diff options
Diffstat (limited to 'src/glx/x11')
-rw-r--r-- | src/glx/x11/glxext.c | 1 | ||||
-rw-r--r-- | src/glx/x11/indirect_va_private.h | 312 | ||||
-rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 339 |
3 files changed, 349 insertions, 303 deletions
diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index a827e448bc4..2c2217ebc51 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -1768,6 +1768,7 @@ USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw, gc->currentContextTag = reply.contextTag; if ( state->array_state == NULL ) { (void) glGetString( GL_EXTENSIONS ); + (void) glGetString( GL_VERSION ); __glXInitVertexArrayState(gc); } } diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h new file mode 100644 index 00000000000..7b6045c7c21 --- /dev/null +++ b/src/glx/x11/indirect_va_private.h @@ -0,0 +1,312 @@ +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef _INDIRECT_VA_PRIVATE_ +#define _INDIRECT_VA_PRIVATE_ + +/** + * \file indirect_va_private.h + * + * \author Ian Romanick <[email protected]> + */ + +#include <inttypes.h> + +#include "glxclient.h" +#include "indirect.h" +#include <GL/glxproto.h> + + +/** + * State descriptor for a single array of vertex data. + */ +struct array_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Calculated size, in bytes, of a single element in the array. This + * is calculated based on \c count and the size of the data type + * represented by \c data_type. + */ + GLsizei element_size; + + /** + * Actual byte-stride from one element to the next. This value will + * be equal to either \c user_stride or \c element_stride. + */ + GLsizei true_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). + * This is used for mapping integral types to floating point types. + */ + GLboolean normalized; + + /** + * Pre-calculated GLX protocol command header. + */ + uint32_t header[2]; + + /** + * Size of the header data. For simple data, like glColorPointerfv, + * this is 4. For complex data that requires either a count (e.g., + * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a + * selector enum (e.g., glMultiTexCoord2fv) this is 8. + */ + unsigned header_size; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * If this array can be used with the "classic" \c glDrawArrays protocol, + * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. + */ + GLboolean old_DrawArrays_possible; +}; + + +/** + * Array state that is pushed / poped by \c glPushClientAttrib and + * \c glPopClientAttrib. + */ +struct array_stack_state { + /** + * Pointer to the application supplied data. + */ + const void * data; + + /** + * Enum representing the type of the application supplied data. + */ + GLenum data_type; + + /** + * Stride value supplied by the application. This value is not used + * internally. It is only kept so that it can be queried by the + * application using glGet*v. + */ + GLsizei user_stride; + + /** + * Number of data values in each element. + */ + GLint count; + + /** + * Per-array-type key. For most arrays, this will be the GL enum for + * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY + * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, + * etc.). + */ + GLenum key; + + /** + * For multi-arrayed data (e.g., texture coordinates, generic vertex + * program attributes, etc.), this specifies which array this is. + */ + unsigned index; + + /** + * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set + * to \c GL_FALSE. + */ + GLboolean enabled; +}; + + +/** + * Collection of all the vertex array state. + */ +struct array_state_vector { + /** + * Number of arrays tracked by \c ::arrays. + */ + size_t num_arrays; + + /** + * Array of vertex array state. This array contains all of the valid + * vertex arrays. If a vertex array isn't in this array, then it isn't + * valid. For example, if an implementation does not support + * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this + * array. + */ + struct array_state * arrays; + + /** + * Number of currently enabled client-side arrays. The value of this + * field is only valid if \c array_info_cache_valid is true. + */ + size_t enabled_client_array_count; + + /** + * \name ARRAY_INFO cache. + * + * These fields track the state of the ARRAY_INFO cache. The + * \c array_info_cache_size is the size of the actual data stored in + * \c array_info_cache. \c array_info_cache_buffer_size is the size of + * the buffer. This will always be greater than or equal to + * \c array_info_cache_size. + * + * \c large_header doesn't completely belong in this group. This is a + * pointer to a buffer to hold the header information for DrawArrays in + * a RenderLarge command. This buffer is immediately before + * \c array_info_cache. The idea is that the header data will be written + * to \c large_header and a single call to \c __glXSendLargeChunk can be + * made to send the header and the ARRAY_INFO data. + * + * \note + * \c array_info_cache_size and \c array_info_cache_buffer_size do + * NOT include the size of \c large_header. + */ + /*@{*/ + size_t array_info_cache_size; + size_t array_info_cache_buffer_size; + void * array_info_cache; + GLubyte * large_header; + /*@}*/ + + + /** + * Is the cache of ARRAY_INFO data valid? The cache can become invalid + * when one of several state changes occur. Among these chages are + * modifying the array settings for an enabled array and enabling / + * disabling an array. + */ + GLboolean