryColor3fvEXT, __glXDispSwap_SecondaryColor3fvEXT},
+ /* [ 362] = 4130 */ {__glXDisp_SecondaryColor3dvEXT, __glXDispSwap_SecondaryColor3dvEXT},
+ /* [ 363] = 4131 */ {__glXDisp_SecondaryColor3ubvEXT, __glXDispSwap_SecondaryColor3ubvEXT},
+ /* [ 364] = 4132 */ {__glXDisp_SecondaryColor3usvEXT, __glXDispSwap_SecondaryColor3usvEXT},
+ /* [ 365] = 4133 */ {__glXDisp_SecondaryColor3uivEXT, __glXDispSwap_SecondaryColor3uivEXT},
+ /* [ 366] = 4134 */ {__glXDisp_BlendFuncSeparateEXT, __glXDispSwap_BlendFuncSeparateEXT},
+ /* [ 367] = 4135 */ {NULL, NULL},
+ /* [ 368] = 4264 */ {NULL, NULL},
+ /* [ 369] = 4265 */ {__glXDisp_VertexAttrib1svNV, __glXDispSwap_VertexAttrib1svNV},
+ /* [ 370] = 4266 */ {__glXDisp_VertexAttrib2svNV, __glXDispSwap_VertexAttrib2svNV},
+ /* [ 371] = 4267 */ {__glXDisp_VertexAttrib3svNV, __glXDispSwap_VertexAttrib3svNV},
+ /* [ 372] = 4268 */ {__glXDisp_VertexAttrib4svNV, __glXDispSwap_VertexAttrib4svNV},
+ /* [ 373] = 4269 */ {__glXDisp_VertexAttrib1fvNV, __glXDispSwap_VertexAttrib1fvNV},
+ /* [ 374] = 4270 */ {__glXDisp_VertexAttrib2fvNV, __glXDispSwap_VertexAttrib2fvNV},
+ /* [ 375] = 4271 */ {__glXDisp_VertexAttrib3fvNV, __glXDispSwap_VertexAttrib3fvNV},
+ /* [ 376] = 4272 */ {__glXDisp_VertexAttrib4fvNV, __glXDispSwap_VertexAttrib4fvNV},
+ /* [ 377] = 4273 */ {__glXDisp_VertexAttrib1dvNV, __glXDispSwap_VertexAttrib1dvNV},
+ /* [ 378] = 4274 */ {__glXDisp_VertexAttrib2dvNV, __glXDispSwap_VertexAttrib2dvNV},
+ /* [ 379] = 4275 */ {__glXDisp_VertexAttrib3dvNV, __glXDispSwap_VertexAttrib3dvNV},
+ /* [ 380] = 4276 */ {__glXDisp_VertexAttrib4dvNV, __glXDispSwap_VertexAttrib4dvNV},
+ /* [ 381] = 4277 */ {__glXDisp_VertexAttrib4ubvNV, __glXDispSwap_VertexAttrib4ubvNV},
+ /* [ 382] = 4278 */ {NULL, NULL},
+ /* [ 383] = 4279 */ {NULL, NULL},
+ /* [ 384] = 4312 */ {NULL, NULL},
+ /* [ 385] = 4313 */ {NULL, NULL},
+ /* [ 386] = 4314 */ {NULL, NULL},
+ /* [ 387] = 4315 */ {NULL, NULL},
+ /* [ 388] = 4316 */ {__glXDisp_BindRenderbufferEXT, __glXDispSwap_BindRenderbufferEXT},
+ /* [ 389] = 4317 */ {__glXDisp_DeleteRenderbuffersEXT, __glXDispSwap_DeleteRenderbuffersEXT},
+ /* [ 390] = 4318 */ {__glXDisp_RenderbufferStorageEXT, __glXDispSwap_RenderbufferStorageEXT},
+ /* [ 391] = 4319 */ {__glXDisp_BindFramebufferEXT, __glXDispSwap_BindFramebufferEXT},
+ /* [ 392] = 4320 */ {__glXDisp_DeleteFramebuffersEXT, __glXDispSwap_DeleteFramebuffersEXT},
+ /* [ 393] = 4321 */ {__glXDisp_FramebufferTexture1DEXT, __glXDispSwap_FramebufferTexture1DEXT},
+ /* [ 394] = 4322 */ {__glXDisp_FramebufferTexture2DEXT, __glXDispSwap_FramebufferTexture2DEXT},
+ /* [ 395] = 4323 */ {__glXDisp_FramebufferTexture3DEXT, __glXDispSwap_FramebufferTexture3DEXT},
+ /* [ 396] = 4324 */ {__glXDisp_FramebufferRenderbufferEXT, __glXDispSwap_FramebufferRenderbufferEXT},
+ /* [ 397] = 4325 */ {__glXDisp_GenerateMipmapEXT, __glXDispSwap_GenerateMipmapEXT},
+ /* [ 398] = 4326 */ {NULL, NULL},
+ /* [ 399] = 4327 */ {NULL, NULL},
+};
+
+static const int_fast16_t Render_size_table[400][2] = {
+ /* [ 0] = 0 */ { 0, ~0},
+ /* [ 1] = 1 */ { 8, ~0},
+ /* [ 2] = 2 */ { 12, 0},
+ /* [ 3] = 3 */ { 8, ~0},
+ /* [ 4] = 4 */ { 8, ~0},
+ /* [ 5] = 5 */ { 48, 1},
+ /* [ 6] = 6 */ { 8, ~0},
+ /* [ 7] = 7 */ { 28, ~0},
+ /* [ 8] = 8 */ { 16, ~0},
+ /* [ 9] = 9 */ { 16, ~0},
+ /* [ 10] = 10 */ { 12, ~0},
+ /* [ 11] = 11 */ { 8, ~0},
+ /* [ 12] = 12 */ { 16, ~0},
+ /* [ 13] = 13 */ { 12, ~0},
+ /* [ 14] = 14 */ { 8, ~0},
+ /* [ 15] = 15 */ { 36, ~0},
+ /* [ 16] = 16 */ { 20, ~0},
+ /* [ 17] = 17 */ { 20, ~0},
+ /* [ 18] = 18 */ { 12, ~0},
+ /* [ 19] = 19 */ { 8, ~0},
+ /* [ 20] = 20 */ { 20, ~0},
+ /* [ 21] = 21 */ { 12, ~0},
