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-rw-r--r--src/glx/x11/vertarr.c1152
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+/* $XFree86: xc/lib/GL/glx/vertarr.c,v 1.4 2001/03/25 05:32:00 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#define NEED_GL_FUNCS_WRAPPED
+#include <assert.h>
+#include "glxclient.h"
+#include "packrender.h"
+#include <string.h>
+#include <limits.h> /* INT_MAX */
+
+/* macros for setting function pointers */
+#define __GL_VERTEX_FUNC(NAME, let) \
+ case GL_##NAME: \
+ if (size == 2) \
+ vertexPointer->proc = (void (*)(const void *))glVertex2##let##v; \
+ else if (size == 3) \
+ vertexPointer->proc = (void (*)(const void *))glVertex3##let##v; \
+ else if (size == 4) \
+ vertexPointer->proc = (void (*)(const void *))glVertex4##let##v; \
+ break
+
+#define __GL_NORMAL_FUNC(NAME, let) \
+ case GL_##NAME: \
+ normalPointer->proc = (void (*)(const void *))glNormal3##let##v; \
+ break
+
+#define __GL_COLOR_FUNC(NAME, let) \
+ case GL_##NAME: \
+ if (size == 3) \
+ colorPointer->proc = (void (*)(const void *))glColor3##let##v; \
+ else if (size == 4)\
+ colorPointer->proc = (void (*)(const void *))glColor4##let##v; \
+ break
+
+#define __GL_SEC_COLOR_FUNC(NAME, let) \
+ case GL_##NAME: \
+ seccolorPointer->proc = (void (*)(const void *))glSecondaryColor3##let##v; \
+
+#define __GL_FOG_FUNC(NAME, let) \
+ case GL_##NAME: \
+ fogPointer->proc = (void (*)(const void *))glFogCoord##let##v; \
+
+#define __GL_INDEX_FUNC(NAME, let) \
+ case GL_##NAME: \
+ indexPointer->proc = (void (*)(const void *))glIndex##let##v; \
+ break
+
+#define __GL_TEXTURE_FUNC(NAME, let) \
+ case GL_##NAME: \
+ if (size == 1) { \
+ texCoordPointer->proc = (void (*)(const void *))glTexCoord1##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord1##let##vARB; \
+ } else if (size == 2) { \
+ texCoordPointer->proc = (void (*)(const void *))glTexCoord2##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord2##let##vARB; \
+ } else if (size == 3) { \
+ texCoordPointer->proc = (void (*)(const void *))glTexCoord3##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord2##let##vARB; \
+ } else if (size == 4) { \
+ texCoordPointer->proc = (void (*)(const void *))glTexCoord4##let##v; \
+ texCoordPointer->mtex_proc = (void (*)(GLenum, const void *))glMultiTexCoord4##let##vARB; \
+ } break
+
+/**
+ * Table of sizes, in bytes, of a GL types. All of the type enums are be in
+ * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
+ * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
+ * type enums masked with 0x0f.
+ *
+ * \notes
+ * \c GL_HAVE_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
+ * \c GL_3_BYTES, or \c GL_4_BYTES.
+ */
+static const GLuint __glXTypeSize_table[16] = {
+ 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
+};
+
+#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
+ ? 0 : __glXTypeSize_table[ (e) & 0x0f ])
+
+
+/**
+ * Initialize vertex array state for a GLX context.
+ *
+ * \param gc GLX context whose vertex array state is to be initialized.
+ *
+ * \todo
+ * Someone is going to have to check the spec. This function takes greate
+ * care to initialize the \c size and \c type fields to "correct" values
+ * for each array. I'm not sure this is necessary. I think it should be
+ * acceptable to just \c memset the whole \c arrays and \c texCoord arrays
+ * to zero and be done with it. The spec may say something to the contrary,
+ * however.