array_info_cache_valid; + + /** + * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use + * of this protocol is disabled with really old servers (i.e., servers + * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment + * variable is set. + * + * \todo + * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different + * opcodes for \c glDrawArrays. For servers that advertise one or the + * other, there should be a way to select which opcode to use. + */ + GLboolean old_DrawArrays_possible; + + /** + * Is it possible to use the new GL X.X / ARB_vertex_buffer_object + * protocol? + * + * \todo + * This protocol has not yet been defined by the ARB, but is currently a + * work in progress. This field is a place-holder. + */ + GLboolean new_DrawArrays_possible; + + /** + * Active texture unit set by \c glClientActiveTexture. + * + * \sa __glXGetActiveTextureUnit + */ + unsigned active_texture_unit; + + /** + * Number of supported texture units. Even if ARB_multitexture / + * GL 1.3 are not supported, this will be at least 1. When multitexture + * is supported, this will be the value queried by calling + * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. + * + * \todo + * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS + * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / + * NV_fragment_program are supported). + */ + unsigned num_texture_units; + + /** + * Number of generic vertex program attribs. If GL_ARB_vertex_program + * is not supported, this will be zero. Otherwise it will be the value + * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB + * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. + */ + unsigned num_vertex_program_attribs; + + /** + * \n Methods for implementing various GL functions. + * + * These method pointers are only valid \c array_info_cache_valid is set. + * When each function starts, it much check \c array_info_cache_valid. + * If it is not set, it must call \c fill_array_info_cache and call + * the new method. + * + * \sa fill_array_info_cache + * + * \todo + * Write code to plug these functions directly into the dispatch table. + */ + /*@{*/ + void (*DrawArrays)( GLenum, GLint, GLsizei ); + void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, + const GLvoid *indices ); + /*@}*/ + + struct array_stack_state * stack; + unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; + unsigned stack_index; +}; + +#endif /* _INDIRECT_VA_PRIVATE_ */ diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index b20ce39e94f..d8b43f3963f 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -32,6 +32,7 @@ #include <GL/glxproto.h> #include "glxextensions.h" #include "indirect_vertex_array.h" +#include "indirect_va_private.h" #define __GLX_PAD(n) (((n)+3) & ~3) @@ -64,278 +65,6 @@ * \author Ian Romanick <[email protected]> */ - -/** - * State descriptor for a single array of vertex data. - */ -struct array_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Calculated size, in bytes, of a single element in the array. This - * is calculated based on \c count and the size of the data type - * represented by \c data_type. - */ - GLsizei element_size; - - /** - * Actual byte-stride from one element to the next. This value will - * be equal to either \c user_stride or \c element_stride. - */ - GLsizei true_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). - * This is used for mapping integral types to floating point types. - */ - GLboolean normalized; - - /** - * Pre-calculated GLX protocol command header. - */ - uint32_t header[2]; - - /** - * Size of the header data. For simple data, like glColorPointerfv, - * this is 4. For complex data that requires either a count (e.g., - * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a - * selector enum (e.g., glMultiTexCoord2fv) this is 8. - */ - unsigned header_size; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * If this array can be used with the "classic" \c glDrawArrays protocol, - * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. - */ - GLboolean old_DrawArrays_possible; -}; - - -/** - * Array state that is pushed / poped by \c glPushClientAttrib and - * \c glPopClientAttrib. - */ -struct array_stack_state { - /** - * Pointer to the application supplied data. - */ - const void * data; - - /** - * Enum representing the type of the application supplied data. - */ - GLenum data_type; - - /** - * Stride value supplied by the application. This value is not used - * internally. It is only kept so that it can be queried by the - * application using glGet*v. - */ - GLsizei user_stride; - - /** - * Number of data values in each element. - */ - GLint count; - - /** - * Per-array-type key. For most arrays, this will be the GL enum for - * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY - * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, - * etc.). - */ - GLenum key; - - /** - * For multi-arrayed data (e.g., texture coordinates, generic vertex - * program attributes, etc.), this specifies which array this is. - */ - unsigned index; - - /** - * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set - * to \c GL_FALSE. - */ - GLboolean enabled; -}; - - -/** - * Collection of all the vertex array state. - */ -struct array_state_vector { - /** - * Number of arrays tracked by \c ::arrays. - */ - size_t num_arrays; - - /** - * Array of vertex array state. This array contains all of the valid - * vertex arrays. If a vertex array isn't in this array, then it