+ /* [ 22] = 22 */ { 8, ~0},
+ /* [ 23] = 23 */ { 4, ~0},
+ /* [ 24] = 24 */ { 12, ~0},
+ /* [ 25] = 25 */ { 8, ~0},
+ /* [ 26] = 26 */ { 8, ~0},
+ /* [ 27] = 27 */ { 8, ~0},
+ /* [ 28] = 28 */ { 8, ~0},
+ /* [ 29] = 29 */ { 28, ~0},
+ /* [ 30] = 30 */ { 16, ~0},
+ /* [ 31] = 31 */ { 16, ~0},
+ /* [ 32] = 32 */ { 12, ~0},
+ /* [ 33] = 33 */ { 20, ~0},
+ /* [ 34] = 34 */ { 12, ~0},
+ /* [ 35] = 35 */ { 12, ~0},
+ /* [ 36] = 36 */ { 8, ~0},
+ /* [ 37] = 37 */ { 28, ~0},
+ /* [ 38] = 38 */ { 16, ~0},
+ /* [ 39] = 39 */ { 16, ~0},
+ /* [ 40] = 40 */ { 12, ~0},
+ /* [ 41] = 41 */ { 36, ~0},
+ /* [ 42] = 42 */ { 20, ~0},
+ /* [ 43] = 43 */ { 20, ~0},
+ /* [ 44] = 44 */ { 12, ~0},
+ /* [ 45] = 45 */ { 36, ~0},
+ /* [ 46] = 46 */ { 20, ~0},
+ /* [ 47] = 47 */ { 20, ~0},
+ /* [ 48] = 48 */ { 12, ~0},
+ /* [ 49] = 49 */ { 12, ~0},
+ /* [ 50] = 50 */ { 8, ~0},
+ /* [ 51] = 51 */ { 8, ~0},
+ /* [ 52] = 52 */ { 8, ~0},
+ /* [ 53] = 53 */ { 20, ~0},
+ /* [ 54] = 54 */ { 12, ~0},
+ /* [ 55] = 55 */ { 12, ~0},
+ /* [ 56] = 56 */ { 8, ~0},
+ /* [ 57] = 57 */ { 28, ~0},
+ /* [ 58] = 58 */ { 16, ~0},
+ /* [ 59] = 59 */ { 16, ~0},
+ /* [ 60] = 60 */ { 12, ~0},
+ /* [ 61] = 61 */ { 36, ~0},
+ /* [ 62] = 62 */ { 20, ~0},
+ /* [ 63] = 63 */ { 20, ~0},
+ /* [ 64] = 64 */ { 12, ~0},
+ /* [ 65] = 65 */ { 20, ~0},
+ /* [ 66] = 66 */ { 12, ~0},
+ /* [ 67] = 67 */ { 12, ~0},
+ /* [ 68] = 68 */ { 8, ~0},
+ /* [ 69] = 69 */ { 28, ~0},
+ /* [ 70] = 70 */ { 16, ~0},
+ /* [ 71] = 71 */ { 16, ~0},
+ /* [ 72] = 72 */ { 12, ~0},
+ /* [ 73] = 73 */ { 36, ~0},
+ /* [ 74] = 74 */ { 20, ~0},
+ /* [ 75] = 75 */ { 20, ~0},
+ /* [ 76] = 76 */ { 12, ~0},
+ /* [ 77] = 77 */ { 40, ~0},
+ /* [ 78] = 78 */ { 12, ~0},
+ /* [ 79] = 79 */ { 8, ~0},
+ /* [ 80] = 80 */ { 12, ~0},
+ /* [ 81] = 81 */ { 8, 2},
+ /* [ 82] = 82 */ { 12, ~0},
+ /* [ 83] = 83 */ { 8, 3},
+ /* [ 84] = 84 */ { 8, ~0},
+ /* [ 85] = 85 */ { 12, ~0},
+ /* [ 86] = 86 */ { 16, ~0},
+ /* [ 87] = 87 */ { 12, 4},
+ /* [ 88] = 88 */ { 16, ~0},
+ /* [ 89] = 89 */ { 12, 5},
+ /* [ 90] = 90 */ { 12, ~0},
+ /* [ 91] = 91 */ { 8, 6},
+ /* [ 92] = 92 */ { 12, ~0},
+ /* [ 93] = 93 */ { 8, 7},
+ /* [ 94] = 94 */ { 12, ~0},
+ /* [ 95] = 95 */ { 8, ~0},
+ /* [ 96] = 96 */ { 16, ~0},
+ /* [ 97] = 97 */ { 12, 8},
+ /* [ 98] = 98 */ { 16, ~0},
+ /* [ 99] = 99 */ { 12, 9},
+ /* [100] = 100 */ { 8, ~0},
+ /* [101] = 101 */ { 12, ~0},
+ /* [102] = 102 */ { 24, 10},
+ /* [103] = 103 */ { 20, ~0},
+ /* [104] = 104 */ { 8, ~0},
+ /* [105] = 105 */ { 16, ~0},
+ /* [106] = 106 */ { 12, 11},
+ /* [107] = 107 */ { 16, ~0},
+ /* [108] = 108 */ { 12, 12},
+ /* [109] = 109 */ { 56, 13},
+ /* [110] = 110 */ { 56, 14},
+ /* [111] = 111 */ { 16, ~0},
+ /* [112] = 112 */ { 12, 15},
+ /* [113] = 113 */ { 16, ~0},
+ /* [114] = 114 */ { 12, 16},
+ /* [115] = 115 */ { 20, ~0},
+ /* [116] = 116 */ { 12, 17},
+ /* [117] = 117 */ { 16, ~0},
+ /* [118] = 118 */ { 12, 18},
+ /* [119] = 119 */ { 16, ~0},
+ /* [120] = 120 */ { 12, 19},
+ /* [121] = 121 */ { 4, ~0},
+ /* [122] = 122 */ { 8, ~0},
+ /* [123] = 123 */ { 8, ~0},
+ /* [124] = 124 */ { 4, ~0},
+ /* [125] = 125 */ { 8, ~0},
+ /* [126] = 126 */ { 8, ~0},
+ /* [127] = 127 */ { 8, ~0},
+ /* [128] = 128 */ { 20, ~0},
+ /* [129] = 129 */ { 8, ~0},
+ /* [130] = 130 */ { 20, ~0},
+ /* [131] = 131 */ { 8, ~0},
+ /* [132] = 132 */ { 12, ~0},
+ /* [133] = 133 */ { 8, ~0},
+ /* [134] = 134 */ { 8, ~0},
+ /* [135] = 135 */ { 8, ~0},
+ /* [136] = 136 */ { 8, ~0},
+ /* [137] = 137 */ { 12, ~0},
+ /* [138] = 138 */ { 8, ~0},
+ /* [139] = 139 */ { 8, ~0},
+ /* [140] = 140 */ { 0, ~0},
+ /* [141] = 141 */ { 4, ~0},
+ /* [142] = 142 */ { 8, ~0},