+ */
+void __glXInitVertexArrayState(__GLXcontext *gc)
+{
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertArrayState *va = &state->vertArray;
+ GLint i;
+
+ va->enables = 0;
+ va->texture_enables = 0;
+
+ for ( i = 0 ; i < __GLX_MAX_ARRAYS ; i++ ) {
+ va->arrays[ i ].proc = NULL;
+ va->arrays[ i ].skip = 0;
+ va->arrays[ i ].ptr = 0;
+ va->arrays[ i ].size = 1;
+ va->arrays[ i ].type = GL_FLOAT;
+ va->arrays[ i ].stride = 0;
+ }
+
+ va->arrays[ edgeFlag_ARRAY ].type = GL_UNSIGNED_BYTE;;
+
+ va->arrays[ secondaryColor_ARRAY ].size = 3;
+ va->arrays[ color_ARRAY ].size = 4;
+ va->arrays[ normal_ARRAY ].size = 3;
+ va->arrays[ vertex_ARRAY ].size = 4;
+
+ for ( i = 0 ; i < __GLX_MAX_TEXTURE_UNITS ; i++ ) {
+ va->texCoord[ i ].proc = NULL;
+ va->texCoord[ i ].skip = 0;
+ va->texCoord[ i ].ptr = 0;
+ va->texCoord[ i ].size = 4;
+ va->texCoord[ i ].type = GL_FLOAT;
+ va->texCoord[ i ].stride = 0;
+ }
+
+ va->maxElementsVertices = INT_MAX;
+ va->maxElementsIndices = INT_MAX;
+}
+
+/*****************************************************************************/
+
+void glVertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *vertexPointer = &state->vertArray.arrays[ vertex_ARRAY ];
+
+ /* Check arguments */
+ if (size < 2 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_VERTEX_FUNC(SHORT, s);
+ __GL_VERTEX_FUNC(INT, i);
+ __GL_VERTEX_FUNC(FLOAT, f);
+ __GL_VERTEX_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ vertexPointer->size = size;
+ vertexPointer->type = type;
+ vertexPointer->stride = stride;
+ vertexPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ vertexPointer->skip = __glXTypeSize(type) * size;
+ } else {
+ vertexPointer->skip = stride;
+ }
+}
+
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *normalPointer = &state->vertArray.arrays[ normal_ARRAY ];
+
+ /* Check arguments */
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_NORMAL_FUNC(BYTE, b);
+ __GL_NORMAL_FUNC(SHORT, s);
+ __GL_NORMAL_FUNC(INT, i);
+ __GL_NORMAL_FUNC(FLOAT, f);
+ __GL_NORMAL_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ normalPointer->type = type;
+ normalPointer->stride = stride;
+ normalPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ normalPointer->skip = 3 * __glXTypeSize(type);
+ } else {
+ normalPointer->skip = stride;
+ }
+}
+
+void glColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *colorPointer = &state->vertArray.arrays[ color_ARRAY ];
+
+ /* Check arguments */
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_COLOR_FUNC(BYTE, b);
+ __GL_COLOR_FUNC(UNSIGNED_BYTE, ub);
+ __GL_COLOR_FUNC(SHORT, s);
+ __GL_COLOR_FUNC(UNSIGNED_SHORT, us);
+ __GL_COLOR_FUNC(INT, i);
+ __GL_COLOR_FUNC(UNSIGNED_INT, ui);
+ __GL_COLOR_FUNC(FLOAT, f);
+ __GL_COLOR_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ colorPointer->size = size;
+ colorPointer->type = type;
+ colorPointer->stride = stride;
+ colorPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ colorPointer->skip = size * __glXTypeSize(type);
+ } else {
+ colorPointer->skip = stride;
+ }
+}
+
+void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *indexPointer = &state->vertArray.arrays[ index_ARRAY ];
+
+ /* Check arguments */
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_INDEX_FUNC(UNSIGNED_BYTE, ub);
+ __GL_INDEX_FUNC(SHORT, s);
+ __GL_INDEX_FUNC(INT, i);
+ __GL_INDEX_FUNC(FLOAT, f);
+ __GL_INDEX_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ indexPointer->type = type;
+ indexPointer->stride = stride;
+ indexPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ indexPointer->skip = __glXTypeSize(type);
+ } else {
+ indexPointer->skip = stride;
+ }
+}
+
+void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *texCoordPointer =