isn't - * valid. For example, if an implementation does not support - * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this - * array. - */ - struct array_state * arrays; - - /** - * Number of currently enabled arrays. The value of this field is - * only valid if \c array_info_cache_valid is true. - */ - size_t enabled_array_count; - - /** - * \name ARRAY_INFO cache. - * - * These fields track the state of the ARRAY_INFO cache. The - * \c array_info_cache_size is the size of the actual data stored in - * \c array_info_cache. \c array_info_cache_buffer_size is the size of - * the buffer. This will always be greater than or equal to - * \c array_info_cache_size. - * - * \c large_header doesn't completely belong in this group. This is a - * pointer to a buffer to hold the header information for DrawArrays in - * a RenderLarge command. This buffer is immediately before - * \c array_info_cache. The idea is that the header data will be written - * to \c large_header and a single call to \c __glXSendLargeChunk can be - * made to send the header and the ARRAY_INFO data. - * - * \note - * \c array_info_cache_size and \c array_info_cache_buffer_size do - * NOT include the size of \c large_header. - */ - /*@{*/ - size_t array_info_cache_size; - size_t array_info_cache_buffer_size; - void * array_info_cache; - GLubyte * large_header; - /*@}*/ - - - /** - * Is the cache of ARRAY_INFO data valid? The cache can become invalid - * when one of several state changes occur. Among these chages are - * modifying the array settings for an enabled array and enabling / - * disabling an array. - */ - GLboolean array_info_cache_valid; - - /** - * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use - * of this protocol is disabled with really old servers (i.e., servers - * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment - * variable is set. - * - * \todo - * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different - * opcodes for \c glDrawArrays. For servers that advertise one or the - * other, there should be a way to select which opcode to use. - */ - GLboolean old_DrawArrays_possible; - - /** - * Is it possible to use the new GL X.X / ARB_vertex_buffer_object - * protocol? - * - * \todo - * This protocol has not yet been defined by the ARB, but is currently a - * work in progress. This field is a place-holder. - */ - GLboolean new_DrawArrays_possible; - - /** - * Active texture unit set by \c glClientActiveTexture. - * - * \sa __glXGetActiveTextureUnit - */ - unsigned active_texture_unit; - - /** - * Number of supported texture units. Even if ARB_multitexture / - * GL 1.3 are not supported, this will be at least 1. When multitexture - * is supported, this will be the value queried by calling - * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. - * - * \todo - * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS - * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / - * NV_fragment_program are supported). - */ - unsigned num_texture_units; - - /** - * Number of generic vertex program attribs. If GL_ARB_vertex_program - * is not supported, this will be zero. Otherwise it will be the value - * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB - * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. - */ - unsigned num_vertex_program_attribs; - - /** - * \n Methods for implementing various GL functions. - * - * These method pointers are only valid \c array_info_cache_valid is set. - * When each function starts, it much check \c array_info_cache_valid. - * If it is not set, it must call \c fill_array_info_cache and call - * the new method. - * - * \sa fill_array_info_cache - * - * \todo - * Write code to plug these functions directly into the dispatch table. - */ - /*@{*/ - void (*DrawArrays)( GLenum, GLint, GLsizei ); - void (*DrawElements)( GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices ); - /*@}*/ - - struct array_stack_state * stack; - unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ]; - unsigned stack_index; -}; - - static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count ); static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count ); @@ -403,13 +132,8 @@ __glXInitVertexArrayState( __GLXcontext * gc ) GLboolean got_secondary_color = GL_FALSE; - arrays = malloc( sizeof( struct array_state_vector ) ); + arrays = calloc( 1, sizeof( struct array_state_vector ) ); state->array_state = arrays; - arrays->enabled_array_count = 0; - arrays->array_info_cache = NULL; - arrays->array_info_cache_size = 0; - arrays->array_info_cache_buffer_size = 0; - arrays->array_info_cache_valid= GL_FALSE; arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol; arrays->new_DrawArrays_possible = GL_FALSE; @@ -457,11 +181,7 @@ __glXInitVertexArrayState( __GLXcontext * gc ) arrays->num_vertex_program_attribs = vertex_program_attribs; array_count += texture_units + vertex_program_attribs; arrays->num_arrays = array_count; - arrays->arrays = malloc( sizeof( struct array_state ) * array_count ); - - (void) memset( arrays->arrays, 0, - sizeof( struct array_state ) * array_count ); - + arrays->arrays = calloc( array_count, sizeof( struct array_state ) ); arrays->arrays[0].data_type = GL_FLOAT; arrays->arrays[0].count = 3; @@ -542,6 +262,7 @@ __glXInitVertexArrayState( __GLXcontext * gc ) arrays->arrays[i].key = GL_VERTEX_ARRAY; arrays->arrays[i].old_DrawArrays_possible = GL_TRUE; + assert( (i + 1) == arrays->num_arrays ); arrays->stack_index = 0; arrays->stack = malloc( sizeof( struct array_stack_state ) @@ -688,11 +409,11 @@ fill_array_info_cache( struct array_state_vector * arrays ) /* Determine how many arrays are enabled. */ - arrays->enabled_array_count = 0; + arrays->enabled_client_array_count = 0; old_DrawArrays_possible = arrays->old_DrawArrays_possible; for ( i = 0 ; i < arrays->num_arrays ; i++ ) { if ( arrays->arrays[i].enabled ) { - arrays->enabled_array_count++; + arrays->enabled_client_array_count++; old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible; } } @@ -702,7 +423,7 @@ fill_array_info_cache( struct array_state_vector * arrays ) assert( ! arrays->new_DrawArrays_possible ); } else if ( old_DrawArrays_possible ) { - const size_t required_size = arrays->enabled_array_count * 12; + const size_t required_size = arrays->enabled_client_array_count * 12; uint32_t * info; @@ -720,7 +441,6 @@ fill_array_info_cache( struct array_state_vector * arrays ) } } - arrays->array_info_cache_valid = GL_TRUE; arrays->DrawArrays = emit_DrawArrays_old; arrays->DrawElements = emit_DrawElements_old; } @@ -728,6 +448,8 @@ fill_array_info_cache( struct array_state_vector * arrays ) arrays->DrawArrays = emit_DrawArrays_none; arrays->DrawElements = emit_DrawElements_none; } + + arrays->array_info_cache_valid = GL_TRUE; } @@ -872,7 +594,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc, *(uint32_t *)(pc + 0) = command_size; *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays; *(uint32_t *)(pc + 8) = count; - *(uint32_t *)(pc + 12) = arrays->enabled_array_count; + *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count; *(uint32_t *)(pc + 16) = mode; __glXSendLargeChunk( gc, 1, *total_requests, pc, @@ -889,7 +611,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc, *(uint16_t *)(pc + 0) = command_size; *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays; *(uint32_t *)(pc + 4) = count; - *(uint32_t *)(pc + 8) = arrays->enabled_array_count; + *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count; *(uint32_t *)(pc + 12) = mode; pc += header_size; @@ -897,7 +619,7 @@ emit_DrawArrays_header_old( __GLXcontext * gc, (void) memcpy( pc, arrays->array_info_cache, arrays->array_info_cache_size ); pc += arrays->array_info_cache_size; - + *elements_per_request = count; *total_requests = 0; } @@ -1325,12 +1047,13 @@ void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, } -#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, HDR_SIZE, OPCODE) \ +#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \ do { \ (a)->data = PTR; \ (a)->data_type = TYPE; \ (a)->user_stride = STRIDE; \ (a)->count = COUNT; \ + (a)->normalized = NORMALIZED; \ \ (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \ (a)->true_stride = (STRIDE == 0) \ @@ -1381,7 +1104,8 @@ void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride, a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1403,7 +1127,7 @@ void __indirect_glNormalPointer( GLenum type, GLsizei stride, __glXSetError(gc, GL_INVALID_VALUE); return; } - + switch ( type ) { case GL_BYTE: opcode = X_GLrop_Normal3bv; break; case GL_SHORT: opcode = X_GLrop_Normal3sv; break; @@ -1417,7 +1141,8 @@ void __indirect_glNormalPointer( GLenum type, GLsizei stride, a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1480,7 +1205,8 @@ void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride, a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1516,7 +1242,8 @@ void __indirect_glIndexPointer( GLenum type, GLsizei stride, a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1540,7 +1267,8 @@ void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer ) a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, 4, X_GLrop_EdgeFlagv ); + COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE, + 4, X_GLrop_EdgeFlagv ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1621,7 +1349,8 @@ void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index ); assert( a != NULL ); - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, header_size, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, + header_size, opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1664,7 +1393,8 @@ void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei str return; } - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1686,7 +1416,7 @@ void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride, __glXSetError(gc, GL_INVALID_VALUE); return; } - + switch ( type ) { case GL_FLOAT: opcode = 4124; break; case GL_DOUBLE: opcode = 4125; break; @@ -1701,7 +1431,8 @@ void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride, return; } - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, 4, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4, + opcode ); if ( a->enabled ) { arrays->array_info_cache_valid = GL_FALSE; @@ -1793,7 +1524,8 @@ void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, return; } - COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, 8, opcode ); + COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8, + opcode ); true_immediate_size = __glXTypeSize(type) * true_immediate_count; ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size @@ -2102,5 +1834,6 @@ __glXPopArrayState( __GLXattribute * state ) stack[i].enabled ); } - arrays->active_texture_unit = arrays->active_texture_unit_stack[ arrays->stack_index ]; + arrays->active_texture_unit = + arrays->active_texture_unit_stack[ arrays->stack_index ]; } |