+ /* [143] = 143 */ { 28, 20},
+ /* [144] = 144 */ { 20, 21},
+ /* [145] = 145 */ { 48, 22},
+ /* [146] = 146 */ { 32, 23},
+ /* [147] = 147 */ { 24, ~0},
+ /* [148] = 148 */ { 16, ~0},
+ /* [149] = 149 */ { 44, ~0},
+ /* [150] = 150 */ { 28, ~0},
+ /* [151] = 151 */ { 12, ~0},
+ /* [152] = 152 */ { 8, ~0},
+ /* [153] = 153 */ { 20, ~0},
+ /* [154] = 154 */ { 12, ~0},
+ /* [155] = 155 */ { 16, ~0},
+ /* [156] = 156 */ { 8, ~0},
+ /* [157] = 157 */ { 24, ~0},
+ /* [158] = 158 */ { 12, ~0},
+ /* [159] = 159 */ { 12, ~0},
+ /* [160] = 160 */ { 12, ~0},
+ /* [161] = 161 */ { 8, ~0},
+ /* [162] = 162 */ { 16, ~0},
+ /* [163] = 163 */ { 16, ~0},
+ /* [164] = 164 */ { 8, ~0},
+ /* [165] = 165 */ { 12, ~0},
+ /* [166] = 166 */ { 12, ~0},
+ /* [167] = 167 */ { 12, ~0},
+ /* [168] = 168 */ { 12, 24},
+ /* [169] = 169 */ { 12, 25},
+ /* [170] = 170 */ { 12, 26},
+ /* [171] = 171 */ { 8, ~0},
+ /* [172] = 172 */ { 24, ~0},
+ /* [173] = 173 */ { 40, 27},
+ /* [174] = 174 */ { 20, ~0},
+ /* [175] = 175 */ { 52, ~0},
+ /* [176] = 176 */ { 4, ~0},
+ /* [177] = 177 */ { 68, ~0},
+ /* [178] = 178 */ {132, ~0},
+ /* [179] = 179 */ { 8, ~0},
+ /* [180] = 180 */ { 68, ~0},
+ /* [181] = 181 */ {132, ~0},
+ /* [182] = 182 */ { 52, ~0},
+ /* [183] = 183 */ { 4, ~0},
+ /* [184] = 184 */ { 4, ~0},
+ /* [185] = 185 */ { 36, ~0},
+ /* [186] = 186 */ { 20, ~0},
+ /* [187] = 187 */ { 28, ~0},
+ /* [188] = 188 */ { 16, ~0},
+ /* [189] = 189 */ { 28, ~0},
+ /* [190] = 190 */ { 16, ~0},
+ /* [191] = 191 */ { 20, ~0},
+ /* [192] = 192 */ { 12, ~0},
+ /* [193] = 193 */ { 16, 28},
+ /* [194] = 194 */ { 8, ~0},
+ /* [195] = 195 */ { 44, 29},
+ /* [196] = 196 */ { 24, ~0},
+ /* [197] = 197 */ { 8, ~0},
+ /* [198] = 198 */ { 16, ~0},
+ /* [199] = 199 */ { 12, ~0},
+ /* [200] = 200 */ { 12, ~0},
+ /* [201] = 201 */ { 12, ~0},
+ /* [202] = 202 */ { 24, ~0},
+ /* [203] = 203 */ { 16, ~0},
+ /* [204] = 204 */ { 16, ~0},
+ /* [205] = 205 */ { 12, ~0},
+ /* [206] = 206 */ { 32, ~0},
+ /* [207] = 207 */ { 20, ~0},
+ /* [208] = 208 */ { 20, ~0},
+ /* [209] = 209 */ { 16, ~0},
+ /* [210] = 210 */ { 40, ~0},
+ /* [211] = 211 */ { 24, ~0},
+ /* [212] = 212 */ { 24, ~0},
+ /* [213] = 213 */ { 16, ~0},
+ /* [214] = 214 */ { 28, 30},
+ /* [215] = 215 */ { 32, 31},
+ /* [216] = 216 */ { 36, 32},
+ /* [217] = 217 */ { 28, 33},
+ /* [218] = 218 */ { 36, 34},
+ /* [219] = 219 */ { 44, 35},
+ /* [220] = 220 */ { 0, ~0},
+ /* [221] = 221 */ { 0, ~0},
+ /* [222] = 222 */ { 0, ~0},
+ /* [223] = 223 */ { 0, ~0},
+ /* [224] = 224 */ { 0, ~0},
+ /* [225] = 225 */ { 0, ~0},
+ /* [226] = 226 */ { 0, ~0},
+ /* [227] = 227 */ { 0, ~0},
+ /* [228] = 228 */ { 0, ~0},
+ /* [229] = 229 */ { 12, ~0},
+ /* [230] = 230 */ { 16, ~0},
+ /* [231] = 231 */ { 12, ~0},
+ /* [232] = 232 */ { 8, ~0},
+ /* [233] = 233 */ { 8, 36},
+ /* [234] = 234 */ { 0, ~0},
+ /* [235] = 235 */ { 0, ~0},
+ /* [236] = 236 */ { 0, ~0},
+ /* [237] = 237 */ { 0, ~0},
+ /* [238] = 238 */ { 0, ~0},
+ /* [239] = 239 */ { 0, ~0},
+ /* [240] = 2048 */ { 12, ~0},
+ /* [241] = 2049 */ { 8, ~0},
+ /* [242] = 2050 */ { 0, ~0},
+ /* [243] = 2051 */ { 0, ~0},
+ /* [244] = 2052 */ { 0, ~0},
+ /* [245] = 2053 */ { 44, 37},
+ /* [246] = 2054 */ { 12, 38},
+ /* [247] = 2055 */ { 12, 39},
+ /* [248] = 2056 */ { 24, ~0},
+ /* [249] = 2057 */ { 0, ~0},
+ /* [250] = 2058 */ { 0, ~0},
+ /* [251] = 2059 */ { 0, ~0},
+ /* [252] = 2060 */ { 0, ~0},
+ /* [253] = 2061 */ { 0, ~0},
+ /* [254] = 2062 */ { 0, ~0},
+ /* [255] = 2063 */ { 0, ~0},
+ /* [256] = 2064 */ { 0, ~0},
+ /* [257] = 2065 */ { 12, ~0},
+ /* [258] = 2066 */ { 8, 40},
+ /* [259] = 2067 */ { 0, ~0},
+ /* [260] = 2068 */ { 0, ~0},
