diff options
Diffstat (limited to 'src/glx/x11')
-rw-r--r-- | src/glx/x11/glxhash.c | 551 |
1 files changed, 299 insertions, 252 deletions
diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c index 5d673f83124..22d5995aa50 100644 --- a/src/glx/x11/glxhash.c +++ b/src/glx/x11/glxhash.c @@ -81,8 +81,8 @@ #define HASH_MAGIC 0xdeadbeef #define HASH_DEBUG 0 -#define HASH_SIZE 512 /* Good for about 100 entries */ - /* If you change this value, you probably +#define HASH_SIZE 512 /* Good for about 100 entries */ + /* If you change this value, you probably have to change the HashHash hashing function! */ @@ -93,323 +93,370 @@ #define HASH_RANDOM random() #define HASH_RANDOM_DESTROY -typedef struct __glxHashBucket { - unsigned long key; - void *value; - struct __glxHashBucket *next; +typedef struct __glxHashBucket +{ + unsigned long key; + void *value; + struct __glxHashBucket *next; } __glxHashBucket, *__glxHashBucketPtr; typedef struct __glxHashTable *__glxHashTablePtr; -struct __glxHashTable { - unsigned long magic; - unsigned long hits; /* At top of linked list */ - unsigned long partials; /* Not at top of linked list */ - unsigned long misses; /* Not in table */ - __glxHashBucketPtr buckets[HASH_SIZE]; - int p0; - __glxHashBucketPtr p1; +struct __glxHashTable +{ + unsigned long magic; + unsigned long hits; /* At top of linked list */ + unsigned long partials; /* Not at top of linked list */ + unsigned long misses; /* Not in table */ + __glxHashBucketPtr buckets[HASH_SIZE]; + int p0; + __glxHashBucketPtr p1; }; -static unsigned long HashHash(unsigned long key) +static unsigned long +HashHash(unsigned long key) { - unsigned long hash = 0; - unsigned long tmp = key; - static int init = 0; - static unsigned long scatter[256]; - int i; - - if (!init) { - HASH_RANDOM_DECL; - HASH_RANDOM_INIT(37); - for (i = 0; i < 256; i++) scatter[i] = HASH_RANDOM; - HASH_RANDOM_DESTROY; - ++init; - } - - while (tmp) { - hash = (hash << 1) + scatter[tmp & 0xff]; - tmp >>= 8; - } - - hash %= HASH_SIZE; + unsigned long hash = 0; + unsigned long tmp = key; + static int init = 0; + static unsigned long scatter[256]; + int i; + + if (!init) { + HASH_RANDOM_DECL; + HASH_RANDOM_INIT(37); + for (i = 0; i < 256; i++) + scatter[i] = HASH_RANDOM; + HASH_RANDOM_DESTROY; + ++init; + } + + while (tmp) { + hash = (hash << 1) + scatter[tmp & 0xff]; + tmp >>= 8; + } + + hash %= HASH_SIZE; #if HASH_DEBUG - printf( "Hash(%d) = %d\n", key, hash); + printf("Hash(%d) = %d\n", key, hash); #endif - return hash; + return hash; } -_X_HIDDEN __glxHashTable *__glxHashCreate(void) +_X_HIDDEN __glxHashTable * +__glxHashCreate(void) { - __glxHashTablePtr table; - int i; - - table = HASH_ALLOC(sizeof(*table)); - if (!table) return NULL; - table->magic = HASH_MAGIC; - table->hits = 0; - table->partials = 0; - table->misses = 0; - - for (i = 0; i < HASH_SIZE; i++) table->buckets[i] = NULL; - return table; + __glxHashTablePtr table; + int i; + + table = HASH_ALLOC(sizeof(*table)); + if (!table) + return NULL; + table->magic = HASH_MAGIC; + table->hits = 0; + table->partials = 0; + table->misses = 0; + + for (i = 0; i < HASH_SIZE; i++) + table->buckets[i] = NULL; + return table; } -_X_HIDDEN int __glxHashDestroy(__glxHashTable *t) +_X_HIDDEN int +__glxHashDestroy(__glxHashTable * t) { - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; - __glxHashBucketPtr next; - int i; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - for (i = 0; i < HASH_SIZE; i++) { - for (bucket = table->buckets[i]; bucket;) { - next = bucket->next; - HASH_FREE(bucket); - bucket = next; - } - } - HASH_FREE(table); - return 0; + __glxHashTablePtr table = (__glxHashTablePtr) t; + __glxHashBucketPtr bucket; + __glxHashBucketPtr next; + int i; + + if (table->magic != HASH_MAGIC) + return -1; /* Bad magic */ + + for (i = 0; i < HASH_SIZE; i++) { + for (bucket = table->buckets[i]; bucket;) { + next = bucket->next; + HASH_FREE(bucket); + bucket = next; + } + } + HASH_FREE(table); + return 0; } /* Find the bucket and organize the list so that this bucket is at the top. */ -static __glxHashBucketPtr HashFind(__glxHashTablePtr table, - unsigned long key, unsigned long *h) +static __glxHashBucketPtr +HashFind(__glxHashTablePtr table, unsigned long key, unsigned long *h) { - unsigned long hash = HashHash(key); - __glxHashBucketPtr prev = NULL; - __glxHashBucketPtr bucket; - - if (h) *h = hash; - - for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) { - if (bucket->key == key) { - if (prev) { - /* Organize */ - prev->next = bucket->next; - bucket->next = table->buckets[hash]; - table->buckets[hash] = bucket; - ++table->partials; - } else { - ++table->hits; - } - return bucket; - } - prev = bucket; - } - ++table->misses; - return NULL; + unsigned long hash = HashHash(key); + __glxHashBucketPtr prev = NULL; + __glxHashBucketPtr bucket; + + if (h) + *h = hash; + + for (bucket = table->buckets[hash]; bucket; bucket = bucket->next) { + if (bucket->key == key) { + if (prev) { + /* Organize */ + prev->next = bucket->next; + bucket->next = table->buckets[hash]; + table->buckets[hash] = bucket; + ++table->partials; + } + else { + ++table->hits; + } + return bucket; + } + prev = bucket; + } + ++table->misses; + return NULL; } -_X_HIDDEN int __glxHashLookup(__glxHashTable *t, - unsigned long key, void **value) +_X_HIDDEN int +__glxHashLookup(__glxHashTable * t, unsigned long key, void **value) { - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; + __glxHashTablePtr table = (__glxHashTablePtr) t; + __glxHashBucketPtr bucket; - if (!table || table->magic != HASH_MAGIC) return -1; /* Bad magic */ + if (!table || table->magic != HASH_MAGIC) + return -1; /* Bad magic */ - bucket = HashFind(table, key, NULL); - if (!bucket) return 1; /* Not found */ - *value = bucket->value; - return 0; /* Found */ + bucket = HashFind(table, key, NULL); + if (!bucket) + return 1; /* Not found */ + *value = bucket->value; + return 0; /* Found */ } -_X_HIDDEN int __glxHashInsert(__glxHashTable *t, - unsigned long key, void *value) +_X_HIDDEN int +__glxHashInsert(__glxHashTable * t, unsigned long key, void *value) { - __glxHashTablePtr table = (__glxHashTablePtr)t; - __glxHashBucketPtr bucket; - unsigned long hash; - - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ - - if (HashFind(table, key, &hash)) return 1; /* Already in table */ - - bucket = HASH_ALLOC(sizeof(*bucket)); - if (!bucket) return -1; /* Error */ - bucket->key = key; - bucket->value = value; - bucket->next = table->buckets[hash]; - table->buckets[hash] = bucket; + __glxHashTablePtr table = (__glxHashTablePtr) t; + __glxHashBucketPtr bucket; + unsigned long hash; + + if (table->magic != HASH_MAGIC) + return -1; /* Bad magic */ + + if (HashFind(table, key, &hash)) + return 1; /* Already in table */ + + bucket = HASH_ALLOC(sizeof(*bucket)); + if (!bucket) + return -1; /* Error */ + bucket->key = key; + bucket->value = value; + bucket->next = table->buckets[hash]; + table->buckets[hash] = bucket; #if HASH_DEBUG - printf("Inserted %d at %d/%p\n", key, hash, bucket); + printf("Inserted %d at %d/%p\n", key, hash, bucket); #endif - return 0; /* Added to table */ + return 0; /* Added to table */ } -_X_HIDDEN int __glxHashDelete(__glxHashTable *t, unsigned long key) +_X_HIDDEN int +__glxHashDelete(__glxHashTable * t, unsigned long key) { - __glxHashTablePtr table = (__glxHashTablePtr)t; - unsigned long hash; - __glxHashBucketPtr bucket; + __glxHashTablePtr table = (__glxHashTablePtr) t; + unsigned long hash; + __glxHashBucketPtr bucket; - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + if (table->magic != HASH_MAGIC) + return -1; /* Bad magic */ - bucket = HashFind(table, key, &hash); + bucket = HashFind(table, key, &hash); - if (!bucket) return 1; /* Not found */ + if (!bucket) + return 1; /* Not found */ - table->buckets[hash] = bucket->next; - HASH_FREE(bucket); - return 