+ &state->vertArray.texCoord[state->vertArray.activeTexture];
+
+ /* Check arguments */
+ if (size < 1 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_TEXTURE_FUNC(SHORT, s);
+ __GL_TEXTURE_FUNC(INT, i);
+ __GL_TEXTURE_FUNC(FLOAT, f);
+ __GL_TEXTURE_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ texCoordPointer->size = size;
+ texCoordPointer->type = type;
+ texCoordPointer->stride = stride;
+ texCoordPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ texCoordPointer->skip = __glXTypeSize(type) * size;
+ } else {
+ texCoordPointer->skip = stride;
+ }
+}
+
+void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *edgeFlagPointer = &state->vertArray.arrays[ edgeFlag_ARRAY ];
+
+ /* Check arguments */
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ edgeFlagPointer->proc = (void (*)(const void *))glEdgeFlagv;
+
+ edgeFlagPointer->stride = stride;
+ edgeFlagPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ edgeFlagPointer->skip = sizeof(GLboolean);
+ } else {
+ edgeFlagPointer->skip = stride;
+ }
+
+}
+
+void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *seccolorPointer = &state->vertArray.arrays[ secondaryColor_ARRAY ];
+
+ /* Check arguments */
+ if ( (stride < 0) || (size != 3) ) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_SEC_COLOR_FUNC(BYTE, b);
+ __GL_SEC_COLOR_FUNC(UNSIGNED_BYTE, ub);
+ __GL_SEC_COLOR_FUNC(SHORT, s);
+ __GL_SEC_COLOR_FUNC(UNSIGNED_SHORT, us);
+ __GL_SEC_COLOR_FUNC(INT, i);
+ __GL_SEC_COLOR_FUNC(UNSIGNED_INT, ui);
+ __GL_SEC_COLOR_FUNC(FLOAT, f);
+ __GL_SEC_COLOR_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ seccolorPointer->size = size;
+ seccolorPointer->type = type;
+ seccolorPointer->stride = stride;
+ seccolorPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ seccolorPointer->skip = size * __glXTypeSize(type);
+ } else {
+ seccolorPointer->skip = stride;
+ }
+}
+
+void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertexArrayPointerState *fogPointer = &state->vertArray.arrays[ fogCoord_ARRAY ];
+
+ /* Check arguments */
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Choose appropriate api proc */
+ switch(type) {
+ __GL_FOG_FUNC(FLOAT, f);
+ __GL_FOG_FUNC(DOUBLE, d);
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ fogPointer->size = 1;
+ fogPointer->type = type;
+ fogPointer->stride = stride;
+ fogPointer->ptr = pointer;
+
+ /* Set internal state */
+ if (stride == 0) {
+ fogPointer->skip = __glXTypeSize(type);
+ } else {
+ fogPointer->skip = stride;
+ }
+}
+
+void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ GLboolean tEnable = GL_FALSE, cEnable = GL_FALSE, nEnable = GL_FALSE;
+ GLenum tType = GL_FLOAT, nType = GL_FLOAT, vType = GL_FLOAT;
+ GLenum cType = GL_FALSE;
+ GLint tSize = 0, cSize = 0, nSize = 3, vSize;
+ int cOffset = 0, nOffset = 0, vOffset = 0;
+ GLint trueStride, size;
+
+ switch (format) {
+ case GL_V2F:
+ vSize = 2;
+ size = __glXTypeSize(vType) * vSize;
+ break;
+ case GL_V3F:
+ vSize = 3;
+ size = __glXTypeSize(vType) * vSize;
+ break;
+ case GL_C4UB_V2F:
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_UNSIGNED_BYTE;
+ vSize = 2;
+ vOffset = __glXTypeSize(cType) * cSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_C4UB_V3F:
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_UNSIGNED_BYTE;
+ vSize = 3;
+ vOffset = __glXTypeSize(vType) * cSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_C3F_V3F:
+ cEnable = GL_TRUE;
+ cSize = 3;
+ cType = GL_FLOAT;
+ vSize = 3;
+ vOffset = __glXTypeSize(cType) * cSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_N3F_V3F:
+ nEnable = GL_TRUE;
+ vSize = 3;
+ vOffset = __glXTypeSize(nType) * nSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_C4F_N3F_V3F:
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_FLOAT;
+ nEnable = GL_TRUE;
+ nOffset = __glXTypeSize(cType) * cSize;
+ vSize = 3;
+ vOffset = nOffset + __glXTypeSize(nType) * nSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T2F_V3F:
+ tEnable = GL_TRUE;
+ tSize = 2;
+ vSize = 3;
+ vOffset = __glXTypeSize(tType) * tSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T4F_V4F:
+ tEnable = GL_TRUE;
+ tSize = 4;
+ vSize = 4;
+ vOffset = __glXTypeSize(tType) * tSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T2F_C4UB_V3F:
+ tEnable = GL_TRUE;
+ tSize = 2;
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_UNSIGNED_BYTE;
+ cOffset = __glXTypeSize(tType) * tSize;
+ vSize = 3;
+ vOffset = cOffset + __glXTypeSize(cType) * cSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T2F_C3F_V3F:
+ tEnable = GL_TRUE;
+ tSize = 2;
+ cEnable = GL_TRUE;
+ cSize = 3;
+ cType = GL_FLOAT;
+ cOffset = __glXTypeSize(tType) * tSize;
+ vSize = 3;
+ vOffset = cOffset + __glXTypeSize(cType) * cSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T2F_N3F_V3F:
+ tEnable = GL_TRUE;
+ tSize = 2;
+ nEnable = GL_TRUE;
+ nOffset = __glXTypeSize(tType) * tSize;
+ vSize = 3;
+ vOffset = nOffset + __glXTypeSize(nType) * nSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T2F_C4F_N3F_V3F:
+ tEnable = GL_TRUE;
+ tSize = 2;
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_FLOAT;
+ cOffset = __glXTypeSize(tType) * tSize;
+ nEnable = GL_TRUE;
+ nOffset = cOffset + __glXTypeSize(cType) * cSize;
+ vSize = 3;
+ vOffset = nOffset + __glXTypeSize(nType) * nSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ case GL_T4F_C4F_N3F_V4F:
+ tEnable = GL_TRUE;
+ tSize = 4;
+ cEnable = GL_TRUE;
+ cSize = 4;
+ cType = GL_FLOAT;
+ cOffset = __glXTypeSize(tType) * tSize;
+ nEnable = GL_TRUE;
+ nOffset = cOffset + __glXTypeSize(cType) * cSize;
+ vSize = 4;
+ vOffset = nOffset + __glXTypeSize(nType) * nSize;
+ size = vOffset + __glXTypeSize(vType) * vSize;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ trueStride = (stride == 0) ? size : stride;
+
+ state->vertArray.enables = 0;
+ state->vertArray.texture_enables = 0;
+ if (tEnable) {
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer);
+ }
+ if (cEnable) {
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset);
+ }
+ if (nEnable) {
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(nType, trueStride, (const char *)pointer+nOffset);
+ }
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset);
+}
+
+/*****************************************************************************/
+
+void glArrayElement(GLint i)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertArrayState *va = &state->vertArray;
+ GLint j;
+
+
+ if (IS_TEXARRAY_ENABLED(state, 0)) {
+ (*va->texCoord[0].proc)(va->texCoord[0].ptr+i*va->texCoord[0].skip);
+ }
+
+ /* Multitexturing is handled specially because the protocol
+ * requires an extra parameter.
+ */
+ for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
+ if (IS_TEXARRAY_ENABLED(state, j)) {
+ (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j, va->texCoord[j].ptr+i*va->texCoord[j].skip);
+ }
+ }
+
+ for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
+ if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
+ (*va->arrays[ j ].proc)(va->arrays[ j ].ptr+i*va->arrays[ j ].skip);
+ }
+ }
+}
+
+
+struct array_info {
+ __GLXdispatchDrawArraysComponentHeader ai;
+ GLsizei bytes;
+ const GLubyte *ptr;
+ GLsizei skip;
+};
+
+
+/**
+ * Initialize a \c array_info structure for each array that is enabled in
+ * \c state. Determine how many arrays are enabled, and store the result
+ * in \c num_arrays. Determine how big each vertex is, and store the result
+ * in \c total_vertex_size.