+ /* [261] = 2069 */ { 0, ~0},
+ /* [262] = 2070 */ { 0, ~0},
+ /* [263] = 2071 */ { 0, ~0},
+ /* [264] = 4096 */ { 20, ~0},
+ /* [265] = 4097 */ { 8, ~0},
+ /* [266] = 4098 */ { 0, ~0},
+ /* [267] = 4099 */ { 60, 41},
+ /* [268] = 4100 */ { 60, 42},
+ /* [269] = 4101 */ { 48, 43},
+ /* [270] = 4102 */ { 48, 44},
+ /* [271] = 4103 */ { 16, ~0},
+ /* [272] = 4104 */ { 12, 45},
+ /* [273] = 4105 */ { 16, ~0},
+ /* [274] = 4106 */ { 12, 46},
+ /* [275] = 4107 */ { 24, ~0},
+ /* [276] = 4108 */ { 28, ~0},
+ /* [277] = 4109 */ { 32, 47},
+ /* [278] = 4110 */ { 20, ~0},
+ /* [279] = 4111 */ { 16, ~0},
+ /* [280] = 4112 */ { 8, ~0},
+ /* [281] = 4113 */ { 8, ~0},
+ /* [282] = 4114 */ { 84, 48},
+ /* [283] = 4115 */ { 92, 49},
+ /* [284] = 4116 */ { 0, ~0},
+ /* [285] = 4117 */ { 12, ~0},
+ /* [286] = 4118 */ { 8, 50},
+ /* [287] = 4119 */ { 32, ~0},
+ /* [288] = 4120 */ { 36, ~0},
+ /* [289] = 4121 */ { 28, ~0},
+ /* [290] = 4122 */ { 36, ~0},
+ /* [291] = 4123 */ { 40, ~0},
+ /* [292] = 4124 */ { 8, ~0},
+ /* [293] = 4125 */ { 12, ~0},
+ /* [294] = 4126 */ { 8, ~0},
+ /* [295] = 4127 */ { 12, ~0},
+ /* [296] = 4176 */ { 0, ~0},
+ /* [297] = 4177 */ { 0, ~0},
+ /* [298] = 4178 */ { 0, ~0},
+ /* [299] = 4179 */ { 0, ~0},
+ /* [300] = 4180 */ { 12, ~0},
+ /* [301] = 4181 */ { 28, ~0},
+ /* [302] = 4182 */ { 8, 51},
+ /* [303] = 4183 */ { 16, 52},
+ /* [304] = 4184 */ { 28, ~0},
+ /* [305] = 4185 */ { 44, ~0},
+ /* [306] = 4186 */ { 16, 53},
+ /* [307] = 4187 */ { 16, 54},
+ /* [308] = 4188 */ { 20, ~0},
+ /* [309] = 4189 */ { 12, ~0},
+ /* [310] = 4190 */ { 12, ~0},
+ /* [311] = 4191 */ { 16, ~0},
+ /* [312] = 4192 */ { 16, ~0},
+ /* [313] = 4193 */ { 12, ~0},
+ /* [314] = 4194 */ { 16, ~0},
+ /* [315] = 4195 */ { 20, ~0},
+ /* [316] = 4196 */ { 24, ~0},
+ /* [317] = 4197 */ { 16, ~0},
+ /* [318] = 4198 */ { 24, ~0},
+ /* [319] = 4199 */ { 32, ~0},
+ /* [320] = 4200 */ { 40, ~0},
+ /* [321] = 4201 */ { 12, ~0},
+ /* [322] = 4202 */ { 12, 55},
+ /* [323] = 4203 */ { 12, 56},
+ /* [324] = 4204 */ { 12, 57},
+ /* [325] = 4205 */ { 12, 58},
+ /* [326] = 4206 */ { 12, 59},
+ /* [327] = 4207 */ { 12, 60},
+ /* [328] = 4208 */ { 12, 61},
+ /* [329] = 4209 */ { 12, 62},
+ /* [330] = 4210 */ { 12, 63},
+ /* [331] = 4211 */ { 12, 64},
+ /* [332] = 4212 */ { 12, 65},
+ /* [333] = 4213 */ { 12, 66},
+ /* [334] = 4214 */ { 12, 67},
+ /* [335] = 4215 */ { 28, ~0},
+ /* [336] = 4216 */ { 44, ~0},
+ /* [337] = 4217 */ { 16, 68},
+ /* [338] = 4218 */ { 28, 69},
+ /* [339] = 4219 */ { 44, 70},
+ /* [340] = 4220 */ { 8, ~0},
+ /* [341] = 4221 */ { 12, ~0},
+ /* [342] = 4222 */ { 8, 71},
+ /* [343] = 4223 */ { 0, ~0},
+ /* [344] = 4224 */ { 0, ~0},
+ /* [345] = 4225 */ { 0, ~0},
+ /* [346] = 4226 */ { 0, ~0},
+ /* [347] = 4227 */ { 0, ~0},
+ /* [348] = 4228 */ { 12, ~0},
+ /* [349] = 4229 */ { 0, ~0},
+ /* [350] = 4230 */ { 12, ~0},
+ /* [351] = 4231 */ { 24, ~0},
+ /* [352] = 4232 */ { 12, ~0},
+ /* [353] = 4233 */ { 16, ~0},
+ /* [354] = 4234 */ { 24, ~0},
+ /* [355] = 4235 */ { 12, ~0},
+ /* [356] = 4236 */ { 16, ~0},
+ /* [357] = 4237 */ { 24, ~0},
+ /* [358] = 4238 */ { 16, ~0},
+ /* [359] = 4239 */ { 24, ~0},
+ /* [360] = 4128 */ { 16, ~0},
+ /* [361] = 4129 */ { 16, ~0},
+ /* [362] = 4130 */ { 28, ~0},
+ /* [363] = 4131 */ { 8, ~0},
+ /* [364] = 4132 */ { 12, ~0},
+ /* [365] = 4133 */ { 16, ~0},
+ /* [366] = 4134 */ { 20, ~0},
+ /* [367] = 4135 */ { 0, ~0},
+ /* [368] = 4264 */ { 0, ~0},
+ /* [369] = 4265 */ { 12, ~0},
+ /* [370] = 4266 */ { 12, ~0},
+ /* [371] = 4267 */ { 16, ~0},
+ /* [372] = 4268 */ { 16, ~0},
+ /* [373] = 4269 */ { 12, ~0},
+ /* [374] = 4270 */ { 16, ~0},
