diff options
Diffstat (limited to 'src/glx/x11/vertarr.c')
-rw-r--r-- | src/glx/x11/vertarr.c | 283 |
1 files changed, 147 insertions, 136 deletions
diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c index d50560ba1a5..23f6370261d 100644 --- a/src/glx/x11/vertarr.c +++ b/src/glx/x11/vertarr.c @@ -1,37 +1,33 @@ +/* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */ /* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ #include "glxclient.h" #include "indirect.h" @@ -50,153 +46,168 @@ * happen. */ /*@{*/ -void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ) +void +__indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer) { - (void) count; __indirect_glColorPointer( size, type, stride, pointer ); + (void) count; + __indirect_glColorPointer(size, type, stride, pointer); } -void __indirect_glEdgeFlagPointerEXT(GLsizei stride, - GLsizei count, const GLboolean * pointer ) +void +__indirect_glEdgeFlagPointerEXT(GLsizei stride, + GLsizei count, const GLboolean * pointer) { - (void) count; __indirect_glEdgeFlagPointer( stride, pointer ); + (void) count; + __indirect_glEdgeFlagPointer(stride, pointer); } -void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ) +void +__indirect_glIndexPointerEXT(GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer) { - (void) count; __indirect_glIndexPointer( type, stride, pointer ); + (void) count; + __indirect_glIndexPointer(type, stride, pointer); } -void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, - const GLvoid * pointer ) +void +__indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid * pointer) { - (void) count; __indirect_glNormalPointer( type, stride, pointer ); + (void) count; + __indirect_glNormalPointer(type, stride, pointer); } -void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ) +void +__indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer) { - (void) count; __indirect_glTexCoordPointer( size, type, stride, pointer ); + (void) count; + __indirect_glTexCoordPointer(size, type, stride, pointer); } -void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, - GLsizei count, const GLvoid * pointer ) +void +__indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid * pointer) { - (void) count; __indirect_glVertexPointer( size, type, stride, pointer ); + (void) count; + __indirect_glVertexPointer(size, type, stride, pointer); } + /*@}*/ /*****************************************************************************/ -void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +void +__indirect_glInterleavedArrays(GLenum format, GLsizei stride, + const GLvoid * pointer) { - __GLXcontext *gc = __glXGetCurrentContext(); - __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); #define NONE {0, 0, 0} #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)} - /* Each row in this array describes the elements of a particular - * interleaved array mode. Each column describes, in the order in which - * they appear in the interleaved arrays, one of the four possible types - * of vertex data that can appear in an interleaved array. - */ - struct { + /* Each row in this array describes the elements of a particular + * interleaved array mode. Each column describes, in the order in which + * they appear in the interleaved arrays, one of the four possible types + * of vertex data that can appear in an interleaved array. + */ + struct + { /** * The enum describing the GL type, as would be passed to the * appropriate gl*Pointer function. */ - GLushort type; + GLushort type; /** * Number of elements in the subarray, as would be passed (as the * \c size parameter) to the appropriate gl*Pointer function. */ - GLubyte count; - + GLubyte count; + /** * True size of a single element in the subarray, as would be passed * (as the \c stride parameter) to the appropriate gl*Pointer * function. */ - GLubyte size; - } - static const modes[14][4] = { + GLubyte size; + } + static const modes[14][4] = { /* texture color normal vertex */ - {NONE, NONE, NONE, F(2)}, /* GL_V2F */ - {NONE, NONE, NONE, F(3)}, /* GL_V3F */ - {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */ - {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */ - {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */ - {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */ - {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */ - {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */ - {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */ - {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */ - {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */ - {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */ - {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */ - {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */ - }; + {NONE, NONE, NONE, F(2)}, /* GL_V2F */ + {NONE, NONE, NONE, F(3)}, /* GL_V3F */ + {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */ + {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */ + {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */ + {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */ + {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */ + {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */ + {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */ + {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */ + {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */ + {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */ + {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */ + {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */ + }; #undef NONE #undef F #undef UB4 - GLint trueStride, size; - int offsets[4]; - unsigned i; - const int idx = format - GL_V2F; - - - /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx - * is just the format biased by -GL_V2F, all valid idx values are on the - * range [0, 0x0D]. - */ - if ( (idx < 0) || (idx > 0x0D) ) { - __glXSetError(gc, GL_INVALID_ENUM); - return; - } - - if ( stride < 0 ) { - __glXSetError(gc, GL_INVALID_VALUE); - return; - } - - - /* If the 'count' for a subarray is non-zero, then the offset of its - * first element is at the currently accumulated 'size'. - */ - size = 0; - for ( i = 0 ; i < 4 ; i++ ) { - offsets[i] = (modes[idx][i].count != 0) ? size : -1; - size += modes[idx][i].size; - } - - trueStride = (stride == 0) ? size : stride; - - __glXArrayDisableAll( state ); - - if ( offsets[0] >= 0 ) { - __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); - __indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT, - trueStride, - (const char *) pointer ); - } - if ( offsets[1] >= 0 ) { - __indirect_glEnableClientState(GL_COLOR_ARRAY); - __indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type, - trueStride, - (const char *) pointer + offsets[1] ); - } - if ( offsets[2] >= 0 ) { - __indirect_glEnableClientState(GL_NORMAL_ARRAY); - __indirect_glNormalPointer( GL_FLOAT, trueStride, - (const char *)pointer + offsets[2] ); - } - __indirect_glEnableClientState(GL_VERTEX_ARRAY); - __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT, - trueStride, - (const char *)pointer + offsets[3] ); + GLint trueStride, size; + int offsets[4]; + unsigned i; + const int idx = format - GL_V2F; + + + /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx + * is just the format biased by -GL_V2F, all valid idx values are on the + * range [0, 0x0D]. + */ + if ((idx < 0) || (idx > 0x0D)) { + __glXSetError(gc, GL_INVALID_ENUM); + return; + } + + if (stride < 0) { + __glXSetError(gc, GL_INVALID_VALUE); + return; + } + + + /* If the 'count' for a subarray is non-zero, then the offset of its + * first element is at the currently accumulated 'size'. + */ + size = 0; + for (i = 0; i < 4; i++) { + offsets[i] = (modes[idx][i].count != 0) ? size : -1; + size += modes[idx][i].size; + } + + trueStride = (stride == 0) ? size : stride; + + __glXArrayDisableAll(state); + + if (offsets[0] >= 0) { + __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); + __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, + trueStride, (const char *) pointer); + } + if (offsets[1] >= 0) { + __indirect_glEnableClientState(GL_COLOR_ARRAY); + __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type, + trueStride, + (const char *) pointer + offsets[1]); + } + if (offsets[2] >= 0) { + __indirect_glEnableClientState(GL_NORMAL_ARRAY); + __indirect_glNormalPointer(GL_FLOAT, trueStride, + (const char *) pointer + offsets[2]); + } + __indirect_glEnableClientState(GL_VERTEX_ARRAY); + __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, + trueStride, + (const char *) pointer + offsets[3]); } |