+ *
+ * \returns The size of the final request. This is the size, in bytes, of
+ * the DrawArrays header, the ARRAY_INFO structures, and all the vertex data.
+ * This value \b assumes a \c X_GLXRender command is used. The true size
+ * will be 4 bytes larger if a \c X_GLXRenderLarge command is used.
+ */
+static GLuint
+prep_arrays(const __GLXattribute * const state, struct array_info * arrays,
+ GLint count,
+ GLsizei *num_arrays, GLsizei *total_vertex_size)
+{
+ GLsizei na = 0;
+ GLsizei vs = 0;
+
+#define ASSIGN_ARRAY_INFO(state, enum_name, arr) \
+ do { \
+ arrays[ na ].ai.datatype = state->vertArray. arr .type ; \
+ arrays[ na ].ai.numVals = state->vertArray. arr .size ; \
+ arrays[ na ].ai.component = GL_ ## enum_name ## _ARRAY; \
+\
+ arrays[ na ].bytes = state->vertArray. arr .size \
+ * __glXTypeSize( state->vertArray. arr .type ); \
+ arrays[ na ].ptr = state->vertArray. arr .ptr; \
+ arrays[ na ].skip = state->vertArray. arr .skip; \
+\
+ vs += __GLX_PAD(arrays[ na ].bytes); \
+ na++; \
+ } while( 0 )
+
+#define ADD_ARRAY_IF_ENABLED(state, enum_name, arr) \
+ do { if ( IS_ARRAY_ENABLED(state, arr) ) { \
+ ASSIGN_ARRAY_INFO(state, enum_name, arrays[ arr ## _ARRAY ] ); \
+ } } while( 0 )
+
+ ADD_ARRAY_IF_ENABLED(state, VERTEX, vertex);
+ ADD_ARRAY_IF_ENABLED(state, NORMAL, normal);
+ ADD_ARRAY_IF_ENABLED(state, COLOR, color);
+ ADD_ARRAY_IF_ENABLED(state, SECONDARY_COLOR, secondaryColor);
+ ADD_ARRAY_IF_ENABLED(state, FOG_COORD, fogCoord);
+ ADD_ARRAY_IF_ENABLED(state, EDGE_FLAG, edgeFlag);
+ ADD_ARRAY_IF_ENABLED(state, INDEX, index);
+
+ /* The standard DrawArrays protocol *only* supports a single array of
+ * texture coordinates.
+ */
+ if ( IS_TEXARRAY_ENABLED(state, 0) ) {
+ ASSIGN_ARRAY_INFO(state, TEXTURE_COORD, texCoord[0]);
+ }
+
+ *num_arrays = na;
+ *total_vertex_size = vs;
+
+ return __GLX_PAD((__GLX_COMPONENT_HDR_SIZE * na)
+ + (vs * count)
+ + __GLX_DRAWARRAYS_CMD_HDR_SIZE);
+}
+
+
+/**
+ * Emits the vertex data for the DrawArrays GLX protocol.
+ */
+static GLsizei
+emit_vertex(GLubyte * data, const struct array_info * arrays,
+ GLsizei num_arrays, GLint element, GLsizei offset)
+{
+ GLint i;
+
+ for ( i = 0 ; i < num_arrays ; i++ ) {
+ (void) memcpy( data + offset,
+ arrays[i].ptr + (arrays[i].skip * element),
+ arrays[i].bytes );
+ offset += __GLX_PAD(arrays[i].bytes);
+ }
+
+ return offset;
+}
+
+
+static void
+emit_header(GLubyte * pc, const struct array_info * arrays,
+ GLsizei num_arrays, GLsizei count, GLenum mode)
+{
+ __GLXdispatchDrawArraysComponentHeader *arrayInfo;
+ GLsizei i;
+
+ __GLX_PUT_LONG(0, count);
+ __GLX_PUT_LONG(4, num_arrays);
+ __GLX_PUT_LONG(8, mode);
+
+ arrayInfo = (__GLXdispatchDrawArraysComponentHeader *)
+ (pc + __GLX_DRAWARRAYS_HDR_SIZE);
+
+
+ /* Write the ARRAY_INFO data.