+ /* [375] = 4271 */ { 20, ~0},
+ /* [376] = 4272 */ { 24, ~0},
+ /* [377] = 4273 */ { 16, ~0},
+ /* [378] = 4274 */ { 24, ~0},
+ /* [379] = 4275 */ { 32, ~0},
+ /* [380] = 4276 */ { 40, ~0},
+ /* [381] = 4277 */ { 12, ~0},
+ /* [382] = 4278 */ { 0, ~0},
+ /* [383] = 4279 */ { 0, ~0},
+ /* [384] = 4312 */ { 0, ~0},
+ /* [385] = 4313 */ { 0, ~0},
+ /* [386] = 4314 */ { 0, ~0},
+ /* [387] = 4315 */ { 0, ~0},
+ /* [388] = 4316 */ { 12, ~0},
+ /* [389] = 4317 */ { 8, 72},
+ /* [390] = 4318 */ { 20, ~0},
+ /* [391] = 4319 */ { 12, ~0},
+ /* [392] = 4320 */ { 8, 73},
+ /* [393] = 4321 */ { 24, ~0},
+ /* [394] = 4322 */ { 24, ~0},
+ /* [395] = 4323 */ { 28, ~0},
+ /* [396] = 4324 */ { 20, ~0},
+ /* [397] = 4325 */ { 8, ~0},
+ /* [398] = 4326 */ { 0, ~0},
+ /* [399] = 4327 */ { 0, ~0},
+};
+
+static const gl_proto_size_func Render_size_func_table[74] = {
+ __glXCallListsReqSize,
+ __glXBitmapReqSize,
+ __glXFogfvReqSize,
+ __glXFogivReqSize,
+ __glXLightfvReqSize,
+ __glXLightivReqSize,
+ __glXLightModelfvReqSize,
+ __glXLightModelivReqSize,
+ __glXMaterialfvReqSize,
+ __glXMaterialivReqSize,
+ __glXPolygonStippleReqSize,
+ __glXTexParameterfvReqSize,
+ __glXTexParameterivReqSize,
+ __glXTexImage1DReqSize,
+ __glXTexImage2DReqSize,
+ __glXTexEnvfvReqSize,
+ __glXTexEnvivReqSize,
+ __glXTexGendvReqSize,
+ __glXTexGenfvReqSize,
+ __glXTexGenivReqSize,
+ __glXMap1dReqSize,
+ __glXMap1fReqSize,
+ __glXMap2dReqSize,
+ __glXMap2fReqSize,
+ __glXPixelMapfvReqSize,
+ __glXPixelMapuivReqSize,
+ __glXPixelMapusvReqSize,
+ __glXDrawPixelsReqSize,
+ __glXDrawArraysReqSize,
+ __glXColorSubTableReqSize,
+ __glXCompressedTexImage1DARBReqSize,
+ __glXCompressedTexImage2DARBReqSize,
+ __glXCompressedTexImage3DARBReqSize,
+ __glXCompressedTexSubImage1DARBReqSize,
+ __glXCompressedTexSubImage2DARBReqSize,
+ __glXCompressedTexSubImage3DARBReqSize,
+ __glXDrawBuffersARBReqSize,
+ __glXColorTableReqSize,
+ __glXColorTableParameterfvReqSize,
+ __glXColorTableParameterivReqSize,
+ __glXPointParameterfvEXTReqSize,
+ __glXTexSubImage1DReqSize,
+ __glXTexSubImage2DReqSize,
+ __glXConvolutionFilter1DReqSize,
+ __glXConvolutionFilter2DReqSize,
+ __glXConvolutionParameterfvReqSize,
+ __glXConvolutionParameterivReqSize,
+ __glXSeparableFilter2DReqSize,
+ __glXTexImage3DReqSize,
+ __glXTexSubImage3DReqSize,
+ __glXPrioritizeTexturesReqSize,
+ __glXRequestResidentProgramsNVReqSize,
+ __glXLoadProgramNVReqSize,
+ __glXProgramParameters4fvNVReqSize,
+ __glXProgramParameters4dvNVReqSize,
+ __glXVertexAttribs1svNVReqSize,
+ __glXVertexAttribs2svNVReqSize,
+ __glXVertexAttribs3svNVReqSize,
+ __glXVertexAttribs4svNVReqSize,
+ __glXVertexAttribs1fvNVReqSize,
+ __glXVertexAttribs2fvNVReqSize,
+ __glXVertexAttribs3fvNVReqSize,
+ __glXVertexAttribs4fvNVReqSize,
+ __glXVertexAttribs1dvNVReqSize,
+ __glXVertexAttribs2dvNVReqSize,
+ __glXVertexAttribs3dvNVReqSize,
+ __glXVertexAttribs4dvNVReqSize,
+ __glXVertexAttribs4ubvNVReqSize,
+ __glXProgramStringARBReqSize,
+ __glXProgramNamedParameter4fvNVReqSize,
+ __glXProgramNamedParameter4dvNVReqSize,
+ __glXPointParameterivNVReqSize,
+ __glXDeleteRenderbuffersEXTReqSize,
+ __glXDeleteFramebuffersEXTReqSize,
+};
+
+const struct __glXDispatchInfo Render_dispatch_info = {
+ 13,
+ Render_dispatch_tree,
+ Render_function_table,
+ Render_size_table,
+ Render_size_func_table
+};
+
+/*****************************************************************/
+/* tree depth = 12 */
+static const int_fast16_t VendorPriv_dispatch_tree[152] = {
+ /* [0] -> opcode range [0, 131072], node depth 1 */
+ 2,
+ 5,
+ EMPTY_LEAF,
+ 119,
+ EMPTY_LEAF,
+
+ /* [5] -> opcode range [0, 32768], node depth 2 */
+ 1,
+ 8,