0; + table->buckets[hash] = bucket->next; + HASH_FREE(bucket); + return 0; } -_X_HIDDEN int __glxHashNext(__glxHashTable *t, - unsigned long *key, void **value) +_X_HIDDEN int +__glxHashNext(__glxHashTable * t, unsigned long *key, void **value) { - __glxHashTablePtr table = (__glxHashTablePtr)t; - - while (table->p0 < HASH_SIZE) { - if (table->p1) { - *key = table->p1->key; - *value = table->p1->value; - table->p1 = table->p1->next; - return 1; - } - table->p1 = table->buckets[table->p0]; - ++table->p0; - } - return 0; + __glxHashTablePtr table = (__glxHashTablePtr) t; + + while (table->p0 < HASH_SIZE) { + if (table->p1) { + *key = table->p1->key; + *value = table->p1->value; + table->p1 = table->p1->next; + return 1; + } + table->p1 = table->buckets[table->p0]; + ++table->p0; + } + return 0; } -_X_HIDDEN int __glxHashFirst(__glxHashTable *t, - unsigned long *key, void **value) +_X_HIDDEN int +__glxHashFirst(__glxHashTable * t, unsigned long *key, void **value) { - __glxHashTablePtr table = (__glxHashTablePtr)t; + __glxHashTablePtr table = (__glxHashTablePtr) t; - if (table->magic != HASH_MAGIC) return -1; /* Bad magic */ + if (table->magic != HASH_MAGIC) + return -1; /* Bad magic */ - table->p0 = 0; - table->p1 = table->buckets[0]; - return __glxHashNext(table, key, value); + table->p0 = 0; + table->p1 = table->buckets[0]; + return __glxHashNext(table, key, value); } #if HASH_MAIN #define DIST_LIMIT 10 static int dist[DIST_LIMIT]; -static void clear_dist(void) { - int i; +static void +clear_dist(void) +{ + int i; - for (i = 0; i < DIST_LIMIT; i++) dist[i] = 0; + for (i = 0; i < DIST_LIMIT; i++) + dist[i] = 0; } -static int count_entries(__glxHashBucketPtr bucket) +static int +count_entries(__glxHashBucketPtr bucket) { - int count = 0; + int count = 0; - for (; bucket; bucket = bucket->next) ++count; - return count; + for (; bucket; bucket = bucket->next) + ++count; + return count; } -static void update_dist(int count) +static void +update_dist(int count) { - if (count >= DIST_LIMIT) ++dist[DIST_LIMIT-1]; - else ++dist[count]; + if (count >= DIST_LIMIT) + ++dist[DIST_LIMIT - 1]; + else + ++dist[count]; } -static void compute_dist(__glxHashTablePtr table) +static void +compute_dist(__glxHashTablePtr table) { - int i; - __glxHashBucketPtr bucket; - - printf("Hits = %ld, partials = %ld, misses = %ld\n", - table->hits, table->partials, table->misses); - clear_dist(); - for (i = 0; i < HASH_SIZE; i++) { - bucket = table->buckets[i]; - update_dist(count_entries(bucket)); - } - for (i = 0; i < DIST_LIMIT; i++) { - if (i != DIST_LIMIT-1) printf("%5d %10d\n", i, dist[i]); - else printf("other %10d\n", dist[i]); - } + int i; + __glxHashBucketPtr bucket; + + printf("Hits = %ld, partials = %ld, misses = %ld\n", + table->hits, table->partials, table->misses); + clear_dist(); + for (i = 0; i < HASH_SIZE; i++) { + bucket = table->buckets[i]; + update_dist(count_entries(bucket)); + } + for (i = 0; i < DIST_LIMIT; i++) { + if (i != DIST_LIMIT - 1) + printf("%5d %10d\n", i, dist[i]); + else + printf("other %10d\n", dist[i]); + } } -static void check_table(__glxHashTablePtr table, - unsigned long key, unsigned long value) +static void +check_table(__glxHashTablePtr table, unsigned long key, unsigned long value) { - unsigned long retval = 0; - int retcode = __glxHashLookup(table, key, &retval); - - switch (retcode) { - case -1: - printf("Bad magic = 0x%08lx:" - " key = %lu, expected = %lu, returned = %lu\n", - table->magic, key, value, retval); - break; - case 1: - printf("Not found: key = %lu, expected = %lu returned = %lu\n", - key, value, retval); - break; - case 0: - if (value != retval) - printf("Bad value: key = %lu, expected = %lu, returned = %lu\n", - key, value, retval); - break; - default: - printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n", - retcode, key, value, retval); - break; - } + unsigned long retval = 0; + int retcode = __glxHashLookup(table, key, &retval); + + switch (retcode) { + case -1: + printf("Bad magic = 0x%08lx:" + " key = %lu, expected = %lu, returned = %lu\n", + table->magic, key, value, retval); + break; + case 1: + printf("Not found: key = %lu, expected = %lu returned = %lu\n", + key, value, retval); + break; + case 0: + if (value != retval) + printf("Bad value: key = %lu, expected = %lu, returned = %lu\n", + key, value, retval); + break; + default: + printf("Bad retcode = %d: key = %lu, expected = %lu, returned = %lu\n", + retcode, key, value, retval); + break; + } } -int main(void) +int +main(void) { - __glxHashTablePtr table; - int i; - - printf("\n***** 256 consecutive integers ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 256; i++) __glxHashInsert(table, i, i); - for (i = 0; i < 256; i++) check_table(table, i, i); - for (i = 256; i >= 0; i--) check_table(table, i, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 consecutive integers ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 1024; i++) __glxHashInsert(table, i, i); - for (i = 0; i < 1024; i++) check_table(table, i, i); - for (i = 1024; i >= 0; i--) check_table(table, i, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 consecutive page addresses (4k pages) ****\n"); - table = __glxHashCreate(); - for (i = 0; i < 1024; i++) __glxHashInsert(table, i*4096, i); - for (i = 0; i < 1024; i++) check_table(table, i*4096, i); - for (i = 1024; i >= 0; i--) check_table(table, i*4096, i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 1024 random integers ****\n"); - table = __glxHashCreate(); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) __glxHashInsert(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) check_table(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 1024; i++) check_table(table, random(), i); - compute_dist(table); - __glxHashDestroy(table); - - printf("\n***** 5000 random integers ****\n"); - table = __glxHashCreate(); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) __glxHashInsert(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) check_table(table, random(), i); - srandom(0xbeefbeef); - for (i = 0; i < 5000; i++) check_table(table, random(), i); - compute_dist(table); - __glxHashDestroy(table); - - return 0; + __glxHashTablePtr table; + int i; + + printf("\n***** 256 consecutive integers ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 256; i++) + __glxHashInsert(table, i, i); + for (i = 0; i < 256; i++) + check_table(table, i, i); + for (i = 256; i >= 0; i--) + check_table(table, i, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 consecutive integers ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 1024; i++) + __glxHashInsert(table, i, i); + for (i = 0; i < 1024; i++) + check_table(table, i, i); + for (i = 1024; i >= 0; i--) + check_table(table, i, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 consecutive page addresses (4k pages) ****\n"); + table = __glxHashCreate(); + for (i = 0; i < 1024; i++) + __glxHashInsert(table, i * 4096, i); + for (i = 0; i < 1024; i++) + check_table(table, i * 4096, i); + for (i = 1024; i >= 0; i--) + check_table(table, i * 4096, i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 1024 random integers ****\n"); + table = __glxHashCreate(); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) + __glxHashInsert(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) + check_table(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 1024; i++) + check_table(table, random(), i); + compute_dist(table); + __glxHashDestroy(table); + + printf("\n***** 5000 random integers ****\n"); + table = __glxHashCreate(); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) + __glxHashInsert(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) + check_table(table, random(), i); + srandom(0xbeefbeef); + for (i = 0; i < 5000; i++) + check_table(table, random(), i); + compute_dist(table); + __glxHashDestroy(table); + + return 0; } #endif |