+ */
+
+ for ( i = 0 ; i < num_arrays ; i++ ) {
+ arrayInfo[i] = arrays[i].ai;
+ }
+}
+
+
+/**
+ * Emit GLX DrawArrays protocol using a GLXRender packet.
+ */
+static void
+emit_Render_DrawArrays(__GLXcontext * gc, const struct array_info * arrays,
+ GLsizei first, GLsizei count, GLsizei num_arrays, GLenum mode,
+ GLsizei cmdlen, GLsizei total_vertex_size)
+{
+ GLubyte * pc = gc->pc;
+ GLsizei offset;
+ GLsizei i;
+
+ __GLX_BEGIN_VARIABLE(X_GLrop_DrawArrays, cmdlen);
+ emit_header(pc + 4, arrays, num_arrays, count, mode);
+
+
+ /* Write the actual array data.
+ */
+
+ offset = __GLX_DRAWARRAYS_CMD_HDR_SIZE
+ + (num_arrays * __GLX_COMPONENT_HDR_SIZE);
+ for ( i = 0 ; i < count ; i++ ) {
+ offset = emit_vertex(pc, arrays, num_arrays, i + first, offset);
+ }
+
+ __GLX_END(cmdlen);
+}
+
+
+/**
+ * Emit GLX DrawArrays protocol using a GLXRenderLarge packet.
+ */
+static void
+emit_RenderLarge_DrawArrays(__GLXcontext * gc, const struct array_info * arrays,
+ GLsizei first, GLsizei count, GLsizei num_arrays, GLenum mode,
+ GLsizei cmdlen, GLsizei total_vertex_size)
+{
+ GLubyte * pc = gc->pc;
+ GLsizei offset;
+ GLsizei i;
+ GLint maxSize;
+ GLint totalRequests;
+ GLint requestNumber;
+ GLsizei elements_per_request;
+
+
+ /* Calculate the maximum amount of data can be stuffed into a single
+ * packet. sz_xGLXRenderReq is added because bufSize is the maximum
+ * packet size minus sz_xGLXRenderReq.
+ *
+ * The important value here is elements_per_request. This is the number
+ * of complete array elements that will fit in a single buffer. There
+ * may be some wasted space at the end of the buffer, but splitting
+ * elements across buffer boundries would be painful.
+ */
+
+ maxSize = (gc->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
+
+ elements_per_request = maxSize / total_vertex_size;
+
+ totalRequests = ((count + (elements_per_request - 1))
+ / elements_per_request) + 1;
+
+
+ /* Fill in the header data and send it away.
+ */
+
+ __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_DrawArrays, cmdlen+4);
+ emit_header(pc + 8, arrays, num_arrays, count, mode);
+
+ gc->pc = pc + (__GLX_DRAWARRAYS_CMD_HDR_SIZE + 4)
+ + (__GLX_COMPONENT_HDR_SIZE * num_arrays);
+ __glXSendLargeChunk(gc, 1, totalRequests, gc->buf, gc->pc - gc->buf);
+
+
+ /* Write the actual array data.
+ */
+ offset = 0;
+ requestNumber = 2;
+ for ( i = 0 ; i < count ; i++ ) {
+ if ( i == elements_per_request ) {
+ __glXSendLargeChunk(gc, requestNumber, totalRequests,
+ gc->buf, offset);
+ requestNumber++;
+ offset = 0;
+
+ count -= i;
+ first += i;
+ i = 0;
+ }
+
+ offset = emit_vertex(gc->buf, arrays, num_arrays, i + first, offset);
+ }
+
+ /* If the buffer isn't empty, emit the last, partial request.