+ EMPTY_LEAF,
+
+ /* [8] -> opcode range [0, 16384], node depth 3 */
+ 1,
+ 11,
+ EMPTY_LEAF,
+
+ /* [11] -> opcode range [0, 8192], node depth 4 */
+ 2,
+ 16,
+ EMPTY_LEAF,
+ 78,
+ EMPTY_LEAF,
+
+ /* [16] -> opcode range [0, 2048], node depth 5 */
+ 2,
+ 21,
+ EMPTY_LEAF,
+ 36,
+ EMPTY_LEAF,
+
+ /* [21] -> opcode range [0, 512], node depth 6 */
+ 1,
+ 24,
+ EMPTY_LEAF,
+
+ /* [24] -> opcode range [0, 256], node depth 7 */
+ 1,
+ 27,
+ EMPTY_LEAF,
+
+ /* [27] -> opcode range [0, 128], node depth 8 */
+ 1,
+ 30,
+ EMPTY_LEAF,
+
+ /* [30] -> opcode range [0, 64], node depth 9 */
+ 1,
+ 33,
+ EMPTY_LEAF,
+
+ /* [33] -> opcode range [0, 32], node depth 10 */
+ 1,
+ LEAF(0),
+ EMPTY_LEAF,
+
+ /* [36] -> opcode range [1024, 1536], node depth 6 */
+ 2,
+ 41,
+ EMPTY_LEAF,
+ 53,
+ 67,
+
+ /* [41] -> opcode range [1024, 1152], node depth 7 */
+ 1,
+ 44,
+ EMPTY_LEAF,
+
+ /* [44] -> opcode range [1024, 1088], node depth 8 */
+ 1,
+ 47,
+ EMPTY_LEAF,
+
+ /* [47] -> opcode range [1024, 1056], node depth 9 */
+ 1,
+ 50,
+ EMPTY_LEAF,
+
+ /* [50] -> opcode range [1024, 1040], node depth 10 */
+ 1,
+ LEAF(16),
+ EMPTY_LEAF,
+
+ /* [53] -> opcode range [1280, 1408], node depth 7 */
+ 1,
+ 56,
+ EMPTY_LEAF,
+
+ /* [56] -> opcode range [1280, 1344], node depth 8 */
+ 2,
+ 61,
+ LEAF(24),
+ EMPTY_LEAF,
+ 64,
+
+ /* [61] -> opcode range [1280, 1296], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ LEAF(40),
+
+ /* [64] -> opcode range [1328, 1344], node depth 9 */
+ 1,
+ LEAF(48),
+ EMPTY_LEAF,
+
+ /* [67] -> opcode range [1408, 1536], node depth 7 */
+ 1,
+ 70,
+ EMPTY_LEAF,
+
+ /* [70] -> opcode range [1408, 1472], node depth 8 */
+ 1,
+ 73,
+ EMPTY_LEAF,
+
+ /* [73] -> opcode range [1408, 1440], node depth 9 */
+ 2,
+ EMPTY_LEAF,
+ LEAF(56),
+ LEAF(64),
+ EMPTY_LEAF,
+
+ /* [78] -> opcode range [4096, 6144], node depth 5 */
+ 2,
+ 83,
+ EMPTY_LEAF,
+ 101,
+ EMPTY_LEAF,
+
+ /* [83] -> opcode range [4096, 4608], node depth 6 */
+ 1,
+ 86,
+ EMPTY_LEAF,
+
+ /* [86] -> opcode range [4096, 4352], node depth 7 */
+ 1,
+ 89,
+ EMPTY_LEAF,
+
+ /* [89] -> opcode range [4096, 4224], node depth 8 */
+ 1,
+ 92,
+ EMPTY_LEAF,
+
+ /* [92] -> opcode range [4096, 4160], node depth 9 */
+ 1,
+ 95,
+ EMPTY_LEAF,
+
+ /* [95] -> opcode range [4096, 4128], node depth 10 */
+ 1,
+ 98,
+ EMPTY_LEAF,
+
+ /* [98] -> opcode range [4096, 4112], node depth 11 */
+ 1,
+ LEAF(72),
+ EMPTY_LEAF,
+
+ /* [101] -> opcode range [5120, 5632], node depth 6 */
+ 1,
+ 104,
+ EMPTY_LEAF,
+
+ /* [104] -> opcode range [5120, 5376], node depth 7 */
+ 1,
+ 107,
+ EMPTY_LEAF,
+
+ /* [107] -> opcode range [5120, 5248], node depth 8 */
+ 1,
+ 110,
+ EMPTY_LEAF,
+
+ /* [110] -> opcode range [5120, 5184], node depth 9 */
+ 1,
+ EMPTY_LEAF,
+ 113,
+
+ /* [113] -> opcode range [5152, 5184], node depth 10 */
+ 1,
+ 116,
+ EMPTY_LEAF,
+
+ /* [116] -> opcode range [5152, 5168], node depth 11 */
+ 1,
+ LEAF(80),
+ EMPTY_LEAF,
+
+ /* [119] -> opcode range [65536, 98304], node depth 2 */
+ 1,
+ 122,
+ EMPTY_LEAF,
+
+ /* [122] -> opcode range [65536, 81920], node depth 3 */
+ 1,
+ 125,
+ EMPTY_LEAF,
+
+ /* [125] -> opcode range [65536, 73728], node depth 4 */
+ 1,
+ 128,
+ EMPTY_LEAF,
+
+ /* [128] -> opcode range [65536, 69632], node depth 5 */
+ 1,
+ 131,
+ EMPTY_LEAF,
+
+ /* [131] -> opcode range [65536, 67584], node depth 6 */
+ 1,
+ 134,
+ EMPTY_LEAF,
+
+ /* [134] -> opcode range [65536, 66560], node depth 7 */
+ 1,
+ 137,
+ EMPTY_LEAF,
+
+ /* [137] -> opcode range [65536, 66048], node depth 8 */
+ 1,
+ 140,
+ EMPTY_LEAF,
+
+ /* [140] -> opcode range [65536, 65792], node depth 9 */
+ 1,
+ 143,
+ EMPTY_LEAF,
+