+ */
+ if ( offset != 0 ) {
+ assert(requestNumber == totalRequests);
+ __glXSendLargeChunk(gc, requestNumber, totalRequests, gc->buf, offset);
+ }
+
+ gc->pc = gc->buf;
+}
+
+
+/**
+ * Emit DrawArrays protocol. This function acts as a switch betteen
+ * \c emit_Render_DrawArrays and \c emit_RenderLarge_DrawArrays depending
+ * on how much array data is to be sent.
+ */
+static void
+emit_DrawArraysEXT(const __GLXattribute * const state,
+ GLint first, GLsizei count, GLenum mode)
+{
+ struct array_info arrays[32];
+ GLsizei num_arrays;
+ GLsizei total_vertex_size;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ GLuint cmdlen;
+
+
+ /* Determine how big the final request will be. This depends on a number
+ * of factors. It depends on how many array elemets there are (which is
+ * the passed-in 'count'), how many arrays are enabled, how many elements
+ * are in each array entry, and what the types are for each array.
+ */
+
+ cmdlen = prep_arrays(state, arrays, count, & num_arrays,
+ & total_vertex_size);
+
+
+ /* If the data payload and the protocol header is too large for a Render
+ * command, use a RenderLarge command.
+ */
+ if (cmdlen > gc->maxSmallRenderCommandSize) {
+ emit_RenderLarge_DrawArrays(gc, arrays, first, count, num_arrays,
+ mode, cmdlen, total_vertex_size);
+ }
+ else {
+ emit_Render_DrawArrays(gc, arrays, first, count, num_arrays,
+ mode, cmdlen, total_vertex_size);
+ }
+}
+
+
+/**
+ * Emit a DrawArrays call using the old "protocol." This isn't really
+ * DrawArrays protocol at all. It just simulates DrawArrays by using
+ * immediate-mode vertex calls. Very, very slow for large arrays, but works
+ * with every GLX server.
+ */
+static void
+emit_DrawArrays_old(const __GLXattribute * const state,
+ GLint first, GLsizei count, GLenum mode)
+{
+ const __GLXvertArrayState *va = &state->vertArray;
+ const GLubyte *vaPtr[__GLX_MAX_ARRAYS];
+ const GLubyte *tcaPtr[__GLX_MAX_TEXTURE_UNITS];
+ GLint i, j;
+
+ /*
+ ** Set up pointers for quick array traversal.
+ */
+
+ (void) memset( vaPtr, 0, sizeof(vaPtr) );
+ (void) memset( tcaPtr, 0, sizeof(tcaPtr) );
+
+ for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
+ if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
+ vaPtr[ j ] = va->arrays[ j ].ptr + first * va->arrays[ j ].skip;
+ }
+ }
+
+ for ( j = 0 ; j < __GLX_MAX_TEXTURE_UNITS ; j++ ) {
+ if (IS_TEXARRAY_ENABLED(state, j))
+ tcaPtr[ j ] = va->texCoord[ j ].ptr + first * va->texCoord[ j ].skip;
+ }
+
+ glBegin(mode);
+ for (i = 0; i < count; i++) {
+ if (IS_TEXARRAY_ENABLED(state, 0)) {
+ (*va->texCoord[0].proc)(tcaPtr[0]);
+ tcaPtr[0] += va->texCoord[0].skip;
+ }
+
+ /* Multitexturing is handled specially because the protocol
+ * requires an extra parameter.
+ */
+ for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
+ if (IS_TEXARRAY_ENABLED(state, j)) {
+ (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j, tcaPtr[j]);
+ tcaPtr[j] += va->texCoord[j].skip;
+ }
+ }
+
+ for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
+ if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
+ (*va->arrays[ j ].proc)(vaPtr[ j ]);
+ vaPtr[ j ] += va->arrays[ j ].skip;
+ }
+ }
+ }
+ glEnd();
+}
+
+
+/**
+ * Validate that the \c mode and \c count parameters to \c glDrawArrays or
+ * \c glDrawElements are valid. If the arguments are not valid, then an
+ * error code is set in the GLX context.
+ *
+ * \returns \c GL_TRUE if the arguments are valide, \c GL_FALSE if they are
+ * not.
+ */
+static GLboolean
+glx_validate_array_args(__GLXcontext *gc, GLenum mode, GLsizei count)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
+ case GL_QUAD_STRIP:
+ case GL_QUADS:
+ case GL_POLYGON:
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+
+ if (count < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+
+
+ if ( ! glx_validate_array_args(gc, mode, count) ) {
+ return;
+ }
+
+ /* The "true" DrawArrays protocol does not support generic attributes,
+ * multiple vertex arrays, or multiple texture coordinate arrays.
+ */
+ if ( state->NoDrawArraysProtocol
+ || (state->vertArray.texture_enables > 1) ) {
+ emit_DrawArrays_old(state, first, count, mode);
+ }
+ else {
+ emit_DrawArraysEXT(state, first, count, mode);
+ }
+}
+
+
+/**
+ * \todo Modify this to use the "true" DrawArrays protocol if possible. This
+ * would probably require refactoring out parts of \c emit_DrawArraysEXT into
+ * more general functions that could be used in either place.
+ */
+void glDrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXvertArrayState *va = &state->vertArray;
+ const GLubyte *iPtr1 = NULL;
+ const GLushort *iPtr2 = NULL;
+ const GLuint *iPtr3 = NULL;
+ GLint i, j, offset = 0;
+
+ if ( ! glx_validate_array_args(gc, mode, count) ) {
+ return;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ iPtr1 = (const GLubyte *)indices;
+ break;
+ case GL_UNSIGNED_SHORT:
+ iPtr2 = (const GLushort *)indices;
+ break;
+ case GL_UNSIGNED_INT:
+ iPtr3 = (const GLuint *)indices;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ glBegin(mode);
+ for (i = 0; i < count; i++) {
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ offset = (GLint)(*iPtr1++);
+ break;
+ case GL_UNSIGNED_SHORT:
+ offset = (GLint)(*iPtr2++);
+ break;
+ case GL_UNSIGNED_INT:
+ offset = (GLint)(*iPtr3++);
+ break;
+ }
+
+ if (IS_TEXARRAY_ENABLED(state, 0)) {
+ (*va->texCoord[0].proc)(va->texCoord[0].ptr+
+ (offset*va->texCoord[0].skip));
+ }
+
+ /* Multitexturing is handled specially because the protocol
+ * requires an extra parameter.
+ */
+ for (j=1; j<__GLX_MAX_TEXTURE_UNITS; ++j) {
+ if (IS_TEXARRAY_ENABLED(state, j)) {
+ (*va->texCoord[j].mtex_proc)(GL_TEXTURE0 + j,
+ va->texCoord[j].ptr+
+ (offset*va->texCoord[j].skip));
+ }
+ }
+
+ for ( j = 0 ; j < __GLX_MAX_ARRAYS ; j++ ) {
+ if (IS_ARRAY_ENABLED_BY_INDEX(state, j)) {
+ (*va->arrays[ j ].proc)(va->arrays[ j ].ptr
+ +(offset*va->arrays[ j ].skip));
+ }
+ }
+ }
+ glEnd();
+}
+
+void glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+
+ if (end < start) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ glDrawElements(mode,count,type,indices);
+}
+
+void glMultiDrawArrays(GLenum mode, GLint *first, GLsizei *count,
+ GLsizei primcount)
+{
+ GLsizei i;
+
+ for(i=0; i<primcount; i++) {
+ if ( count[i] > 0 ) {
+ glDrawArrays( mode, first[i], count[i] );
+ }
+ }
+}
+
+void glMultiDrawElements(GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid ** indices,
+ GLsizei primcount)
+{
+ GLsizei i;
+
+ for(i=0; i<primcount; i++) {
+ if ( count[i] > 0 ) {
+ glDrawElements( mode, count[i], type, indices[i] );
+ }
+ }
+}
+
+void glClientActiveTextureARB(GLenum texture)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ GLint unit = (GLint) texture - GL_TEXTURE0;
+
+ if (unit < 0 || __GLX_MAX_TEXTURE_UNITS <= unit) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+ state->vertArray.activeTexture = unit;
+}