+ /* [143] -> opcode range [65536, 65664], node depth 10 */
+ 1,
+ 146,
+ EMPTY_LEAF,
+
+ /* [146] -> opcode range [65536, 65600], node depth 11 */
+ 1,
+ 149,
+ EMPTY_LEAF,
+
+ /* [149] -> opcode range [65536, 65568], node depth 12 */
+ 1,
+ LEAF(88),
+ EMPTY_LEAF,
+
+};
+
+static const void *VendorPriv_function_table[104][2] = {
+ /* [ 0] = 0 */ {NULL, NULL},
+ /* [ 1] = 1 */ {__glXDisp_GetConvolutionFilterEXT, __glXDispSwap_GetConvolutionFilterEXT},
+ /* [ 2] = 2 */ {__glXDisp_GetConvolutionParameterfvEXT, __glXDispSwap_GetConvolutionParameterfvEXT},
+ /* [ 3] = 3 */ {__glXDisp_GetConvolutionParameterivEXT, __glXDispSwap_GetConvolutionParameterivEXT},
+ /* [ 4] = 4 */ {__glXDisp_GetSeparableFilterEXT, __glXDispSwap_GetSeparableFilterEXT},
+ /* [ 5] = 5 */ {__glXDisp_GetHistogramEXT, __glXDispSwap_GetHistogramEXT},
+ /* [ 6] = 6 */ {__glXDisp_GetHistogramParameterfvEXT, __glXDispSwap_GetHistogramParameterfvEXT},
+ /* [ 7] = 7 */ {__glXDisp_GetHistogramParameterivEXT, __glXDispSwap_GetHistogramParameterivEXT},
+ /* [ 8] = 8 */ {__glXDisp_GetMinmaxEXT, __glXDispSwap_GetMinmaxEXT},
+ /* [ 9] = 9 */ {__glXDisp_GetMinmaxParameterfvEXT, __glXDispSwap_GetMinmaxParameterfvEXT},
+ /* [ 10] = 10 */ {__glXDisp_GetMinmaxParameterivEXT, __glXDispSwap_GetMinmaxParameterivEXT},
+ /* [ 11] = 11 */ {__glXDisp_AreTexturesResidentEXT, __glXDispSwap_AreTexturesResidentEXT},
+ /* [ 12] = 12 */ {__glXDisp_DeleteTexturesEXT, __glXDispSwap_DeleteTexturesEXT},
+ /* [ 13] = 13 */ {__glXDisp_GenTexturesEXT, __glXDispSwap_GenTexturesEXT},
+ /* [ 14] = 14 */ {__glXDisp_IsTextureEXT, __glXDispSwap_IsTextureEXT},
+ /* [ 15] = 15 */ {NULL, NULL},
+ /* [ 16] = 1024 */ {__glXDisp_QueryContextInfoEXT, __glXDispSwap_QueryContextInfoEXT},
+ /* [ 17] = 1025 */ {NULL, NULL},
+ /* [ 18] = 1026 */ {NULL, NULL},
+ /* [ 19] = 1027 */ {NULL, NULL},
+ /* [ 20] = 1028 */ {NULL, NULL},
+ /* [ 21] = 1029 */ {NULL, NULL},
+ /* [ 22] = 1030 */ {NULL, NULL},
+ /* [ 23] = 1031 */ {NULL, NULL},
+ /* [ 24] = 1296 */ {__glXDisp_GetProgramEnvParameterfvARB, __glXDispSwap_GetProgramEnvParameterfvARB},
+ /* [ 25] = 1297 */ {__glXDisp_GetProgramEnvParameterdvARB, __glXDispSwap_GetProgramEnvParameterdvARB},
+ /* [ 26] = 1298 */ {__glXDisp_GetProgramivNV, __glXDispSwap_GetProgramivNV},
+ /* [ 27] = 1299 */ {__glXDisp_GetProgramStringNV, __glXDispSwap_GetProgramStringNV},
+ /* [ 28] = 1300 */ {__glXDisp_GetTrackMatrixivNV, __glXDispSwap_GetTrackMatrixivNV},
+ /* [ 29] = 1301 */ {__glXDisp_GetVertexAttribdvARB, __glXDispSwap_GetVertexAttribdvARB},
+ /* [ 30] = 1302 */ {__glXDisp_GetVertexAttribfvNV, __glXDispSwap_GetVertexAttribfvNV},
+ /* [ 31] = 1303 */ {__glXDisp_GetVertexAttribivNV, __glXDispSwap_GetVertexAttribivNV},
+ /* [ 32] = 1304 */ {__glXDisp_IsProgramNV, __glXDispSwap_IsProgramNV},
+ /* [ 33] = 1305 */ {__glXDisp_GetProgramLocalParameterfvARB, __glXDispSwap_GetProgramLocalParameterfvARB},
+ /* [ 34] = 1306 */ {__glXDisp_GetProgramLocalParameterdvARB, __glXDispSwap_GetProgramLocalParameterdvARB},
+ /* [ 35] = 1307 */ {__glXDisp_GetProgramivARB, __glXDispSwap_GetProgramivARB},
+ /* [ 36] = 1308 */ {__glXDisp_GetProgramStringARB, __glXDispSwap_GetProgramStringARB},
+ /* [ 37] = 1309 */ {NULL, NULL},
+ /* [ 38] = 1310 */ {__glXDisp_GetProgramNamedParameterfvNV, __glXDispSwap_GetProgramNamedParameterfvNV},
+ /* [ 39] = 1311 */ {__glXDisp_GetProgramNamedParameterdvNV, __glXDispSwap_GetProgramNamedParameterdvNV},
+ /* [ 40] = 1288 */ {NULL, NULL},
+ /* [ 41] = 1289 */ {NULL, NULL},
+ /* [ 42] = 1290 */ {NULL, NULL},
+ /* [ 43] = 1291 */ {NULL, NULL},
+ /* [ 44] = 1292 */ {NULL, NULL},
+ /* [ 45] = 1293 */ {__glXDisp_AreProgramsResidentNV, __glXDispSwap_AreProgramsResidentNV},
+ /* [ 46] = 1294 */ {__glXDisp_DeleteProgramsNV, __glXDispSwap_DeleteProgramsNV},
+ /* [ 47] = 1295 */ {__glXDisp_GenProgramsNV, __glXDispSwap_GenProgramsNV},
+ /* [ 48] = 1328 */ {NULL, NULL},
+ /* [ 49] = 1329 */ {NULL, NULL},
+ /* [ 50] = 1330 */ {__glXDisp_BindTexImageEXT, __glXDispSwap_BindTexImageEXT},
+ /* [ 51] = 1331 */ {__glXDisp_ReleaseTexImageEXT, __glXDispSwap_ReleaseTexImageEXT},
+ /* [ 52] = 1332 */ {NULL, NULL},
+ /* [ 53] = 1333 */ {NULL, NULL},
+ /* [ 54] = 1334 */ {NULL, NULL},
+ /* [ 55] = 1335 */ {NULL, NULL},
+ /* [ 56] = 1416 */ {NULL, NULL},
+ /* [ 57] = 1417 */ {NULL, NULL},
+ /* [ 58] = 1418 */ {NULL, NULL},
+ /* [ 59] = 1419 */ {NULL, NULL},
+ /* [ 60] = 1420 */ {NULL, NULL},
+ /* [ 61] = 1421 */ {NULL, NULL},
+ /* [ 62] = 1422 */ {__glXDisp_IsRenderbufferEXT, __glXDispSwap_IsRenderbufferEXT},
+ /* [ 63] = 1423 */ {__glXDisp_GenRenderbuffersEXT, __glXDispSwap_GenRenderbuffersEXT},
+ /* [ 64] = 1424 */ {__glXDisp_GetRenderbufferParameterivEXT, __glXDispSwap_GetRenderbufferParameterivEXT},
+ /* [ 65] = 1425 */ {__glXDisp_IsFramebufferEXT, __glXDispSwap_IsFramebufferEXT},
+ /* [ 66] = 1426 */ {__glXDisp_GenFramebuffersEXT, __glXDispSwap_GenFramebuffersEXT},
+ /* [ 67] = 1427 */ {__glXDisp_CheckFramebufferStatusEXT, __glXDispSwap_CheckFramebufferStatusEXT},
+ /* [ 68] = 1428 */ {__glXDisp_GetFramebufferAttachmentParameterivEXT, __glXDispSwap_GetFramebufferAttachmentParameterivEXT},
+ /* [ 69] = 1429 */ {NULL, NULL},
+ /* [ 70] = 1430 */ {NULL, NULL},
+ /* [ 71] = 1431 */ {NULL, NULL},
+ /* [ 72] = 4096 */ {NULL, NULL},
+ /* [ 73] = 4097 */ {NULL, NULL},
+ /* [ 74] = 4098 */ {__glXDisp_GetColorTableSGI, __glXDispSwap_GetColorTableSGI},
+ /* [ 75] = 4099 */ {__glXDisp_GetColorTableParameterfvSGI, __glXDispSwap_GetColorTableParameterfvSGI},
+ /* [ 76] = 4100 */ {__glXDisp_GetColorTableParameterivSGI, __glXDispSwap_GetColorTableParameterivSGI},
+ /* [ 77] = 4101 */ {NULL, NULL},
+ /* [ 78] = 4102 */ {NULL, NULL},
+ /* [ 79] = 4103 */ {NULL, NULL},
+ /* [ 80] = 5152 */ {NULL, NULL},
+ /* [ 81] = 5153 */ {NULL, NULL},
+ /* [ 82] = 5154 */ {__glXDisp_CopySubBufferMESA, __glXDispSwap_CopySubBufferMESA},
+ /* [ 83] = 5155 */ {NULL, NULL},
+ /* [ 84] = 5156 */ {NULL, NULL},
+ /* [ 85] = 5157 */ {NULL, NULL},
+ /* [ 86] = 5158 */ {NULL, NULL},
+ /* [ 87] = 5159 */ {NULL, NULL},
+ /* [ 88] = 65536 */ {__glXDisp_SwapIntervalSGI, __glXDispSwap_SwapIntervalSGI},
+ /* [ 89] = 65537 */ {__glXDisp_MakeCurrentReadSGI, __glXDispSwap_MakeCurrentReadSGI},
+ /* [ 90] = 65538 */ {NULL, NULL},
+ /* [ 91] = 65539 */ {NULL, NULL},
+ /* [ 92] = 65540 */ {__glXDisp_GetFBConfigsSGIX, __glXDispSwap_GetFBConfigsSGIX},
+ /* [ 93] = 65541 */ {__glXDisp_CreateContextWithConfigSGIX, __glXDispSwap_CreateContextWithConfigSGIX},
+ /* [ 94] = 65542 */ {__glXDisp_CreateGLXPixmapWithConfigSGIX, __glXDispSwap_CreateGLXPixmapWithConfigSGIX},
+ /* [ 95] = 65543 */ {__glXDisp_CreateGLXPbufferSGIX, __glXDispSwap_CreateGLXPbufferSGIX},
+ /* [ 96] = 65544 */ {__glXDisp_DestroyGLXPbufferSGIX, __glXDispSwap_DestroyGLXPbufferSGIX},
+ /* [ 97] = 65545 */ {__glXDisp_ChangeDrawableAttributesSGIX, __glXDispSwap_ChangeDrawableAttributesSGIX},
+ /* [ 98] = 65546 */ {__glXDisp_GetDrawableAttributesSGIX, __glXDispSwap_GetDrawableAttributesSGIX},
+ /* [ 99] = 65547 */ {NULL, NULL},
+ /* [ 100] = 65548 */ {NULL, NULL},
+ /* [ 101] = 65549 */ {NULL, NULL},
+ /* [ 102] = 65550 */ {NULL, NULL},
+ /* [ 103] = 65551 */ {NULL, NULL},
+};
+
+const struct __glXDispatchInfo VendorPriv_dispatch_info = {
+ 17,
+ VendorPriv_dispatch_tree,
+ VendorPriv_function_table,
+ NULL,
+ NULL
+};
+